Bloodriven Village

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Editors: Edit shops via the Category: Bloodriven Village Shops. On each shop page one can edit both the current and archive inventory and it will show up in the appropriate page automatically. Please note the last revised/confirmed date as inventory MAY change between runs.

Contents

Bloodriven Village is where Duskruin Arena is located. All purchases are made with bloodscrip.

High End Prize Lists


Portals

To access Bloodriven Village use QUEST TRANSPORT DUSKRUIN

A Mist Opportunity

Opened: ?; Inventory Updates: August 2019; Verified: 8/13/2019

Room 16: a dark shop, lich# 26880

[A Mist Opportunity]
Dark mist covers the ground, completely obscuring the floorboards that are evident only by a faint creaking noise produced with each footstep. Painted in deep crimson, a sturdy weapon rack sits off to the side, and a luminescent crystal orb, filled with a swirling black mass, has been affixed to the top of a black marble stand. Additional weaponry has been carefully hung from mithril wall hooks.
Obvious exits: out
The weapons on the hooks have the following properties:
Dagger (dagger) - 1x, no flares
Gladius (short sword) - 5x, disintegrate
Seax (broadsword) - 5x, disruption
Disackn (scimitar) - 5x, plasma
Mortuary Sword (backsword) - 5x, unbalance, T1
Espadon (bastard sword) - 5x, grapple, T1
Sgian Achlais (dagger) - 5x, acid, T1
Crescent Axe (handaxe) - 5x, steam, T1

The weapons on the stand are all 5x and have the following properties:
Hakapik (crowbill) - disintegrate
Taavish (warhammer) - disruption
Mace (morning star) - unbalance, T1
Cestus (cestus) - grapple
Pit-knife (hook-knife) - acid, T1

The weapons on the rack are all 5x and have the following properties:
Lisan (cudgel) - steam
Balestarius (battle axe) - plasma, T1
Chest-ripper (awl-pike) - grapple
Scythe (halberd) - unbalance, T1
Bovai (Hammer of Kai) - disintegrate, T1
Voulge (jeddart-axe) - acid

The weapons in the case are fully unlocked and have the following properties:
Falcata (falchion) - 6x, unbalance
Maul (maul) - 6x, grapple
Asaya (runestaff) - 5x, acuity (3x)
Ridgemace (mace) - 6x, steam

Fana weapons

On the weapon rack you see:

an orb-capped viridian lisan with twisted spike studs Weight: 4 pounds
5x, steam
cudgel

analyze

You carefully analyze your viridian lisan and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.
This item might be able to be unlocked by approved merchants.
You can turn the ambient messaging ON/OFF by PRODding your weapon.
Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.
2250
a dual-bladed mithril balestarius with a hammered finish Weight: 7 pounds
5x, plasma, T1
battle axe

analyze

You carefully analyze your mithril balestarius and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.
This item may only be unlocked further by the weapon shop's owner.
You can turn the ambient messaging ON/OFF by PRODding your weapon.
Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.
2500
a cobalt mithglin chest-ripper with a glowbark haft Weight: 7 pounds
5x, grapple
awl-pike

analyze

You carefully analyze your mithglin chest-ripper and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.
This item might be able to be unlocked by approved merchants.
You can turn the ambient messaging ON/OFF by PRODding your weapon.
Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.
2250
a scarlet-rouged ebon vultite scythe with a sculpted haft Weight: 7 pounds
5x, unbalance, T1
halberd

analyze

You carefully analyze your scarlet-rouged scythe and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.
This item may only be unlocked further by the weapon shop's owner.
You can turn the ambient messaging ON/OFF by PRODding your weapon.
Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.
2250
an oak-handled vultite bovai with a blunt spiked head Weight: 7 pounds
5x, disintegrate, T1
Hammer of Kai

analyze

You carefully analyze your vultite bovai and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.
This item may only be unlocked further by the weapon shop's owner.
You can turn the ambient messaging ON/OFF by PRODding your weapon.
Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.
2500
a fan-bladed ash grey voulge with a smooth teak haft Weight: 8 pounds
5x, acid
jeddart-axe

analyze

You carefully analyze your ash grey voulge and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.
This item might be able to be unlocked by approved merchants.
You can turn the ambient messaging ON/OFF by PRODding your weapon.
Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.
2250

On the black marble stand you see:

a dark skull-pommeled hakapik with a spiral-wrough haft Weight: 4 pounds
5x, disintgrate
crowbill

analyze

You carefully analyze your skull-pommeled hakapik and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.
This item might be able to be unlocked by approved merchants.
You can turn the ambient messaging ON/OFF by PRODding your weapon.
Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.
2250
a hefty golvern-beaked taavish with a suede-sheathed haft Weight: 7 pounds
5x, disruption
war hammer

analyze

You carefully analyze your golvern-beaked taavish and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.
This item might be able to be unlocked by approved merchants.
You can turn the ambient messaging ON/OFF by PRODding your weapon.
Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.
2250
a raven-hued spiked mace with a wide ebonwood haft Weight: 7 pounds
5x, unbalance, T1
morning star

analyze

You carefully analyze your spiked mace and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.
This item may only be unlocked further by the weapon shop's owner.
You can turn the ambient messaging ON/OFF by PRODding your weapon.
Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.
2500
a crimson wrapped hide cestus with rolaren half-moon blades Weight: 2 pounds
5x, grapple
cestus

analyze

You carefully analyze your wrapped hide cestus and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.
This item might be able to be unlocked by approved merchants.
You can turn the ambient messaging ON/OFF by PRODding your weapon.
Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.
2250
a claw-bladed ebony pit-knife with a rowan grip Weight: <1 pound
5x, acid, T1
hook-knife

analyze

You carefully analyze your ebony pit-knife and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.
This item may only be unlocked further by the weapon shop's owner.
You can turn the ambient messaging ON/OFF by PRODding your weapon.
Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.
You can tell that the pit-knife is as light as it can get.
2500

On the hooks you see:

a double-edged mithril boot dagger with a bone hilt Weight: <1 pound
1x
dagger

analyze

You carefully analyze your mithril boot dagger and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.
This item might be able to be unlocked by approved merchants.
You can turn the ambient messaging ON/OFF by PRODding your weapon.
Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.
You can tell that the dagger is as light as it can get.
50
a marble-hilted vultite gladius with a contoured grip Weight: 3 pounds
5x, disintegrate
short sword

analyze

You carefully analyze your vultite gladius and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.
This item might be able to be unlocked by approved merchants.
You can turn the ambient messaging ON/OFF by PRODding your weapon.
Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.
2250
a broad-bladed damascened seax with an elk horn grip Weight: 4 pounds
5x, disruption
broadsword

analyze

You carefully analyze your damascened seax and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.
This item might be able to be unlocked by approved merchants.
You can turn the ambient messaging ON/OFF by PRODding your weapon.
Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.
2250
an ivory-hilted faenor espadon with a wire-wrapped guard Weight: 8 pounds
5x, grapple, T1
bastard sword

analyze

You carefully analyze your faenor espadon and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.
This item may only be unlocked further by the weapon shop's owner.
You can turn the ambient messaging ON/OFF by PRODding your weapon.
Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.
2500
an austere vultite mortuary sword with a basket hilt Weight: 4 pounds
5x, unbalance, T1
backsword

analyze

You carefully analyze your mortuary sword and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.
This item may only be unlocked further by the weapon shop's owner.
You can turn the ambient messaging ON/OFF by PRODding your weapon.
Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.
2500
a matte onyx sgian achlais with an emerald pommel Weight: <1 pound
5x, acid, T1
dagger

analyze

You carefully analyze your onyx sgian achlais and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.
This item may only be unlocked further by the weapon shop's owner.
You can turn the ambient messaging ON/OFF by PRODding your weapon.
Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.
You can tell that the achlais is as light as it can get.
2500
a wave-swept ora disackn with a sealskin-wrapped grip Weight: 5 pounds
5x, plasma
scimitar

analyze

You carefully analyze your ora disackn and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.
This item might be able to be unlocked by approved merchants.
You can turn the ambient messaging ON/OFF by PRODding your weapon.
Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.
2250
a lustrous silver crescent axe with a gnarled maoral haft Weight: 5 pounds
5x, steam, T1
handaxe

analyze

You carefully analyze your crescent axe and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.
This item may only be unlocked further by the weapon shop's owner.
You can turn the ambient messaging ON/OFF by PRODding your weapon.
Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.
2500

In the ebon-edged glass case you see:

a shadowy veil iron falcata with a silk-wrapped hilt Weight: 6 pounds
6x, unbalance
falchion

analyze

You carefully analyze your veil iron falcata and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.
This item is fully unlocked.
You can turn the ambient messaging ON/OFF by PRODding your weapon.
Verbs: CLEAN, CLENCH, GET, DROP, LICK, POINT (player or no target), PROD, RAISE, RUB, STARE, and WAVE. Messaging has a higher chance to fire, and there are three possible unique feature changes.
10000
a massive eahnor maul with a gilt-inlaid clenched fist head Weight: 6 pounds
6x, grapple
maul

analyze

You carefully analyze your eahnor maul and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.
This item is fully unlocked.
You can turn the ambient messaging ON/OFF by PRODding your weapon.
Verbs: CLEAN, CLENCH, GET, DROP, LICK, POINT (player or no target), PROD, RAISE, RUB, STARE, and WAVE. Messaging has a higher chance to fire, and there are three possible unique feature changes.
10000
a blackened glowbark asaya with a fetish-adorned grip Weight: 4 pounds
5x, acuity (3x)
runestaff

analyze

You carefully analyze your glowbark asaya and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.
This item is fully unlocked.
You can turn the ambient messaging ON/OFF by PRODding your weapon.
Verbs: CLEAN, CLENCH, GET, DROP, LICK, POINT (player or no target), PROD, RAISE, RUB, STARE, and WAVE. Messaging has a higher chance to fire, and there are three possible unique feature changes.
10000
a discolored rolaren ridgemace with a many-thorned head Weight: 8 pounds
6x, steam
mace

analyze

You carefully analyze your rolaren ridgemace and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.
This item is fully unlocked.
You can turn the ambient messaging ON/OFF by PRODding your weapon.
Verbs: CLEAN, CLENCH, GET, DROP, LICK, POINT (player or no target), PROD, RAISE, RUB, STARE, and WAVE. Messaging has a higher chance to fire, and there are three possible unique feature changes.
10000
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A Moment In Time

Last Update: 8/12/2019
a dark brick studio, Bloodriven Exterior, Lich #26903, go studio

[A Moment In Time, Studio]
Diffused sunlight spills through silk-veiled openings in the ceiling and casts a muted haze against pale crimson, raised panel walls. Knotty pine shelves lined with paintbrushes, stacks of canvas, and other painting supplies, stretch from the entrance to the back of the studio where a raised platform showcases a couple easels.
Obvious exits: out
For the creative at heart, these easels provide a perfect solution to capturing special moments in time.
Canvas can be purchased in handy 10-piece stacks, and boxes, specially designed to squeeze the pulp out of sturdy twigs and create single sheets of canvas, are also available at a premium cost.  All easels have 20 sheets of canvas.
Paintings created by artists with little skill will be less elaborate than those created by artists with more skill.  Remember: practice makes perfect!

On the shelves you see:

a contoured gold-handled paintbrush Weight: <1 pound 5
a long slant-bristled paintbrush Weight: <1 pound 5
a feather-topped oak paintbrush Weight: <1 pound 5
a slender crimson paintbrush with fluffy white bristles Weight: <1 pound 5
a rustic gnarled wood paintbrush Weight: <1 pound 5
a small white-handled paintbrush with stained bristles Weight: <1 pound 5
a stack of canvas Weight: <1 pound 15
a circular mistwood box with a carved lid Weight: <1 pound
Pocketed: VSA (<2-4)
one item

analyze

This mistwood box can create sheets of canvas from non-broken foraged twigs, and are to be used with the Artist's Easel sold originally in Bloodriven Village at Duskruin Arena.
Alterations to the box are fine provided the item remains some kind of lidded container
Current verbs: CLOSE, DROP (twig in box), LOOK, OPEN, and SHAKE.
Try as you might, you cannot get a good sense of whether or not the box's pockets could get any deeper, but you can tell that the box is as light as it can get.
5000
an ivory cotton apron Weight: <1 pound
Pocketed: VSA (<2-4)
a couple of items of very small size
functional

analyze

You can tell that the apron is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
10
a small sign

In the Common language, it reads:
The rowan easel is a basic easel. The silver-chased ash easel has some additional features for more skilled painters. Both easels allow artists to hone their talent equally.

On the raised platform you see:

a pale rowan easel Weight: 3 pounds

analyze

This item can be freely altered, but it must remain an "easel". Long descriptions are okay; no shows. It may not be lightened/deepened. Current verbs: CLEAN, CLOSE, HUG, OPEN, and PULL.
If you are holding a suitable paintbrush, you can PAINT EASEL to paint pictures! As you paint more pictures, your skill will progress, and you will create more elaborate paintings. Your easel must be on the ground in order to paint.
If you progress far enough in your painting skill, and you have an unlocked easel, you can:
Tier 1: paint a portrait of another person using pre-written styles.
Tier 2: design your own custom paintings. (Please note that this tier will be rare.)
HUG the rowan easel to view the syntax for special Master Painter commands.
The easel is currently Tier 0. (0|1|2)
1000
a silver-chased ash easel Weight: 3 pounds

analyze

This item can be freely altered, but it must remain an "easel". Long descriptions are okay; no shows. It may not be lightened/deepened. Current verbs: ATTEND, CLEAN, CLOSE, HUG, NUDGE, OPEN, PONDER, PROD (shows styles), PULL, RUB, and TURN (player).
If you are holding a suitable paintbrush, you can PAINT EASEL to paint pictures! As you paint more pictures, your skill will progress, and you will create more elaborate paintings. Your easel must be on the ground in order to paint.
If you progress far enough in your painting skill, and you have an unlocked easel, you can:
Tier 1: paint a portrait of another person using pre-written styles.
Tier 2: design your own custom paintings. (Please note that this tier will be rare.)
HUG the ash easel to view the syntax for special Master Painter commands.
The easel is currently Tier 1. (0|1|2)
10000
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Accessories of Crime

Inventory Update: August 2019; Verified: 8/13/2019

a stately two-story house, Lich #23760, Room 12, go two-story house, go curving stairway

Crime Entry

[Accessories Of Crime]
Plush velvet carpeting spreads from the top of the staircase throughout this cozy sitting room. A long settee upholstered in pale ivory silk sits near the small curtained window with a sleek ebonwood case resting on its wide sill. A massive ebonwood bookcase built into the far wall frames a small marble fireplace, and the cheerfully crackling fire within casts a warm flickering light over the contents of a velvet-lined basket set out on a small accessory table nearby.

In the sleek ebonwood case you see:

a tri-banded black jade poison ring Weight: <1 pound
Pocketed: VSA (<2-4)
one item
functional

analyze

The poison ring is fully unlocked.
You can DROP or POUR special poisons or antidotes into the ring.
TURNing the ring while it is open will empty any poisons or antidotes inside.
You could also RUB, OPEN, CLOSE, WEAR, REMOVE, PUSH, and PULL the ring.
The ring can have a long or a show.
The "squared chunk of red jade" lid on your poison ring can also be customized to a different gem or decoration.
The ring can have its concealed look altered. WEAR and PUSH the ring to see the current concealed look.
You can tell that the ring is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
1000
a twisted copper-bound poison necklet Weight: <1 pound
Pocketed: VSA (<2-4)
one item

analyze

The poison necklet is fully unlocked.
You can DROP or POUR special poisons or antidotes into the necklet.
TURNing the necklet while it is open will empty any poisons or antidotes inside.
You could also RUB, OPEN, CLOSE, WEAR, REMOVE, PUSH, and PULL the necklet.
The necklet can have a long or a show.
The "black diamond cameo" button on your poison necklet can also be customized to a different gem or decoration.
You can tell that the necklet is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
1000
a delicate pale gold poison ring Weight: <1 pound
Pocketed: VSA (<2-4)
one item
functional

analyze

The gold poison ring has been unlocked once.
You can DROP or POUR special poisons or antidotes into the ring.
TURNing the ring while it is open will empty any poisons or antidotes inside.
You could also RUB, OPEN, CLOSE, WEAR, and REMOVE the ring.
The ring can have a long or a show.
The "star-cut deep violet sapphire" lid on your gold poison ring can also be customized to a different gem or decoration.
You can tell that the ring is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
300
a rune-etched dark bronze choker Weight: <1 pound
Pocketed: VSA (<2-4)
one item of very small size

analyze

The dark bronze choker has been unlocked once.
You can DROP or POUR special poisons or antidotes into the choker.
TURNing the choker while it is open will empty any poisons or antidotes inside.
You could also RUB, OPEN, CLOSE, WEAR, and REMOVE the choker.
The choker can have a long or a show.
The "filigreed silver coin" button on your dark bronze choker can also be customized to a different gem or decoration.
You can tell that the choker is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
250
an ebon-stained bone periapt strung from a red ribbon Weight: <1 pound
Pocketed: VSA (<2-4)
one item of very small size

analyze

The bone periapt has been unlocked once.
You can DROP or POUR special poisons or antidotes into the periapt.
TURNing the periapt while it is open will empty any poisons or antidotes inside.
You could also RUB, OPEN, CLOSE, WEAR, and REMOVE the periapt.
The periapt can have a long or a show.
The "scarlet despanal cabochon" button on your bone periapt can also be customized to a different gem or decoration.
You can tell that the periapt is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
250

In the velvet-lined basket you see:

a slender sapphire-set golvern hairpin hair hanging in loose waves, with one side pulled back from the face and tucked up under a slender sapphire-set golvern hairpin Locked Hairpick Lockpick

analyze

The golvern hairpin is currently LOCKED.
In this state, you feel like you can WEAR and REMOVE the hairpin.
The hairpin currently has only one style available when worn.
Currently available style:
She has chin length, feathery red-orange hair hanging in loose waves, with one side pulled back from the face and tucked up under a slender sapphire-set golvern hairpin.
150
a red garnet-veined midnight black glaes shard hair parted far off to the left side, with the right side twisted around a red garnet-veined midnight black glaes shard in a web-like spiral of styling 105
a jagged bronze-hued sliver hair heaped into a chignon of tightly spiraled curls that spill out of the jagged bronze-hued sliver binding 180
a black-spiraled white alum hairstick hair with multiple sections pulled back and woven in a complex pattern around a black-spiraled white alum hairstick 112
a sharp crimson-tipped kelyn talon hair gathered at the nape of the neck into a coiled, hanging loop bound by a sharp crimson-tipped kelyn talon 130

Behind the ebonwood bookcase you see:

a silver-traced sleek bronze monocle head-worn unlocked Eye Scry Monocle

analyze

The monocle has been unlocked.
The monocle must remain a monocle. The monocle cannot have a long or a show.
The monocle can be worn, turned, pulled, and read. Wearers of the monocle will be able to glimpse through the eyes of the one whom the eye was parted from.
Wearers of the monocle will also find that should they come upon foreign tracts of text, the magic in the eye residing in their monocle will delve into the waking mind of its donor to provide a translation. This particular magic only works if the one who donated the eye is currently awake and present in the world.
50

Two-Story House, Kitchen

a narrow hallway

[A Two-Story House, Kitchen]
A long kitchen island topped with heavy butcher's block is flanked on one side with a row of upholstered stools, and on the other by a brick hearth wall. Warm sunlight and a cool breeze stream through a high-set window, setting its muslin curtains fluttering and reflecting brightly off the droplets of water clinging to the spout of the wrought iron hand pump in the heavy ceramic sink below. Faint light can be seen down a narrow hallway, and beyond the row of stools are a pair of glass-paned doors.

On the long kitchen island you see:

a chilled pitcher of milk
a glass of creamy goat milk dusted with nutmeg
free food
a covered basket of croissants
a flakey golden croissant
a tray of freshly baked cinnamon rolls glazed with honey
a honey-glazed cinnamon roll
a plate of gingerbread cookies
a round gingerbread cookie
a delicate porcelain teapot set on an iron trivet
a cup of fragrant tea
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Art of Lore

Opened: June 2018; Inventory Updates: December 2018, August 2019; Verified: 6/17/18, 12/18/18, 8/11/19

some rickety stairs leading to a basement, [Map Room #], Lich #26862, go rickety stairs

[The Art of Lore, Salesroom]
Little has been done to tidy up this small, decrepit basement, its dirt floor littered with broken bricks, shattered jars, and other debris. A solitary iron cauldron burns, illuminating a quartet of mannequins and a note.
Obvious exits: out
If you know your lore, these runestaff slings will help you show it off.
The ones that cost more... do more.

On the wizard mannequin you see:

a purple runestaff sling T1
Pocketed: Medium (20-39)
one item
shoulder/back-worn
functional
Magic Sling 1000
an amethyst runestaff sling T2
Pocketed: Medium (20-39)
one item
shoulder/back-worn
functional
1500

On the sorcerer mannequin you see:

a red runesaff sling T1
Pocketed: Medium (20-39)
one item
shoulder/back-worn
functional
Magic Sling 1000
a garnet runestaff sling T2
Pocketed: Medium (20-39)
one item
shoulder/back-worn
functional
1500

On the spiritualist mannequin you see:

a blue runestaff sling T1
Pocketed: Medium (20-39)
one item
shoulder/back-worn
functional
Magic Sling 1000
a sapphire runestaff sling T2
Pocketed: Medium (20-39)
one item
shoulder/back-worn
functional
1500

On the mentalist mannequin you see:

a green runestaff sling T1
Pocketed: Medium (20-39)
one item
shoulder/back-worn
functional
Magic Sling 1000
a emerald runestaff sling T2
Pocketed: Medium (20-39)
one item
shoulder/back-worn
functional
1500
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Autumnal Den

Opened: ?; Inventory Updates: February 2018, August 2019; Verified: 6/21/18, 12/19/18

a barred entrance, Lich #26865, Room 20, go barred entrance

[Autumnal Den, Outfitters]
Large bundles of ribbon-tied triticum wheat flank the entrance to this small shop, dimly lit by evergreen-scented candles whose wicks crackle and pop as they burn. Few decorations adorn the bare walls save a small hollowed-out niche, and a cloth-draped table that displays a variety of armor is positioned diagonally in the corner. You also see a barred entrance.
Obvious exits: none
All armor is five times enchanted.

On the cloth-draped table you see:

Forest Armor

All are tier 1.

a mist blue satin kimono strewn with gilt-edged pink blossoms Weight: 8 pounds
Enchant: +25
AsG: 2 3000
a cord-laced onyx suede buffcoat with silver eyelets Weight: 10 pounds
Enchant: +25
AsG: 5 3000
a long-sleeved crimson leather shirt with gold hook closures Weight: 13 pounds
Enchant: +25
AsG: 6 3000
a thigh-length dark leather gambeson with bone toggles Weight: 15 pounds
Enchant: +25
AsG: 7 3000
a malachite suede jerkin with ivory leather detailing Weight: 16 pounds
Enchant: +25
AsG: 9 3000
a sand-hued lamellar corselet with ahmdir blue embroidery Weight: 17 pounds
Enchant: +25
AsG: 10 3000
some iron-riveted dark blue brigandine with wave tooling Weight: 25 pounds
Enchant: +25
AsG: 12 3000
some tone-on-tone silver scalemail with viridian accents Weight: 20 pounds
Enchant: +25
AsG: 11 3000
a red and black harlequin-patterned bodysuit Weight: 16 pounds
Enchant: +25
AsG: 8 3000
some spiral-etched vultite disc armor Weight: 18 pounds
Enchant: +25
AsG: 17 3000
some hammered imflass platemail with a cobalt patina Weight: 17 pounds
Enchant: +25
AsG: 18 3000
a suit of ebon-veined ora lasktol'zko with barbed fang edging Weight: 75 pounds
Enchant: +25
AsG: 20 3000
some void black half-plate with deathstone inlays Weight: 45 pounds
Enchant: +25
AsG: 19 3000
an azure-edged cobalt vultite byrnie vented at the hips Weight: 20 pounds
Enchant: +25
AsG: 13 3000
a suit of matte grey imflass chainmail Weight: 17 pounds
Enchant: +25
AsG: 14 3000
a deep violet and ruddy mithglin chain shirt Weight: 23 pounds
Enchant: +25
AsG: 15 3000
some raven-crested obsidian mithril body armor Weight: 24 pounds
Enchant: +25
AsG: 16 3000
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Bare Aggression

Opened: ?; Inventory Updates: August 2019; Verified: 8/13/2019

a rough-hewn knotty pine hall, Lich #23756, Room 9, go knotty hall

[Bare Aggression]
Cedar shavings, strewn haphazardly around a raised square ring in the center of the hall, fail to mask the lingering odor of stale sweat, smoke, and whiskey that hangs in the air. Several padded bags, roughly humanoid in shape, are suspended from a long wall near a crooked equipment rack. In one darkened corner, bawdy patrons congregate around a low table surrounded by mismatched chairs, while some others crowd around an iron-banded keg, spiritedly demonstrating advanced jabs, kicks, and punches.
Obvious exits: out
On the rack: 4x with locked zests.
In the crate: 5x and unscripted.
Flares are as follows:
Gornar, Slate Black: impact
Obsidian: vaccum
Crimson, Ruby: fire
Coal, Ebon suede: lightning
Pale Blue: cold
The klot and footwraps on the table are both fully zested, 6x and have disruption flares.

Bare UAC

On the low table you see:

a set of lead gray klot with reinforced steel plates Weight: 2 pounds
6x, fully unlocked, disruption flares
UAC boots

analyze

This item may be altered but the noun must always be one of the following: Boots, Shoes, Sandals, Slippers, Buskins, Footwraps, Foot-wraps, Klot, Moccasins, or Yatane. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.
This item is currently fully unlocked and has the following verbs available: Wear, Remove, Pull, Tap, Point, and Stomp.
12500
some knotted dark rope handwraps studded with veil iron Weight: 2 pounds
6x, fully unlocked, disruption flares
UAC gloves

analyze

This item may be altered but the noun must always be one of the following: Gloves, Gauntlets, Handwraps, Hand-wraps, or Trukt. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.
This item is currently fully unlocked and has the following verbs available: Wear, Remove, Pull, Tap, Rub, and Clench.
12500

On the crooked equipment rack you see:

a set of spike-heeled wine suede slippers Weight: 2 pounds
4x, locked, lightly crit weighted
UAC boots

analyze

This item may be altered but the noun must always be one of the following: Boots, Shoes, Sandals, Slippers, Buskins, Footwraps, Foot-wraps, Klot, Moccasins, or Yatane. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.
This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
250
some dark berry-hued gloves notched with tiny spikes Weight: 2 pounds
4x, locked, lightly crit weighted
UAC gloves

analyze

This item may be altered but the noun must always be one of the following: Gloves, Gauntlets, Handwraps, Hand-wraps, or Trukt. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.
This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
250
a pair of slate black boots set with steel toeplates Weight: 2 pounds
4x, locked, impact flares
UAC boots

analyze

This item may be altered but the noun must always be one of the following: Boots, Shoes, Sandals, Slippers, Buskins, Footwraps, Foot-wraps, Klot, Moccasins, or Yatane. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.
This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
200
some fingerless slate black gloves with sharp steel rivets Weight: 2 pounds
4x, locked, impact flares
UAC gloves

analyze

This item may be altered but the noun must always be one of the following: Gloves, Gauntlets, Handwraps, Hand-wraps, or Trukt. The basic material of cloth should stay the same (i.e. cotton, silk, linen, etc.). It can be setup to have BOTH a long and a SHOW description.
This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
200
some pallid knee-high boots inset with shards of obsidian Weight: 2 pounds
4x, locked, vacuum flares
UAC boots

analyze

This item may be altered but the noun must always be one of the following: Boots, Shoes, Sandals, Slippers, Buskins, Footwraps, Foot-wraps, Klot, Moccasins, or Yatane. The basic material of cloth should stay the same (i.e. cotton, silk, linen, etc.). It can be setup to have BOTH a long and a SHOW description.
This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
250
a pair of pallid leather gloves inset with obsidian studs Weight: 2 pounds
4x, locked, vacuum flares
UAC gloves

analyze

This item may be altered but the noun must always be one of the following: Gloves, Gauntlets, Handwraps, Hand-wraps, or Trukt. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.
This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
250
some smoke grey suede footwraps traced with crimson runes Weight: 2 pounds
4x, locked, fire flares
UAC boots

analyze

This item may be altered but the noun must always be one of the following: Boots, Shoes, Sandals, Slippers, Buskins, Footwraps, Foot-wraps, Klot, Moccasins, or Yatane. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.
This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
250
some smoke grey suede handwraps set with ruby shards Weight: 2 pounds
4x, locked, fire flares
UAC gloves

analyze

This item may be altered but the noun must always be one of the following: Gloves, Gauntlets, Handwraps, Hand-wraps, or Trukt. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.
This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
250
some polished coal leather shoes with shiny heels Weight: 2 pounds
4x, locked, lightning flares
UAC boots

analyze

This item may be altered but the noun must always be one of the following: Boots, Shoes, Sandals, Slippers, Buskins, Footwraps, Foot-wraps, Klot, Moccasins, or Yatane. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.
This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
250
some supple brushed ebon suede gloves Weight: 2 pounds
4x, locked, lightning flares
UAC gloves

analyze

This item may be altered but the noun must always be one of the following: Gloves, Gauntlets, Handwraps, Hand-wraps, or Trukt. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.
This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
250
some thick-soled rope sandals inset with bone shards Weight: 2 pounds
4x, locked
UAC boots

analyze

This item may be altered but the noun must always be one of the following: Boots, Shoes, Sandals, Slippers, Buskins, Footwraps, Foot-wraps, Klot, Moccasins, or Yatane. The basic material of cloth should stay the same (i.e. cotton, silk, linen, etc.). It can be setup to have BOTH a long and a SHOW description.
This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
100
some braided linen gloves reinforced with rope Weight: 2 pounds
4x, locked
UAC gloves

analyze

This item may be altered but the noun must always be one of the following: Gloves, Gauntlets, Handwraps, Hand-wraps, or Trukt. The basic material of cloth should stay the same (i.e. cotton, silk, linen, etc.). It can be setup to have BOTH a long and a SHOW description.
This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
100
some slender dusky suede boots with pale blue toeplates Weight: 2 pounds
4x, locked, cold flares
UAC boots

analyze

This item may be altered but the noun must always be one of the following: Boots, Shoes, Sandals, Slippers, Buskins, Footwraps, Foot-wraps, Klot, Moccasins, or Yatane. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.
This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
200
some pale blue linen and suede handwraps Weight: 2 pounds
4x, locked, cold flares
UAC gloves

analyze

This item may be altered but the noun must always be one of the following: Gloves, Gauntlets, Handwraps, Hand-wraps, or Trukt. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.
This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
200

In the open crate you see:

a pocked steel-hilted sai with upswept gornar tines Weight: 2 pounds
5x, impact flares
sai 2500
a braced kumade with tapering gornar-inlaid blades of steel Weight: 3 pounds
5x, impact flares
troll-claw 2500
an inky kidskin slap-slasher with serrated dark razors Weight: 2 pounds
5x
razorpaw 2000
a braided rough leather cestus studded with jagged shards Weight: 2 pounds
5x (+23)
cestus 2000
a dusky suede paingrip notched with steel skewers Weight: 2 pounds
5x
paingrip 2000
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The Best Tressed

Opened: February 2018; Inventory Updates: August 2019; Verified: 8/13/2019

a glass-fronted red maoral salon, [7], Lich #26894, go building

Entry

Inventory Update: December 2018; Verified: 8/13/2019

[The Best Tressed]
Heavily patterned curtains made from forest-motifed figury flank a wide bay window at the back of the shop, casting faint moonlight over the richly polished mahogany floors and maoral walls. Ornately woodworked banisters leading toward the southern wiextend from a glass-housed case appointed at the middle of the room.
Obvious exits: south, out

In the glass-housed case you see:

an ebon-tinted purple winter rose Hair Flowers 75
a gently rounded claret dahlia
a rose-blushed pure ivory orchid
a crimson-spun honey golden hibiscus
a snowy-grooved vibrant indigo iris

Salon

Inventory Update: August 2019; Verified: 8/13/2019

[The Best Tressed, Salon]
Lacquered floors of deep red mahogany and ruic parquetry fan outward from the entry banisters, the rich colors highlighted by simpler woodland tapestries hanging on the walls. Positioned for browsing, a line of rounded glass displays and an elongated carved monir shelf boast a variegated plethora of ornately styled wigs and canisters.
Obvious exits: north

On the elongated carved monir shelf you see:

a rose-carved dark copper canister Wig Powder 10
a leaf-incised smoky glaes canister
a textured pale thanot canister
a scrollworked rose gold canister
a fine-grained lavender haon canister

On the rounded glass displays you see:

a ringleted pure silver wig This expertly crafted wig is made of upswept, ringleted pure silver hair amassed into a raised chignon adorned with swan feathers. pin-worn
Wig
50
a pallid wheaten blonde wig This expertly crafted wig is made of waist length, pallid wheaten blonde hair styled with precisely straight-cut bangs.
a straight midnight black wig This expertly crafted wig is made of long, perfectly straight midnight black hair affixed with a twisted row of glass beadwork.
a mid length auburn wig This expertly crafted wig is made of mid length, lightly curled auburn hair accentuated with vibrant glints of copper and gold.
a bluntly cut amber gold wig This expertly crafted wig is made of shoulder length, bluntly cut amber gold hair tinted with swirling deep caramel highlights.
a lustrous jet black wig This expertly crafted wig is made of cropped, lustrous jet black hair smoothly swept back over the greying temples.
a pale ginger blonde wig This expertly crafted wig is made of hip length, pale ginger blonde hair finely plaited with complex raw silk ribbons.
a rich walnut brown wig This expertly crafted wig is made of neatly cut, rich walnut brown hair starkly threaded with salt and pepper strands.
a brilliant white-platinum wig This expertly crafted wig is made of very long, brilliant white-platinum hair partially wrapped in a net of silken filaments.
a short raven black wig This expertly crafted wig is made of short, glassy raven black hair boldly shaved in sharp-pointed lines.
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Be Warez

Opened: August 2019
a small lopsided shack, [Map Room #], Lich# 26877

Be Warez, Shop

[Be Warez, Shop]
The lopsided shack appears to have been crafted out of broken down crates and torn wool, its form threatening to topple with even the gentlest of winds. Resting within a splayed pile of straw is a small basket of wares nestled against a metal can with an open slit, the display being mindfully watched by a large greyish cat.
Obvious exits: out

In the basket you see:

a tiny rose petal relic crafted from black enamel Weight: <1 pound

analyze

The rose petal relic is an Illusion Prop that will project minor illusions around you when worn. It is set to:
Adds "A thin capelet of velvety black rose petals encircles her shoulders." before the appearance of your health.
The rose petal relic can be hidden or revealed when covered.
You get the distinct impression that the rose petal relic itself may freely be altered by almost any merchant, but not the illusions that it creates.
10000
a leather book relic cradling fine vellum pages Weight: <1 pound

analyze

The leather book relic is an Illusion Prop that will project minor illusions around you when worn. It is set to:
Adds "Thin pages of calligraphy-filled vellum float airily beside her." before the appearance of your health.
The leather book relic can be hidden or revealed when covered.
You get the distinct impression that the leather book relic itself may freely be altered by almost any merchant, but not the illusions that it creates.
10000
a dark horn relic bound in lengths of blackened leather Weight: <1 pound

analyze

The dark horn relic is an Illusion Prop that will project minor illusions around you when worn. It is set to:
Adds "A pair of gnarled dark horns rest upon her head, the blackened tips encrusted in dried gore." before the appearance of your health.
The dark horn relic can be hidden or revealed when covered.
You get the distinct impression that the dark horn relic itself may freely be altered by almost any merchant, but not the illusions that it creates.
10000
an otter-shaped iron relic wrapped in faenor kelp Weight: <1 pound

analyze

The otter-shaped relic is an Illusion Prop that will project minor illusions around you when worn. It is set to:
Adds "A small pudgy otter hangs precariously off her shoulders, gazing about as it sniffs the air curiously." before the appearance of your health.
The otter-shaped relic can be hidden or revealed when covered.
You get the distinct impression that the otter-shaped relic itself may freely be altered by almost any merchant, but not the illusions that it creates.
10000
a black iron serpent relic with a forked tongue Weight: <1 pound

analyze

The black iron relic is an Illusion Prop that will project minor illusions around you when worn. It is set to:
Adds "You catch glimpses of a long, forked tongue escaping from between her lips." before the appearance of your health.
The black iron relic can be hidden or revealed when covered.
You get the distinct impression that the black iron relic itself may freely be altered by almost any merchant, but not the illusions that it creates.
10000
a stone relic carved with undecipherable runes Weight: <1 pound

analyze

The stone relic is an Illusion Prop that will project minor illusions around you when worn. It is set to:
Adds "Undecipherable runes are carved into her skin, their edges emanating a dull black glow." before the appearance of your health.
The stone relic can be hidden or revealed when covered.
You get the distinct impression that the stone relic itself may freely be altered by almost any merchant, but not the illusions that it creates.
10000
an iridescent glass fairy relic with thin silvered wings Weight: <1 pound

analyze

The fairy relic is an Illusion Prop that will project minor illusions around you when worn. It is set to:
Adds "A tiny iridescent fairy hovers above her left shoulder, flittering its silvered wings as it twirls around." before the appearance of your health.
The fairy relic can be hidden or revealed when covered.
You get the distinct impression that the fairy relic itself may freely be altered by almost any merchant, but not the illusions that it creates.
10000
a glass relic filled with broken mirror shards Weight: <1 pound

analyze

The glass relic is an Illusion Prop that will project minor illusions around you when worn. It is set to:
Adds "Her shadow looms high above her form, the silhouette flicking in and out of vision." before the appearance of your health.
The glass relic can be hidden or revealed when covered.
You get the distinct impression that the glass relic itself may freely be altered by almost any merchant, but not the illusions that it creates.
10000
a circular clockwork relic Weight: <1 pound

analyze

The clockwork relic is an Illusion Prop that will project minor illusions around you when worn. It is set to:
Adds "Small, thin plumes of smoke and steam occasionally shoot out from between the riveted metal plates that encase the exposed parts of her body." before the appearance of your health.
You get the distinct impression that the clockwork relic itself may freely be altered by almost any merchant, but not the illusions that it creates.
10000
a small marble sphere relic Weight: <1 pound

analyze

The marble sphere relic is an Illusion Prop that will project minor illusions around you when worn. It is set to:
Adds "Tendrils of pale grey smoke writhe around her forearms." before the appearance of your health.
The marble sphere relic can be hidden or revealed when covered.
You get the distinct impression that the marble sphere relic itself may freely be altered by almost any merchant, but not the illusions that it creates.
10000
hastily scrawled note

In the Common language, it reads:
I no steel these.
I make them.
You buy them.
Sumwon else explain them.
Rose - A thin capelet of velvety black rose petals encircles his/her shoulders
Book - Thin pages of calligraphy-filled vellum float airily beside him/her
Horn - A pair of gnarled dark horns rest upon his/her head, the blackened tips encrusted in dried gore
Otter- A small pudgy otter hangs precariously off his/her shoulders, gazing about as it sniffs the air curiously
Black Iron - You catch glimpses of a long, forked tongue escaping from between his/her lips
Stone - Undecipherable runes are carved into his/her skin, their edges emanating a dull black glow
Fairy - A tiny iridescent fairy hovers above his/her left shoulder, flittering its silvered wings as it twirls around
Glass - His/Her shadow looms high above his/her form, the silhouette flicking in and out of vision
Clockwork - Small, thin plumes of smoke and steam occasionally shoot out from between the riveted metal plates that encase the exposed parts of his/her body
Marble - Tendrils of pale grey smoke writhe around his/her forearms
You buy.
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Blood Red Rose

Opened: June 2018; Inventory Updates: August 2019; Verified: 8/13/2019

a pristine wrought iron gate, [Map Room 5], Lich #26897, go wrought gate, go well-kept building

Salesroom

[The Blood Red Rose, Salesroom]
The entryway of the structure immediately opens up into a wide space. Thick blood red carpeting streams across the floor, contrasting with the pristinely white walls, which are decorated with elaborate molding, and chandeliers dripping in black, red, and clear crystals create opulence within the spare, museum-like room. Scattered between the various gold-inlaid display racks and stands, cushioned benches provide respite. All but one door are shut and barred closed, and a rope hangs across the staircase leading upstairs.
Obvious exits: out
These traditional Iasha-style weapons have been enchanted five times.

On the gold-inlaid display racks you see:

a white ora cleaver with vivid green emeralds encircling the eye Weight: 6 pounds
Enchant: +25
handaxe

analyze

You immediately sense that this is a White Ora weapon known as an "Iasha.
This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.)
You can attempt to PEER and LOOK at the cleaver, though, some of the attempts at these actions will fall short if you are not a paladin/cleric.
Any merchant can aesthetically alter the cleaver, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).
5000
a vivid green emerald-inlaid white ora longsword Weight: 5 pounds
Enchant: +25
longsword

analyze

You immediately sense that this is a White Ora weapon known as an "Iasha.
This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.)
You can attempt to PEER and LOOK at the longsword, though, some of the attempts at these actions will fall short if you are not a paladin/cleric.
Any merchant can aesthetically alter the longsword, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).
5000
a white ora spikestar with vivid green emerald shard accents Weight: 8 pounds
Enchant: +25
morning star

analyze

You immediately sense that this is a White Ora weapon known as an "Iasha.
This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.)
You can attempt to PEER and LOOK at the spikestar, though, some of the attempts at these actions will fall short if you are not a paladin/cleric.
Any merchant can aesthetically alter the spikestar, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).
5000
a white ora halberd ornamented with vivid green emeralds Weight: 9 pounds
Enchant: +25
halberd

analyze

You immediately sense that this is a White Ora weapon known as an "Iasha.
This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.)
You can attempt to PEER and LOOK at the halberd, though, some of the attempts at these actions will fall short if you are not a paladin/cleric.
Any merchant can aesthetically alter the halberd, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).
5500
a sickly green spiral-hafted white ora flail Weight: 8 pounds
Enchant: +25
flail

analyze

You immediately sense that this is a White Ora weapon known as an "Iasha.
This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.)
You can attempt to PEER and LOOK at the flail, though, some of the attempts at these actions will fall short if you are not a paladin/cleric.
Any merchant can aesthetically alter the flail, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).
5700
a thin-bladed white ora katar with sickly green crossbars Weight: 4 pounds
Enchant: +25
katar

analyze

You immediately sense that this is a White Ora weapon known as an "Iasha.
This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.)
You can attempt to PEER and LOOK at the katar, though, some of the attempts at these actions will fall short if you are not a paladin/cleric.
Any merchant can aesthetically alter the katar, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).
4000
a vivid green emerald-ornamented white ora broadsword Weight: 5 pounds
Enchant: +25
broadsword

analyze

You immediately sense that this is a White Ora weapon known as an "Iasha.
This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.)
You can attempt to PEER and LOOK at the broadsword, though, some of the attempts at these actions will fall short if you are not a paladin/cleric.
Any merchant can aesthetically alter the broadsword, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).
5500
a white ora naginata enscribed with sickly green teardrops Weight: 9 pounds
Enchant: +25
naginata

analyze

You immediately sense that this is a White Ora weapon known as an "Iasha.
This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.)
You can attempt to PEER and LOOK at the naginata, though, some of the attempts at these actions will fall short if you are not a paladin/cleric.
Any merchant can aesthetically alter the naginata, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).
7000

On the stands you see:

a wide white ora kris etched with vivid green emerald sigils Weight: 4 pounds
Enchant: +25
short sword

analyze

You immediately sense that this is a White Ora weapon known as an "Iasha.
This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.)
You can attempt to PEER and LOOK at the kris, though, some of the attempts at these actions will fall short if you are not a paladin/cleric.
Any merchant can aesthetically alter the kris, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).
3800
a white ora mace with a sickly green tendril-wound shaft Weight: 8 pounds
Enchant: +25
mace

analyze

You immediately sense that this is a White Ora weapon known as an "Iasha.
This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.)
You can attempt to PEER and LOOK at the mace, though, some of the attempts at these actions will fall short if you are not a paladin/cleric.
Any merchant can aesthetically alter the mace, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).
5000
a white ora awl-pike with a vivid green emerald-dusted rondell Weight: 8 pounds
Enchant: +25
awl-pike

analyze

You immediately sense that this is a White Ora weapon known as an "Iasha.
This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.)
You can attempt to PEER and LOOK at the awl-pike, though, some of the attempts at these actions will fall short if you are not a paladin/cleric.
Any merchant can aesthetically alter the awl-pike, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).
6000
an ornate white ora espadon marked with sickly green runes Weight: 9 pounds
Enchant: +25
bastard sword

analyze

You immediately sense that this is a White Ora weapon known as an "Iasha.
This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.)
You can attempt to PEER and LOOK at the espadon, though, some of the attempts at these actions will fall short if you are not a paladin/cleric.
Any merchant can aesthetically alter the espadon, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).
6000
a white ora greataxe with sickly green veins banding the hilt Weight: 9 pounds
Enchant: +25
battle axe

analyze

You immediately sense that this is a White Ora weapon known as an "Iasha.
This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.)
You can attempt to PEER and LOOK at the greataxe, though, some of the attempts at these actions will fall short if you are not a paladin/cleric.
Any merchant can aesthetically alter the greataxe, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).
5500
a white ora tiger-claw streaked with vivid green emeralds Weight: <1 pound
Enchant: +25
tiger-claw

analyze

You immediately sense that this is a White Ora weapon known as an "Iasha.
This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.)
You can attempt to PEER and LOOK at the tiger-claw, though, some of the attempts at these actions will fall short if you are not a paladin/cleric.
Any merchant can aesthetically alter the tiger-claw, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).
You can tell that the tiger-claw is as light as it can get.
3750
a pair of sickly green gloves inlaid with white ora teardrops Weight: <1 pound
Enchant: +25
UAC gloves

analyze

You immediately sense that this is a White Ora weapon known as an "Iasha.
This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.)
You can attempt to PEER and LOOK at the gloves, though, some of the attempts at these actions will fall short if you are not a paladin/cleric.
Any merchant can aesthetically alter the gloves, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).
You can tell that the gloves is as light as it can get.
3500
a pair of sickly green boots inlaid with white ora teardrops Weight: 2 pounds
Enchant: +25
UAC boots

analyze

You immediately sense that this is a White Ora weapon known as an "Iasha.
This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.)
You can attempt to PEER and LOOK at the boots, though, some of the attempts at these actions will fall short if you are not a paladin/cleric.
Any merchant can aesthetically alter the boots, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).
5000

Contracts

[The Blood Red Rose, Contracts]
Like the entryway, this room is styled with molding-accented white walls, a crystal-decked chandelier, and, underfoot, plush, blood red carpet. A glass case stands in the center of the area. Pushed up against one wall, a large statue is situated in such a way as to block a partially boarded-up doorway.

In the glass case you see:

a bronze Iasha certificate Weight: <1 pound

analyze

Your certificate is used to unlock the potential of things held in your other hand.
Your certificate will add the "Lesser All-Profession" upgrade to a traditional Tier 1 or Tier 2 white ora Iasha weapon.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.
5000
a metallic Iasha certificate Weight: <1 pound

analyze

Your certificate is used to unlock the potential of things held in your other hand.
Your certificate will unlock any white Iasha Tier 1 weapon (traditional or all-profession) to Tier 2. (This does not include a Lesser All-Profession upgrade.)
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.
9115
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Bloodriven Bowery

Opened: ?; Inventory Updates: August 2019; Verified: 8/13/2019

a dark stone building, Lich #23754, Room 8, go stone building

Front

[Bloodriven Bowery, Front]
Muddy light filters in from the grime-caked windows in the front of the tiny shop, and the scent of wood shavings and oil lingers heavily in the air. Several crates and barrels are stacked up against one wall, while a pair of mannequins display wares on the other side of the room. A moth-eaten curtained partition leads further into the shop.
Obvious exits: north, out
The quivers on the mannequins have been modified slightly and should fit snugly around your thigh.  Some of the fletchings have also been modified and will provide flares to your arrows.
Brass-Colored ~ Steam
Ash-Covered ~ Heat
Dirt-Caked ~Impact
Void Blue ~ Vacuum
Oiled Penguin ~ Cold
Blue Griffin ~ Electricity

In the crates you see:

a vial of sage-colored paint 1
a vial of golden red paint
a vial of naval blue paint
a vial of yellowed ivory paint
a vial of smoky emerald paint
a vial of matte atrous paint
a vial of pastel green paint
a vial of mournbloom-dyed paint
a vial of dark absinthe paint
a vial of metallic garnet paint

On the patched canvas mannequin you see:

some pewter-dyed suede boots with tapered heels Weight: <1 pound 5
a vanilla nubuck corset with an asymmetric neckline Weight: <1 pound 5
a bone-scaled lacewood thigh-quiver Weight: 2 pounds
Pocketed: Medium (20-39)
a couple of items
functional

analyze

This item may be altered by a talented merchant, so long as the noun remains the same.
You can try to PULL and CLENCH the thigh-quiver while ammo is in it. You get the sense that only items like arrows and bolts can fit into it.
You can tell that the thigh-quiver is as light as it can get and that its pockets could not possibly get any deeper.
25
a pair of blackwork pale almond silk pants Weight: <1 pound 5
an off-shoulder naval blue leather blouse Weight: <1 pound 5

On the dusty pine mannequin you see:

a fur-framed black leather coat slit high at the hip Weight: 6 pounds
Pocketed: Very large (80-99)
any number of items
functional 25
some suede-cuffed bleached suede boots Weight: <1 pound 5
a collarless ashen linen tunic buckled down the sides Weight: <1 pound 5
a bas-relief blackthorn thigh-quiver Weight: 2 pounds
Pocketed: Medium (20-39)
a couple of items
functional

analyze

This item may be altered by a talented merchant, so long as the noun remains the same.
You can try to PULL and CLENCH the thigh-quiver while ammo is in it. You get the sense that only items like arrows and bolts can fit into it.
You can tell that the thigh-quiver is as light as it can get and that its pockets could not possibly get any deeper.
25
a pair of distressed kohl-dyed nubuck trousers Weight: <1 pound 5

In the barrels you see:

a bundle of rainbow-dyed fletchings Weight: <1 pound

analyze

You get the distinct impression that any willing merchant can alter the fletchings, but be aware that only the "adjective" part of the fletchings's base will show up on a finished arrow (meaning, only the adjective part of the 15/15/15 (the middle 15) will show up on fletched arrows). Due to this, some merchants may only be willing to alter that part of your fletchings.
Alterations to the adjective must make sense to be on a fletching. This includes: colors; paint and dyes (eg. blue-painted, red-dyed, green-stained); designs that make sense on a small fletching (pink-striped, trident-stamped); or feathers of a specific bird (green parrot, mottled falcon). Nothing crazy, like attachable adornments (no deathstone-studded fletchings!), are allowed.
1
a bundle of brass-colored fletchings Weight: <1 pound steam flares

analyze

You get the distinct impression that any willing merchant can alter the fletchings, but be aware that only the "adjective" part of the fletchings's base will show up on a finished arrow (meaning, only the adjective part of the 15/15/15 (the middle 15) will show up on fletched arrows). Due to this, some merchants may only be willing to alter that part of your fletchings.
Alterations to the adjective must make sense to be on a fletching. This includes: colors; paint and dyes (eg. blue-painted, red-dyed, green-stained); designs that make sense on a small fletching (pink-striped, trident-stamped); or feathers of a specific bird (green parrot, mottled falcon). Nothing crazy, like attachable adornments (no deathstone-studded fletchings!), are allowed.
25
a bundle of ash-covered fletchings Weight: <1 pound heat flares

analyze

You get the distinct impression that any willing merchant can alter the fletchings, but be aware that only the "adjective" part of the fletchings's base will show up on a finished arrow (meaning, only the adjective part of the 15/15/15 (the middle 15) will show up on fletched arrows). Due to this, some merchants may only be willing to alter that part of your fletchings.
Alterations to the adjective must make sense to be on a fletching. This includes: colors; paint and dyes (eg. blue-painted, red-dyed, green-stained); designs that make sense on a small fletching (pink-striped, trident-stamped); or feathers of a specific bird (green parrot, mottled falcon). Nothing crazy, like attachable adornments (no deathstone-studded fletchings!), are allowed.
25
a bundle of ivory eagle fletchings Weight: <1 pound

analyze

You get the distinct impression that any willing merchant can alter the fletchings, but be aware that only the "adjective" part of the fletchings's base will show up on a finished arrow (meaning, only the adjective part of the 15/15/15 (the middle 15) will show up on fletched arrows). Due to this, some merchants may only be willing to alter that part of your fletchings.
Alterations to the adjective must make sense to be on a fletching. This includes: colors; paint and dyes (eg. blue-painted, red-dyed, green-stained); designs that make sense on a small fletching (pink-striped, trident-stamped); or feathers of a specific bird (green parrot, mottled falcon). Nothing crazy, like attachable adornments (no deathstone-studded fletchings!), are allowed.
1
a bundle of dirt-caked fletchings Weight: <1 pound impact flares

analyze

You get the distinct impression that any willing merchant can alter the fletchings, but be aware that only the "adjective" part of the fletchings's base will show up on a finished arrow (meaning, only the adjective part of the 15/15/15 (the middle 15) will show up on fletched arrows). Due to this, some merchants may only be willing to alter that part of your fletchings.
Alterations to the adjective must make sense to be on a fletching. This includes: colors; paint and dyes (eg. blue-painted, red-dyed, green-stained); designs that make sense on a small fletching (pink-striped, trident-stamped); or feathers of a specific bird (green parrot, mottled falcon). Nothing crazy, like attachable adornments (no deathstone-studded fletchings!), are allowed.
25
a bundle of smoky blue fletchings Weight: <1 pound electricity flares

analyze

You get the distinct impression that any willing merchant can alter the fletchings, but be aware that only the "adjective" part of the fletchings's base will show up on a finished arrow (meaning, only the adjective part of the 15/15/15 (the middle 15) will show up on fletched arrows). Due to this, some merchants may only be willing to alter that part of your fletchings.
Alterations to the adjective must make sense to be on a fletching. This includes: colors; paint and dyes (eg. blue-painted, red-dyed, green-stained); designs that make sense on a small fletching (pink-striped, trident-stamped); or feathers of a specific bird (green parrot, mottled falcon). Nothing crazy, like attachable adornments (no deathstone-studded fletchings!), are allowed.
25
a bundle of obsidian raven fletchings Weight: <1 pound

analyze

You get the distinct impression that any willing merchant can alter the fletchings, but be aware that only the "adjective" part of the fletchings's base will show up on a finished arrow (meaning, only the adjective part of the 15/15/15 (the middle 15) will show up on fletched arrows). Due to this, some merchants may only be willing to alter that part of your fletchings.
Alterations to the adjective must make sense to be on a fletching. This includes: colors; paint and dyes (eg. blue-painted, red-dyed, green-stained); designs that make sense on a small fletching (pink-striped, trident-stamped); or feathers of a specific bird (green parrot, mottled falcon). Nothing crazy, like attachable adornments (no deathstone-studded fletchings!), are allowed.
1
a bundle of oiled penguin fletchings Weight: <1 pound cold flares

analyze

You get the distinct impression that any willing merchant can alter the fletchings, but be aware that only the "adjective" part of the fletchings's base will show up on a finished arrow (meaning, only the adjective part of the 15/15/15 (the middle 15) will show up on fletched arrows). Due to this, some merchants may only be willing to alter that part of your fletchings.
Alterations to the adjective must make sense to be on a fletching. This includes: colors; paint and dyes (eg. blue-painted, red-dyed, green-stained); designs that make sense on a small fletching (pink-striped, trident-stamped); or feathers of a specific bird (green parrot, mottled falcon). Nothing crazy, like attachable adornments (no deathstone-studded fletchings!), are allowed.
25
a bundle of blood-stained fletchings Weight: <1 pound

analyze

You get the distinct impression that any willing merchant can alter the fletchings, but be aware that only the "adjective" part of the fletchings's base will show up on a finished arrow (meaning, only the adjective part of the 15/15/15 (the middle 15) will show up on fletched arrows). Due to this, some merchants may only be willing to alter that part of your fletchings.
Alterations to the adjective must make sense to be on a fletching. This includes: colors; paint and dyes (eg. blue-painted, red-dyed, green-stained); designs that make sense on a small fletching (pink-striped, trident-stamped); or feathers of a specific bird (green parrot, mottled falcon). Nothing crazy, like attachable adornments (no deathstone-studded fletchings!), are allowed.
1

Back

[Bloodriven Bowery, Back]
The back room is cluttered with various shipping crates partially concealed with stained canvas tarps. A small area has been cleared out to display a set of rickety shelves and a warped pine rack which has a dark leather sack hanging on one side.
Obvious exits: south
The bleached bow and black longbow on the rack are both five times enchanted.
The pale ipantor composite bow is 5x (+22) and is made from standard ipantor.
The dark ipantor longbow is 6x (+27) and is made from standard ipantor.

On the warped pine rack you see:

a pale ipantor composite bow framed by bone fragments Weight: 2 pounds
5x (+22), somewhat sighted
composite bow

analyze

You can tell that the bow is as light as it can get.
1750
a dark ipantor longbow entwined with wrought bronze vines Weight: 2 pounds
6x (+27), somewhat sighted
long bow

analyze

You can tell that the longbow is as light as it can get.
2750
a varnished black ruic longbow inset with a single jet eye Weight: 3 pounds
5x
long bow 2000
a bleached ruic bow with a worn dark leather grip Weight: 3 pounds
5x
bow 2000

On the knotty pine shelf you see:

a bundle of drakar arrowheads 30
a bundle of gornar arrowheads
a bundle of rhimar arrowheads
a bundle of zorchar arrowheads

On the gnarled oak shelf you see a sign.

a small sign

In the Common language, it reads:
The merchandise on this shelf is undergoing some renovations. Thank you for your patience.
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Bundle Up

Opened: December 2018; Inventory Updates: August 2019; Verified: 8/15/2019

a boxy copper building framed in brass, [Lich #27646], room not listed on map (from room 20 go east once), go building

Bundle Up

[Bundle Up]
Cozy rather than small, this space is spotlessly clean and tidy. Alternating strips of wood and copper set in a framework of brass make up the walls, each one regimentally precise in their placement. A brass-framed wooden door, its surface sanded smooth, leads into a back room.
Obvious exits: out
~~Compartmentalized Quivers~~
*ALL* the quivers in this room are very basic and only make some of your actions look nice.
Unlocked quivers are able to automatically bundle ammo and also have extra storage properties.
Certificates to unlock the potential of these plain quivers can be found through the door.

~~IMPORTANT NOTE~~ HOOKS hold quivers worn over the shoulder. PEGS hold quivers worn at your belt. The same designs are available in both locations for your convenience.

On the curved vaalorn hooks you see:

an iron quiver constructed from interlocking metal segments Weight: <1 pound
Pocketed: Medium (20-39)
any number of items
shoulder-worn
functional
Compartmentalized Quiver

analyze

~Compartmentalized Quiver~
Compartmentalized quivers keep your ammo collection neat, tidy and all in one place!
~General Script Info~
* Only T1 and above have the auto-bundle feature unlocked.
* Only T1 and above can have extra compartments.
* Extra compartments carry ammo weightlessly.
* Each extra compartment adds 1 pound to the quiver's weight.
* Only the contents of the currently selected compartment add to encumbrance.
* Each compartment can only hold one bundle.
* Quivers only come in shoulder or belt worn varieties.
~Alteration Guidelines~
* Alterations to the quiver's 15/15/15 and long description are fine.
* Quivers CANNOT accept a SHOW.
* Quivers must be made of metal, as they are mechanical in nature.
* The noun must remain 'quiver'.
~Unlock Status~
This quiver is currently Tier 0 of 2. Off the Shelf.
At this tier, your quiver has access to the following verbs:
RUB, CLEAN, GET, DROP/PUT
At this tier, your quiver has access to the following functionality:
* Nothing special. It's pretty plain right now!
~Custom Description~
Your quiver's article is currently set to a/an .
Your quiver's custom long description is: constructed from interlocking metal segments.
This quiver cannot be lightened or deepened.
2500
a dull golvern quiver dyed a matte black hue
an ornate faenor quiver engraved with a mosaic of leaves
a sleek vaalorn quiver
a flame-etched eahnor quiver
a compact invar quiver reinforced with steel bands
a burnished bronze quiver with a framework of complex gears
a polished silver quiver
a slim platinum quiver adorned with faint feather etchings
a buffed copper quiver covered in a faded green patina

On the line of gear-shaped pegs you see:

an iron quiver constructed from interlocking metal segments Weight: <1 pound
Pocketed: Medium (20-39)
any number of items
belt-worn
functional
Compartmentalized Quiver

analyze

~Compartmentalized Quiver~
Compartmentalized quivers keep your ammo collection neat, tidy and all in one place!
~General Script Info~
* Only T1 and above have the auto-bundle feature unlocked.
* Only T1 and above can have extra compartments.
* Extra compartments carry ammo weightlessly.
* Each extra compartment adds 1 pound to the quiver's weight.
* Only the contents of the currently selected compartment add to encumbrance.
* Each compartment can only hold one bundle.
* Quivers only come in shoulder or belt worn varieties.
~Alteration Guidelines~
* Alterations to the quiver's 15/15/15 and long description are fine.
* Quivers CANNOT accept a SHOW.
* Quivers must be made of metal, as they are mechanical in nature.
* The noun must remain 'quiver'.
~Unlock Status~
This quiver is currently Tier 0 of 2. Off the Shelf.
At this tier, your quiver has access to the following verbs:
RUB, CLEAN, GET, DROP/PUT
At this tier, your quiver has access to the following functionality:
* Nothing special. It's pretty plain right now!
~Custom Description~
Your quiver's article is currently set to a/an .
Your quiver's custom long description is: constructed from interlocking metal segments.
This quiver cannot be lightened or deepened.
2500
a dull golvern quiver dyed a matte black hue
an ornate faenor quiver engraved with a mosaic of leaves
a sleek vaalorn quiver
a flame-etched eahnor quiver
a compact invar quiver reinforced with steel bands
a burnished bronze quiver with a framework of complex gears
a polished silver quiver
a slim platinum quiver adorned with faint feather etchings
a buffed copper quiver covered in a faded green patina

Bundle Up, Backroom

[Bundle Up, Backroom]
A slightly metallic scent mixes with the stagnant air of this boxy back room. The walls, each one made of interlocking copper and wood, are bare and nondescript. The only real decoration in the space is a glass-topped display case with a framework of mithril, which is set against a back wall.
Obvious exits: out
~~Compartmentalized Quivers~~
Keep all your ammo in one place.
Unlocked quivers have access to extra compartments that can carry an extra bundle of ammo weightlessly.
*Tier 1*
- Auto-bundles ammo placed inside it.
- Toggleable ammo display feature.
- Minimum 2 compartments, maximum 4.
*Tier 2*
- Auto-fire feature. (Equip and fire in one.)
- Gather ammo from ground and place in the quiver.
- Toggleable flare display feature.
- Minimum 2 compartments, maximum 6.
*+1 Compartment*
- Each extra compartment carries 1 bundle of ammo weightlessly.
- Only unlocked quivers can have extra compartments.
- Adding an extra compartment adds 1 pound to the quiver's weight.
*Auto-Advancement Feature*
- Only T1 or T2 quivers can unlock this feature.
- When active, the quiver will automatically advance to the next full compartment when the current compartment is emptied.

In the glass-topped display case you see:

a compartment certificate Extra Compartment Unlock

analyze

Your certificate is used to unlock the potential of things held in your other hand.
This certificate will add one extra compartment to a T1 or T2 Compartmentalized Quiver.
NOTE: This will add 1 pound to the quiver's weight.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.
17255
a pale pink quiver certificate T0/OTS-> T1 Unlock

analyze

Your certificate is used to unlock the potential of things held in your other hand.
This certificate will unlock a Compartmentalized Quiver from T0/OTS to T1.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.
13434
an orange advancement certificate Auto-Advance Unlock

analyze

Your certificate is used to unlock the potential of things held in your other hand.
This certificate will unlock the Auto-Advance feature on a T1 or T2 Compartmentalized Quiver.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.
17255
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Cacographic Critters

Opened: February 2018; Inventory Updates: August 2019; Verified: 8/15/2019

a ramshackle shed, Lich #26888, Room 8, go ramshackle shed

[Cacographic Critters]
Rough-hewn planks form the walls of this cramped shed, and chilled drafts attest to the lack of skill in their assemblage into their current configuration. In sharp contrast to the shack and the questionable nature of its continued existence, a polished brass lantern rests atop a glass-fronted case that stands in the middle of the floor. Its glow illuminates the case, a small velvet-topped table to one side, and some free-standing shelves holding stacks of writing materials, each stack topped by a rock to keep the sheets off the floor.
Obvious exits: out
- Welcome - 
             Tired of writing with a lifeless stick?
  Bring your writing tasks to life with a Cacographic Critter!
                  Check them out on the table!
 - The rachis is the center tube-part of a feather or quill.
 - The vane is the feathery part to either side of the rachis.
                        ~~ Gubskut ~~
~ Feed Your Quills! ~

        Food items for the quills are on the stand.
             Two-armed quills eat baked goods.
                 Four-legged quills eat meat.
    Six-limbed/-legged quills drink almost anything.
     Red-eyed quills don't eat, they swim in drinks.
        Skeletal quills suck the life outta crickets.
              Six-tentacled quills eat crickets.
                   Arboreal quills drink water.

On the small velvet-topped table you see:

a two-armed zoetic quill with an ebon rachis and golden vane Weight: <1 pound Zoetic Quill

analyze

This item's rachis and vane colors may be altered, but that's all.
Available verbs: GAZE, REMOVE, RUB, SHOW, STARE, TOUCH, WEAR, and WHISPER
WHISPER takes additional emotes: ANGRY, HAPPY, SAD, FIERCE, SLEEP, and WAKEN
500
an arboreal zoetic quill with a vine-like rachis and jade vane
a red-eyed zoetic quill with a prehensile rachis and dermal vane
a skeletal quill with an ivory rachis and fish spine vane
a six-tentacled zoetic quill with a jet rachis and lilac vane
a six-limbed zoetic quill with a rose rachis and amber vane
a six-legged zoetic quill with an oaken rachis and green vane
a four-legged zoetic quill with a navy rachis and ivory vane

In the glass-fronted case you see:

a saffron wax stick Weight: <1 pound Wax

analyze

Your stick can be altered, but must remain 15/15/15.
The color must be in the first part.
The format is "a <color>,stick of,wax".
The stick may not have a long description or show.
There are 10 uses remaining in your saffron wax stick. A talented merchant can refill your stick.
10
a forest green wax stick
a blood red wax stick
a gold-flecked blue wax stick
a star-flecked black wax stick
a carved lapis lazuli signet Weight: <1 pound The signet is made of lapis lazuli and has a design of an ostrich plume quill engraved into its face. Signet

analyze

Your signet can be altered.
The seal design on your signet can be altered freely.
Both long descriptions and shows are fine.
This signet is an off the shelf model (tier 0 of 2 tiers or OTS). You are able to use the following verbs on it: WEAR, REMOVE, LOOK and PUSH..
50
a green enameled signet The signet is made of green enameled silver and has a design of a four-leaf clover engraved into its face.
a blue enameled signet The signet is made of blue enameled silver and has a design of a crystal ball engraved into its face.
a red enameled signet The signet is made of red enameled silver and has a design of a ladybug engraved into its face.
a polished steel signet The signet is made of polished steel and has a design of visored helm engraved into its face.
a brass signet The signet is made of brass and has a design of a rampant yierka engraved into its face.

On the some free-standing shelves you see:

a piece of snow white parchment Weight: <1 pound Paper

analyze

Your parchment can be altered, but must remain 15/15/15.
Messaging references "a,piece of,<noun>".
The parchment may not have a long description or show.
3
a piece of crumpled parchment
a piece of sky blue vellum
a piece of gore-flecked vellum
a piece of singed paper
a piece of pale rose paper

On the round-topped hoarbeam stand you see:

a small ebony cricket box Weight: <1 pound
Pocketed: Small (5-7)
one item

analyze

You can tell that the box is as light as it can get and that its pockets could not possibly get any deeper.
2
a small broiled rolton steak Weight: <1 pound
a bottle of red wine
a blueberry muffin
a tin cup of fresh water
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Covert Couriers

Opened: Unknown; Inventory Updates: August 2019 ; Verified: 8/12/2019

a boarded-up decrepit warehouse, Lich #23728, Room 1, go decrepit warehouse

[Covert Couriers]
Heavy coats of black paint cover the windows of the room, smeared with just enough strokes to guarantee dubious privacy to the shoppers while still allowing in minute trickles of light. Despite the scented beeswax candles placed haphazardly around the room, an astringent, almost metallic, scent lingers in the air.
Obvious exits: out
The stuffs on the worktable are not fer eatin' or drinkin'.
It's for putting in the food and drink of folks y'don't like.
Thur's two diff'rent kinds of poisons. You figger 'em out.
If someone uses this stuff on you, take a quick swig from either the blue bottle 'er black clay jar.
Hopefully ya picked the right one t'swig 'cause they onlies cure one kind each.
The bags'n'such in th'cask are fer yer smugglin' goods.
Be sure t'analyze 'em 'fore ya use 'em.

On the heavy cloth-draped worktable you see:

a multi-folded crimson packet of powdery white soot Weight: <1 pound Poison to put into food or drink 25
a small nightshade-etched tin of tiny dull purple blossoms 25
a compact black-beaded bag of wilted silver-grey leaves 25
a sanguine velveteen pouch of thin black flakes 25
a tall phial of swirled absinthe green hues 25
a delicate iridescent mother-of-pearl flacon 25
a jet bottle shaped into the form of a crimson-knuckled fist 25
a spear-shaped verdigrised copper vial 25
a gold-speckled dark blue bottle Antidote 25
a bone-inset black clay jar 25
old open ale cask

In the Common language, it reads:
These here stuff-holders are sized jest right fer hidin'.
Make sure y'read th'instructions and DON'T BE LATE.

In the old open ale cask you see:

a midnight black toolkit stamped with a twisted sigil Weight: 2 pounds
Pocketed: Medium (20-39)
any number of items
functional Smuggling sack
belt-worn

analyze

This midnight black toolkit has been designed to let you smuggle ONE item inside the sack to one other designated player.
The midnight black toolkit is currently locked.
If you were to fiddle with a midnight black toolkit stamped with a twisted sigil, you'd find you can WHISPER to it and COVER it.
Whisper a single person's name (correctly spelled and no quotes, please) whom you want to be able to find the toolkit later.
Example: whisper toolkit Keios
Currently, the sack is attuned to .
Once a recipient has been chosen, close and then cover the toolkit to hide it in a room.
You or your designated recipient will then get four hours to retrieve the toolkit by SEARCHing the room it was hidden in.
WARNING! Failure to retrieve the toolkit within the four hours can result in it being permanently deleted!
While it is hidden during those four hours, no other player except for yourself and your designated target will be able to search for the toolkit, and it will be safe from the janitor.
You can tell that the toolkit is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
125
a ragged autumnal-hued patchwork satchel 125
a silk-lined pouch beaded with miniature black bone skulls 125
a velvet and silk hip satchel with braided sinew accents 125
a mist grey crescent moon-shaped leather case 125
a white ash-inlaid mistwood scroll tube 175
a dark velvet loot sack shot with absinthe green undertones 175
a pale blue bag stained with vivid crimson handprints 125
a thick woolen tote buckled with a twist of smoky grey tiles 125
a stiff white canvas gem pouch with slanted straps 175
a drawstring sack smeared with charcoal-hued patterning 125
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Crosswinds and Crosshairs

Opened: Unknown; Inventory Updates: February 2018; Verified: 2/24/18, 6/21/18, 12/20/18, 8/14/2019

a weathered wood-planked wagon, Lich #23816, Room 20, go wood-planked wagon

[Crosswinds and Crosshairs]
Crude wooden planks make up much of the interior of this wagon, with large battered cogs and sheets of metal secured to the walls with uneven rivets serving as the only decoration. One wall is covered with brass hooks in a haphazard fashion to display wares behind a worn counter.
Obvious exits: out
read sign on counter
In the Common language, it reads:

The oak box has light crossbow bolts, while the haon box has heavy crossbow bolts.

Green = Acid
Yellow = Lightning
Red = Fire
Blue = Cold
Brown = Impact

All flares will wear out over time.

In the oak box you see:

a bundle of mahogany bolts impact flares light crossbow bolts 25
a bundle of umber crossbow bolts fire flares light crossbow bolts
a bundle of hunter green bolts acid flares light crossbow bolts
a bundle of azure crossbow bolts cold flares light crossbow bolts
a bundle of flax-painted bolts lightning flares light crossbow bolts

In the haon box you see:

a bundle of mahogany bolts impact flares heavy crossbow bolts 25
a bundle of umber crossbow bolts fire flares heavy crossbow bolts
a bundle of hunter green bolts acid flares heavy crossbow bolts
a bundle of azure crossbow bolts cold flares heavy crossbow bolts
a bundle of flax crossbow bolts lightning flares heavy crossbow bolts

Mechanical crossbows

On the brass hooks you see:

a dark-grained burnished ruic kut'ziko heavy crossbow 100
a ruic-stock light repeating crossbow light crossbow 100
a bronze-scaled heavy siege crossbow heavy crossbow 100
a luminous carved glowbark kut'zikokra 5x, T1 light crossbow 2500
a lacquered dusky mossbark kut'ziko 5x, T1 heavy crossbow 2500
a multi-geared light ruic crossbow 5x, T1 light crossbow 2500
a blackened heavy ruic arbalest 5x, T1 heavy crossbow 2500
a matte-finished light mossbark crossbow 5x, T2 light crossbow 5000
a heavy repeating mechanical crossbow fitted with brass gears 5x, T2 heavy crossbow 5000
a broad-limbed ruic heavy arbalest 6x, T2 heavy crossbow 10000
a svelte glowbark light arbalest 6x, T2 light crossbow 10000
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Cut and Dried

Opened: Unknown; Inventory Updates: February 2018, August 2019; Verified: 2/24/18, 6/21/18, 12/20/18, 8/14/2019

a stately two-story house, Lich #23760, Room 12, go two-story house, go crystal-paned door

Entry

[Cut And Dried]
The formal living area just past the wide crystal-paned door is lined with dark mahogany wainscoting, and a plush velvet rug protects the polished hardwood floors. A large bay window fitted with a wide seating bench sits catty-corner to a polished marble fireplace, and the aromatic scent of smoke wafts through a curving archway in the wall opposite it. Framing the archway is a tall apothecary rack and a polished glass-topped case.
small note

In the Common language, it reads:
These cigar cutters magically transform into knuckle-dusters, all of which flare with fire! The glaes and golvern versions are unlocked. The glaes will make you brawl slightly better.
The enchants for the knuckle-dusters are:
*6x - golvern
*5x - glaes
*4x - vaalorn
*3x - mithglin, invar
*2x - ora
*0x - steel

Cigar cutter

In the polished glass-topped case you see:

an octogonal vaalorn cigar cutter Weight: <1 pound

analyze

The vaalorn cigar cutter is locked.
You can TURN and CLENCH the cutter.
45
a pearl-edged golvern cigar cutter Weight: <1 pound

analyze

The golvern cigar cutter is unlocked.
You can TURN, CLENCH, PUSH and FLIP the cutter.
13000
a copper-jointed glaes cigar cutter Weight: <1 pound

analyze

The glaes cigar cutter is unlocked.
You can TURN, CLENCH, PUSH and FLIP the cutter.
3500
an acid-etched mithglin cigar cutter Weight: <1 pound

analyze

The mithglin cigar cutter is locked.
You can TURN and CLENCH the cutter.
30
a nacre-inlaid ora cigar cutter Weight: <1 pound

analyze

The ora cigar cutter is locked.
You can TURN and CLENCH the cutter.
15
a bone-incised invar cigar cutter Weight: <1 pound

analyze

The invar cigar cutter is locked.
You can TURN and CLENCH the cutter.
10
a skull-shaped steel cigar cutter Weight: <1 pound

analyze

The steel cigar cutter is locked.
You can TURN and CLENCH the cutter.
5

On the tall apothecary rack you see:

a bright blue tobacco tin Weight: <1 pound 10
an ovaline scarlet tobacco tin Weight: <1 pound 10
a dark tobacco tin incised with a hematite border Weight: <1 pound 10
a brushed silver tobacco tin inlaid with nacre detailing Weight: <1 pound 10
a leaf-shaped tobacco tin stained in varied dark green hues Weight: <1 pound 10
a small packet Weight: <1 pound 1
a triangular white tobacco tin Weight: <1 pound 10
a small rectangular glass tobacco jar Weight: <1 pound 10
a golden glazed tobacco jar Weight: <1 pound 10
an autumnal-hued stained glass tobacco jar Weight: <1 pound 10
a copper tobacco jar adorned with tiny blanched scarabs Weight: <1 pound 10
a grey-lidded ebony tobacco jar Weight: <1 pound 10


Smoking Room

[A Two-Story House, Smoking Room]
Several thick armchairs provide comfortable seating near some accent tables. The placement of an imposing marble hearth and the high windows suggests the room was once a dining area, but the permeating smell of aromatic cigar smoke and the etched crystal decanter of brandy on the mantlepiece indicate an alternate use to the room now. A wide archway across from the windows leads back to a living area, while a pair of glass-paned doors opposite the hearth offers a glimpse of a cozy kitchen.

On the accent tables you see:

a dish of cocoa-dusted truffles a dark chocolate bacon truffle dusted with cocoa

On the marble mantlepiece you see:

a crystal decanter of brandy a snifter of golden brandy
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Dark and Dangerous

Opened: Unknown; Inventory Updates: February 2018; Verified: 2/24/18, 6/18/18, 12/20/18, 8/14/19

a dilapidated structure with a pair of crossed sabres above the door, Lich #26856, Room 2, go dilapidated structure

Weapons

[Dark and Dangerous, Weapons]
Weathered planks of dark mahogany line the walls of this tiny, windowless space. An immense iron rack displays weapons against the far wall, though discerning one from another is difficult in the dimly lit space. A low oak table holding additional weapons threatens to deliver a blow to the shins of distracted shoppers.
Obvious exits: north, out
Dese here weapons aint fancy to look at, but dats wat yas got paint for!
All dese bin enchanted 5 times and all packs an extry 5 points of wallop. 
Blades and polearms be on de rack; brawlin stuff, blunts, and leetle darts ye throw be on de table.

On the low oak table you see:

some dark leather moccasins 5x, 5 CER crit weighting UAC boots 2500
some dark leather handwraps UAC gloves 2500
a dark vultite kunai katar 2500
a dark vultite quadrelle mace 2500
a dark vultite battle-quoit quoit 2500
a dark vultite fist-scythe fist-scythe 2500

On the immense iron rack you see:

a dark vultite roa'ter axe 5x, 5 CER crit weighting battle axe 2500
a dark vultite sabar war mattock 2500
a dark vultite greatsword twohanded sword 2500
a dark vultite whip-blade whip-blade 2500
a dark vultite atlatl spear 2500
a dark vultite wakizashi short sword 2500
a dark vultite sledgehammer maul 2500
a dark vultite toporok handaxe 2500
a dark vultite croc halberd 2500
a dark vultite cinquedea dagger 2500
a dark vultite schiavona broadsword 2500
a dark vultite warblade falchion 2500

Armor

[Dark and Dangerous, Armor]
Weathered planks of dark mahogany line the walls of this tiny, windowless space. Multiple iron hooks, each mounted within a grinning skull bracket, display armor against the far well. Conducting a thorough examination of each piece could prove difficult in the dimly lit space. A fungi-covered oak plank is propped up, right in the middle of the floor, waiting to trip the unwary shopper.
Obvious exits: south
Dese be very fine armors wat you see here, but if you want em fancified, well... get yerself a bucket of paint.
All de armor on de hooks bin enchanted 5 times and we put 5 points wurth of paddin' into each fine set.
Now dat stuff on de plank dere, we made up with leftover materials, and only had 'nuff padding left fer a light amount on each of dem accessories.  Better than nothing if yer too poor to afford de good stuff.

On the iron hooks you see:

some dark vultite full plate 5x, 5 CER critical padding AsG: 20 2500
a dark vultite chain hauberk AsG: 16 2500
some dark vultite chain mail AsG: 13 2500
some dark leather scalemail AsG: 12 2500
some dark leather cuirbouilli AsG: 10 2500
a dark leather aketon AsG: 8 2500
a dark leather buffcoat AsG: 6 2500
a loosely woven kaftan AsG: 1 2500

On the fungi-covered oak plank you see:

a darkened steel aventail 5x, 5 CER critical padding armor accessory; protects neck
neck-worn
250
a darkened steel greathelm armor accessory; protects head and neck
head-worn
250
a darkened steel helm armor accessory; protects head
head-worn
250
some darkened steel leg greaves armor accessory; protects legs
leg-worn
250
some darkened steel arm greaves armor accessory; protects arms
arm-worn
250
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Drawing the Line

Inventory Update: August 2019; Verified: 8/12/2019

Room 22: a narrow brick store (go2 23819)

Drawing Entry

[Drawing the Line]
Wedged between the two adjoining buildings, the cramped shop measures only a few spans wide, the claustrophobic aura enhanced by the thick beams supporting the ceiling. In contrast to the drabness, light trickling in from the window set in the narrow door reveals an abrupt end to the packed dirt from outside and glints off various metallic wares displayed along the plastered walls. A squat little stove, crackling with burning wood, serves to keep the few refreshments on top piping hot and the shop's patrons warm. You also see a battered cup of coffee and a gilded sign.
Obvious exits: none
read sign on walls
In the Common language, it reads:

~~Welcome to Drawing the Line~~

All the weapons for sale along the wall are more than what they seem.  Shop accordingly.
Yes, they are four times enchanted.  Stop asking me that.
Don't knock down any of the stuff on the beams.  You break it, you buy it.
The stuff on the walls play nicely with the stuff on the beams.  
Failure to read this sign voids all licenses and permits for future whining.

AND NO SNOOPING!

  ~K

On the little stove:

a battered brass lantern
a loaf of sourdough bread a chunk of sourdough bread
a tarnished coffee pot a battered cup of coffee
a dented metal saucepan a small bowl of soup

On the thick beams you see:

a dark grey steel-plated tool Weight: <1 pound Cuts/Repairs Garrote wire 50
a tarnished silver tool
a fel-edged clunky metal tool
a sleek black iron tool with violet pincers
a fireleaf-traced steel tool
a spool of thin-corded hemp Garrote wire
a spool of scarlet-tinted invar wire
a coil of rust-hued steel wire
a spindle of blue-glazed rolaren wire
a spool of knotted copper wire
The weapons on the shelf and pegs are 5 times enchanted and locked, with the exception of the curved mithglin sabiet, the vultite hook-knife, the mithglin bracelet dagger, and the vultite stiletto.
Flares:
Grapple: butcher knife, vultite pit-knife
Acid: invar knife, mithglin pit-knife
Plasma: mithglin forked dagger, mithril sabiet
The following are enhancive:
Faenor hook-knife: +10 stalking and hiding bonus
Mithglin hook-knife: +10 ambush bonus
Unlocked items include: vultite dagger, black pavade, mithril sabiet, mithglin hook-knife, faenor hook-knife.

On the wooden shelf you see:

a vultite hook-knife with a hunter green kidskin grip 4x, somewhat damage weighted, locked 1000
a sharply curved mithglin sabiet 4x, somewhat crit weighted, locked 1000
a sharp-tipped vultite pit-knife marked with varied scratches 5x, grapple flare, locked 3000
a green-hued mithglin pit-knife edged with gold accents 5x, acid flare, locked 3000
a copper-inlaid mithril sabiet 5x, plasma flare, unlocked 3000
a slender and twisted mithglin hook-knife 5x, unlocked, +10 ambush bonus 4000
a dark silver faenor hook-knife with a squared base 5x, unlocked, +10 stalk and hide bonus 4000

On the series of pegs:

a thick-bladed pure white tanto 4x, somewhat damage weighted, locked 1000
a wickedly serrated mithglin bracelet dagger 4x, somewhat crit weighted, locked 1000
a steel-guarded vultite dagger 5x, unlocked 2500
a silver-sheened black pavade with a sapphire-adorned hilt 5x, unlocked 2500
an invar knife with a dark troll skin-wrapped hilt 5x, acid flare, locked 3000
a skull-incised butcher knife of scarlet-marbled rolaren 5x, grapple flare, locked 3000
a dark crimson-edged mithglin forked dagger 5x, plasma flare, locked 3000

Workshop Loft

search, go trapdoor

[Drawing the Line, Workshop Loft]
The sharply sloping ceiling makes this room slightly awkward to navigate, the average person being able to only stand in the direct center of the room. The cramped areas near the eaves are filled with the assorted tools and spare parts needed by a craftsman, and a battered workbench is positioned beneath the attic skylight. Tucked in the furthest corner of the room, next to a small fire grate, is an unusual glass-paned box.
Obvious exits: none

On the fire grate you see:

a brass tea kettle suspended from a swiveling pot hook some willow bark tea
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Duhn's Lab

Opened: Unknown; Inventory Updates: June 2018; Verified: 6/15/18, 12/21/18, 8/12/2019

a solid door, Lich #26849, Room 1, go solid door

[Dunh's Lab, Front Room]
Freshly painted white walls surround this stark room. A strangely designed lantern at the center of the ceiling washes the room in a bright and remarkably steady light. No dirt or other debris can be spotted anywhere. A workbench, a sales table and a display stand have been crammed into one corner of the room, somewhat haphazardly.
Obvious exits: out
These oils impart temporary bane properties to the item they are applied.
The blue oils are a new formula for use against undead.
It will not impart a permanent bless to the weapon.
These oils impart temporary bane properties to the item they are applied.
Black oils are useful against Grimswarm creatures.
Red oils are of assistance with trolls.
Blue oils are a new formula for defeating undead.

Shiny oils provide plasma attacks.
Thick oils provide some critical weighting.
Bubbling oils provide greater critical weighting.
Clear oils provide lesser damage weighting.
Sticky oils provide greater damage weighting.
Sparkling oils provide unbalance flares.

On the sales table you see:

Trollbane oils

a vial of shiny red oil plasma 100
a vial of sparkling red oil Unbalance flares 100
a vial of sticky red oil greater damage weighting 300
a vial of bubbling red oil greater crit weighting 300
a vial of thick red oil some crit weighting 200
a vial of clear red oil lesser damage weighting 100

On the display stand you see:

Grimbane oils

a vial of clear black oil lesser damage weighting 100
a vial of thick black oil some crit weighting 200
a vial of bubbling black oil greater crit weighting 300
a vial of sticky black oil greater damage weighting 300
a vial of sparkling black oil Unbalance flares 100
a vial of shiny black oil plasma 100

On the workbench you see:

Undead bane oils

a vial of shiny blue oil plasma 100
a vial of sparkling blue oil Unbalance flares 100
a vial of sticky blue oil greater damage weighting 300
a vial of bubbling blue oil greater crit weighting 300
a vial of thick blue oil some crit weighting 200
a vial of clear blue oil lesser damage weighting 100
Oils will not grant ability to hit undead.
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Gamac's Goods

Opened: Unknown Inventory Updates: August 2019; Verified: 8/15/2019

a leaning stone shop with a blackened metal roof, Lich #26845, Room 21, go stone shop


Front Room

[Gamac's Goods, Front Room]
Faded velvet curtains heavy with dust are drawn over the windows at the front of the shop. In the center, a few overturned crates are clustered around a makeshift table littered with the remains of a card game. A pair of oil lamps sputter and spit atop a cracked display in the corner.
Obvious exits: north, out
The cases on the crate have the following details:
Ivory leather case: Plain
Black leather kit: Improved Once
Bloodwood case: Improved Twice
Thanot case: Improved Twice with added gaming features
Pebble-finish leather case: Improved Twice and includes up to 5,000 weightless silver storage
Linden case: Improved Twice and includes up to 10,000 weightless coin storage and a custom table
Grey wood case: Improved Twice and includes up to 25,000 weightless coin storage

On the crates you see:

an ivory leather case branded with crimson sigils Weight: 2 pounds
Pocketed: Medium (20-39)
any number of items of small size
Plain (not unlocked) Gambling kit

analyze

The leather case isn't unlocked.
This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.
Try as you might, you cannot get a good sense of whether or not the case's pockets could get any deeper, but you can tell that the case is as light as it can get.
30
an onyx-inset smoke black leather kit Weight: 2 pounds
Pocketed: Medium (20-39)
any number of items of small size
T1 Gambling kit

analyze

The black leather kit is unlocked, but not fully unlocked.
This item must stay a case or kit of some sort. When altering, keep in mind that the kit's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.
You can tell that the kit is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
250
a varnished bloodwood case with a tiny manacle clasp Weight: 2 pounds
Pocketed: Medium (20-39)
any number of items of small size
T2 Gambling kit

analyze

The bloodwood case is fully unlocked.
This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.
This item can have a custom description when placed on the ground and can hold 5000 silvers.
You can tell that the case is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
1500
a smooth thanot case with veniom-caged bone fasteners Weight: 2 pounds
Pocketed: Medium (20-39)
any number of items of small size
T2
gaming features
Gambling kit

analyze

The thanot case is fully unlocked with special features.
This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.
This item can have a custom description when placed on the ground and can hold 5000 silvers.
You can tell that the case is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
5000
a slim pebble-finish leather case Weight: 2 pounds
Pocketed: Medium (20-39)
any number of items of small size
T2
5k weightless coin storage
Gambling kit

analyze

The leather case is fully unlocked with special features.
This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.
This item can have a custom description when placed on the ground and can hold 5000 silvers weightlessly.
You can tell that the case is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
8000
a linden case detailed with a bronze-swept wisp pattern Weight: 2 pounds
Pocketed: Medium (20-39)
any number of items of small size
T2
10k weightless coin storage
custom table
Gambling kit

analyze

The linden case is fully unlocked with special features.
This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.
This item can have a custom description when placed on the ground and can hold 10000 silvers weightlessly.
The current description when placed on the ground is a glass-topped low bronze table with a show/long description of .
You can tell that the case is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
15500
a narrow grey wood case tiled with sardonyx Weight: 2 pounds
Pocketed: Medium (20-39)
any number of items of small size
T2
25k weightless coin storage
Gambling kit

analyze

The grey wood case is fully unlocked with special features.
This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.
This item can have a custom description when placed on the ground and can hold 25000 silvers weightlessly.
You can tell that the case is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
25000
an ink-scrawled parchment note

In the Common language, it reads:
The more expensive the cards, the trickier they are!
Crisp parchment = Not Improved
Sprite-painted = Improved Once
Well-worn = Improved Twice
Coffee-stained = Fully Improved

On the table you see:

a deck of sprite-painted cards Weight: <1 pound

analyze

This item is a deck of cards that may be used to perform tricks or gamble with. It may be customized with a show description, but long descriptions are not allowed. It must remain a deck of cards. This deck is unlocked to tier 1 of 3 and will utilize FOLD, CUT, PULL, TURN, RAISE, TOSS, SPIN, and WAVE. Perhaps a special merchant can unlock it for you.
550
a deck of coffee-stained cards Weight: <1 pound

analyze

This item is a deck of cards that may be used to perform tricks or gamble with. It may be customized with a show description, but long descriptions are not allowed. It must remain a deck of cards. This deck is fully unlocked and will utilize FOLD, CUT, PULL, TURN, RAISE, TOSS, SPIN, WAVE, PROD, NUDGE, PEER, TICKLE, KISS, FLIP, and PUSH.
1550
a deck of well-worn cards Weight: <1 pound

analyze

This item is a deck of cards that may be used to perform tricks or gamble with. It may be customized with a show description, but long descriptions are not allowed. It must remain a deck of cards. This deck is unlocked to tier 2 of 3 and will utilize FOLD, CUT, PULL, TURN, RAISE, TOSS, SPIN, WAVE, PROD, NUDGE, PEER, and TICKLE. Perhaps a special merchant can unlock it for you.
1050
a deck of crisp parchment cards Weight: <1 pound

analyze

This item is a deck of cards that may be used to perform tricks or gamble with. It may be customized with a show description, but long descriptions are not allowed. It must remain a deck of cards. This deck is currently locked and will utilize FOLD, CUT, PULL, and TURN. Perhaps a special merchant can unlock it for you.
50
a small sign

In the Common language, it reads:
The wheel is a game of chance. The headpieces can be customized with up to 4 unique hairstyles. The headdress comes with 4, the caul 2, the headscarf 0, and the tricorne 2.

In the display you see:

some porcupine spine darts Weight: <1 pound Darts

analyze

These are darts for playing the pub game, not weapon darts. They can be altered, but MUST have "some darts" as part of the base description. They cannot have a long description, but a show is fine.
Your current skill in darts is 0 out of 250 maximum possible ranks.
You can tell that the darts is as light as it can get.
15
some sea urchin spine darts Weight: <1 pound Darts

analyze

These are darts for playing the pub game, not weapon darts. They can be altered, but MUST have "some darts" as part of the base description. They cannot have a long description, but a show is fine.
Your current skill in darts is 0 out of 250 maximum possible ranks.
You can tell that the darts is as light as it can get.
15
a flame-painted maoral wheel Weight: <1 pound

analyze

This item may be altered by a talented merchant, but it must retain a description that is in-line with its abilities and a noun that is similar to "wheel". Note that you cannot change the description of the slots that the wheel can land on.
Try to TURN the wheel! If you SPIN it, then the slots you can land on are: Diamond, Ruby, Opal, Onyx, Pearl, Gold, Silver, Agate, Quartz, Emerald, Skull, or Jester.
25
an arena-embossed matchbox Weight: <1 pound 5
a grainy white ash humidor inset with a smoky nacre half-moon Weight: <1 pound
Pocketed: Small (5-7)
any number of items of very small size

analyze

This item may be altered by a talented merchant, though it must make sense for the manner in which the humidor is opened and closed. A small handful of merchants may also be willing and able to customize the manner in which you open and close the humidor.
You can tell that the humidor is as light as it can get and that its pockets could not possibly get any deeper.
10
a slender pale brown cigar Weight: <1 pound 2
a thick dark red cigar Weight: <1 pound 2
a gold-banded pale lilac cigar Weight: <1 pound 2

On the display you see:

a stiff black feather-plumed tricorne Weight: <1 pound Custom feature 1: gathered into a low ponytail beneath a stiff black feather-plumed tricorne
Custom feature 2: worn in beribboned pigtails beneath a stiff black feather-plumed tricorne
Pirate bandana

analyze

The tricorne has two custom feature settings. It can have two more.
When adding custom feature settings, it will be just like altering your hair quirk (or unique line if you're bald). An example would be:
tucked under a stiff black feather-plumed tricorne, which is tightly knotted in the back.
She has a stiff black feather-plumed tricorne covering her bald head.
with a stiff black feather-plumed tricorne placed at the crown of her head.
She has a stiff black feather-plumed tricorne placed at the crown of her bald head.
Please note, that if you have the custom settings made for someone bald, it won't look right for someone with hair, and vice versa. You also can't wear this with another hair quirk/unique field altering item to change your features. This item isn't limited to just bandana-type items, it can also be a crown, tiara, visored helm, or something similar.
Custom feature 1: gathered into a low ponytail beneath a stiff black feather-plumed tricorne
Custom feature 2: worn in beribboned pigtails beneath a stiff black feather-plumed tricorne
Custom feature 3: None.
Custom feature 4: None.
150
a gold-fringed scarlet silk headscarf Weight: <1 pound Custom features: blank Pirate bandana

analyze

The headscarf does not have any custom feature settings. It can have up to four.
When adding custom feature settings, it will be just like altering your hair quirk (or unique line if you're bald). An example would be:
tucked under a gold-fringed scarlet silk headscarf, which is tightly knotted in the back.
She has a gold-fringed scarlet silk headscarf covering her bald head.
with a gold-fringed scarlet silk headscarf placed at the crown of her head.
She has a gold-fringed scarlet silk headscarf placed at the crown of her bald head.
Please note, that if you have the custom settings made for someone bald, it won't look right for someone with hair, and vice versa. You also can't wear this with another hair quirk/unique field altering item to change your features. This item isn't limited to just bandana-type items, it can also be a crown, tiara, visored helm, or something similar.
Custom feature 1: None.
Custom feature 2: None.
Custom feature 3: None.
Custom feature 4: None.
50
a veniom-caged gossamer caul Weight: <1 pound Custom feature 1: tucked neatly into a veniom-caged gossamer caul
Custom feature 2: swept back in a loose knot, caught by a veniom-caged gossamer caul
Pirate bandana

analyze

The caul has two custom feature settings. It can have two more.
When adding custom feature settings, it will be just like altering your hair quirk (or unique line if you're bald). An example would be:
tucked under a veniom-caged gossamer caul, which is tightly knotted in the back.
She has a veniom-caged gossamer caul covering her bald head.
with a veniom-caged gossamer caul placed at the crown of her head.
She has a veniom-caged gossamer caul placed at the crown of her bald head.
Please note, that if you have the custom settings made for someone bald, it won't look right for someone with hair, and vice versa. You also can't wear this with another hair quirk/unique field altering item to change your features. This item isn't limited to just bandana-type items, it can also be a crown, tiara, visored helm, or something similar.
Custom feature 1: tucked neatly into a veniom-caged gossamer caul
Custom feature 2: swept back in a loose knot, caught by a veniom-caged gossamer caul
Custom feature 3: None.
Custom feature 4: None.
150
an elaborate ebon satyr horn headdress Weight: <1 pound Custom feature 1: arranged beneath an elaborate ebon satyr horn headdress draped with gilt chains
Custom feature 2: covered by an elaborate ebon satyr horn headdress on a base of crow feathers
Custom feature 3: plaited into braids wound loosely through an elaborate ebon satyr horn headdress
Custom feature 4: flowing in waves beneath an elaborate ebon satyr horn headdress tipped with silver
Pirate bandana

analyze

The headdress has four custom feature settings. It can't have anymore.
When adding custom feature settings, it will be just like altering your hair quirk (or unique line if you're bald). An example would be:
tucked under an elaborate ebon satyr horn headdress, which is tightly knotted in the back.
She has an elaborate ebon satyr horn headdress covering her bald head.
with an elaborate ebon satyr horn headdress placed at the crown of her head.
She has an elaborate ebon satyr horn headdress placed at the crown of her bald head.
Please note, that if you have the custom settings made for someone bald, it won't look right for someone with hair, and vice versa. You also can't wear this with another hair quirk/unique field altering item to change your features. This item isn't limited to just bandana-type items, it can also be a crown, tiara, visored helm, or something similar.
Custom feature 1: arranged beneath an elaborate ebon satyr horn headdress draped with gilt chains
Custom feature 2: covered by an elaborate ebon satyr horn headdress on a base of crow feathers
Custom feature 3: plaited into braids wound loosely through an elaborate ebon satyr horn headdress
Custom feature 4: flowing in waves beneath an elaborate ebon satyr horn headdress tipped with silver
250

Back Room

[Gamac's Goods, Back Room]
Steel-banded oak kegs are stacked against the far wall, creating a backdrop for a dicing game in progress. A pair of glass-eyed mannequins are stationed by the door, their gaze seeming to follow you around the room. An overturned bin and an opened crate provide makeshift seating in one dark corner.
Obvious exits: south
Fine apparel and accessories!  For the ladies, six times enchanted boots with disruption flares, an improved Frog and Lilli pendant, and a velvet coin purse that holds up to 10,000 coins weightlessly!  For the gents, sable boots that are six times enchanted with steam flares, a coat that holds an unusual amount, and a coin pouch that will hold up to 25,000 silvers weightlessly!  The overturned bin is filled with zesty supplies for any good pirate or ship captain!

On the male mannequin you see:

a silvery mithril mesh coin pouch Weight: <1 pound

analyze

This item may be altered, but the noun must remain "pouch," "bag," or "purse," immediately preceeded by the word "coin." Long and show descriptions are both fine.
You can store up to 25000 silver coins in the mesh coin pouch weightlessly.
You may OPEN, CLOSE, WEAR, REMOVE, COVER, EAT, GLANCE at, PLUCK, SHAKE, TAP, TOSS, and WAVE the mesh coin pouch, but some options may depend how many coins are stored within.
This mesh coin pouch cannot be lightened or deepened.
25000
a pair of earth-toned twill trousers with horn side buttons Weight: <1 pound 5
a pair of tall sable leather boots fixed with brass buckles Weight: 2 pounds
Enchant: +30
UAC boots

analyze

This item may be altered but the noun must always be one of the following: Boots, Shoes, Sandals, Slippers, Buskins, Footwraps, Foot-wraps, Klot, Moccasins, or Yatane. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.
This item is currently fully unlocked and has the following verbs available: Wear, Remove, Pull, Tap, Point, and Stomp.
10000
a dark wool justaucorps with elbow-length laced leather cuffs Weight: 8 pounds
Pocketed: Exceptional (120-139)
any number of items
functional 500
a collared sage linen tunic with rolled sleeves Weight: <1 pound 5

On the female mannequin you see:

a low-cut fiery red satin gown with a tiered jet-beaded bustle Weight: 8 pounds
Enchant: +25
Padding: somewhat crit
functional

analyze

This gown is eligible to be updated to include both LONG and SHOW descriptions without occuping its script slot (meaning the item would then potentially be eligible to having a script added) as part of a merchant service. NOTE: This does NOT guarantee that this item will be eligible to receive any particular script adding service completing after this update.
If you would like to automatically update this item, simply CLEAN it in the next 10 seconds.
3000
a pair of black leather ankle-boots set on low onyx heels Weight: 2 pounds
Enchant: +30
UAC boots 10000
a black pearl drop pendant caged in a spiral of laje Weight: <1 pound

analyze

This pendant may be altered as long as it remains some sort of pendant, amulet, or other dangly necklace-type jewelry.
You can KISS, TURN, TAP, CLEAN, LICK, POKE, PLUCK, and EAT the pendant. It is once unlocked, but not fully unlocked.
100
a pair of lace-topped smoky silk stockings Weight: <1 pound 5
a top-knotted onyx satin coin purse Weight: <1 pound

analyze

This item may be altered, but the noun must remain "pouch," "bag," or "purse," immediately preceeded by the word "coin." Long and show descriptions are both fine.
You can store up to 10000 silver coins in the satin coin purse weightlessly.
You may OPEN, CLOSE, WEAR, REMOVE, COVER, EAT, GLANCE at, PLUCK, SHAKE, TAP, TOSS, and WAVE the satin coin purse, but some options may depend how many coins are stored within.
This satin coin purse cannot be lightened or deepened.
10000

In the overturned bin you see:

a silver-inked black parchment map of Elanthian constellations Weight: <1 pound

analyze

The map is intended to be a map, chart, or logbook of some sort. It must remain in the essence of the base item when altering it.
25
a brass sextant with colored glass lenses Weight: <1 pound

analyze

The sextant is intended to be a spyglass, telescope, or sextant of some sort. It must remain in the essence of the base item when altering it.
25
a dusty glass jug painted with a skull and crossbones Weight: <1 pound

analyze

The jug is intended to be an empty jug, and not intended to hold liquids. It must remain in the essence of the base item when altering it.
25
a rat-embossed gold coin Weight: <1 pound

analyze

The coin is intended to be a coin of some sort. It must remain in the essence of the base item when altering it.
25
a frayed and faded black pennant Weight: <1 pound

analyze

The pennant is intended to be a flag or pennant of some sort. It must remain in the essence of the base item when altering it.
25
a cloudy marble-set eyepatch Weight: <1 pound

analyze

This item is an eyepatch to be worn over the eye.
The marble-set eyepatch can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a cloudy marble-set eyepatch), and cannot be changed to something else, which is detailed in ALTER 14.
25
a bejeweled fake gold tooth Weight: <1 pound

analyze

This item is a fake tooth to be worn over a tooth and should appear very fake.
The fake gold tooth can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a bejeweled fake gold tooth), and cannot be changed to something else, which is detailed in ALTER 14.
25
a grizzled fake fur beard Weight: <1 pound

analyze

This item is a fake beard and should appear somewhat fake.
The fake fur beard can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a grizzled fake fur beard), and cannot be changed to something else, which is detailed in ALTER 14.
25
neatly written note

In the Common language, it reads:
The jewelry in the crate holds magic crystals.
Rose-blushed = Celerity
Carmine-swept = Strength
Amber-hazed = Mass Colors
Sunset-hued = Mystic Focus
Indigo-tinged = Adrenal Surge
Apricot-hearted = Bravery

In the opened crate you see:

a honeysuckle blossom wristlet Crystal holder
Weight: <1 pound
functional

analyze

* 15/15/15 alterations only.
* Must remain sufficiently sized to hold a setting for a crystal.
This blossom wristlet is unlocked.
The blossom wristlet has a special socket for crystal petals currently.
350
a tentacled veniom collar Crystal holder
Weight: <1 pound
functional

analyze

* 15/15/15 alterations only.
* Must remain sufficiently sized to hold a setting for a crystal.
This veniom collar is unlocked.
The veniom collar has a special socket for crystal spines currently.
350
a trio of fused eahnor rings Crystal holder
Weight: <1 pound
functional

analyze

* 15/15/15 alterations only.
* Must remain sufficiently sized to hold a setting for a crystal.
This fused eahnor rings is unlocked.
The fused eahnor rings has a special socket for crystal runes currently.
350
a black golvern verlok earcuff Crystal holder
Weight: <1 pound
functional

analyze

* 15/15/15 alterations only.
* Must remain sufficiently sized to hold a setting for a crystal.
This golvern verlok earcuff is unlocked.
The golvern verlok earcuff has a special socket for crystal feathers currently.
350
a sharp rose-blushed crystal Weight: <1 pound Celerity imbed
20 charges
rubbing activated
crumbly
14
a flat carmine-swept crystal Weight: <1 pound Strength imbed
20 charges
rubbing activated
crumbly
30
a cracked amber-hazed crystal Weight: <1 pound Mass Colors imbed
10 charges
rubbing activated
crumbly
20
a tiny sunset-hued crystal Weight: <1 pound Mystic Focus imbed
10 charges
rubbing activated
crumbly
20
a cloudy indigo-tinged crystal Weight: <1 pound Adrenal Surge imbed
10 charges
rubbing activated
crumbly
5
a large apricot-hearted crystal Weight: <1 pound Bravery imbed
10 charges
rubbing activated
crumbly
20
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Hand-N-Hand

Opened: December 2018; Inventory Updates: None; Verified: 12/20/18, 8/12/2019

a darkened doorway, Map #1, Lich #27651, go darkened doorway

Hand-N-Hand Parlor

[Hand-N-Hand, Parlor]
Heavy scuff marks mar the flooring in the few spots that remain visible through the blanketing layers of sand and dirt. An iron-banded shipping trunk sits just inside the doorway, nearly blocking egress to the rest of the space. Across the room, a short circular table draped in mildewed canvas holds merchandise on display beneath a grimy window.
Obvious exits: east, out
All of the vultite on this table has been enhanted 5 times.
All other materials on the table have been enchanted 4 times. 
Each weapon has a extra bit of fluffy zestiness to it.

ANALYZE:

This is a brawling weapon with fluff messaging.  It can be altered normally.
This item is currently off-the-shelf quality. It can be unlocked further by a qualified merchant. It currently traps: PULL, PUSH, TURN, and RAISE.

On the short circular table you see:

Item Bonus Weapon Profile Bloodscrip
a hide-wrapped mithril fist-scythe 4x fist-scythe 750
a dual-bladed mithril gauntlet-sword 4x katar 750
a dual-bladed silvery vultite gauntlet-sword 5x katar 2250
a rune-etched silvery vultite fist-scythe 5x fist-scythe 2250
All of the vultite and eonake in this trunk has been enhanted 5 times.
All other materials in the trunk have been enchanted 4 times. 
Each weapon has a extra bit of fluffy zestiness to it.

In the iron-banded shipping trunk you see:

Item Bonus Weapon Profile Bloodscrip
a pale leather vultite-studded cestus 5x cestus 2250
a red leather mithril-studded cestus 4x cestus 750
an iron-braced vultite troll-claw 5x troll-claw 2250
an steel-braced mithril troll-claw 4x troll-claw 750
a polished eonake troll-claw 5x, sancted troll-claw 2750
The weapons in this here special display case have been enchanted 6 times.
Each weapon has a extra bit of fluffy zestiness to it too.
But that won't matter, cuz I bet ya can't afford em!

In the special display case you see:

Item Bonus Weapon Profile Bloodscrip
a glossy ebon glaes fist-scythe 6x fist-scythe 10250
a red leather glaes-studded cestus 6x cestus 10250

Hand-N-Hand, Storage

[Hand-N-Hand, Storage]
Dark panelling covers the walls in this small and dimly lit space. Two grimy, rectangular windows are nestled in the middle of the outside wall, neither clean enough to let in any appreciable light. A walnut chest with broken hinges lies beneath one of the windows, while a shipping crate, its lid removed, lies beneath the other.
Obvious exits: west
~Caution~
Contents highly flammable.
       Handle with care.
Both the troll-claw and the sai in the chest have been enhanted 5 times.
The katar and the fist-scythe in the chest have been enchanted 4 times. 
Each weapon has a extra bit of fluffy zestiness to it.

ANALYZE:

This is a brawling weapon with fluff messaging.  It can be altered normally.
This item is currently off-the-shelf quality. It can be unlocked further by a qualified merchant. It currently traps: PULL, PUSH, TURN, and RAISE.

In the walnut chest you see:

Item Bonus & Flare Weapon Profile Bloodscrip
a silvery vultite katar with scorch-marked crosspieces 4x, fire katar 1000
a flame-etched vultite fist-scythe 4x, fire fist-scythe 1000
a sturdy vultite troll-claw with scorched bracers 5x, fire troll-claw 2500
a dual-pronged crimson vultite sai etched with tiny flames 4x, fire sai 2500
Both the fist-scythe and the tiger-claw in the crate have been enhanted 5 times.
The troll-claw and the sai in the crate have been enchanted 4 times. 
Each weapon has a extra bit of fluffy zestiness to it.

In the shipping crate you see:

Item Bonus & Flare Weapon Profile Bloodscrip
a polished vultite fist-scythe etched with a jagged white bolt 5x, lightning fist-scythe 2500
a silvery vultite troll-claw bound with bolt-embossed leather 4x, lightning troll-claw 1000
a dual-pronged vultite sai painted with a jagged silver bolt 4x, lightning sai 1000
a sharp vultite tiger-claw etched with lightning bolts 5x, lightning tiger-claw 2500
The weapons in this here special display case have been enchanted 6 times.
Each weapon has a extra bit of fluffy zestiness to it too.
But that won't matter, cuz I bet ya can't afford em!

In the special display case you see:

Item Bonus & Flare Weapon Profile Bloodscrip
a flame-etched vultite tiger-claw 6x, fire tiger-claw 10500
a silvery vultite katar etched with a jagged white bolt 6x, lightning katar 10500
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High Spirits

Opened: Unknown; Inventory Updates: February 2018; August 2019 Verified: 2/24/18, 6/15/18, 12/21/18, 8/14/19

a tiny thatched-roof shop, Lich #26875, Room 18, go thatched-roof shop

[High Spirits]
A round stained glass window patterned with brightly colored flowers appears oddly out of place on the far wall of this cramped space. Dusty oak planks have been pried up from underfoot, the broken floorboards scattered about, the resulting pitfalls lying in wait for the unsuspecting ankle. An overturned metal trunk and a cracked glass display case are the only remaining furniture, while a large rat's nest in the corner is quite crowded with various discarded treasures.
Obvious exits: out
The jewelry in the trunk will hold runestones used for summoning spirit servants.  Make your own runestones with the supplies on top of the case.
The runestones in the case are pre-drawn:
sandstone = dune
frost agate = geyser
wyrwood = wood
jasper = tropical
aventurine = tree
turquoise = tidal
jade = swamp
marble = spring
topaz = mountain
iolite = marsh
carbuncle = lavaflow
hematite = celestial
crescentic = badland

In the cracked glass display case you see:

a multihued sandstone runestone with irregular edges Weight: <1 pound 10
a half-moon frost agate runestone Weight: <1 pound 10
a petrified wyrwood runestone Weight: <1 pound 10
a poppy jasper blossom runestone Weight: <1 pound 10
a leaflike aventurine runestone Weight: <1 pound 10
a triangular turquoise runestone infused with silver Weight: <1 pound 10
a frog-shaped green jade runestone Weight: <1 pound 10
a smooth orb-shaped runestone of cream marble Weight: <1 pound 10
a sunburst-cut golden topaz runestone Weight: <1 pound 10
a columnar grey iolite runestone Weight: <1 pound 10
a deep red carbuncle runestone incised with flames Weight: <1 pound 10
a teardrop-shaped hematite runestone Weight: <1 pound 10
a crescentic pale white runestone with a silver sheen Weight: <1 pound 10
a smoke black leather case with bloodwood handles Weight: 2 pounds
Pocketed: Medium (20-39)
any number of items
functional

analyze

You can tell that the case is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
5
a smooth cherry-hued stone Weight: <1 pound 1
an aish'vrak potion Weight: <1 pound 7
a smoky crystalline inkwell on a silver base Weight: <1 pound 3
a narrow cottonwood brush with boar hair bristles Weight: <1 pound 5
a spoon-handled silver cup Weight: <1 pound 2

In the metal trunk you see:

a fire agate sirenflower set in red gold Weight: <1 pound

analyze

This fire agate sirenflower is a piece of jewelry designed to hold a spirit servant runestone. It can be altered with a long and show description, but it should remain jewelry. The show description will also include a description of the runestone seated in the jewelry. While worn, cast 218 AT the sirenflower to activate. There is no runestone seated in the sirenflower.
50
a weblike necklet of fused vaalin strands Weight: <1 pound

analyze

This weblike necklet is a piece of jewelry designed to hold a spirit servant runestone. It can be altered with a long and show description, but it should remain jewelry. The show description will also include a description of the runestone seated in the jewelry. While worn, cast 218 AT the necklet to activate. There is no runestone seated in the necklet.
50
a dark steel cuff of splayed spiny tentacles Weight: <1 pound

analyze

This steel cuff is a piece of jewelry designed to hold a spirit servant runestone. It can be altered with a long and show description, but it should remain jewelry. The show description will also include a description of the runestone seated in the jewelry. While worn, cast 218 AT the cuff to activate. There is no runestone seated in the cuff.
50
some jointed white eahnor finger-armor with onyx talons Weight: <1 pound

analyze

This eahnor finger-armor is a piece of jewelry designed to hold a spirit servant runestone. It can be altered with a long and show description, but it should remain jewelry. The show description will also include a description of the runestone seated in the jewelry. While worn, cast 218 AT the finger-armor to activate. There is no runestone seated in the finger-armor.
50
a tri-color gold puzzle ring Weight: <1 pound

analyze

This gold puzzle ring is a piece of jewelry designed to hold a spirit servant runestone. It can be altered with a long and show description, but it should remain jewelry. The show description will also include a description of the runestone seated in the jewelry. While worn, cast 218 AT the ring to activate. There is no runestone seated in the ring.
50
a bronze earcuff studded with smoky quartz Weight: <1 pound

analyze

This bronze earcuff is a piece of jewelry designed to hold a spirit servant runestone. It can be altered with a long and show description, but it should remain jewelry. The show description will also include a description of the runestone seated in the jewelry. While worn, cast 218 AT the earcuff to activate. There is no runestone seated in the earcuff.
50
a pair of rose gold corkscrew rings Weight: <1 pound

analyze

This corkscrew rings is a piece of jewelry designed to hold a spirit servant runestone. It can be altered with a long and show description, but it should remain jewelry. The show description will also include a description of the runestone seated in the jewelry. While worn, cast 218 AT the rings to activate. There is no runestone seated in the rings.
50
a pair of star-shaped gold mesh handflowers Weight: <1 pound

analyze

This star-shaped handflowers is a piece of jewelry designed to hold a spirit servant runestone. It can be altered with a long and show description, but it should remain jewelry. The show description will also include a description of the runestone seated in the jewelry. While worn, cast 218 AT the handflowers to activate. There is no runestone seated in the handflowers.
50
a pale silver ferroniere centered with a smoky emerald Weight: <1 pound

analyze

This silver ferroniere is a piece of jewelry designed to hold a spirit servant runestone. It can be altered with a long and show description, but it should remain jewelry. The show description will also include a description of the runestone seated in the jewelry. While worn, cast 218 AT the ferroniere to activate. There is no runestone seated in the ferroniere.
50
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Just For Kicks

Opened: December 2018; Inventory Updates: August 2019; Verified: 8/15/2019

a small whitewashed building, Map #18 Lich #26874, go building

Just For Kicks, Entry

[Just For Kicks]
In front of a long wooden counter, faded and threadbare rugs are scattered over a hard-packed dirt floor. Various cobbling tools hang from nails and spikes driven into oaken walls, while an assortment of broken shoe forms are piled high in one corner beside an open battered trunk. A broken crate sits at the foot of a narrow staircase leading to a small loft.
Obvious exits: out
Second hand cobbling wares!  Uppers are in the trunk and trims are in the crate.  The ingots on the counter can be used in cobbling plate boxes.  All sales final!

On the wooden counter you see:

a small rolaren ingot Used with Cobbling Plate Maker Box

analyze

************************* Cobbling Plates Maker Box ******************************
The rolaren ingot is material to be used in a Cobbling Plate Maker Box (CPMB) to produce a pair of cobbling plates of the same material.
*******************************************************************************
250
a small kelyn ingot
a small golvern ingot
a small eonake ingot
a small eahnor ingot

In the battered trunk you see:

a roll of woven hemp Weight: <1 pound Cobbling Uppers 3
a bolt of wrinkled satin
a roll of rough cotton
a bolt of patchwork velvet
a piece of distressed leather
a roll of faded canvas
a bolt of moth-eaten silk
a roll of dingy linen
a bolt of frayed paeline
a piece of scuffed leather

In the broken crate you see:

some pewter tentacles Weight: <1 pound Cobbling Trims 2
some copper tiles
some fused gold rings
some rusty arrowheads
some chipped enamel sunflowers
some tiny mirror shards
some scorpion stingers
some wyrmwood knots
some cork stoppers
some viper fangs

Just For Kicks, Loft

[Just For Kicks]
Crowded with broken furniture and discarded shoeboxes, a small space has been cleared around a dye-splattered tub. A long-tailed sewer rat is perched on the edge of the tub, the rodent's feet stained an odd shade of blue. Near a small window, a wire basket hangs from a low ceiling riddled with holes.
Obvious exits: down
Cobbling dyes are in the tub and each has 10 pours.  The heels in the basket and shoebox can be snapped on to cobbled footwear to change the look.

In the wire basket you see:

a pair of petite ivory heels Weight: <1 pound Cobbling Heels

analyze

You can PUSH your petite ivory heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.
You can NUDGE your petite ivory heels to change how the heels will be attached to a shoe. It's currently set to: stacked on petite ivory heels.
25
a pair of vor'taz horn heels
a pair of crude ironwood heels
a pair of corkscrew heels
a pair of sleek juniper heels
a pair of glossed alder heels
a pair of spiraled bronze heels
a pair of slatted pine heels
a pair of crystalline heels
a pair of smoky modwir heels

In the shoeboxes you see:

a pair of rosy laje-inset heels Weight: <1 pound Cobbling Heels

analyze

You can PUSH your rosy laje-inset heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.
You can NUDGE your rosy laje-inset heels to change how the heels will be attached to a shoe. It's currently set to: stacked on rosy laje-inset heels.
25
a pair of pallid thanot heels
a pair of low spinewood heels
a pair of tapered bone heels
a pair of stacked leather heels
a pair of faceted onyx heels
a pair of bejeweled gold heels
a pair of fluted glass heels
a pair of electrum-banded heels
a pair of skeletal coral heels

In the dye-splattered tub you see:

a vial of dusky green dye Weight: <1 pound Cobbling Dyes 2
a vial of pale raspberry dye
a vial of grape dye
a vial of flint grey dye
a vial of maize-hued dye
a vial of soft white dye
a vial of licorice dye
a vial of blaestonberry dye
a vial of golden plum dye
a vial of jade-hued dye
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Madder Hats Tea Room

Opened: August 2019

a small whitewashed cottage, [Map Room #], Lich# 26861

Madder Hats Tea Room

[Madder Hats Tea Room]
A large table set with mismatched chairs takes up most of the available floorspace, save for a small iron stove and oak supply bin crowded into one corner. Lining the walls, shelves are stocked with labeled jars and a variety of cups, saucers, and spoons. An elaborate chandelier dangles precariously above the table, a complicated arrangement of repurposed sugarbowls and teapots set with glowing candles.
Obvious exits: out

On the large table you see:

a bottle of milk Weight: <1 pound 10
a bottle of honey Weight: <1 pound 10
a slice of lemon Weight: <1 pound 1
a sugar cube Weight: <1 pound 1

On the shelves you see:

a milky glass jar Weight: 5 pounds A small label on the milky glass jar reads, "Duskruin Defense." 20
a frosted glass jar Weight: 5 pounds A small label on the frosted glass jar reads, "Summer Arena." 20

Madder Hats, Stock Room

go small door

[Madder Hats, Stock Room]
Not much more than a closet, the floor is strewn with tea leaves, the heady herbal aroma overpowering behind the closed door. Partially concealing the room's only window, a stack of wooden crates reaches nearly to the ceiling. A soft meowing can be heard coming from behind a woven basket in the corner.
Obvious exits: out

In the basket you see:

a small wooden box Weight: <1 pound 1
a triangular silver tea infuser Weight: <1 pound 25
a silver dragonfly tea infuser Weight: <1 pound 25
a silver unicorn tea infuser Weight: <1 pound 25
a silver owl-shaped infuser Weight: <1 pound 25

In the crates you see:

a small cast iron stove Weight: 5 pounds 150
a small tea kettle painted with a coiling asp Weight: 2 pounds 100
a glazed obsidian black tea kettle Weight: 2 pounds 100
a red and blue plaid tea kettle Weight: 2 pounds 100
a silver-striped enameled mint tea kettle Weight: 2 pounds 100
a polka-dotted pink tea kettle for salee Weight: 2 pounds 100
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Mar and Scar

Opened: Unknown; Inventory Updates: December 2018; Verified: 2/24/18, 6/21/18, 12/21/18, 8/14/2019
Inventory updates are three Climate Wear certificates.

Lich #23801, Room 13: a stucco-faced dark stone building

Threshold

[Mar and Scar, Threshold]
Iron sconces line the stone walls, barely illuminating the narrow entryway. Within the center of the room, a glass-topped red marble counter is draped with a cloth that spills out toward the floor. A dark beaded curtain on the northern wall leads toward the back of the structure, while two passageways fork off around the curtain.
Obvious exits: northeast, northwest, out

On the red marple counter:

Item Bloodscrip Info
a thin silver needle 50 Piercing Needle
an opaque glass of aged whiskey 1
a soft leather scrip pouch 500 Manage your bloodscrip

Inked

[Mar and Scar, Inked]
Upon the northern wall is an old rack -- its rollers seized-up and inoperative. Oddly shaped tools lie rusted on a small metal table near the torture device. Several cushioned divans surround a lacquered bloodwood mirror in the center of the room. You also see a heavily inked human tattoo artist, a carefully penned notice, a pricing sign and a tattoo display.
Obvious exits: out
Stock tattoos: 25,000 silvers.
Google Sheet with stock tattoos sorted by category.

Pierced

[Mar and Scar, Pierced]
A bloodjewel chandelier dims the surroundings, giving enough light to see the inventory strewn everywhere. Spread out across the floor of the cramped room are treasure chests, each filled to the brim with piercing rings, half-rings, studs, spikes, and bars. Small circular holes, some with iron thorns protruding from them, riddle the stone walls. You also see a small parchment sign.
Obvious exits: southeast
The trinkets in the treasure chests are jewelry made for piercing. What you will receive is random. The shoddy jewelry is lower quality, while the ornate finery is much higher quality.

In the treasure chest:

Item Bloodscrip Info
a pile of ornate finery 10 Random "nice" piercing jewelry
a heap of shoddy jewelry 10 Random "junk" piercing jewelry

Incised

[Mar and Scar, Incised]
Along the eastern wall of the darkened alcove, a crimson glass display case gleams faintly in the dim light. A sanguine-hued rug spills out from beneath the case, resembling a splattered pool of blood. Off in the corner of the room lies an iron maiden, locked open for display. You also see a small parchment sign.
Obvious exits: southwest
The razors will permanently scar you. They all will break after a certain number of uses. The iron are made the poorest and won't last long. The invar are crafted much better than the others and will last longer. The rolaren are pristine and will last forever.

Scarring razors

In the glass display case:

Item Bloodscrip Info
a primitive iron razor 25 Poor quality scarring razor
a pitted iron razor 25 Poor quality scarring razor
a crude iron razor 25 Poor quality scarring razor
a blackened steel razor 50 Average quality scarring razor
a brushed steel razor 50 Average quality scarring razor
a blued steel razor 50 Average quality scarring razor
an alum-swept invar razor 125 Good quality scarring razor
a curved invar razor 125 Good quality scarring razor
a reinforced invar razor 125 Good quality scarring razor
a pristine rolaren razor 5000 Permanent scarring razor

Concealed

[The Mar and Scar, Concealed]
Standing in the center of the room is a large treasure chest filled with relics old and new. A smoky haze obscures the area, with the only source of light coming from a poorly lit chandelier dangling over two wooden mannequins. A rickety wooden ladder leads above. You also see a large canvas folio filled with certificates and a cracked wooden sign.
Obvious exits: up
The items on the weathered mannequin are a fully unlocked pelt bag, pirate harness, and climate wear cloak.  They're also deeper and lighter than normal by a lot!
The items on the mannequin are WoundedWear and unlocked.  Price increases based on unlock, tier 1 is 1000 bloodscrip and tier 2 is 2500 bloodscrip.
The items in the chest are ChaosJewelry.  Price increases based on unlock, tier 0 (locked) is 100 bloodscrip, tier 1 is 1000 bloodscrip, and tier 2 is 2500 bloodscrip.

On the weathered mannequin you see:

Cidolfhus

a patchwork leather cloak crafted from various animals ClimateWear Pocketed: Gigantic (200-1000 lbs)
any number of items
cloak-worn
functional
30000
a weathered leather harness made from a multitude of straps Pirate Harness Pocketed: Significant (100-119)
any number of items
front-worn
functional
15000
a distressed doeskin bag fringed with various talons Auto-Bundler Pelt Bag Pocketed: Significant (100-119)
any number of items
belt-worn
functional
15000

In the large treasure chest you see:

ChaosJewelry

a bright silver bracelet accented with a diamond wrist-worn
functional
2500
a bright silver ring accented with an emerald finger-worn
functional
1000
a dull gold amulet crested with diamond neck-worn
functional
100

On the short faded mannequin you see:

WoundedWear

a supple faded leather hood head-worn 2500
some thin spectacles 2500
some leather goggles 2500
a faded leather jacket Pocketed:
any number of items
Pocketed: Huge (140-159 lbs)
any number of items
cloak-worn
functional
2500
a leather gorget 2500
a leather aventail 2500
a red silk bowtie 2500
a green silk scarf 2500
a blue silk cravat 2500
a pair of dark leather gloves hand-worn 1000
a white cotton shirt layerable 1000
some supple faded leather boots foot-worn 1000
some thick faded leather armbands arm-worn 1000
some baggy faded leather pants Pocketed:VSA (<2-4)
a couple of items of very small size
leg-worn 1000

In the canvas folio you see:

Automated unlocking certificates

a shimmering climate wear certificate for sale ClimateWear T2 to T3, providing a feature concealing property 30000
a bright climate wear certificate for sale ClimateWear T1 to T2 2500
a hood-shaped climate wear certificate for sale ClimateWear OTS to T1 1000
a light sheath-shaped certificate Adjustable Sheath from Tier 0 (OTS) to Tier 1. 1000
a bright sheath-shaped certificate Adjustable Sheath from Tier 1 to Tier 2. 1000
a small harness-shaped certificate Pirate Harness from Tier 0 (OTS) to Tier 1. 1000
a black harness-shaped certificate Pirate Harness from Tier 1 to Tier 2. 2000
a gold harness-shaped certificate Pirate Harness from Tier 2 to Tier 3. 7000
a small pelt bag certificate Pelt Bag from Tier 0 (OTS) to Tier 1. 1000
a large pelt bag certificate Pelt Bag from Tier 1 to Tier 2. 4000
a pale Gory Weapon certificate Gory Weapon from Tier 0 (OTS) to Tier 1. 1000
a light Gory Weapon certificate Gory Weapon from Tier 1 to Tier 2. 2500
a bright Gory Weapon certificate Gory Weapon from Tier 2 to Tier 3. 5000
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Messy Alchemist

Opened: Unknown; Inventory Updates: December 2018, August 2019; Verified: 2/24/18, 6/15/18, 12/21/18, 8/14/19
Exchanged a pendant for pearls -- December 2018

a slipshod building painted in bright glowing red colors, Lich #26872, Room 19, go slipshop building

Messy Entry

[The Messy Alchemist]
Dozens upon dozens of colorful flasks and ampoules are strewn across the worktable and a counter spanning across a goodly portion of the low-ceilinged room. The remainder of the room is filled with a scattering of benches and chairs, several of which are topped with various odds and ends. Especially startling in the dim lighting, glowing stains of bright blues and greens are splattered across the black walls in a sort of artistically messy display and reflected in a series of tall mirrors. You also see a tall mirror, a neatly lettered sign propped up between two chairs and a purple-painted archway.
Obvious exits: out
~Welcome, welcome, WELCOME!~
SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs.  My OWN speCial recipe.
                (Of course it's mine.  I didn't steal it, if that's what you're implying!)
If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion.  Not BEcome!):
tiLeD CHokEr - aelotoi
silver nEcKlAcE - erithian
PLAtiNuM PendANT- half-KrOlViN
silver BiRCh meDaLLIoN - BUrGhAl GNome
reD stEEL rOse NEckLET - halfLINg
thReE-Dark bLUE pEArLs - FOResT gnOME
reD OAK amUlEt - DWarF
MUlTi-StRAnDeD chOKEr - eLf
aQUAMarINe TaLiSMan - DARK eLF
PLAtiNuM NEckLET - sylvankIND
GaRnET aNd oNyX amUlEt - Half-ELf
PLAtiNuM CHokEr - giantMAn
EUcaLYPtuS PendANT - huMaN
blUEd stEEL riNg - femaLe
aZuRE bLAZeStAr baNd - maLe

Disguise Elixir Items

On the benches you see:

a sanguine ruby-centered eucalyptus pendant Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The pendant has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this pendant nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The pendant is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Human
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the pendant.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
125
a blue dreamstone and white oak-inlaid platinum choker Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The choker has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this choker nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The choker is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Giant
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the choker.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
125
a lustrous black garnet and crimson-flecked onyx amulet Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The amulet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this amulet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The amulet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Elf
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the amulet.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
125
a lace-patterned platinum necklet peppered with blue onyx Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The necklet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this necklet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The necklet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Sylvankind
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the necklet.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
125
a silver-haloed milky azure aquamarine talisman Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The talisman has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this talisman nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The talisman is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dark Elf
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the talisman.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
125
a multi-stranded choker set with a white-point star diamond Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The choker has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this choker nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The choker is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Elf
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the choker.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
125
a red oak amulet traced with black diamond veins Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The amulet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this amulet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The amulet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dwarf
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the amulet.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
125
a twisted strand of dark blue pearls shot with silver Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The pearls has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this pearls nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The pearls is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Forest Gnome
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the pearls.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
125
a necklet of red steel roses edged in clear blue gem thorns Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The necklet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this necklet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The necklet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Halfling
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the necklet.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
125
a tree-shaped silver birch medallion on a silver cord Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The medallion has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this medallion nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The medallion is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Burghal Gnome
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the medallion.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
125
a platinum pendant dripping black crimson diamond tears Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The pendant has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this pendant nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The pendant is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Krolvin
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the pendant.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
125
a silver necklace suspending an ice blue diamond songbird Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The necklace has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this necklace nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The necklace is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Erithian
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the necklace.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
125
a choker of alternating white cedar and black diamond tiles Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The choker has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this choker nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The choker is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Aelotoi
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the choker.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
125

On the chairs you see:

a spiraled white gold and azure blazestar band Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Gender: Male
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
175
a golden blazestar-spliced blued steel ring Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The ring has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this ring nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The ring is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Gender: Female
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the ring.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
175

Hallway

[The Messy Alchemist, Hallway]
Black walls are lined with windows that are painted over so darkly that it's impossible to see out of them. Brilliant glowing pink and blue paint marks up the walls in large splashes of color, illuminating a purple-painted archway and a threadbare rug with green hexagonal patterning on it. A finely carved wooden desk sprawls out in the middle of the hallway, blocking part of the passage. You also see a neatly lettered sign propped up against the wall.
Obvious exits: none
~Welcome, welcome, WELCOME!~
SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs.  My OWN speCial recipe.
                (Of course it's mine.  I didn't steal it, if that's what you're implying!)
If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion.  Not BEcome!):
wIDe wRIsTlEt- maLe eLF of ta'lOEntHrA
blAck wRIsTlEt - MalE HaLfLiNG of tHE mHOragIAn
pINk PEarL bRACeLeT - maLE DWARF of paRkSHnuuM CLaN
stEEL wRiST cUfF - femaLE eLf of tA'ARdenAi
bLaCK bRACeLeT - feMale HUmaN of tALaDOOr
dREAmSTonE wRIsTlEt - feMalE ErItHIaN of YAcHAN daI

Disguise Elixir Items

On the finely carved wooden desk you see:

a wide wristlet of sinuous pink coral tendrils Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The wristlet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this wristlet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The wristlet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Elf
Culture: Loenthra
Gender: Male
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the wristlet.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
250
a pink sapphire-swirled black opal wristlet Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The wristlet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this wristlet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The wristlet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Halfling
Culture: Mhoragian
Gender: Male
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the wristlet.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
250
a bracelet of black jade-centered pink pearl blossoms Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The bracelet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this bracelet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The bracelet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dwarf
Culture: Parkshnuum Clan
Gender: Male
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the bracelet.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
250
a blackened steel wrist cuff edged with a spray of pink topaz Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The cuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this cuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Elf
Culture: Ardenai
Gender: Female
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
250
a black moonstone bracelet inset with pink dreamstone shards Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The bracelet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this bracelet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The bracelet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Human
Culture: Talador
Gender: Female
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the bracelet.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
250
a rose cut-out thinly sheared black dreamstone wristlet Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The wristlet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this wristlet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The wristlet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Erithian
Culture: Yachan Dai
Gender: Female
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the wristlet.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
250
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Ode to Resistance

Opened: Unknown; Inventory Updates: June 2018, August 2019; Verified: 6/21/18, 12/21/18, 8/14/19

a dilapidated wooden hut, Lich #23815, Room 19: go wooden hut

[Ode To Resistance]
The walls of this crude hut look as if they could collapse at any moment, their half-rotted planks held together with bent nails and frayed rope. The lone back wall displays a rusted iron plaque hanging at a slant over a row of large chests, trunks, and crates. A single lantern hangs precariously from one of the rafters, providing a dim, flickering light.
Obvious exits: out
Drakar-edged chest = 4x with 20% heat resist
Rhimar-edged chest = 4x with 20% cold resist
Zorchar-edged chest = 4x with 20% electric resist
Gornar-edged chest = 4x with 20% impact resist
Leaf green crate = 4x with 20% nature resist
Slashed oak crate = 2x with 10% puncture, 10% slash, 10% crush resist
Hemlock crate = 4x with 20% steam resist

In the thin rhimar-edged chest you see:

some niveous lamb's wool robes edged in arctic fox furs Weight: 8 pounds
Enchant: +20
functional 2500
a cobalt blue leather pourpoint lined in striped ferret furs Weight: 13 pounds
Enchant: +20
functional 2500
a dark blue lamellar shirt with rhimar rivets and suede straps Weight: 16 pounds
Enchant: +20
functional 2500
a four-in-one vultite-linked byrnie lined in blue fleece Weight: 20 pounds
Enchant: +20
functional 2500

In the squat drakar-edged chest you see:

a wide vultite-linked byrnie woven with sand-hued silks Weight: 20 pounds
Enchant: +20
functional 2500
a collarless red clay-hued leather tunic Weight: 16 pounds
Enchant: +20
functional 2500
a fiery orange arming doublet with pecan burl toggles Weight: 13 pounds
Enchant: +20
functional 2500
a gauzy crimson silk robe with dagged sleeves Weight: 8 pounds
Enchant: +20
functional 2500

In the narrow gornar-edged chest you see:

a multi-layered thick linen robe edged in gornar beading Weight: 8 pounds
Enchant: +20
functional 2500
a mottled hickory-hued leather vest with braid-edged arm holes Weight: 13 pounds
Enchant: +20
functional 2500
a lacquered leather and haon-plated lamellar shirt Weight: 16 pounds
Enchant: +20
functional 2500
a blouse-sleeved chocolate raw silk jazerant with ivory toggles Weight: 20 pounds
Enchant: +20
functional 2500

In the tall zorchar-edged chest you see:

a six-in-one vultite chain corselet with zorchar links Weight: 20 pounds
Enchant: +20
functional 2500
a soft storm grey suede jerkin with double button rows Weight: 16 pounds
Enchant: +20
functional 2500
a dark pewter-hued leather buffcoat with plum-hued banding Weight: 13 pounds
Enchant: +20
functional 2500
an off-shoulder quilted linen houppelande with purple stitching Weight: 8 pounds
Enchant: +20
functional 2500

In the polished leaf green crate you see:

an olive green frock coat with twig-shaped toggles Weight: 8 pounds
Enchant: +20
functional 2500
some cream-hued leathers painted with golden aspen leaves Weight: 13 pounds
Enchant: +20
functional 2500
an autumn-hued leather breastplate embossed with aspen leaves Weight: 16 pounds
Enchant: +20
functional 2500
a simple sage green chainmail shirt interwoven with silk strips Weight: 20 pounds
Enchant: +20
functional 2500

In the sturdy hemlock crate you see:

a tight-linked vultite jazerant sheathed in teal organza Weight: 21 pounds
Enchant: +20
functional 2500
a green silk-lined chainmail tunic with linen-braided edges Weight: 20 pounds
Enchant: +20
functional 2500
a jade green leather breastplate embossed with gold katydids Weight: 16 pounds
Enchant: +20
functional 2500
a set of indigo leathers with exposed grey suede stitching Weight: 13 pounds
Enchant: +20
functional 2500
a storm grey kaftan with bold tangerine-hued edges Weight: 8 pounds
Enchant: +20
functional 2500

In the hacked and slashed oak crate you see:

a dark grey leather pourpoint with worn buttons Weight: 13 pounds
Enchant: +10
functional 2500
a shirt of vultite chainmail with mismatched links Weight: 23 pounds
Enchant: +10
functional 2500
a faded leather breastplate with rawhide stitches Weight: 16 pounds
Enchant: +10
functional 2500
some grungy charcoal grey casting leathers with slash marks Weight: 13 pounds
Enchant: +10
functional 2500
some bell-sleeved burnt umber robes with ragged hemlines Weight: 8 pounds
Enchant: +10
functional 2500


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Penitent Petitioner

Opened: June 2018; Inventory Updates: August 2019; Verified: 8/14/2019

a clean canopy-topped enclosure, [Map Room #7], Lich #26894, go enclosure

Penitent Entry

[The Penitent Petitioner]
Tucked against a crumbling wall and sheltered by large squares of oiled canvas, the small enclosure is swept clean of debris and the rough cobblestones of the road are scrubbed completely clean. Burning tallows rest upon stones that have been tugged free of the wall to make tiny shelves, their slender waxy bodies bound in place by the melted remains of previous occupants. Two alcoves, one draped in azure and gold and the other in ebon and silver, are lined with prayer benches for the penitent.
Obvious exits: out

On the white stone you see:

a plain white certificate
This will unlock a Solar or Nebular weapon from Tier 1 (OTS) to Tier 2.  Please ANALYZE for more information.
7500

On the silver stone you see:

a simple silver certificate
This will unlock a Solar or Nebular weapon from Tier 2 to Tier 3.  Please ANALYZE for more information.
20000

On the golden stone you see:

a glorious golden certificate
This will unlock a Solar or Nebular weapon from Tier 3 to 4.  Please ANALYZE for more information.
50000

Solar Nook

[The Solar Nook]
Constructed of stone and mortar, the small alcove is semicircular in shape and scrubbed until the stones glisten with a brilliant white gleam. Golden light spills from the apex of the ceiling's curve where a metallic sun fashioned of glass and backlit by candles blazes amid an azure backdrop painted into the smooth stones. A low altar, draped with a simple cloth, resides along the back wall with a simple pew set before it, while a thick azure drape leads into a small enclosure.
Obvious exits: out

On the low altar you see:

a sunburst-headed hefty vultite maul with a golden haft Weight: 6 pounds
Enchant: +20
maul

analyze

This is a Solar Weapon that grants its wielder the power of sunlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night.
The maul has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.
You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
5000
a sunburst-patterned golden vultite naginata Weight: 7 pounds
Enchant: +20
naginata

analyze

This is a Solar Weapon that grants its wielder the power of sunlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night.
The naginata has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.
You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
5000
a linden-hafted halberd with a golden vultite head Weight: 7 pounds
Enchant: +20
halberd

analyze

This is a Solar Weapon that grants its wielder the power of sunlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night.
The halberd has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.
You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
5000
a golden vultite longsword with a sunburst knuckleguard Weight: 4 pounds
Enchant: +20
longsword

analyze

This is a Solar Weapon that grants its wielder the power of sunlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night.
The longsword has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.
You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
5000
an azure suede-wrapped golden vultite short sword Weight: 3 pounds
Enchant: +20
short sword

analyze

This is a Solar Weapon that grants its wielder the power of sunlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night.
The sword has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.
You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
5000
a pair of golden suede handwraps with white stitching Weight: <1 pound
Enchant: +20
UAC Gloves

analyze

This is a Solar Weapon that grants its wielder the power of sunlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night.
The handwrap have has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.
You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
You can tell that the handwrap is as light as it can get.
5000

Nebular Nook

[The Nebular Nook]
Constructed of stone and mortar, the small alcove is semicircular in shape and scrubbed until the stones glisten like the surface of a black pearl. Silver light spills from the apex of the ceiling's curve where dozens of stars fashioned of metallic disks blaze in the candlelight amid a backdrop of purples, whites, and blues painted to resemble a nebula. A low altar, draped with a simple cloth, resides along the back wall with a simple pew set before it, while a thick ebon drape leads into a small enclosure.
Obvious exits: out

On the low altar you see:

a star-stamped silvery vultite sledgehammer Weight: 6 pounds
Enchant: +20
maul

analyze

This is a Nebular Weapon that grants its wielder the power of starlight during the hours of the night by giving a bonus that increases as the night reaches its apex. However, as the night wanes, so do its powers, and it begins to give a minus during the day.
The sledgehammer has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.
You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
15000
a silver-sheened naginata with star-patterned vultite head Weight: 7 pounds
Enchant: +20
naginata

analyze

This is a Nebular Weapon that grants its wielder the power of starlight during the hours of the night by giving a bonus that increases as the night reaches its apex. However, as the night wanes, so do its powers, and it begins to give a minus during the day.
The naginata has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.
You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
5000
a silvery oak-hafted halberd with a knotted red tassel Weight: 7 pounds
Enchant: +20
halberd

analyze

This is a Nebular Weapon that grants its wielder the power of starlight during the hours of the night by giving a bonus that increases as the night reaches its apex. However, as the night wanes, so do its powers, and it begins to give a minus during the day.
The halberd has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.
You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
5000
a silver-sheened vultite longsword with a star-shaped crossguard Weight: 4 pounds
Enchant: +20
longsword

analyze

This is a Nebular Weapon that grants its wielder the power of starlight during the hours of the night by giving a bonus that increases as the night reaches its apex. However, as the night wanes, so do its powers, and it begins to give a minus during the day.
The longsword has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.
You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
5000
a silver suede-wrapped black vultite short sword Weight: 3 pounds
Enchant: +20
short sword

analyze

This is a Nebular Weapon that grants its wielder the power of starlight during the hours of the night by giving a bonus that increases as the night reaches its apex. However, as the night wanes, so do its powers, and it begins to give a minus during the day.
The sword has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.
You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
5000
a pair of gold-buttoned gloves fashioned of azure suede Weight: <1 pound
Enchant: +20
UAC Gloves

analyze

This is a Nebular Weapon that grants its wielder the power of starlight during the hours of the night by giving a bonus that increases as the night reaches its apex. However, as the night wanes, so do its powers, and it begins to give a minus during the day.
The gloves have has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.
You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
You can tell that the gloves is as light as it can get.
5000
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Rock Solid

Opened: Unknown; Inventory Updates: August 2017; Verified: 2/24/18 6/21/18, 12/21/18, 8/12/2019

an angular granite-covered wagon, Map Room 23, Lich #23822, go wagon


[Rock Solid]
The utilitarian interior of the wagon could generously be described as spartan. Not a single sign of inhabitation graces the area. An engraved bow rack, a carved runestaff display, and a large weapon stand are the only furniture within the bare confines. An oil lamp rests in the middle of the floor, illuminating its sparse surroundings. You also see a large red-inked sign.
Obvious exits: out
Welcome to Rock Solid!

Goods on the runestaff display and weapon stand are Realm Weaponry.  They change what kinda elements they shoot dependin' on where you are.  They are all enchanted five times, except the glowbark and fireleaf, which are their natural enchantment.  Useful stuff!

The longbows and composites on the rack are enchanted five times and load wands of their suitable element.  The golven-bound bows are enchanted six times and will load any kind of wand.

On the engraved bow rack you see:

Item Script Bonus & Wand Type Weapon Profile Bloodscrip
a golvern-bound darkened ruic yumi Wand bow 6x unrestricted wand loading long bow 15000
a zorchar-runed silvery ruic longbow 5x silver wands long bow 2000
a drakar-runed dark ruic longbow 5x gold wands long bow 2000
a rhimar-runed pale ruic longbow 5x metal wands long bow 2000
a golvern-bound ruic composite bow 6x unrestricted wand loading composite bow 15000
a zorchar-bound ruic composite bow 5x silver wands composite bow 2000
a drakar-bound ruic composite bow 5x gold wands composite bow 2000
a rhimar-bound ruic composite bow 5x metal wands composite bow 2000

On the large weapon stand you see:

Item Bonus & Script Weapon Profile Bloodscrip
an ironwood and argent rolaren longhammer 5x, realm flaring Hammer of Kai 2000
a pair of rolaren-studded gauntlets UAC gloves
a pair of rolaren-toed boots UAC boots
a rune-carved golden rolaren khopesh falchion
a golden-edged rolaren moon axe handaxe
a thin-bladed matte rolaren backslasher short sword
a slender rolaren-tipped warlance lance
a massive black golvern maul maul
a mottled black kelyn morning star morning star
a gold-flecked black kelyn dhara mace
an ironwood and white eonake tetsubo 5x, realm flaring, sanctified maul 2500
a vaalin-traced silvery eonake hatchet handaxe
a glaes-veined silvery eonake spikestar morning star
a tapered pure white eonake pike lance
a pair of eonake-studded gauntlets UAC gloves
a pair of eonake-toed boots UAC boots

All items natural enchant and realm flaring

On the carved runestaff display you see:

a glaes-tiled dark illthorn runestaff +25 runestaff 2500
a glaes-banded silvery lor staff +25 2500
a twisted russet fireleaf staff +22 2000
a gold-sheened glowbark runestaff +22 2000
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Shield Thyself

Opened: August 2019

a canvas-topped alleyway shop, [Map Room #13], Lich# 26868

Shield Thyself

[Shield Thyself]
Built between two buildings, the narrow shop has a roof of overlapping canopies that are nailed into a series of boarded up windows on either side. Cobblestones gleam in the ambient light where the smooth stones lining the ground have been scrubbed to a near luminous quality. Despite the odd construction, the shop is tidy and utilizes old ale casks to create a sturdy table along the western wall.
Obvious exits: north, out

Shield Capes

Each of the cloaks or capes on the table comes with a brooch or bangle.
For your convenience, here is a list of the pairings:
a crisp crimson silk cloak edged in gold braiding - an ornamental gold bangle - a blood agate brooch 
a black spidersilk cloak banded with tiny metallic threads - a seven-sided alabaster bangle - a scarab-shaped red carbuncle brooch
a coarse burnt umber cloak - a sturdy hammered steel bangle - a simple bronze ring brooch
a tone-on-tone cotton gauze cloak patterned with hawks - a warm cherrywood bangle inlaid with amber bands - a stylized silver feather cloak-pin
a leaf-patterned sage green chainsil cape - an amber-leafed copper tree brooch - a dalmation jasper bangle
an onyx and crimson bourde cape - a star-shaped intaglio brooch - a smooth ivory bangle 
a geometric-patterned blue lamb's wool cape - a steel-inlaid ebonwood bangle - a silver penannular brooch
a white and red tartan wool cape - a copper claddagh brooch - a silver penannular brooch

On the sturdy table you see:

a white and red tartan wool cape Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
functional

analyze

A white and red tartan wool cape is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself". It's current status is OTS and that gives it access to the following verbs: pull (removes brooch), push (adds brooch), remove, turn (removes bangle), twist (adds bangle), wear
To upgrade its abilities, you will need to obtain an unlock certificate.
1000
a geometric-patterned blue lamb's wool cape Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
functional

analyze

A geometric-patterned blue lamb's wool cape is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself". It's current status is OTS and that gives it access to the following verbs: pull (removes brooch), push (adds brooch), remove, turn (removes bangle), twist (adds bangle), wear
To upgrade its abilities, you will need to obtain an unlock certificate.
1000
an onyx and crimson bourde cape Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
functional

analyze

An onyx and crimson bourde cape is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself". It's current status is OTS and that gives it access to the following verbs: pull (removes brooch), push (adds brooch), remove, turn (removes bangle), twist (adds bangle), wear
To upgrade its abilities, you will need to obtain an unlock certificate.
1000
a leaf-patterned sage green chainsil cape Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
functional

analyze

A leaf-patterned sage green chainsil cape is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself". It's current status is OTS and that gives it access to the following verbs: pull (removes brooch), push (adds brooch), remove, turn (removes bangle), twist (adds bangle), wear
To upgrade its abilities, you will need to obtain an unlock certificate.
1000
a tone-on-tone cotton gauze cloak patterned with hawks Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
functional

analyze

A tone-on-tone cotton gauze cloak patterned with hawks is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself". It's current status is OTS and that gives it access to the following verbs: pull (removes brooch), push (adds brooch), remove, turn (removes bangle), twist (adds bangle), wear
To upgrade its abilities, you will need to obtain an unlock certificate.
1000
a coarse burnt umber cloak Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
functional

analyze

A coarse burnt umber cloak is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself". It's current status is OTS and that gives it access to the following verbs: pull (removes brooch), push (adds brooch), remove, turn (removes bangle), twist (adds bangle), wear
To upgrade its abilities, you will need to obtain an unlock certificate.
1000
a black spidersilk cloak banded with tiny metallic threads Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
functional

analyze

A black spidersilk cloak banded with tiny metallic threads is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself". It's current status is OTS and that gives it access to the following verbs: pull (removes brooch), push (adds brooch), remove, turn (removes bangle), twist (adds bangle), wear
To upgrade its abilities, you will need to obtain an unlock certificate.
1000
a crisp crimson silk cloak edged in gold braiding Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
functional

analyze

A crisp crimson silk cloak edged in gold braiding is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself". It's current status is OTS and that gives it access to the following verbs: pull (removes brooch), push (adds brooch), remove, turn (removes bangle), twist (adds bangle), wear
To upgrade its abilities, you will need to obtain an unlock certificate.
1000

Shield Thyself, Extension

[Shield Thyself, Extension]
Polished cobblestones, lined with chipped curbs, stretch across the floor of the narrow shop, while high above colorful canvas squares are layered and stretched taut to form a protective canopy over the wares. Boarded up windows are fitted with hooks and pegs to display some of the wares for sale here, while a small woven basket on the ground holds other items.
Obvious exits: south

In the small woven basket you see:

a pearly white vellum Weight: <1 pound

analyze

Your vellum is used to unlock the potential of things held in your other hand.
Your vellum will upgrade your Shield Cape Brooch.
You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.
Your vellum may not be altered or changed in any way.
50000
a crisp silver-edged vellum Weight: <1 pound

analyze

Your vellum is used to unlock the potential of things held in your other hand.
Your vellum will unlock your Shield Cape to tier 4.
You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.
Your vellum may not be altered or changed in any way.
160000
a crisp copper-edged vellum Weight: <1 pound

analyze

Your vellum is used to unlock the potential of things held in your other hand.
Your vellum will unlock your Shield Cape to tier 3.
You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.
Your vellum may not be altered or changed in any way.
120000
a simple bronze-hued vellum Weight: <1 pound

analyze

Your vellum is used to unlock the potential of things held in your other hand.
Your vellum will unlock your Shield Cape to tier 2.
You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.
Your vellum may not be altered or changed in any way.
80000
a simple iron-hued vellum Weight: <1 pound

analyze

Your vellum is used to unlock the potential of things held in your other hand.
Your vellum will unlock your Shield Cape to tier 1.
You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.
Your vellum may not be altered or changed in any way.
40000

On the hooks you see:

an annular faenor brooch inset with black seed pearls Weight: <1 pound

analyze

An annular faenor brooch inset with black seed pearls is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself".
It is the default brooch used in a Shield Cape.
This may be altered freely provided that it remains a brooch-like item.
While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.
500
a platinum sexfoil rosette brooch Weight: <1 pound

analyze

A platinum sexfoil rosette brooch is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself".
It is the default brooch used in a Shield Cape.
This may be altered freely provided that it remains a brooch-like item.
While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.
500
a lyre-shaped copper cloak-pin Weight: <1 pound

analyze

A lyre-shaped copper cloak-pin is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself".
It is the default brooch used in a Shield Cape.
This may be altered freely provided that it remains a brooch-like item.
While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.
500
a twisted wrought iron cloak-pin Weight: <1 pound

analyze

A twisted wrought iron cloak-pin is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself".
It is the default brooch used in a Shield Cape.
This may be altered freely provided that it remains a brooch-like item.
While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.
500
a ruby-inset gold filigree fibula Weight: <1 pound

analyze

A ruby-inset gold filigree fibula is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself".
It is the default brooch used in a Shield Cape.
This may be altered freely provided that it remains a brooch-like item.
While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.
500
a platinum twisted leaf fibula Weight: <1 pound

analyze

A platinum twisted leaf fibula is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself".
It is the default brooch used in a Shield Cape.
This may be altered freely provided that it remains a brooch-like item.
While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.
500
a pewter dragonfly clasp with thin flourite wings Weight: <1 pound

analyze

A pewter dragonfly clasp with thin flourite wings is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself".
It is the default brooch used in a Shield Cape.
This may be altered freely provided that it remains a brooch-like item.
While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.
500
a decorative holly wreath clasp encircled by carnelians Weight: <1 pound

analyze

A decorative holly wreath clasp encircled by carnelians is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself".
It is the default brooch used in a Shield Cape.
This may be altered freely provided that it remains a brooch-like item.
While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.
500

On the pegs you see:

a smoke-filled blown glass bangle Weight: <1 pound

analyze

A smoke-filled blown glass bangle is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself".
It is the default bangle used in a Shield Cape.
This may be altered freely provided it remains a solid, circular item for a wrist.
While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.
500
a liquid-filled blown glass bangle Weight: <1 pound

analyze

A liquid-filled blown glass bangle is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself".
It is the default bangle used in a Shield Cape.
This may be altered freely provided it remains a solid, circular item for a wrist.
While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.
500
a pitted petrified wood bangle Weight: <1 pound

analyze

A pitted petrified wood bangle is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself".
It is the default bangle used in a Shield Cape.
This may be altered freely provided it remains a solid, circular item for a wrist.
While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.
500
a spikethorn-painted rosewood bangle Weight: <1 pound

analyze

A spikethorn-painted rosewood bangle is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself".
It is the default bangle used in a Shield Cape.
This may be altered freely provided it remains a solid, circular item for a wrist.
While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.
500
a pock-marked ebonwood bangle Weight: <1 pound

analyze

A pock-marked ebonwood bangle is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself".
It is the default bangle used in a Shield Cape.
This may be altered freely provided it remains a solid, circular item for a wrist.
While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.
500
a light bird's eye maple bangle with dark red edges Weight: <1 pound

analyze

A light bird's eye maple bangle with dark red edges is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself".
It is the default bangle used in a Shield Cape.
This may be altered freely provided it remains a solid, circular item for a wrist.
While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.
500
a smooth white birch bangle with dark wavy grains Weight: <1 pound

analyze

A smooth white birch bangle with dark wavy grains is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself".
It is the default bangle used in a Shield Cape.
This may be altered freely provided it remains a solid, circular item for a wrist.
While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.
500
a polished petrified haon bangle Weight: <1 pound

analyze

A polished petrified haon bangle is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself".
It is the default bangle used in a Shield Cape.
This may be altered freely provided it remains a solid, circular item for a wrist.
While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.
1500
a laquered purpleheart bangle Weight: <1 pound

analyze

A laquered purpleheart bangle is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself".
It is the default bangle used in a Shield Cape.
This may be altered freely provided it remains a solid, circular item for a wrist.
While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.
1500
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Sigil Shop

Opened: December 2018; Inventory Updates: None; Verified: 8/15/2015

a hazy sigil-carved building, Map #16, Lich #26877, go sigil building


[Sigil Shop]
The solid walls of this room are barely visible through a fog that circulates about, yet brief glimpses reveal various sigils covering the walls, varied in color, shape, and vibrancy. The haze is in constant in motion, forming tendrils which weave in and out of your presence. An ironwood table and a glowbark display case are neatly centered in the middle of the room, causing any fog near them to dissipate.
Obvious exits: out
~~ Sigil Staves ~~
Please enjoy my selection of Sigil Staves.  They match the wood's natural enchantment with no other properties other than being a Sigil Staff.  Price is set according to the rarity of each material.
Sold as is, they have a few unique actions, but you may purchase the certificates inside the display case to further unlock each staff.
Tiers
  1: unique actions
  2: allows spells to be TRANSFERred from scrolls onto itself, starting at 1 spell, but the tickets in the display case allows additional spells, up to 6
  3. can be waved at a target to dispel 1-3 spells (must be energized and has a cooldown) and alters your appearance when held
  4. can be raised to lower the mana cost of all spells by 50% for 30 seconds or 10 casts (must be energized and has a cooldown) and adds ambient messaging
  5. unlocks the ability for the staff to multi-cast one spell as a flare

On the ironwood table you see:

Item Bonus Tier & Script Bloodscrip
a sigil-carved ironwood crook +0 T1 Sigil Staff 2000
a sigil-carved witchwood scepter +17 5000
a sigil-carved orase walking stick +20 1000
a sigil-carved faewood staff-of-Lumnis +20 1000
a sigil-carved glowbark crosier +22 10000
a sigil-carved fireleaf staff +22 5000

In the display case you see:

Item Sigil Staff Mod Bloodscrip
a sigil-covered ticket Spell Capacity 5000
a pale sigil certificate T1 to T2 10000
a bright sigil certificate T2 to T3
Limited
50000
a vibrant sigil certificate T3 to T4
Limited
100000
a glowing sigil certificate T4 to T5
Limited
250000
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Smoke Screen

Inventory Update: August 2019; Verified: 8/12/2019

SS Entry

a grey brick building, Lich #25189, Room 23, go grey building

[Smoke Screen]
The grey brick facade is in dark contrast to the aged and peeling wood lining the interior of this smoke-filled room. A circular table, covered with a stained linen cloth, serves as a stage for a trio of filled candle votives, each casting their own dancing shadows across the floor. Broken bottles of ale surround an unfinished oak cupboard that leans precariously to one side, and a collection of dusty trunks are strewn into one corner. A hand-painted screen is propped against the wall.
Obvious exits: out

In the glass bowl you see:

This item can be opened to reveal a reflective surface you can gaze upon. It can be altered with a long description or a show description, but has to remain an item that can be separated into two halves that makes sense to hide a mirror in.

an ivory-inlaid dark sapphire cameo with a skull in bas-relief Hidden Mirror 25
an enameled hat box pin with pastel stripes
an ora-edged onyx badge
a twisted gold charm inlaid with white sunstone
an ivory raven pendant with onyx-set eyes

On the table you see:

a viridian snakeskin flask Weight: <1 pound Drink container 15
an iridescent siren scale flask
a squat earthenware mug
a bone-studded stiff leather flask
a wide-lipped silver tankard

In the trunks you see:

a carved rosewood pipe with a gold bit Weight: <1 pound Smoking pipe 75
a square-bowled ebony pipe with an obsidian stem
a heavy teak pipe with a bronze-edged bowl
a blackened glowbark pipe with silver inlay
some greyish mugwort pipe tobacco Pipe tobacco 1
some mottled catnip pipe tobacco
some dark walnut pipe tobacco
some pale anise pipe tobacco
some amber pineapple pipe tobacco
a dark skull-embossed matchbook Matches 1

SS Back Room

[Smoke Screen, Back Room]
A fire burns within a stone hearth, adding an aromatic haze to the area. Several old chairs form a semicircle around the fireplace, with a small table nestled in-between, forming a quaint gathering area. Off to the side, a velvet-lined display case's contents are evenly spaced and elevated on an incline to enhance their presentation. A small placard has been perched on the top of the case.
The cigar tubes inside this case are rather unique.  They will hold a single cigar, but they will conceal up to 5 lockpicks, as well.
The eahnor-set obsidian cigar tube is a bit fancier and comes with a vaalin lockpick inside.
Management

In the display case you see:

an eahnor-set obsidian cigar tube Weight: 2 pounds
Pocketed: VSA (<2-4)
one item
Cigar tube

analyze

Your tube must remain some kind of cylindrical container. You may change the show description but it cannot support a long description. In addition, you can alter the ring/band that is beneath the cap, which will always be a part of the show by default. TURN to raise/lower the velvet lining concealing your lockpicks. Your tube is currently at Tier 1/1.
The following verbs are available to you: OPEN, CLOSE, TURN, FLIP, POINT, SMELL, EXHALE. Original idea by Ardule, Duskruin.
Try as you might, you cannot get a good sense of whether or not the tube's pockets could get any deeper, but you might be able to have a talented merchant lighten the obsidian cigar tube for you.
300
a filigreed silver cigar tube

analyze

Your tube must remain some kind of cylindrical container. You may change the show description but it cannot support a long description. In addition, you can alter the ring/band that is beneath the cap, which will always be a part of the show by default. TURN to raise/lower the velvet lining concealing your lockpicks. Your tube is currently at Tier 0/1.
The following verbs are available to you: OPEN, CLOSE, TURN. Original idea by Ardule, Duskruin.
Try as you might, you cannot get a good sense of whether or not the tube's pockets could get any deeper, but you might be able to have a talented merchant lighten the silver cigar tube for you.
50
a leaf-embossed dun suede cigar tube 50
a glossy tigerwood cigar tube 50
a burled maple cigar tube 50

On the stone hearth you see:

a chubby dark red cigar Cigar 5
a slender light amber cigar
a wrapped deep blue cigar
an elongated light green cigar
a thin pale white cigar
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So Shifty

Opened: June 2018; Inventory Updates: August 2019; Verified: 8/15/2019

a small oak-framed shop, [Map Room #21], Lich #26837, go oak-framed shop

[So Shifty]
Smooth oak panelling frames the small room, and a dark wine rug spreads out across the flooring. A curvy oak mannequin is nestled in the center with a squat oak table positioned nearby.
Obvious exits: out
~Welcome to So Shifty~
The scarf, anklet, and wristlet on the table are shifty!
The gown on the mannequin is a Farusteri gown - very special!  It has the ability to change in several ways when unlocked properly.  You will find the unlock waivers for this gown on the table - unlock away!

Farusteri gowns

On the squat oak table you see:

a lacy ivory silk ankle-pouch suspending a trio of black pearls
side2: a narrow platinum chain anklet clasped by a diamond-inlaid scorpion
Weight: <1 pound
Pocketed: VSA (<2-4)
one item
functional

analyze

This is a morphing container. You can TURN it to switch from one tier to the next. If the current container is too full for the next, you will not be able to switch.
It currently has 2 tiers unlocked out of a possible total of 4.
Each tier can be altered with either a long description or a show. Each tier can also be lightened or deepened if it is not already at the maximum for either (see below).
You can tell that the ankle-pouch is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
500
a tri-wrapped red sandalwood wristlet suspending a diamond teardrop
side 2: a slender cord-laced kidskin bracer tooled with falling leaves
Weight: <1 pound
Pocketed: VSA (<2-4)
one item of very small size

analyze

This is a morphing container. You can TURN it to switch from one tier to the next. If the current container is too full for the next, you will not be able to switch.
It currently has 2 tiers unlocked out of a possible total of 4.
Each tier can be altered with either a long description or a show. Each tier can also be lightened or deepened if it is not already at the maximum for either (see below).
You can tell that the wristlet is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
500
a locket sculpted from folded wings of blackened silver
side 2: a rose gold lattice bib necklace imbedded with a tiny crystal locket
Weight: <1 pound
Pocketed: VSA (<2-4)
one item

analyze

This is a morphing container. You can TURN it to switch from one tier to the next. If the current container is too full for the next, you will not be able to switch.
It currently has 2 tiers unlocked out of a possible total of 4.
Each tier can be altered with either a long description or a show. Each tier can also be lightened or deepened if it is not already at the maximum for either (see below).
You can tell that the locket is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
500
a Farusteri gown waiver Weight: <1 pound

analyze

Your waiver is used to unlock the potential of things held in your other hand.
Your waiver will unlock the fluff tier of a Farusteri gown.
You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.
Your waiver may not be altered or changed in any way.
5000
a tall sign

In the Common language, it reads:
~Welcome to So Shifty~
The scarf, anklet, and wristlet on the table are shifty!
The gown on the mannequin is a Farusteri gown - very special! It has the ability to change in several ways when unlocked properly. You will find the unlock waivers for this gown on the table - unlock away!
On the curvy oak mannequin you see:
a bell-sleeved iridescent ebon gown with a trailing overskirt Weight: <1 pound

analyze

*************************** Farusteri's Gowns ************************************
This iridescent ebon gown is a gown with set options and the ability to be customized
on most. The Gown has a few options of cycling and unlocked tiers.
***************************************************************************
The gown currently is unlocked to Tier: 0 of 3
This gives you access to the following features:
Custom Wear and Remove Messaging.
PULL to adjust the gown's article options for: Sleeves
PUSH to set your gown to the next article category of: Lacings
Custom Settings:
You do not currently have a custom neckline set.
You do not currently have custom sleeves set.
You do not currently have a custom length set.
You do not currently have a custom waistline set.
You do not currently have a custom hem set.
You do not currently have a custom gown type set.
You do not currently have a custom bustle set.
You do not currently have a custom petticoat set.
You do not currently have a custom overskirt set.
You do not currently have a custom color and fabric set.
Alteration Notes
All alterations for this gown are limited. Every option on this gown is customizable except for the
lacing. You can provide a fabric or color with a 15 character limit for the adjective. The following
fields are limited to 15 characters; neckline, length, sleeves. The following fields are limited to 6-7
words; waistline, bustle, petticoat, overskirt. Those fields all come after the noun, so it would
be a gown "with a hem" and in that example, "with a hem" is what you would provide.
10000
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Spellbound

Update: 12/20/18

a narrow space between two buildings, Lich #26878, Room 16, go narrow space

Spellbound Entry

[Spellbound]
With barely enough room to move around, this cramped space between the two buildings seems more like a trap than anything else. A small pile of crumbled cement has gathered on the floor beneath a brick that protrudes slightly from the wall. Trails of fresh rat droppings lead between a sigil-incised display case and a rune-covered wooden crate. You also see a dust-covered note, a dilapidated wooden shelf with some stuff on it, a wave-painted brick door and a small round table haphazardously draped with square cloths with some stuff on it.
Obvious exits: south, out

On Shelf

The shelf holds a couple very zesty tomes, gem jars of both 50 and 100 count, a Shimmer Trinket that comes with 3 charges, and a certificate to increase its maximum charges by 1.  Each charge lasts for 1 month and the trinket can be recharged by monks and recharging merchants.

On the dilapidated wooden shelf you see:

a gold-banded short glass jar Pocketed: VSA (<2-4)
one item
alchemy jar, 100-count 250
a hexagonal golden glass bottle Pocketed: VSA (<2-4)
one item
alchemy jar, 100-count 250
a vaalin-banded square glass jar Pocketed: VSA (<2-4)
one item
alchemy jar, 50-count 100
a silver-hued tall glass bottle Pocketed: VSA (<2-4)
one item
alchemy jar, 50-count 100
a gold-spined thick leather codex heavily scripted book prop 2000
an enruned leather-bound tome heavily scripted book prop 2000
a shimmering trinket Shimmer Trinket, 3 charges 5000
a shimmering certificate Adds 1 maximum charge to a Shimmer Trinket 1000
a glittering ticket Adds 1 appearance set to a Shimmer Trinket 3500

On Table

New Edition!  Divine Monocles allow you to see what pantheon your fellow adventurers are aligned with and for those trained in RELIGION LORE they will even give a glimpse of the adventurer's preferred deity.

On the small round table you see:

a sterling silver monocle Divine Monocles 1500
a simple copper monocle
a polished golden monocle
a rose-tinted brass monocle

In Case

In crate: Circles 100-400
Behind brick: Circles 500-900
On brick: Circles 1000-1700, and ALL casting
Please READ each paper to see specific restrictions.

The shelf holds a couple very zesty tomes, gem jars of both 50 and 100 count, a Shimmer Trinket that comes with 3 charges, a certificate to increase its maximum charges by 1, and a ticket to add 1 appearance set.  Each charge lasts 1 month, and the trinket can be recharged by monks and recharging merchants.

Behind the crate are multicast wands:
Spiral crystal wand: Spirit (119), Elemental (417), and Mental Dispel (1218) - 5x/day
Dark glass rod: Force Project (1207) and Telekinesis (1206) - 20x/day
Luminescent baton: Elemental Defense I (401), II (406), and III (414) - 1x/day
Deep blue baton: Spirit Warding I (101) and II (107) - 1x/day

Items in the case are magical trinkets which automatically recharge daily:
Shining knight pin: Bravery (211) - 1x/day
Collection bowl trinket: Relieve Burden (314) - 1x/day
Gleaming disk clasp: Floating Disk (511) - 1x/day
Grasping arms stickpin - Grasp of the Grave (709) - 20x/day
Red potion symbol: Heal II (806) - 5x
Sigil-carved shield rune: Wizard's Shield (919) - 3x/day
Chunk of petrified wyrwood: Strength of Will (1119) - 1x/day
Iron shard pin: Iron Skin (1202) - 1x/day
Silver shield symbol: Faith Shield (1619) - 3x/day
Ominous cloud clasp: Death Cloud (1713) - 20x/day

Items behind the case are illusion pins.  The base item (only) can be freely altered by any willing merchant.  These items can also be hidden using COVER while worn.

New Edition!  Divine Monocles allow you to see what pantheon your fellow adventurers are aligned with and for those trained in RELIGION LORE they will even give a glimpse of the adventurer's preferred deity.

In the sigil-incised display case you see:

an ominous cloud clasp Death Cloud (1713) pin-worn
functional
15000
a gleaming silver shield symbol Faith Shield (1619) pin-worn
functional
10000
a small iron shard pin Iron Skin (1202) pin-worn
functional
10000
a chunk of petrified wyrwood Strength of Will (1119) pin-worn
functional
15000
a sigil-carved shield rune Wizard's Shield (919) pin-worn
functional
10000
a red potion symbol Heal II (806) pin-worn
functional
10000
a grasping arms stickpin Grasp of the Grave (709) pin-worn
functional
15000
a gleaming disk clasp Floating Disk (511) pin-worn
functional
7500
a golden collection bowl trinket Relieve Burden (314) pin-worn
functional
10000
a shining knight pin Bravery (211) pin-worn
functional
15000

Under Case

Under the sigil-incised display case you see:

a white gold necklace dangling a platinum-caged moonstone MoonPhase Necklaces neck-worn 25000
a silver necklace dangling a platinum-caged star ruby
a black steel necklace dangling a platinum-caged opal

Behind Case

Items behind the case are illusion pins.  The base item (only) can be freely altered by any willing merchant.  These items can also be hidden using COVER while worn.
The illusion relics are as follows:

Steel-forged: Diagonal streaks of kohl black warpaint form a mask across his/her, the undulating design echoed along his/her forehead and chin.
Gold: Sharp blackened sanguine-stained spikes protrude along the exposed skin of his/her body.
Bone: His/Her face is enshrouded by a flickering skeletal visage.
Serpentine: He/She has a fork-tongued green mist snake draped across his/her shoulders.
Silver: Tiny mist-winged butterflies flutter about his/her form in a showcase of vibrant colors.
Crow: An ethereal black mist crow perches upon his/her right shoulder, glancing about with shining red eyes.

Illusion pins

Behind the sigil-incised display case you see:

a steel-forged relic Diagonal streaks of kohl black warpaint form a mask across his/her, the undulating design echoed along his/her forehead and chin. pin-worn 10000
a gold-spiked relic Sharp blackened sanguine-stained spikes protrude along the exposed skin of his/her body. pin-worn 10000
an onyx-veined bone relic cracked across the surface His/Her face is enshrouded by a flickering skeletal visage. pin-worn 10000
a serpentine relic He/She has a fork-tongued green mist snake draped across his/her shoulders. pin-worn 10000
a silver-edged relic Tiny mist-winged butterflies flutter about his/her form in a showcase of vibrant colors. pin-worn 10000
an alum crow relic An ethereal black mist crow perches upon his/her right shoulder, glancing about with shining red eyes. pin-worn 10000

Behind Crate

Behind the crate: Multi wand items, activated by raising, are back by popular demand!

Spiral crystal wand: Spirit (119), Elemental (417), and Mental Dispel (1218) - 5x/day
Dark glass rod: Force Project (1207) and Telekinesis (1206) - 20x/day
Luminescent baton: Elemental Defense I (401), II (406), and III (414) - 1x/day
Deep blue baton: Spirit Warding I (101) and II (107) - 1x/day


Behind the rune-covered wooden crate you see:

a long spiral crystal wand Spirit Dispel (119) Elemental Dispel (417) Mental Dispel (1218) 10000
a short dark glass rod Force Project (1207) Telekinesis (1206) 15000
a small luminescent baton Elemental Defense I (401) Elemental Defense II (406) Elemental Defense III (414) 20000
a large deep blue baton Spirit Warding I (101) Spirit Warding II (107) 20000

In Crate

In crate: Circles 100-400

Spell preps all 750 BS

In the rune-covered wooden crate you see:

a marigold paint-spattered papyrus First Person: You draw an abstruse sigil for [Spell Name] in the air with your fingers, and brilliant light swirls up out of your pores.
Third Person: Person draws an abstruse sigil in the air with her fingers, and brilliant light swirls up out of her pores.
Hidden or Invisible: Brilliant light swirls around the area.
Specific Spell Restriction: 419
a blue and jet dual-colored palimpsest First Person: You close your eyes and twin beams of violet light issue from your illuminated eye sockets as you invoke the powers of the elements for the [Spell Name] spell...
Third Person: Person closes her eyes and twin beams of violet light issue from her illuminated eye sockets as she invokes the powers of the elements.
Hidden or Invisible: You hear someone invoking the powers of the elements.
Specific Spell Restriction: 416
a long violet-inked scroll First Person: Murmuring a soothing invocation for [Spell Name], bright arcs of elemental energy spark around you as you pull on their power.
Third Person: Murmuring a soothing invocation, bright arcs of elemental energy spark around Person.
Hidden or Invisible: Bright arcs of elemental energy spark through the air.
Specific Spell Restriction: 405
a dark orange scroll First Person: As you gesture precise movements for the [Spell Name] spell, your fingers transform into elongated objects before returning to their original shape...
Third Person: Person gestures precise movements, and for a moment, her fingers transform into elongated objects.
Hidden or Invisible:
Specific Spell Restriction: 403
an ebon-tined parchment First Person: Platinum energy streaks through your body, your veins and eyes glowing brightly as you growl a violent prayer for [Spell Name].
Third Person: Platinum energy streaks through Person's body, her veins and eyes glowing brightly as she growls a violent prayer.
Hidden or Invisible: Platinum energy streaks through the air in an odd pattern as a violent prayer pierces the air.
Specific Spell Restriction: 317
a wide grey-dotted paper First Person: As you gaze off into the distance, concentrating on the thought of a simple litany for [Spell Name], gently flowing wisps of mist rise up and circle around you.
Third Person: Person gazes off into the distance, and gently flowing wisps of mist rise up and circle around her.
Hidden or Invisible: Gently flowing wisps of mist rise up and float in a circular motion.
Specific Spell Restriction: 303
a stamped and gold-inked palimpsest First Person: Preparing [Spell Name], you solicit the spirits with a casual flick of the hand, and tendrils of sanguine thread appear, then wrap around your hand in an agonizingly painful bind before they fade away.
Third Person: Person casually flicks her hand, tendrils of sanguine thread appearing and then wrapping tightly around it before they fade away.
Hidden or Invisible: Tendrils of sanguine threading appear in the air, then move in an odd but clearly regular pattern before fading away.
Specific Spell Restriction: 214
a lightly curled white paper First Person: Motes of pearly light dance across your fingers and splay out around you as you quietly, lullingly, whisper the incantation for [Spell Name].
Third Person: While Person whispers quietly, lullingly, motes of pearly light dance across her fingers and splay out around her.
Hidden or Invisible: Motes of pearly light dance through the air as quiet, lulling whispering floats through the area.
Specific Spell Restriction: 202
a stylized argent-swirled parchment First Person: Tendrils of darksome mist gather about you, swirling upwards, as you beseech the lesser spirits for aid with the [Spell Name] spell...
Third Person: Tendrils of darksome mist gather about Person, swirling upwards as she beseeches the lesser spirits for aid...
Hidden or Invisible: You hear someone beseeching the lesser spirits for aid.
Specific Spell Restriction: 125
lightly smudged palimpsest First Person: Murmuring an incantation for [Spell Name], you momentarily feel as if you are flying through the stars, darkness pressing in on you.
Third Person: Person's eyelids flicker rapidly and a star-pricked darkness flows across her skin as she murmurs a magical incantation.
Hidden or Invisible: You hear soft murmuring.
Specific Spell Restriction: 116
a burnt-edged coal black paper First Person: Grating out a request to the nearby spirits, you leech upon their power for [Spell Name], your veins light up with a dim luminescence.
Third Person: Grating out an incomprehensible phrase, Person's eyes flash with power, her veins lighting up with a dim luminescence.
Hidden or Invisible: A dim luminescence glows briefly in the shape of a figure, then disappears.
Specific Spell Restriction: 103

Behind Brick

Behind brick: Circles 500-900

Spell preps all 750 BS

Behind the brick you see:

a double-thick ivory parchment First Person: A great mass of turbulent air roils before you as you invoke the phrase for [Spell Name]...
Third Person: A great mass of turbulent air roils before Person as she invokes a magical phrase.
Hidden or Invisible: You hear someone invoking a magical phrase.
Specific Spell Restriction: 912
a heavily creased palimpsest First Person: As you draw heated power from the earth for the [Spell Name] spell, bits of flesh flake off of your skin, rising up into the air and turning to brightly burning cinders that whirl around you.
Third Person: Bits of flesh flake off of Person's skin, rising up into the air and turning to brightly burning cinders that whirl around her.
Hidden or Invisible: Brightly burning cinders whirl through the air.
Specific Spell Restriction: 917
a gilt-edged cream vellum First Person: You feel energy ripple around you in chaotic waves, and you yank it toward you as you prepare the [Spell Name] spell.
Third Person: Person's eyes darken, then glow with chaotically shifting light, as she chants a magical phrase.
Hidden or Invisible: You hear someone chant a magical phrase.
Specific Spell Restriction: 905
a thick rounded-edged paper First Person: Your eyes roll back into your head and your body heaves spasmodically as the invocation of the [Spell Name] spell issues from the rictus of your gaping mouth...
Third Person: Person's eyes roll back into her head and her body heaves spasmodically as an invocation issues from her gaping mouth.
Hidden or Invisible: You hear someone invoking a spell.
Specific Spell Restriction: 725
a rough deep crimson papyrus First Person: The whites of your eyes glow a luminous green around the black depths of your pupils as you forcefully invoke [Spell Name]...
Third Person: The whites of Person's eyes glow a luminous green around the black depths of her pupils as she forcefully invokes a spell.
Hidden or Invisible: You hear someone forcefully invoking a spell.
Specific Spell Restriction: 713
a delicately calligraphed parchment First Person: The flesh of your fingers blackens as you breathe in deeply, blood seeping out around your knuckles, then returns to normal as you focus on preparing [Spell Name].
Third Person: The flesh of Person's fingers blackens, blood seeping out around her knuckles as she breathes in deeply, then returns to normal.
Hidden or Invisible:
Specific Spell Restriction: 712
a velvety garnet red scroll First Person: Your body flushes with a blood red hue, your veins standing out from your skin, as you incant a mantra for [Spell Name].
Third Person: Person's body flushes a blood red hue, her veins standing out from her skin and twisting her features, as she incants a mantra.
Hidden or Invisible: You hear a quiet incantation.
Specific Spell Restriction: 701
a neatly inked cyan papyrus First Person: As you quickly call forth the [Spell Name] spell, variegated pale turquoise light encompasses your hands.
Third Person: As Person chants a magical phrase, variegated pale turquoise light encompasses her hands.
Hidden or Invisible: Variegated pale turquoise light briefly lights up the area.
Specific Spell Restriction: 619
a forest green-stamped paper First Person: You envision a forest growing up around you, evergreen trees bending down toward you to listen to your incantation of [Spell Name].
Third Person: For just a moment, Person appears to be surrounded by evergreen trees bending toward her to listen to her magical incantation.
Hidden or Invisible:
Specific Spell Restriction: 605
a pale red embossed parchment First Person: Barking an order at the ground below you to prepare the [Spell Name] spell, you feel it respond with a light tremble that sends a jolt of elemental energy racing through you.
Third Person: Person barks an order at the ground below her, and it trembles lightly in response.
Hidden or Invisible: The ground trembles lightly.
Specific Spell Restriction: 514
a wavy-edged azure vellum First Person: Swiping your hand emphatically through the air, you deliberately slow its motion as you finish the stylized gesture for the [Spell Name] spell.
Third Person: Person swipes her hand emphatically through the air, her motion slowing significantly as she finishes the stylized gesture.
Hidden or Invisible:
Specific Spell Restriction: 504

On Brick

On brick: Circles 1000-1700, and ALL casting

Spell preps all 750 BS

On the brick you see:

a sickly pale green-hued paper First Person: Wisps of crimson light materialize in your palms, slowly floating into the air and disappearing as you chant the phrase for [Spell Name]...
Third Person: Wisps of crimson light materialize in Person's palms, slowly floating into the air and disappearing as she chants a phrase...
Hidden or Invisible: Wisps of crimson light float into the air.
a broad lilac-outlined vellum First Person: A haze of black mist gathers around you as you prepare [Spell Name]...
Third Person: A haze of black mist gathers around Person as she prepares a spell...
Hidden or Invisible: A haze of black mist appears and slowly dissipates.
an ivy-bordered painted vellum First Person: A haze of noxious vapor forms in the air overhead as you recite the esoteric command for [Spell Name]...
Third Person: A haze of noxious vapor forms in the air overhead as Person recites an esoteric command.
Hidden or Invisible: You hear someone reciting an esoteric command.
Specific Spell Restriction: 109
a silver-sheened papyrus First Person: Waves of argentine light curl around you, embracing and seeping into you as you call upon your patron for [Spell Name].
Third Person: Waves of argentine light curl around Person, embracing and seeping into her as she calls upon her patron.
Hidden or Invisible: Waves of argentine light appear curl through the air until they disappear.
Specific Spell Restriction: 1615
a small dagger-stamped scroll First Person: Calling forth the [Spell Name] spell with the intonation of a single syllable, a murky shroud peels away from you and vanishes.
Third Person: As Person intones a spell with a single syllable, a murky shroud peels away from her and vanishes.
Hidden or Invisible: You hear a single intoned syllable.
Specific Spell Restriction: 1606
an off-white goatskin parchment First Person: Clearing your mind of all but the [Spell Name] spell, you touch the tips of your fingers together and focus on the single thought of terrible pain slicing outward from them.
Third Person: Person touches the tips of her fingers together, a cruel expression flitting across her features.
Hidden or Invisible:
Specific Spell Restriction: 1210
a lightly stained vellum First Person: Crooning the [Spell Name] spell in an archaic tongue, you focus on the passage of time, quickly shuttering the past and the present away.
Third Person: As Person croons an archaic phrase, she stares off into the distance, her eyes briefly turning to pools of marbled argent.
Hidden or Invisible: You hear soft crooning sounds.
Specific Spell Restriction: 1204
smooth cocoa-hued scroll First Person: As you raise your hands up to prepare the [Spell Name] spell and insistently beckon several spirits to you, the faint outlines of their caliginous shadows flutter in and out of sight.
Third Person: The faint outlines of caliginous shadows flutter in and out of sight around Person as she raises her hands in an insistently beckoning manner.
Hidden or Invisible: The faint outlines of caliginous shadows flutter in and out of sight.
Specific Spell Restriction: 1115
a slender ruby-dusted palimpsest First Person: You close your eyes and focus on [Spell Name], envisioning how your limbs' anatomical structure -- the tendons, muscles, bones, blood vessels -- all work together in perfect harmony.
Third Person: Person closes her eyes, and the skin on her limbs briefly fades to transluscency, the anatomical structure -- the tendons, muscles, bones, blood vessels -- visible for a mere moment.
Hidden or Invisible:
Specific Spell Restriction: 1102
a red and white-striped papyrus First Person: Drawing in a long breath to prepare [Spell Name], you eke out an off-key melody fit for shattering glass, and a sharp pain stabs your mind.
Third Person: Person draws in a long breath, her expression suddenly pained as she ekes out an off-key melody fit for shattering glass.
Hidden or Invisible: An off-key melody fit for shattering glass fills the air.
Specific Spell Restriction: 1019
a blue block-lettered vellum First Person: Breaking into a tortured song for [Spell Name], you focus on crafting a tune rife with loathing and distress.
Third Person: Person breaks into a tortured song, crafting a tune rife with loathing and distress.
Hidden or Invisible: A tortured song drifts through the area, its tune rife with loathing and distress.
Specific Spell Restriction: 1001

Spellbound Crevice

[Spellbound, Crevice]
Collapsing cement blocks are surrounded by cascading dirt and debris that integrate into a filthy rubble at the base of the side wall. Imposing upon most of the space, a dilapidated birch shelf and a decaying oaken slab are haphazardly lodged in the cramped, dingy crevice.
Obvious exits: north

On Shelf

Spell preps all 750 BS

On the birch shelf you see:

a translucent cream-hued vellum First Person: Closing your eyes tightly, you concentrate on an image within your mind's eye and murmur a soft prayer to the spirits. As the last syllable falls from your lips, your [eye color] eyes fly wide open and you flick your fingers, releasing the [Spell Name] spell...
Third Person: Closing his eyes tightly, Person appears to be concentrating for several seconds as he murmurs a soft prayer to the spirits. As the last syllable falls from his lips, his [eye color] eyes fly wide open and he flicks his fingers, releasing his spell.
Hidden or Invisible: [Eye color] light suddenly flashes in the air.
Specific Spell Restriction: 116
a smooth off-white vellum First Person: Cajoling the lesser spirits, you utter a lyrical prayer that is accompanied by simple gestures. Your [eye color] eyes flash with a holy light as you release the [Spell Name] spell...
Third Person: Cajoling the lesser spirits, Person utters a lyrical prayer that is accompanied by simple gestures. His [eye color] eyes flash with a holy light as he releases his spell.
Hidden or Invisible: From somewhere nearby, the sound of someone cajoling the spirits with a lyrical voice can be heard.
Specific Spell Restriction: 103
a silvery lightning-motif vellum First Person: Curling your fingers into claws, you forcefully confront the spirits and demand that they mold to your will. Zorchar energy crackles across the surface of your [complexion] skin as you release the stored energy of the [Spell Name] spell...
Third Person: Curling his fingers into claws, Person forcefully confronts the spirits and demands that they mold themselves to his will. Zorchar light crackles across the surface of his [complexion] skin as he releases the stored energy of his spell.
Hidden or Invisible: Zorchar energy crackles through the air.
Specific Spell Restriction: 125
a small scale-shaped parchment First Person: Sibilantly forming the simple words of your [Spell Name], you implore shadows and darkness to protect you...
Third Person: Sibilantly forming the simple words of his prayer, Person implores shadows and darkness to protect him.
Hidden or Invisible: Sibilant prayers issue from the darkness.
Specific Spell Restriction: 303
an inky black palimpest First Person: Flexing your fingers slightly, you summon the very essence of your spirit to the surface of your form and feel inky shadows within you respond. Slowly, darkness seeps from your [eye color] eyes and transforms into a [Spell Name] before you...
Third Person: Flexing his fingers slightly, Person's form begins to darken and shadows seep from his [eye color] eyes. Person releases his spell by transforming that darkness around him into a spiritual shield.
Hidden or Invisible: Darkness briefly pools about the area.
Specific Spell Restriction: 202
a thin shadowy black parchment First Person: Tenebrous shadows slip across your [complexion] skin as you demand divinity to heed your prayers. As if in answer, a darkness falls across your vision and you release your [Spell Name]...
Third Person: Tenebrous shadows slip across Person's [complexion] skin as he demands divinity to heed his prayers. As if in answer, his [eye color] eyes briefly blacken as he releases his fury.
Hidden or Invisible:
Specific Spell Restriction: 317

On Slab

Spell preps all 750 BS

On the oaken slab you see:

a coin-edged piece of sheet music First Person: Humming a familiar ditty about a knave found on the wrong side of a door, you weave the simple somatic components of [Spell Name] into the air...
Third Person: Humming a familiar ditty about a knave found on the wrong side of a door, Person weaves the simple somatic components of a spell into the air.
Hidden or Invisible: Rising on the air is a familiar ditty.
Specific Spell Restriction: 403
a sheet of watermarked music First Person: Lifting your voice in song, you spin a quick tale involving a small child trying to discover the mysteries of water elementals. As you sing, you weave your fingers in a complicated pattern that mimics the cadence of your tune and cast [Spell Name] in the process...
Third Person: Lifting his voice in song, Person spins a quick tale involving a small child trying to discover the mysteries of water elementals. As he sings, he weaves his fingers in a complicated pattern that mimics the cadence of his tune and in the process, casts a spell.
Hidden or Invisible: A simple song about a small child trying to discover the mysteries of water elementals rises on the air.
Specific Spell Restriction: 405
a violet cotton sheet First Person: Tracing simple lines upon your [complexion] brow, you invoke the elements and implore them to give you deeper insight. Within seconds, a third [eye color] eye opens in your forehead as you cast the [Spell Name] spell. The eye fades in a matter of moments...
Third Person: Tracing simple lines upon his [complexion] brow, Person invokes the elements and almost instantly a third [eye color] eye opens in his forehead. Seconds after he releases the spell, the eye fades away.
Hidden or Invisible:
Specific Spell Restriction: 416
a soft sigil-etched sheet First Person: Tracing sigils in the air, each illuminating in various brilliant hues, you invoke the elements to provide [Spell Name] around you...
Third Person: Tracing sigils in the air, each briefly illuminating in various brilliant hues, Person invokes the elements as he casts his spell.
Hidden or Invisible:
Specific Spell Restriction: 419
a whorl-edged cloud white note First Person: Drawing arcane energy about you, you trace your fingers through the elemental mana of the world, and it feels as if you are pulling your fingers through mud. Gradually, the world around you becomes sluggish as you complete the somatic components of the [Spell Name] spell...
Third Person: Drawing his fingers through the air, Person's movements gradually become sluggish as he finishes the somatic components of his spell.
Hidden or Invisible:
Specific Spell Restriction: 504

Bolt From The Blue Entry

[Bolt From The Blue]
The narrow walls are painted in shades of midnight blue and stormy grey, the paler hues sweeping in spiraling arcs around a rectangular seascape painting at the back. On opposite sides of the room, a dark-grained mistwood case and a carved white pine chest symmetrically mirror the position of a broad willow-planked hutch, each container illuminated by a solitary hanging silver lantern.
Obvious exits: south, out

Premade bolt messaging, 2500 BS

In the mistwood case you see:

a white pale fire token Fire Spirit (111) You conjure a pale orb of white fire at a giant rat!
Person conjures a pale orb of white fire at a giant rat!
a blue-white flickering fire token You hurl a flickering ball of blue-white fire at a giant rat!
Person hurls a flickering ball of blue-white fire at a giant rat!
a white web token Web (118) You shoot thin, silken strands of sticky white webbing at a giant rat!
Person shoots thin, silken strands of sticky white webbing at a giant rat!
a radiant-white whorled water token Holy Bolt (306) You toss radiant-white whorled water at a giant rat!
Person tosses radiant-white whorled water at a giant rat!
an incandescent water token You conjure a stream of incandescent water at a giant rat!
Person conjures a stream of incandescent water at a giant rat!
a gust of air token Hand of Tonis (505) You exhale a powerful gust of air at a giant rat!
Person exhales a powerful gust of air at a giant rat!
a frigid air token You project a frigid blast of air at a giant rat!
Person projects a frigid blast of air at a giant rat!
a howling air token You propel a howling blast of air at a giant rat!
Person propels a howling blast of air at a giant rat!
a craggy rock token Hurl Boulder (510) You conjure a massive craggy rock at a giant rat!
Person conjures a massive craggy rock at a giant rat!
an air vortex token Cone of Elements (518) (Air Only) You summon a tightly focused vortex of air at a giant rat!
Person summons a tightly focused vortex of air at a giant rat!
a frayed beam token Disintegrate (705) You project a frayed beam of sickly luminescence at a giant rat!
Person projects a frayed beam of sickly luminescence at a giant rat!
a green light token You summon a sidewinding green light at a giant rat!
Person summons a sidewinding green light at a giant rat!
a dark green fireball token Balefire (713) You summon a dark green fireball at a giant rat!
Person summons a dark green fireball at a giant rat!
a dark noxious orb token You belch forth a cloud of noxious balefire at a giant rat!
Person belches forth a cloud of noxious balefire at a giant rat!

In the white pine chest hutch you see:

a scintillating rune token Minor Shock (901) You draw a thready, scintillating rune at a giant rat!
Person draws a thready, scintillating rune at a giant rat!
a radiant spark token You flick a radiant spark at a giant rat!
Person flicks a radiant spark at a giant rat!
a small orb of white lightning token Minor Shock (901) You conjure a small orb of {white} lightning at a giant rat!
Person conjures a small orb of {white} lightning at a giant rat!
a small orb of red lightning token red
a small orb of black lightning token black
a small orb of purple lightning token purple
a small orb of green lightning token green
a small orb of orange lightning token orange
a small orb of yellow lightning token yellow
a crackling sigil rune Major Shock (910) You project a complex sigil composed of crackling energy at a giant rat!
Person projects a complex sigil composed of crackling energy at a giant rat!
a splintered arc rune You release a splintered arc of searing electricity at a giant rat!
Person releases a splintered arc of searing electricity at a giant rat!
a green lightning rune You release a jagged chain of pale green lightning at a giant rat!
Person releases a jagged chain of pale green lightning at a giant rat!
a black spark rune Major Shock (910) You conjure a crackling orb of {black} lightning at a giant rat!
Person conjures a crackling orb of {black} lightning at a giant rat!
a white spark rune white
a blue spark rune blue
a purple spark rune purple
a red spark rune red
a green spark rune green
a yellow spark rune yellow
an orange spark rune orange

In the willow-planked hutch you see:

a cloud bauble Minor Steam (1707) You exhale a seething blast of steam at a giant rat!
Person exhales a seething blast of steam at a giant rat!
a steam bauble You summon a blistering wave of steam at a giant rat!
Person summons a blistering wave of steam at a giant rat!
a rolling fog bauble You propel a roiling wave of hissing fog at a giant rat!
Person propels a roiling wave of hissing fog at a giant rat!


BftB Niche

[Bolt From The Blue, Niche]
A faint note of ozone hangs lightly in the air, aptly playing off the sky blue tones used in the niche's interior. Finely honed woodworking skills are presented in the forms of a glossy mahogany counter and a lacquered oak table placed at the center of the space. Stacked neatly at the back, some golden spinewood crates sit next to an oversized iron-bound trunk that is incised with an array of silvery glyphs and symbols.
Obvious exits: north, west

Premade bolt messaging, 2500 BS

On the mahogany counter you see:

a craggy ice chunk ornament Minor Cold (1709) You conjure a craggy ice chunk at a giant rat!
Person conjures a craggy ice chunk at a giant rat!
a jagged snowy rock ornament You summon a jagged snow-covered rock at a giant rat!
Person summons a jagged snow-covered rock at a giant rat!
a blue ice orb trinket Major Cold (907) You summon a glistening orb of blue ice at a giant rat!
Person summons a glistening orb of blue ice at a giant rat!
a blistering orb trinket You summon a blistering cold orb at a giant rat!
Person summons a blistering cold orb at a giant rat!
an icy shard trinket You let fly a fractured stream of icy shards at a giant rat!
Person lets fly a fractured stream of icy shards at a giant rat!

On the oak table you see:

a translucent statue Empathic Assault (1110) You summon a translucent orb of shifting plasma at a giant rat!
Person summons a translucent orb of shifting plasma at a giant rat!
a pure white statue You conjure a shifting orb of pure white energy at a giant rat!
Person conjures a shifting orb of pure white energy at a giant rat!
a white statue Empathic Assault (1110) You conjure a shifting orb of {white} plasma at a giant rat!
Person conjures a shifting orb of {white} plasma at a giant rat!
a red statue red
a purple statue purple
a black statue black
a green statue green
an orange statue orange
a blue statue blue
a yellow statue yellow

In the spinewood crates you see:

a hissing fluid token Minor Acid (904) You direct a stream of caustic, hissing fluid at a giant rat!
Person directs a stream of caustic, hissing fluid at a giant rat!
a greenish brown acid token You direct a stream of greenish brown acid at a giant rat!
Person directs a stream of greenish brown acid at a giant rat!
a caustic green liquid token You summon a stream of caustic green liquid at a giant rat!
Person summons a stream of caustic green liquid at a giant rat!
a green acid token You belch caustic green liquid at a giant rat!
Person belches caustic green liquid at a giant rat!
an acrid mist token You spray forth a hazy, acrid mist at a giant rat!
Person sprays forth a hazy, acrid mist at a giant rat!
an acid spray token You spit a messy spray of bitter liquid at a giant rat!
Person spits a messy spray of bitter liquid at a giant rat!
a greenish gob token You hawk loudly and spit a greenish-yellow gob at a giant rat!
Person hawks loudly and spits a greenish-yellow gob at a giant rat!
a bilious miasma stone Major Acid (1710) You exhale a dark and bilious miasma at a giant rat!
Person exhales a dark and bilious miasma at a giant rat!
a green miasma stone You throw a green orb of hissing miasma at a giant rat!
Person throws a green orb of hissing miasma at a giant rat!
a caustic orb stone You exhale a caustic green orb at a giant rat!
Person exhales a caustic green orb at a giant rat!
an acrid mist stone You project a hissing torrent of acrid mist at a giant rat!
Person projects a hissing torrent of acrid mist at a giant rat!

In the iron-bound trunk you see:

a white-hot fireball button Major Fire (908) You belch a white-hot fireball at a giant rat!
Person belches a white-hot fireball at a giant rat!
a flame sigil button You project a sigil wrought of smoke and flame at a giant rat!
Person projects a sigil wrought of smoke and flame at a giant rat!
a smoldering orb button You exhale a smoldering orb of flames at a giant rat!
Person exhales a smoldering orb of flames at a giant rat!
a bonfire flames button You exhale a bonfire-sized gout of flames at a giant rat!
Person exhales a bonfire-sized gout of flames at a giant rat!
an orb of carmine flames button You breathe out a cloud of carmine flames and sulphurous fumes at a giant rat!
Person breathes out a cloud of carmine flames and sulphurous fumes at a giant rat!
a flaming sputum button You hawk up and spit a seething gob of flaming sputum at a giant rat!
Person hawks up and spits a seething gob of flaming sputum at a giant rat!
a sheet of fire token You spray a molten sheet of fire at a giant rat!
Person sprays a molten sheet of fire at a giant rat!
a stream of fire button You spit a stream of seething liquid fire at a giant rat!
Person spits a stream of seething liquid fire at a giant rat!
an orb of white fire button Major Fire (908) You summon a fiery orb of {white} fire at a giant rat!
Person summons a fiery orb of {white} fire at a giant rat!
an orb of red fire button red
an orb of black fire button black
an orb of purple fire button purple
an orb of blue fire button blue
an orb of green fire button green
an orb of orange fire button orange
an orb of yellow fire button yellow

BftB Nook

[Bolt From The Blue, Nook]
Ivory-swept dark grey silk walls wrap around the semi-circular nook area, providing a pleasingly stark backdrop for a pewter-set ivory stand and a beveled ironwood sideboard. Tiny clusters of silvery lights are suspended in a gentle wave configuration from the ceiling, illuminating an ornate willow receptacle resting in the middle of the room.
Obvious exits: east

Premade bolt messaging, 2500 BS

On the ivory stand you see:

a kaleidoscopic coin Arcane Blast (1700) You fling a mote of kaleidoscopic energy at a giant rat!
Person flings a mote of kaleidoscopic energy at a giant rat!

On the ironwood sideboard you see:

a flaming rune charm Minor Fire (906) You fling a flickering stream of flaming runes at a giant rat!
Person flings a flickering stream of flaming runes at a giant rat!
an incandescent flames charm You spew a jet of incandescent flames at a giant rat!
Person spews a jet of incandescent flames at a giant rat!
a white-hot flame charm You blow a white-hot jet of flame at a giant rat!
Person blows a white-hot jet of flame at a giant rat!
a jet of white fire charm Minor Fire (906) You breathe a jet of sizzling {white} fire at a giant rat!
Person breathes a jet of sizzling {white} fire at a giant rat!
a jet of red fire charm red
a jet of black fire charm black
a jet of purple fire charm purple
a jet of blue fire charm blue
a jet of green fire charm green
a jet of orange fire charm orange
a jet of yellow fire charm yellow
a phoenix flame charm Minor Fire (906) You summon flame-wrought semblance of a {phoenix} at a giant rat!
Person summons flame-wrought semblance of a {phoenix} at a giant rat!
a dragon flame charm dragon
a drake flame charm drake

In the willow receptacle you see:

a geyser token Minor Water (903) You direct a geyser of water at a giant rat!
Person directs a geyser of water at a giant rat!
a wave token You summon a small wave of water at a giant rat!
Person summons a small wave of water at a giant rat!
a vaporous rune token You draw a fluid string of vaporous runes at a giant rat!
Person draws a fluid string of vaporous runes at a giant rat!
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Sprite Club

Opened: June 2018; Inventory Updates: December 2018, August 2019 Verified: 6/16/18, 12/21/18, 8/15/2019

a bright oblong temple, [Map Room #2], Lich #23731

[Sprite Club]
Floor tiles of alternating colors spiral outward from a central mosaic of a sprite. A thick teal trunk and a slender silver strongbox are set against opposing walls. Spheres of light are suspended magically overhead, each tented with colored silks. Pinned to the wall by two steel spikes is a rugged red rucksack.
Obvious exits: out

In the thick teal trunk you see:

Item Script Weapon Profile Bloodscrip
a marred halberd Sprite Weapon halberd 10000
a marred cestus cestus
a marred paingrip paingrip
a marred short bow short bow
a marred composite bow composite bow
a marred long bow long bow
a marred runestaff runestaff
a marred katar katar
a marred maul maul
a marred battlesword twohanded sword
a marred bastard sword bastard sword
a marred spear spear
a marred lance lance

In the slender silver strongbox you see:

Item Script Weapon Profile Bloodscrip
a marred mace Sprite Weapon mace 10000
a marred war hammer war hammer
a marred short sword short sword
a marred main gauche main gauche
a marred morning star morning star
a marred dagger dagger
a marred handaxe handaxe
a marred falchion falchion
a marred broadsword broadsword

In the rugged red rucksack you see:

a blue sprite waiver
This waiver will take it from tier 0 to tier 1.  This waiver will ONLY work if your item isn't unlocked yet.
5000
a green sprite waiver
This waiver will take it from tier 1 to tier 2.
35000
an ebon sprite waiver
This waiver will take it from tier 2 to tier 3.
75000
a simple sprite flare certificate
The bearer of this certificate is entitled to change the flare of their sprite weapon to one COMMON flare.  You have 30 days to redeem this or the certificate is forfeit!
20000
an exotic sprite flare certificate
The bearer of this certificate is entitled to change the flare of their sprite weapon to one UNCOMMON flare.  You have 30 days to redeem this or the certificate is forfeit!
30000
a sprite bow flare certificate
The bearer of this certificate is able to unlock their sprite weapon to be able to unlock the flaring effect for arrows shot from the bow.  The arrows cannot have flares, scripts, or be above 5x enchanted.  You have 30 days to redeem this or the certificate is forfeit!.  You have 30 days to redeem this or the certificate is forfeit!
50000
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Stay Awhile and Glisten

Opened: August 2019; Inventory Updates: none; Verified: 8/19/2019

a bright circular building, Map #2, Lich# 26850, go bright building

[Stay Awhile and Glisten -]
Surrounding the circular room are tall, marble pillars supporting a carved stone roof. An iron-clad rack is positioned perfectly in the center of the room. Suspended from one of the pillars is a small shelf containing assorted waivers.
Obvious exits: out
Energy Runestaves
  Slender Brown Rune Staff - Earth Flares
  Thick Golden Rune Staff - Lightning Flares
  Sturdy Teal Rune Staff - Ice Flares
  Sleek Crimson Rune Staff - Fire Flares
ALL SALES ARE FINAL, THE MANAGEMENT

On the iron-clad rack you see:

a slender brown rune staff with a leather-wrapped haft runestaff 4x, earth, brown/black Energy runestaves 10000
a thick golden rune staff accented with painted lightning bolts 4x, lightning, gold/black
a sturdy teal rune staff accented with painted snowflakes 4x, ice, blue/black
a sleek crimson rune staff accented with painted crimson flames 4x, fire, red/black

On the small shelf you see:

an blue energy waiver T0->T1 energy runestaff unlock 5000
an green energy waiver T1->T2 energy runestaff unlock 35000
an exotic energy flare certificate Uncommon flare change 30000
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Temple of Tentacles

Opened: Unknown; Inventory Updates:August 2017; August 2019 Verified: 6/16/18, 12/21/18, 8/15/2019

a dark circular temple, Lich #23729, Room 2, go circular temple

[Temple of Tentacles]
Blackened walls visibly wet with a strange fluid stretch in a full circle from the entrance of the shop. Thick, tentacle-like appendages are hung from each like a curtain over each of the tunnels leading deeper into the temple. Much like the walls, the floors are squishy and sticky with small sanguine colored pools strewn about. A pair of black candles illuminate a rusted iron table in the center.
Obvious exits: out

On the iron table you see:

Parasitic weapon unlock waivers

a blue parasitic waiver
This waiver will take it from tier 0 to tier 1.
This waiver will ONLY work if your item isn't unlocked yet.
5000
a green parasitic waiver
This waiver will take it from tier 1 to tier 2.
This waiver will ONLY work if your item is unlocked to Tier 1.
35000
an ebon parasitic waiver
This waiver will take it from tier 2 to tier 3.
This waiver will ONLY work if your item is unlocked to Tier 2.
75000
a dark bow flare certificate
The bearer of this certificate is able to unlock their parasite weapon to be able to unlock the flaring effect for arrows shot from the bow.  The arrows cannot have flares, scripts, or be above 5x enchanted. 
50000

Silver-Hued Tunnel

[Temple of Tentacles]
Blood-soaked prayer mats are lined up evenly facing a section of the wall marred with claw marks. Resting atop four tentacle-like appendages is a pink lace-accented display, its glass top shattered. Sunken into the floor next to each prayer mat is an uninviting cot. A tentacle-wrapped squat dilapidated bookshelf filled with stained books and other trinkets off to one side catches your eye. You also see a blood-stained sign.
Obvious exits: out
All gloves within the sack are Parasitic Weapons, completely locked, and four times enchanted.
  Listed below you will find the associated color with its weapon base.
    Pink - Composite Bow
    Coral - Short Bow
    Fuscia - Longbow
    Burgundy - Boots
    Puce - Gloves
    Maroon - Katar
    Sanguine - Runestaff
 All weapons cost 10000 bloodscrip and can be unlocked further through waivers found in the entrance of this shop, and the limited shop.

In the lace-accented display you see:

Parasitic Weapons

a pair of maroon gloves katar 10000
some puce armbands UAC gloves
some burgundy bracers UAC boots
a pair of pink gloves composite bow
a pair of coral gloves short bow
a pair of fuschia gloves long bow
a pair of sanguine gloves runestaff

Tight Dirt Passageway

[Deep Within Darkness]
Aside from a single, flickering grey orb floating near the center of the convex dirt ceiling, this room is completely dark. Smells of overturned earth and the putrid stench of death attack your senses within this cramped space, while a thick, pitch black fog billows and roils about unpredictably, at times completely obscuring the merchandise for sale. A tight dirt passageway is scarely visible, barely arching out of the packed dirt ground. You also see a set of nearly invisible curved spikes hammered into one wall in uneven patterns with some stuff on it, a bug-infested rotting black box and an obscured bloodstained sign.
Obvious exits: none
In the Common language, it reads:

Welcome to Deep Within Darkness!

If you wish to be one with the shadows, peruse and select a garment from the spikes.
All waivers within the box will unlock the night shrouds in assorted ways.

 The shrouds have one tier of fluff unlock:
   the threadbare cloth shroud waiver unlocks this fluff tier!

 The shrouds also have three tiers of auction unlock:
   the periwinkle shroud waiver unlocks the auction tier from tier 0 to tier 1!
   the sage green shroud waiver unlocks the auction tier from tier 1 to tier 2!
   the raven-toned shroud waiver unlocks the auction tier from tier 2 to tier 3!
   the glowing shroud waiver unlocks the auction tier from tier 3 to tier 4!
   the bright shroud waiver unlocks the auction tier from tier 4 to tier 5!

What are the auction tiers, you ask?  Figure them out.

 ALL SALES ARE FINAL!
  - The Sneaky Management

On the curved spikes you see:

Night Shroud Cloaks

a lengthy olive-hued duster adorned with a solitary onyx cloak worn
functional
7500
a moth-eaten pumpkin orange cotton duster
a simple crimson-splotched silk cape
a grass-stained brocade cape with parallel-threaded accents
a soft ecru linen cloak with detailed bright red hemming
a long cream and ochre velvet cloak
a milky purple damask greatcloak with a tentacle-shaped clasp
a mithglin-buttoned billowing black greatcloak

In the rotting black box you see:

Night Shroud Cloak unlock waivers

a threadbare cloth shroud waiver
This will unlock your night shroud to be more fluffy.
This waiver will take it from a locked to unlocked status.
This waiver will ONLY work if your item isn't unlocked yet.
5000
a faded periwinkle shroud waiver
This will unlock your night shroud to the first auction tier.
This waiver will take it from tier 0 to tier 1.
This waiver will ONLY work if your item isn't unlocked yet.
30000
a sage green shroud waiver
This will unlock your night shroud to the second auction tier.
This waiver will take it from tier 1 to tier 2.
This waiver will ONLY work if your item is unlocked to the first tier.
60000
a raven-toned shroud waiver
This will unlock your night shroud to the third auction tier.
This waiver will take it from tier 2 to tier 3.
This waiver will ONLY work if your item is unlocked to the second tier.
90000
a glowing shroud waiver
 Your waiver is used to unlock the potential of things held in your other hand.

 Your waiver will unlock your Night Shroud.

 You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

 Your waiver may not be altered or changed in any way.
120000

Green-Hued Tunnel

[Temple of Tentacles]
A small, blackened altar sitting upon a circular rug takes up most of the ornate alcove. In front of the altar is an ebon locker, its hinges rusted and twisted into odd angles. Atop the altar is the burnt outline of a humanoid being, strange snake-like outlines can be seen on either side of it.
Obvious exits: out
All gloves within the sack are Parasitic Weapons, completely locked, and four times enchanted.
  Listed below you will find the associated color with its weapon base.
    Emerald - Lance
    Verdant Green - Jeddart-Axe
    Green - Spear
    Orange - Maul
    Vermilion - Two Handed Sword
 All weapons cost 10000 bloodscrip and can be unlocked further through waivers found in the entrance of this shop, and the limited shop.

In the ebon locker you see:

Parasitic weapons

a pair of emerald gloves lance 10000
a pair of verdant green gloves jeddart-axe
a pair of green gloves spear
a pair of vermilion gloves two-hand sword
a pair of orange gloves maul

Purple-Hued Tunnel

[Temple of Tentacles]
Thick, tentacle-like cords are draped down from blackened iron spikes along the wall. The surface of each cord is littered with small suction cups that are drained of life. Thrown haphazardly agains the wall is a large stitched sack, with a collection of assorted goods spilling out.
Obvious exits: out
All gloves within the sack are Parasitic Weapons, completely locked, and four times enchanted.
  Listed below you will find the associated color with its weapon base.
    Plum - Short Sword
    Mauve - Bastard Sword
    Indigo - Dagger
    Lavender - Falchion
    Teal - Morning Star
    Turquoise - Mace
 All weapons cost 10000 bloodscrip and can be unlocked further through waivers found in the entrance of this shop, and the limited shop.

In the stitched sack you see:

Parasitic weapons

a pair of turquoise gloves mace 10000
a pair of teal gloves morning star
a pair of lavender gloves falchion
a pair of indigo gloves dagger
a pair of mauve gloves bastard sword
a pair of plum gloves short sword
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The Cover Up

Opened: Unknown; Inventory Updates: August 2019; Verified: 08/14/2019

a narrow building, [Map Room #3], Lich #26857, go building

Men's Room

[The Cover Up, Men's Room]
Dark and reflective, the surrounding walls are covered in smooth ebony planks that have been secured with silver-headed nails. A marble-topped iron stand with a small crystal bowl flanks one side of the entrance, and a pair of well-dressed mannequins have been situated in front of a tri-mirrored wall, giving the illusion of a much larger collection of display models. Sheer black lace hangs over a doorway leading to the back of the shop. You also see a tall male mannequin with some stuff on it and a short male mannequin with some stuff on it.
Obvious exits: out

In the crystal bowl you see:

some star-shaped mint chocolate

Whisper cloak

On the short male mannequin you see:

a long onyx fur cloak draped with narrow chains on the shoulders Weight: 6 pounds
Pocketed:
any number of items
functional

analyze

This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this cloak is fully alterable. This clasp does NOT need to be included in the base/long of the item. This cloak is Tier 2/2. Original merchant: Xanai, Duskruin.
There is an auto-close feature when the item is worn. You can toggle this with PROD.
Your cloak is fully unlocked. Available verbs: clean, flip, fold, pull, ponder, raise, remove, rub, snap, tickle, touch, turn, wear, whisper.
You can tell that the cloak is as light as it can get and that its pockets could not possibly get any deeper.
1100
a wide-lapeled plum leather longcoat with grey silk lining Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
functional

analyze

This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcoat is Tier 0/2. Original merchant: Xanai, Duskruin.
There is an auto-close feature when the item is worn. You can toggle this with PROD.
Your longcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a flare-hemmed auburn suede overcoat with russet satin embroidery Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
functional

analyze

This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this overcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This overcoat is Tier 0/2. Original merchant: Xanai, Duskruin.
There is an auto-close feature when the item is worn. You can toggle this with PROD.
Your overcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a layered malachite-hued robe with copper detailing Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
functional

analyze

This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this robe is fully alterable. This clasp does NOT need to be included in the base/long of the item. This robe is Tier 0/2. Original merchant: Xanai, Duskruin.
There is an auto-close feature when the item is worn. You can toggle this with PROD.
Your robe is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a rustic bazan duster with a tall oak-beaded collar Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
functional

analyze

This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this duster is fully alterable. This clasp does NOT need to be included in the base/long of the item. This duster is Tier 0/2. Original merchant: Xanai, Duskruin.
There is an auto-close feature when the item is worn. You can toggle this with PROD.
Your duster is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
an ebon-sheened indigo fustian shroud with pewter threading Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
functional

analyze

This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this shroud is fully alterable. This clasp does NOT need to be included in the base/long of the item. This shroud is Tier 0/2. Original merchant: Xanai, Duskruin.
There is an auto-close feature when the item is worn. You can toggle this with PROD.
Your shroud is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a heavily embroidered gold satin vestment edged in emerald Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
functional

analyze

This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this vestment is fully alterable. This clasp does NOT need to be included in the base/long of the item. This vestment is Tier 0/2. Original merchant: Xanai, Duskruin.
There is an auto-close feature when the item is worn. You can toggle this with PROD.
Your vestment is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75

On the tall male mannequin you see:

a flannel-lined sisken overcoat with bronze whipstitching Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
functional

analyze

This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this overcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This overcoat is Tier 0/2. Original merchant: Xanai, Duskruin.
There is an auto-close feature when the item is worn. You can toggle this with PROD.
Your overcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a jet black kidskin longcoat with braid-detailed lapels Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
functional

analyze

This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcoat is Tier 0/2. Original merchant: Xanai, Duskruin.
There is an auto-close feature when the item is worn. You can toggle this with PROD.
Your longcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a charcoal leather gaberdine edged with metallic silver webbing Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
functional

analyze

This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this gaberdine is fully alterable. This clasp does NOT need to be included in the base/long of the item. This gaberdine is Tier 0/2. Original merchant: Xanai, Duskruin.
There is an auto-close feature when the item is worn. You can toggle this with PROD.
Your gaberdine is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a slashed wine-hued suede robe with obsidian marbrinus underlay Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
functional

analyze

This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this robe is fully alterable. This clasp does NOT need to be included in the base/long of the item. This robe is Tier 0/2. Original merchant: Xanai, Duskruin.
There is an auto-close feature when the item is worn. You can toggle this with PROD.
Your robe is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a glaes-studded raven leather coat with flared sleeve cuffs Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
functional

analyze

This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this coat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This coat is Tier 0/2. Original merchant: Xanai, Duskruin.
There is an auto-close feature when the item is worn. You can toggle this with PROD.
Your coat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a split-hemmed buckskin greatcloak with a puma fur mantle Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
functional

analyze

This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this greatcloak is fully alterable. This clasp does NOT need to be included in the base/long of the item. This greatcloak is Tier 0/2. Original merchant: Xanai, Duskruin.
There is an auto-close feature when the item is worn. You can toggle this with PROD.
Your greatcloak is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a scarlet lyraigne longcloak with a deep flame-cut hemline Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
functional

analyze

This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcloak is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcloak is Tier 0/2. Original merchant: Xanai, Duskruin.
There is an auto-close feature when the item is worn. You can toggle this with PROD.
Your longcloak is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75

Women's Room

[The Cover Up, Women's Room]
The back of the shop has been decorated marginally more than the front room but still lacks any flashy or ornate enhancements. Delicate, candle-filled sconces provide the majority of lighting, while a recessed, double-paned window allows the moonlight to bathe the mannequins in warm, natural glow. A doorway leads back into the men's section of the shop. You also see a petite female mannequin with some stuff on it and a tall female mannequin with some stuff on it.
Obvious exits: none

Whisper cloak

On the petite female mannequin you see:

a bone white sindon shroud shot through with pewter threading Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
functional

analyze

This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this shroud is fully alterable. This clasp does NOT need to be included in the base/long of the item. This shroud is Tier 0/2. Original merchant: Xanai, Duskruin.
There is an auto-close feature when the item is worn. You can toggle this with PROD.
Your shroud is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a bell-sleeved ashen byssine robe with subtle fretwork details Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
functional

analyze

This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this robe is fully alterable. This clasp does NOT need to be included in the base/long of the item. This robe is Tier 0/2. Original merchant: Xanai, Duskruin.
There is an auto-close feature when the item is worn. You can toggle this with PROD.
Your robe is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a jet-on-silver brocade longcoat with a wedge back vent Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
functional

analyze

This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcoat is Tier 0/2. Original merchant: Xanai, Duskruin.
There is an auto-close feature when the item is worn. You can toggle this with PROD.
Your longcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a burgundy suede coat with feathery bronze embroidery Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
functional

analyze

This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this coat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This coat is Tier 0/2. Original merchant: Xanai, Duskruin.
There is an auto-close feature when the item is worn. You can toggle this with PROD.
Your coat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a satin-lined cobalt sarcenet duster with darts at the waist Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
functional

analyze

This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this duster is fully alterable. This clasp does NOT need to be included in the base/long of the item. This duster is Tier 0/2. Original merchant: Xanai, Duskruin.
There is an auto-close feature when the item is worn. You can toggle this with PROD.
Your duster is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a dusty amethyst ridgeweaver silk cloak with indigo pearl beading Weight: 6 pounds
Pocketed:
any number of items
functional

analyze

This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this cloak is fully alterable. This clasp does NOT need to be included in the base/long of the item. This cloak is Tier 2/2. Original merchant: Xanai, Duskruin.
There is an auto-close feature when the item is worn. You can toggle this with PROD.
Your cloak is fully unlocked. Available verbs: clean, flip, fold, pull, ponder, raise, remove, rub, snap, tickle, touch, turn, wear, whisper.
You can tell that the cloak is as light as it can get and that its pockets could not possibly get any deeper.
1100
a silver-chased violet plumille longcoat with satin lapels Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
functional

analyze

This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcoat is Tier 0/2. Original merchant: Xanai, Duskruin.
There is an auto-close feature when the item is worn. You can toggle this with PROD.
Your longcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75

On the tall female mannequin you see:

a shoulder-slung cerulean damask cloak with argent satin lining Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
functional

analyze

This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this cloak is fully alterable. This clasp does NOT need to be included in the base/long of the item. This cloak is Tier 0/2. Original merchant: Xanai, Duskruin.
There is an auto-close feature when the item is worn. You can toggle this with PROD.
Your cloak is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a goldenrod charmeuse overcoat with abstract garnet embroidery Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
functional

analyze

This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this overcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This overcoat is Tier 0/2. Original merchant: Xanai, Duskruin.
There is an auto-close feature when the item is worn. You can toggle this with PROD.
Your overcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
an austere onyx suede longcoat fettered with leather straps Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
functional

analyze

This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcoat is Tier 0/2. Original merchant: Xanai, Duskruin.
There is an auto-close feature when the item is worn. You can toggle this with PROD.
Your longcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a jewel-toned bourde duster with gold zig-zag stitching Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
functional

analyze

This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this duster is fully alterable. This clasp does NOT need to be included in the base/long of the item. This duster is Tier 0/2. Original merchant: Xanai, Duskruin.
There is an auto-close feature when the item is worn. You can toggle this with PROD.
Your duster is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a lengthy aquamarine marbrinus robe with a sharkbite hem Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
functional

analyze

This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this robe is fully alterable. This clasp does NOT need to be included in the base/long of the item. This robe is Tier 0/2. Original merchant: Xanai, Duskruin.
There is an auto-close feature when the item is worn. You can toggle this with PROD.
Your robe is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a cerulean velvet longcloak embossed with stars Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
functional

analyze

This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcloak is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcloak is Tier 0/2. Original merchant: Xanai, Duskruin.
There is an auto-close feature when the item is worn. You can toggle this with PROD.
Your longcloak is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
an alabaster tatted lace robe with a roseate silk underlay Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
functional

analyze

This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this robe is fully alterable. This clasp does NOT need to be included in the base/long of the item. This robe is Tier 0/2. Original merchant: Xanai, Duskruin.
There is an auto-close feature when the item is worn. You can toggle this with PROD.
Your robe is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
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The Librarium

Opened: August 2019

a narrow three-story structure, [Map Room #], Lich# 26862


The Librarium, Study

[The Librarium, Study]
The ground floor of this little structure resembles a study, its many shelves overflowing with aged tomes and scrolls. Within a glass case, three books sit on special display, while on a shelf beside them rest sheaves of neatly organized papers.
Obvious exits: out
The books for sale come with one chapter and have some basic functionality.
A flimsy manual (sold in the case) will give your book more personality, and will allow you to add more chapters (the papers, available for purchase).
A sturdy manual (also in the case) can then give your book yet more personality.
The books in this study have a scholarly flair, and only the chapters sold here can be added to them.

In the glass case you see:

a large leather book Weight: <1 pound
Pocketed: VSA (<2-4)
one item
Default Chapter: magic 500
a brass-hinged leather tome Weight: <1 pound
Pocketed: VSA (<2-4)
one item
Default Chapter: spellcraft 500
an old leather volume Weight: <1 pound
Pocketed: VSA (<2-4)
one item
Default Chapter: wizardry 500
a flimsy leather-bound manual Weight: <1 pound

analyze

Your manual is used to unlock the potential of things held in your other hand.
This manual will unlock FancyBooks from The Librarium at Bloodriven Village to Tier 2.
You need only RAISE your manual while holding a compatible piece of equipment in your other hand.
Your manual may not be altered or changed in any way.
250
a sturdy canvas-bound manual Weight: <1 pound

analyze

Your manual is used to unlock the potential of things held in your other hand.
This manual will unlock FancyBooks from The Librarium at Bloodriven Village to Tier 3.
You need only RAISE your manual while holding a compatible piece of equipment in your other hand.
Your manual may not be altered or changed in any way.
250

On the shelf you see:

some tidy papers Weight: <1 pound Enchanting 250
some neat papers Weight: <1 pound Literature 250
some curling papers Weight: <1 pound Poetry 250
some aged papers Weight: <1 pound Music 250
some tattered papers Weight: <1 pound Architecture 250
some torn papers Weight: <1 pound History 250
some ragged papers Weight: <1 pound Fine Art 250
some yellowed papers Weight: <1 pound Drama 250
some plain papers Weight: <1 pound Alchemy 250

The Librarium, Sanctuary

go stairs

[The Librarium, Sanctuary]
A small altar lends this sparse and serene space the air of a sanctuary. Upon its surface rests a trio of books, while atop some pillows sit many sheaves of papers.
Obvious exits: down
The books for sale come with one chapter and have some basic functionality.
A flimsy manual (sold in the study) will give your book more personality, and will allow you to add more chapters (the papers, available for purchase).
A sturdy manual (also in the study) can then give your book yet more personality.
The books in this study have a sacred flair, and only the chapters sold here can be added to them.

On the small altar you see:

a silver-hinged leather book Weight: <1 pound
Pocketed: VSA (<2-4)
one item
Default Chapter: religion 500
a simple leather tome Weight: <1 pound
Pocketed: VSA (<2-4)
one item
Default Chapter: rituals 500
a golden leather volume Weight: <1 pound
Pocketed: VSA (<2-4)
one item
Default Chapter: dogma 500

On the some pillows you see:

some tidy papers Weight: <1 pound Lords of Lornon 250
some neat papers Weight: <1 pound Lords of Liabo 250
some curling papers Weight: <1 pound Prayer 250
some aged papers Weight: <1 pound Meditation 250
some tattered papers Weight: <1 pound Healing 250
some torn papers Weight: <1 pound Divination 250
some ragged papers Weight: <1 pound Lesser Spirits 250
some yellowed papers Weight: <1 pound Herb Lore 250
some plain papers Weight: <1 pound Scrying 250

The Librarium, Laboratory

go stairs

[The Librarium, Laboratory]
Beakers and vials of viscous fluid bubble atop a work table in what resembles a laboratory. Within a summoning circle on the floor, three tomes sit on display, while sheaves of papers surround them atop some pedestals at all points.
Obvious exits: down
The books for sale come with one chapter and have some basic functionality.
A flimsy manual (sold in the study) will give your book more personality, and will allow you to add more chapters (the papers, available for purchase).
A sturdy manual (also in the study) can then give your book yet more personality.
The books in this study have a sinister flair, and only the chapters sold here can be added to them.

On the some pedestals you see:

some tidy papers Weight: <1 pound Demonology 250
some neat papers Weight: <1 pound Necromancy 250
some curling papers Weight: <1 pound Curses 250
some aged papers Weight: <1 pound Prophecies 250
some tattered papers Weight: <1 pound Warfare 250
some torn papers Weight: <1 pound Undead 250
some ragged papers Weight: <1 pound Poisons 250
some yellowed papers Weight: <1 pound Traps 250
some plain papers Weight: <1 pound Torture 250

On the summoning circle you see:

an iron-hinged leather book Weight: <1 pound
Pocketed: VSA (<2-4)
one item
Default Chapter: sorcery 500
a black vruul-hide tome Weight: <1 pound
Pocketed: VSA (<2-4)
one item
Default Chapter: conjuring 500
a ragged leather volume Weight: <1 pound
Pocketed: VSA (<2-4)
one item
Default Chapter: hexes 500
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The Sable Quietus

Inventory Updates: August 2019 Verified: 8/15/2019

a whitewashed cobblestone building, [Map Room #], Lich# 28325


The Sable Quietus, Entry

[The Sable Quietus, Entry]
Flickering candlelight creates more shadow than illumination in the cramped cobblestone room, which is deprived of windows and floored with packed dirt. Thick wrought iron pegs line the eastern wall, each laden with a different mask, while wicker baskets are arranged upon the floor opposite an oak and copper door. A coal-filled blackened brazier emits a warm, inviting orange light, though it does little to heat anything further than a handspan from its home on the eastern side of the room.
Obvious exits: out
~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Sable Quietus ~~~~~~~~~~~~~~~~~~~~~~~~~~~
Welcome to the Sable Quietus, the original home of Plague Masks.
You will find a display of them on the pegs.
In order to activate their special abilities, you'll need a cartridge.
These can be found in the basket.
An unlimited number of unlocking certificates are available there as well.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In order to recharge your cartridge, you will need to use a potion.
Anyone trained in alchemy can create one of these potions for you.
Poison cartridges use the following:
a crystalline flask containing a dimly glowing sky-blue potion
Disease cartridges use the following:
a crystalline flask containing a dimly glowing sea-green potion
Each cartridge will only ever hold three charges.
Each potion can be poured on a cartridge to restore one dose.

In the wicker baskets you see:

a bright sky-blue cartridge Weight: <1 pound

analyze

A bright sky-blue cartridge is a component for the Plague Masks from Duskruin. This particular component should be inserted into the mask to allow it to filter out any poisons that you may come across while wearing the mask. It CANNOT be altered in any way, but it can be recharged by pouring unpoison potions made by the alchemy system onto it.
500
a bright sea-green cartridge Weight: <1 pound

analyze

A bright sea-green cartridge is a component for the Plague Masks from Duskruin. This particular component should be inserted into the mask to allow it to filter out any diseases that you may come across while wearing the mask. It CANNOT be altered in any way, but it can be recharged by pouring undisease potions made by the alchemy system onto it.
500
a waxed black vellum Weight: <1 pound

analyze

Your vellum is used to unlock the potential of things held in your other hand.
Your vellum will unlock your Plague Mask to tier 2.
You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.
Your vellum may not be altered or changed in any way.
5000
a waxed ebon parchment Weight: <1 pound

analyze

Your parchment is used to unlock the potential of things held in your other hand.
Your parchment will unlock your Plague Mask to tier 3.
You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.
Your parchment may not be altered or changed in any way.
7500

On the wrought iron pegs you see:

a waxed leather mask with a hooked black beak Weight: <1 pound functional

analyze

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.
A waxed leather mask with a hooked black beak can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently rose
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!
When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.
The mask is 1 (OTS) out of 3 tiers.
It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.
When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
a glossy black raven mask fashioned of waxed leather Weight: <1 pound functional

analyze

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.
A glossy black raven mask fashioned of waxed leather can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently rose
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!
When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.
The mask is 1 (OTS) out of 3 tiers.
It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.
When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
a narrow-beaked shiny white ibis mask Weight: <1 pound functional

analyze

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.
A narrow-beaked shiny white ibis mask can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently ebon
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glaes
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!
When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.
The mask is 1 (OTS) out of 3 tiers.
It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.
When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
a flop-eared dingy pig mask with milky white goggles Weight: <1 pound functional

analyze

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.
A flop-eared dingy pig mask with milky white goggles can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently milky white
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glaesine
Mask Nose: (Examples: beak, snout, bill) - Currently snout
Do not change the noun!
When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.
The mask is 1 (OTS) out of 3 tiers.
It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.
When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
a wrinkled grey vulture mask with scarlet eye banding Weight: <1 pound functional

analyze

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.
A wrinkled grey vulture mask with scarlet eye banding can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently scarlet
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently obsidian
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!
When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.
The mask is 1 (OTS) out of 3 tiers.
It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.
When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
a sanguine turkey vulture mask with a hooked white beak Weight: <1 pound functional

analyze

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.
A sanguine turkey vulture mask with a hooked white beak can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently ruby
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!
When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.
The mask is 1 (OTS) out of 3 tiers.
It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.
When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
an onyx-eyed grey gyrfalcon mask Weight: <1 pound functional

analyze

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.
An onyx-eyed grey gyrfalcon mask can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently ebon
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!
When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.
The mask is 1 (OTS) out of 3 tiers.
It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.
When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
a hooded dark grey crow mask Weight: <1 pound functional

analyze

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.
A hooded dark grey crow mask can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently scarlet
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glaesine
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!
When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.
The mask is 1 (OTS) out of 3 tiers.
It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.
When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
a dusty grey shoebill mask Weight: <1 pound functional

analyze

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.
A dusty grey shoebill mask can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently scarlet
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!
When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.
The mask is 1 (OTS) out of 3 tiers.
It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.
When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000

The Sable Quietus, Storage

[The Sable Quietus, Storage]
Shielded lanterns flicker with faint candlelight from their recessed positions within the four corners of the small storage room. Heavy with dirt and discarded dried herbs, the uneven floor transitions from packed dirt near an oak and copper door to roughly hewn planks that support a series of storage shelves. A thick curtain along the southeastern wall seems as though it might provide access to the floors above, but the heavy nails driven into its edges prevent further investigation.
Obvious exits: none

On the series of storage shelves you see:

a sard-toggled hunter green cowl Weight: <1 pound

analyze

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.
Do not change the noun!
When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.
The cowl is 1 (OTS) out of 2 tiers.
It has access to the following verbs: Pull, Push, Remove, and Wear.
It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
a haon-toggled burgundy linen cowl Weight: <1 pound

analyze

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.
Do not change the noun!
When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.
The cowl is 1 (OTS) out of 2 tiers.
It has access to the following verbs: Pull, Push, Remove, and Wear.
It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
a bone-toggled black wool cowl Weight: <1 pound

analyze

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.
Do not change the noun!
When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.
The cowl is 1 (OTS) out of 2 tiers.
It has access to the following verbs: Pull, Push, Remove, and Wear.
It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
a hooded eggplant purple cowl Weight: <1 pound

analyze

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.
Do not change the noun!
When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.
The cowl is 1 (OTS) out of 2 tiers.
It has access to the following verbs: Pull, Push, Remove, and Wear.
It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
a dark gorse yellow cowl Weight: <1 pound

analyze

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.
Do not change the noun!
When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.
The cowl is 1 (OTS) out of 2 tiers.
It has access to the following verbs: Pull, Push, Remove, and Wear.
It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
a layered cotton cowl Weight: <1 pound

analyze

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.
Do not change the noun!
When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.
The cowl is 1 (OTS) out of 2 tiers.
It has access to the following verbs: Pull, Push, Remove, and Wear.
It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
a pure white lamb's wool cowl Weight: <1 pound

analyze

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.
Do not change the noun!
When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.
The cowl is 1 (OTS) out of 2 tiers.
It has access to the following verbs: Pull, Push, Remove, and Wear.
It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
a thick midnight blue cowl Weight: <1 pound

analyze

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.
Do not change the noun!
When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.
The cowl is 1 (OTS) out of 2 tiers.
It has access to the following verbs: Pull, Push, Remove, and Wear.
It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
a hooded slate grey cowl Weight: <1 pound

analyze

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.
Do not change the noun!
When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.
The cowl is 1 (OTS) out of 2 tiers.
It has access to the following verbs: Pull, Push, Remove, and Wear.
It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000

In the open-weave basket you see:

a waxed off-white vellum Weight: <1 pound

analyze

Your vellum is used to unlock the potential of things held in your other hand.
Your vellum will unlock your Sable Quietus Cowl to tier 2.
You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.
Your vellum may not be altered or changed in any way.
5000
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Under the Counter

Opened: Unknown; Inventory Updates: August 2019; Verified: 8/15/2019

a tidy establishment, [Map Room #17], Lich #23810, go establishment

Entry

[Under the Counter]
The clean floor is comprised of octagonal clay tiles, each one painted with some type of glass or bottle. A chandelier hangs over the counter, casting its light over the area. You also see a tall white door.
Obvious exits: east
an embossed white placard

The potables contain 3 sips each of the following magic to aid you in your roguish endeavors:

Rum Grog  ~  Phoen's Strength
Rum Punch  ~  Spirit Strike
Gin  ~  Bravery
Molasses Whiskey  ~  Empathic Focus
Hazy Liquor  ~  Dauntless
Grey Liquid  ~  Celerity
Cinnamon Whiskey  ~  Mystic Focus
Cloudy Bottle  ~  Heroism
Lime Vodka  ~  Self Control

Under the counter you see:

a decanter of cinnamon whiskey Mystic Focus (1711) 3 sips 50
a frosted glass of lime vodka Self Control (613) 100
a thick vial of hazy liquor Dauntless (1606) 100
a cloudy bottle of liquor Heroism (215) 250
a glass of mist grey liquid Celerity (506) 50
a jigger of chunky rum punch Spirit Strike (117) 50
a snifter of dark molasses whiskey Empathic Focus (1109) 250
a stein of thick rum grog Phoen's Strength (606) 100
a garlic-etched bottle of gin Bravery (211) 50

Backroom

[Under the Counter]
The walls of this perfectly square room are painted a pale fawn hue and bisected by a strip of pristine white molding. Decorative yet functional brass sconces hang in the center of each, casting a warm glow over a pair of mannequins that stand on either side of a tall oak cabinet. A deep gold velvet curtain on the opposite wall leads to the store room.
Obvious exits: west

In the tall oak cabinet you see:

a thin bone fragment etched with vaalin Weight: <1 pound

analyze

This bone fragment is designed to be worn under-the-tongue. It can be freely altered, but should remain small.
125
a slender smoky topaz barette with a silver clasp Weight: <1 pound
functional
Invisibility imbed
3 charges
rubbing activated

analyze

The smoky topaz barette can be freely altered. Part of the LOOK will always remain. It cannot be recharged.
25
a polished bone fragment stud
a helix-twisted brass anklet inlaid with veins of onyx
a narrow wristlet of copper-set opaque glass beads
a hammered copper disc strung from braided twine
a blackened silver thumb-ring etched with a single rune

On the oak cabinet you see:

a slender bone fragment etched with invar Weight: <1 pound

analyze

This bone fragment is designed to be worn under-the-tongue. It can be freely altered, but should remain small.
75

On the female mannequin you see:

a billowing cloak with a cowl of wrapped linen Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
functional 45
a talon-clasped burnished golden leather bodice Weight: <1 pound 20
a tooled leather arm sheath secured by a wide riveted band Weight: <1 pound functional

analyze

You can tell that the sheath is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
10
a pair of slender ivory pants fettered with plaited laces Weight: <1 pound 20
some back-laced padded calfskin boots Weight: <1 pound 18
a back-laced suede underbust harness with a woven side pouch Weight: <1 pound

analyze

You can tell that the harness is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
10

On the male mannequin you see:

a dusky leather cowl draping to an asymmetrial half-cape Weight: 9 pounds
Pocketed: Significant (100-119)
any number of items
functional 45
a double-breasted kidskin jerkin with hip-slit sepia panels Weight: <1 pound

analyze

You can tell that the jerkin is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
20
some laced sable leather arm warmers inlaid with vaalin mesh Weight: <1 pound functional

analyze

You can tell that the warmers is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
10
some leather pants with pouches woven into the leg fetters Weight: <1 pound

analyze

You can tell that the pants is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
20
a pair of knee-high sepia boots with brass-buckled straps Weight: <1 pound 18
a gathered black calfskin hip-satchel Weight: <1 pound functional

analyze

You can tell that the hip-satchel is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
10

Store Room

[Under the Counter, Store Room]
Tall metal shelves line three out of four of the room's walls, with only the wall around the curtained exit not supporting storage. A shop sign sits upon one of the shelves, while all around it are supplies: empty glassware, towels, and, with no apparent commonality, a stuffed honey badger.
Obvious exits: none
In the Common language, it reads:
Nothing to see here.
Move along.
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Veiled Purpose

Opened: Unknown; Inventory Updates: August 2019; Verified: 8/15/2019

a silk-draped smoke blue silk pavilion, Lich #26846, Room 21, go smoke pavilion

[The Veiled Purpose, Parlour]
A heavy curtain of pale smoke sweeps across the room, the rich fragrance of amber-saturated spice permeating the cloth-swaddled baskets lined up against the corners. A carved wooden camel kneels before brocade tapestries comprising the back wall, the creature lacquered in vivid cobalt paint.
Obvious exits: out
The strips of fabric are meant to conceal everything but your height, eyes, and skin.
The strips in basket are better suited for turbans, while the strips on my camel can be used as headscarves.
The two more expensive strips (the sanguine flyrsilk and sun-bleached sailcloth) will allow you to switch between either item and to reveal yourself if the need arises.

In the swaddled basket you see:

a long strip of naval blue fustian turban T1 (OTS) Veiled turban 250
a long strip of grey-brown flannel
a long strip of rust-stained linen
a long strip of jet-scaled satin
a long strip of pitch-dyed leather
a long strip of russet brown lambskin
a long strip of sand-hued muslin
a long strip of ivory-striped silk
a long strip of tanned leather
a long strip of undyed oilcloth
a long strip of sun-bleached sailcloth turban & headscarf T2 Veiled turban
sea silk veil
750

On the wooden camel you see:

a long strip of ink-stained silk headscarf T1 (OTS) Veiled turban 250
a long strip of pearlescent lace
a long strip of muted saffron angora
a long strip of jet-on-ivory bourde
a long strip of bronzed gold brocade
a long strip of hunter green linen
a long strip of winter white damask
a long strip of night blue velveteen
a long strip of rose-dyed damask
a long strip of ashen figury
a long strip of sanguine flyrsilk turban & headscarf T2 Veiled turban
black lace veil
750
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Written Word

Opened: Unknown; Inventory Updates: August 2019; Verified: 8/15/2019

a small shop with a book-shaped sign, Room 2, Lich# 23729, go shop

Note:

I, Qaril, can create a custom journal for you.  You need only to select a cover and a sheaf of pages from the bookcase.  (Each completed volume will have fifty pages.)  I can make five types of books (book, notebook, journal, volume, and folio), so be sure to ASK me about the one you are most interested in.  Please note that only I can bind these papers into a cover.  If you buy some, make sure I fix it up for you.  If you leave Bloodriven Village before I've worked with them, they will be useless.

Placard:

Some obscure details about my wares:

Be aware when writing that the spoken and written word are closely linked.

You must have a quill to write, but it need not be a quill purchased here.  Inkpots are not necessary, as the pages have a magical element to them.

You may erase what you've written by CLEANing the page.

You may TEAR the page to *permanently* remove it from the book.

PUSH, TURN, and FLIP will allow you to work with the individual pages.

Once combined, creates a Writable book

In the cloth-lined chest you see:

a sheaf of bone white parchment Component for Writable book

analyze

The parchment is meant to be used in conjunction with a cover to create a book.
750
a sheaf of neatly lined parchment
a sheaf of petal pink parchment
a sheaf of singed vellum
a sheaf of crinkled vellum
a sheaf of silvery vellum
a sheaf of pale ruby parchment
a sheaf of cerulean paper
a sheaf of webbed paper
a sheaf of ebon-vined paper
a sheaf of soot-swept parchment
a star-embossed cobalt leather cover Component for Writable book

analyze

This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.
50
an alabaster brushed suede cover
a braid-edged carmine suede cover
a faenor-shot golden doeskin cover
a violet-dotted onyx satin cover
a discolored haircloth cover
an anchor-set navy leather cover
a mottled gold snakeskin cover
an ebon-on-grey marbrinus cover
an amber-inlaid russet suede cover
a gilt-spined saffron leather cover

On the ebony bookcase you see:

a tapered white raven feather quill Weight: <1 pound functional

analyze

This quill can be altered, but the noun must remain as 'quill'. No long or show descriptions; base descriptions only (see ALTER 2). When worn, this will appear in your inventory as "tucked behind one ear".
Available verbs: EAT (held), GAZE (worn/held), KISS (held), PUSH (worn), REMOVE, TURN (held), and WEAR.
5
a crimson ibis feather quill
a petite grey shrike feather quill
a spotted tan falcon feather quill
a soft barn owl feather quill
an ebon-barred vulture feather quill
an aquamarine wave-embossed bookmark 1
a silk-backed dark suede bookmark
a silk-threaded silver mesh bookmark
a branded ivory kidskin bookmark
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