General Store items: Difference between revisions
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m (Swapped WIP template for stub template as page appears to not have been edited in some time. If you have more information about any of these items, please add to the article!) |
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<table><tr valign="top"><td> |
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''General Store''' is the name given to a variety of scripted items that could be purchased at the [[FMShop:Abandoned General Store|Abandoned General Store]] in [[Feywrot Mire]]. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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'''Bedrolls''' were first introduced at [[Ebon Gate 2012]]. They have the [[AllMine]] script which allows the owner to place the bedroll on the ground and interact with it. They have additional interactions such as a special room description interaction with pup tents. |
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{{TOC limit|2}} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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==Analyze== |
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|item= Bedroll |
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|itemsummary= '''Bedrolls''' were first introduced at [[Ebon Gate 2012]]. They have the [[AllMine]] script which allows the owner to place the bedroll on the ground and interact with it. They have additional interactions such as a special room description interaction with [[Pup Tent|pup tents]]. |
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<pre{{log2}}> |
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The creator has also provided the following information: |
|analyze= The creator has also provided the following information: |
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This item is intended to be a bedroll of some kind. It can be freely altered, but it must remain in the essence of the base item when altering it. |
This item is intended to be a bedroll of some kind. It can be freely altered, but it must remain in the essence of the base item when altering it. |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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</pre> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= Yes |
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==Usage== |
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}} |
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{| {{verbtable}} |
: {| {{verbtable}} |
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|- {{verbtableheader}} |
|- {{verbtableheader}} |
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! style="width:5em;"|Verb |
! style="width:5em;"|Verb |
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| You run your hands over the top of a patchwork cotton sleeping bag, smoothing out lumps, while looking for anything that may be trapped beneath. |
| You run your hands over the top of a patchwork cotton sleeping bag, smoothing out lumps, while looking for anything that may be trapped beneath. |
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| XXX runs her hands over the top of a patchwork cotton sleeping bag, smoothing out lumps, while looking for anything that may be trapped beneath. |
| XXX runs her hands over the top of a patchwork cotton sleeping bag, smoothing out lumps, while looking for anything that may be trapped beneath. |
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|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Hiking Pack |
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|itemsummary= {{addmetext}} |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Lantern |
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|itemsummary= {{addmetext}} |
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|analyze= This item is intended to be a lantern of some kind. It can be freely altered, but it must remain in the essence of the base item when altering it. The lantern cannot have a long or a show description, since the flame will override it. This can have a custom flame done by a skilled merchant. You could RAISE, WAVE, LIGHT, or EXTINGUISH the lantern.<!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= The silver lantern isn't lit. |
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The silver lantern burns with a steady flame. |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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: {| {{verbtable}} |
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|- {{verbtableheader}} |
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! style="width:5em;"|Verb |
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! First |
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! Third |
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|- |
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! EXTINGUISH |
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| You snuff the silver lantern, causing the flame to go out. |
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| XXX snuffs the silver lantern, causing the flame to go out. |
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|- |
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! LIGHT |
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| You light your silver lantern, causing the wick to ignite into a small flame. |
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| XXX lights her silver lantern, causing the wick to ignite into a small flame. |
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|- |
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! RAISE (lit) |
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| You raise your silver lantern overhead, allowing the flame to illuminate your surroundings better. |
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| XXX raises her silver lantern overhead, allowing the flame to illuminate the surroundings better. |
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|- |
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! RAISE (not lit) |
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| You raise your silver lantern overhead |
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| XXX raises her silver lantern overhead. |
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|- |
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! WAVE (lit) |
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| You wave your silver lantern around, illuminating the area. |
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| XXX waves her silver lantern around, illuminating the area. |
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|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Ration Kit |
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|itemsummary= {{Addmetext}} |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Rope |
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|itemsummary= {{addmetext}} |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Torch |
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|itemsummary= {{addmetext}} |
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|analyze= This item is intended to be a torch of some kind. It can be freely altered, but it must remain in the essence of the base item when altering it. The torch cannot have a long or a show description, since the flame will override it. This can have a custom flame done by a skilled merchant. You could RAISE, WAVE, LIGHT, or EXTINGUISH the torch.<!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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: {| {{verbtable}} |
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|- {{verbtableheader}} |
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! style="width:5em;"|Verb |
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! First |
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! Third |
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|- |
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! EXTINGUISH |
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| You snuff the mistwood torch, causing the flame to go out. |
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| XXX snuffs the mistwood torch, causing the flame to go out. |
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|- |
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! LIGHT |
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| You light your mistwood torch, causing the end to burst into a shower of flame. |
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| XXX lights her mistwood torch, causing the end to burst into a shower of flame. |
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|- |
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! RAISE (lit) |
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| You raise your mistwood torch overhead, allowing the flame to illuminate your surroundings better. |
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| XXX raises her mistwood torch overhead, allowing the flame to illuminate the surroundings better. |
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|- |
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! RAISE (not lit) |
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| You raise your mistwood torch overhead |
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| XXX raises her mistwood torch overhead. |
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|- |
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! WAVE (lit) |
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| You wave your mistwood torch around, illuminating the area. |
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| XXX waves her mistwood torch around, illuminating the area. |
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|} |
|} |
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</td><td> |
</td><td> |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --> |
|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be |
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
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|itemclass3= |
|itemclass3= |
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|itemtype= Bedroll<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
|itemtype= Bedroll<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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|custom5= |
|custom5= |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--> |
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--> |
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|releasevenue= |
|releasevenue= Feywrot Mire<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|releaseyear= 2012 |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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}} |
}} |
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</td></tr></table> |
</td></tr></table> |
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==See Also== |
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* [[Pup Tent]] |
Latest revision as of 10:23, 18 January 2023
This article is a Stub. You can help GSWiki by expanding it. |
General Store is the name given to a variety of scripted items that could be purchased at the Abandoned General Store in Feywrot Mire. BedrollBedrolls were first introduced at Ebon Gate 2012. They have the AllMine script which allows the owner to place the bedroll on the ground and interact with it. They have additional interactions such as a special room description interaction with pup tents.
The creator has also provided the following information: This item is intended to be a bedroll of some kind. It can be freely altered, but it must remain in the essence of the base item when altering it.
Hiking PackThis section has not been added yet; please add to it now!LanternThis section has not been added yet; please add to it now!
This item is intended to be a lantern of some kind. It can be freely altered, but it must remain in the essence of the base item when altering it. The lantern cannot have a long or a show description, since the flame will override it. This can have a custom flame done by a skilled merchant. You could RAISE, WAVE, LIGHT, or EXTINGUISH the lantern.
The silver lantern isn't lit. The silver lantern burns with a steady flame.
Ration KitThis section has not been added yet; please add to it now!RopeThis section has not been added yet; please add to it now!TorchThis section has not been added yet; please add to it now!
This item is intended to be a torch of some kind. It can be freely altered, but it must remain in the essence of the base item when altering it. The torch cannot have a long or a show description, since the flame will override it. This can have a custom flame done by a skilled merchant. You could RAISE, WAVE, LIGHT, or EXTINGUISH the torch.
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