Cast roundtime: Difference between revisions
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Sometimes referred to as "soft RT," '''cast roundtime''' is incurred after casting a spell or using a [[magic item]] (such as a small statue). During this time, the character cannot perform any intricate combat-related actions: they cannot attack, cast a spell, or use any magic items or [[Society|societal abilities]]. Unlike normal [[roundtime]], it is possible to perform most physical action such moving, standing up, and stowing or retrieving items. While in cast roundtime, the caster can change [[stance]], but they cannot go into a fully defensive stance, only a guarded one. |
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Unless affected by an outside ability, cast roundtime is always three (3) seconds. A few abilities, notably [[Rapid Fire (515)]] and [[Armored Casting]], can reduce cast roundtime as low as one (1) second. |
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Casting time is usually only three (3) seconds. |
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[[Category:Combat Mechanics]] |
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[[Category:Magic]] |
Latest revision as of 14:22, 14 January 2017
Sometimes referred to as "soft RT," cast roundtime is incurred after casting a spell or using a magic item (such as a small statue). During this time, the character cannot perform any intricate combat-related actions: they cannot attack, cast a spell, or use any magic items or societal abilities. Unlike normal roundtime, it is possible to perform most physical action such moving, standing up, and stowing or retrieving items. While in cast roundtime, the caster can change stance, but they cannot go into a fully defensive stance, only a guarded one.
Unless affected by an outside ability, cast roundtime is always three (3) seconds. A few abilities, notably Rapid Fire (515) and Armored Casting, can reduce cast roundtime as low as one (1) second.
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