Sanctuary (saved post): Difference between revisions

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#Redirect[[Major Spiritual/saved posts]]
{{saved-post
| category = Magic Spells and Systems
| topic = Developer's Corner - Spell Systems
| messagenum = 1559
| author = GS4-OSCURO
| date = 11/13/2007 1:37:54 PM
| subject = Sanctuary Updates
}}

The spells [[Minor Sanctuary (213)]] and [[Song of Peace (1011)]] have received some updates. Many general sanctuary mechanics have been updated, as well. These updates include:

:*The spells [[Calm (201)]], [[Living Spell (208)]], [[Silence (210)]], [[Bind (214)]], [[Slow (504)]]), [[Sounds (607)]], [[Mass Calm (619)]], [[Holding Song (1001)]], [[Lullaby (1005)]] and [[Song of Noise (1017)]] are all now considered [[spells of war]] and cannot be cast in any form of sanctuary.

:*[[HIDE (verb)|Hiding]] is now allowed in sanctuaries.

:*213 and 1011 have been given a failure rate when cast in the presence of hostile [[creature]]s. All creatures over the [[level]] of the caster contribute to the failure rate based on the level difference. All creatures beyond the first that are at least 10 levels below the caster's level add a small amount to the failure rate. Training in [[Spiritual Lore, Summoning]] for 213 and [[Mental Lore, Telepathy]] for 1011 reduces the failure rate of the spell.

:*213 has been changed to a base 10-minute duration.

:*The caster of a 213-created Minor Sanctuary may now [[STOP (verb)|STOP]] 213 to end their sanctuary in 10 seconds.

:*Sanctuaries now give a warning to the room shortly before they expire.

:*[[Empath]]s and [[Cleric]]s may [[SENSE (verb)|SENSE]] a 213-created Minor Sanctuary.

:*[[Scarab]] creatures (most commonly found when generated by [[trap]]s) will now leave a sanctuary after they've left the body of the person that triggered the trap.

:*[[Minor demon]]s previously could only interfere with the creation of 213 sanctuaries. This has been extended to 1011 sanctuaries.

:*[[Abyran|Abyran'sa]] demons can (as before) break 213 sanctuaries. [[Imp]]s can now break 1011 sanctuaries.

:*In the breaking and interfering formulas, the defender (sanctuary creator) has been given an opposing d100 roll, unlike before when only the sorcerer got a die roll. Additionally, a bug was fixed where the sanctuary strength was determined by Cleric spell ranks rather than Major Spiritual spell ranks. Previously, failing a break attempt was very unlikely. The new formula more properly examines the opposing casters' strength.

:*Creatures now cast the same version of 213 as players rather than their own unique version. That is, they're now subject to the rules of casting, just like any other spell. This includes ability to fail due to armor hindrance as well as having their sanctuary interfered with or broken by a demon.

:*A new item has been introduced; [[jagged glossy black shard]]s, which have 3 charges (rubs) to break 213 or 1011 sanctuaries. These will start out as being released in small numbers through the treasure feeders, but will become available via Sorcerer Trinkets in [[Alchemy]] with GM Naos' next alchemy update, and (perhaps), by other means in the future. These items follow a similar breakage formula as demons, however the [[Magic Item Use]] skill increases the chance of breaking rather than sorcerer spells and demonology ranks.

The new spell descriptions for Minor Sanctuary and Song of Peace can be found here:
[http://www.play.net/gs4/info/spells/spelllist.asp?circle=4#213]
[http://www.play.net/gs4/info/spells/spelllist.asp?circle=10#1011]

<nowiki>=</nowiki> - [[GameMaster|GM]] Oscuro - <nowiki>=</nowiki>

[[Empath]]/[[Cleric]] Team

Latest revision as of 00:00, 1 April 2017