Mechanical ranged weapon: Difference between revisions
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'''Mechanical crossbows and bows''' are [[ranged weapons]] with special scripts. They have been sold in [[Bloodriven Village]] and at [[Ebon Gate 2018]] in [[EGShop:Grinding Gears|Grinding Gears]]. Not to be confused with old-style mechanical crossbows known as [[windlass crossbow]]s. |
'''Mechanical crossbows and bows''' are [[ranged weapons]] with special scripts. They have been sold in [[Bloodriven Village]] and at [[Ebon Gate 2018]] in [[EGShop:Grinding Gears|Grinding Gears]]. Not to be confused with old-style mechanical crossbows known as [[windlass crossbow]]s. |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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{| {{verbtable}} |
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|- {{verbtableheader}} |
|- {{verbtableheader}} |
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! style="width:5em;"|Verb |
! style="width:5em;"|Verb |
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! REMOVE |
! REMOVE |
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| You unsling a mechanical heavy arbalest off from over your shoulder, its mithril arms unfolding neatly to the sound of whirring gears. |
| You unsling a mechanical heavy arbalest off from over your shoulder, its mithril arms unfolding neatly to the sound of whirring gears. |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 2 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary=Can be loaded with up to 3 ammo at a time. For crossbows, {{boldmono|COCK}} with a loaded bolt has a flat roundtime unaffected by encumbrance, also forcing offensive [[stance]] like normal crossbows. {{boldmono|SPIN}} has a 30 minute cooldown and discharges all loaded ammo in a volley, preferring different enemies but will continue discharging as long as there are still enemies alive (if there are fewer enemies than ammo, then they can be targeted multiple times). If there are no more living enemies then the remaining ammo will remain loaded in the weapon. <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= You analyze the {item} and sense that the item is largely free from merchant alteration restrictions. |
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The creator has also provided the following information: |
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----------------MECHANICAL CROSSBOWS & BOWS---------------------- |
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| These crossbows/bows are of gnomish craftsmanship, and very | |
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| intricate. Any alteration should be along with this theme. | |
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| | |
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| Bows should have a wooden stock or grip, metallic gears and | |
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| limbs with crystal lenses for sights. | |
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| | |
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| If altering these, you may ONLY change the base 15/15/15 | |
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| and the settings below. | |
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| | |
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| It is unlocked to Tier 2, and can be unlocked again. | |
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| It can now be loaded with up to 3 bolts at a time. | |
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| COCK encumbrance is bypassed while the crossbow is loaded. | |
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| You can now: WEAR, REMOVE, POINT, POKE, RUB, PULL, PUSH, SPIN | |
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----------------------------------------------------------------- |
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Metal Gears = bronze |
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Metal Cams = bronze |
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Metal Limbs/Stirrup = steel |
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Crystal Sights = clear<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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|- {{verbtableheader}} |
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! style="width:5em;"|Verb |
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! First |
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|- |
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! WEAR |
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| You sling your heavy arbalest over your shoulder, its mithril arms folding up neatly to its sides. |
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|- |
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! REMOVE |
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| You unsling a mechanical heavy arbalest off from over your shoulder, its mithril arms unfolding neatly to the sound of whirring gears. |
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|- |
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! POINT |
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| You raise your mossbark hand crossbow to eye level, looking down through the cat's eye crystal sights. |
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|- |
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! POINT <TARGET> |
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| You raise your mossbark hand crossbow to eye level, looking down through the cat's eye crystal sights and taking direct aim at TARGET's right eye! |
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|- |
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! POKE |
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| You tap your finger impatiently on the trigger of your mossbark hand crossbow. |
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|- |
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! RUB |
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| You carefully run your hand across your mossbark hand crossbow and pause to wipe a bit of black grease off some of the scarred gears. Much better! |
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|- |
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! PULL |
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| You pull back on the strings of your mossbark hand crossbow causing the bronze cams to rotate smoothly as the crossbow's limbs bend slightly in response. The crossbow appears to be in ready condition. |
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|- |
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! PUSH |
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| You lower your mossbark hand crossbow, place your foot into the front stirrup, and push open a panel on its side. Inside is a chaotic cluster of tiny gears and springs, but nothing looks amiss. Satisfied you close the crossbow's side panel and return it to your side. |
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|- |
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! SPIN |
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| You aim down the amber crystal sights and squeeze the trigger of your heavy arbalest, the brass gears snapping into action!<br>The gears on a mechanical heavy arbalest whir into life and begin to rapidly discharge bolts in an impressive volley! |
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|itemsummary=Can be loaded with up to 5 ammo at a time. For crossbows, {{boldmono|COCK}} with a loaded bolt has a flat roundtime unaffected by encumbrance, also forcing offensive [[stance]] like normal crossbows. {{boldmono|SPIN}} has a 30 minute cooldown and discharges all loaded ammo in a volley, preferring different enemies but will continue discharging as long as there are still enemies alive (if there are fewer enemies than ammo, then they can be targeted multiple times). If there are no more living enemies then the remaining ammo will remain loaded in the weapon. <!-- Brief explanation of what this tier does, if any. --> |
|itemsummary=Can be loaded with up to 5 ammo at a time. For crossbows, {{boldmono|COCK}} with a loaded bolt has a flat roundtime unaffected by encumbrance, also forcing offensive [[stance]] like normal crossbows. {{boldmono|SPIN}} has a 30 minute cooldown and discharges all loaded ammo in a volley, preferring different enemies but will continue discharging as long as there are still enemies alive (if there are fewer enemies than ammo, then they can be targeted multiple times). If there are no more living enemies then the remaining ammo will remain loaded in the weapon. <!-- Brief explanation of what this tier does, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} |
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|- {{verbtableheader}} |
|- {{verbtableheader}} |
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! style="width:5em;"|Verb |
! style="width:5em;"|Verb |
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| You aim down the amber crystal sights and squeeze the trigger of your heavy arbalest, the brass gears snapping into action!<br>The gears on a mechanical heavy arbalest whir into life and begin to rapidly discharge bolts in an impressive volley! |
| You aim down the amber crystal sights and squeeze the trigger of your heavy arbalest, the brass gears snapping into action!<br>The gears on a mechanical heavy arbalest whir into life and begin to rapidly discharge bolts in an impressive volley! |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary=Enables a rope net flare that briefly entangles the target.<!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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==See Also== |
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* [[/saved post|Saved posts]] |
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{{iteminfo |
{{iteminfo |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --> |
|itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be |
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
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|itemclass3= |
|itemclass3= |
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|itemtype=Ranged Weapons<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
|itemtype=Ranged Weapons<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
Latest revision as of 19:04, 13 January 2022
Mechanical crossbows and bows are ranged weapons with special scripts. They have been sold in Bloodriven Village and at Ebon Gate 2018 in Grinding Gears. Not to be confused with old-style mechanical crossbows known as windlass crossbows. Tier 1 (OTS)AnalyzeYou analyze the {item} and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: ----------------MECHANICAL CROSSBOWS & BOWS---------------------- | These crossbows/bows are of gnomish craftsmanship, and very | | intricate. Any alteration should be along with this theme. | | | | Bows should have a wooden stock or grip, metallic gears and | | limbs with crystal lenses for sights. | | | | If altering these, you may ONLY change the base 15/15/15 | | and the settings below. | | | | It is currently a locked, off the shelf version. | | You have access to: WEAR, REMOVE. | ---------------------------------------------------------------- Metal Gears = bronze Metal Cams = bronze Metal Limbs/Stirrup = steel Crystal Sights = clear Usage
Tier 2Can be loaded with up to 3 ammo at a time. For crossbows, COCK with a loaded bolt has a flat roundtime unaffected by encumbrance, also forcing offensive stance like normal crossbows. SPIN has a 30 minute cooldown and discharges all loaded ammo in a volley, preferring different enemies but will continue discharging as long as there are still enemies alive (if there are fewer enemies than ammo, then they can be targeted multiple times). If there are no more living enemies then the remaining ammo will remain loaded in the weapon.AnalyzeYou analyze the {item} and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: ----------------MECHANICAL CROSSBOWS & BOWS---------------------- | These crossbows/bows are of gnomish craftsmanship, and very | | intricate. Any alteration should be along with this theme. | | | | Bows should have a wooden stock or grip, metallic gears and | | limbs with crystal lenses for sights. | | | | If altering these, you may ONLY change the base 15/15/15 | | and the settings below. | | | | It is unlocked to Tier 2, and can be unlocked again. | | It can now be loaded with up to 3 bolts at a time. | | COCK encumbrance is bypassed while the crossbow is loaded. | | You can now: WEAR, REMOVE, POINT, POKE, RUB, PULL, PUSH, SPIN | ----------------------------------------------------------------- Metal Gears = bronze Metal Cams = bronze Metal Limbs/Stirrup = steel Crystal Sights = clear Usage
Tier 3Can be loaded with up to 5 ammo at a time. For crossbows, COCK with a loaded bolt has a flat roundtime unaffected by encumbrance, also forcing offensive stance like normal crossbows. SPIN has a 30 minute cooldown and discharges all loaded ammo in a volley, preferring different enemies but will continue discharging as long as there are still enemies alive (if there are fewer enemies than ammo, then they can be targeted multiple times). If there are no more living enemies then the remaining ammo will remain loaded in the weapon.Usage
Tier 4Enables a rope net flare that briefly entangles the target.See Also |
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