Hiding sheath: Difference between revisions
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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| XXX slips a hand to his sleeve, deftly retrieving an eel-etched golvern gauntlet-sword. |
| XXX slips a hand to his sleeve, deftly retrieving an eel-etched golvern gauntlet-sword. |
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==Additional Information== |
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==See Also== |
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* [[Dagger Hilt]] |
* [[Dagger Hilt]] |
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* [[Vanishing Point]] |
* [[Vanishing Point]] |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass= Container<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --> |
|itemclass= Container<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be |
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
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|itemclass3= |
|itemclass3= |
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|itemtype= Ankle-worn<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
|itemtype= Ankle-worn<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
Latest revision as of 19:50, 15 August 2022
Hiding sheaths are a type of wearable container that can be concealed under appropriate clothing. You can wear a total of four at once (one ankle-worn, one belt-worn, and two wrist-worn). They were introduced in Ebon Gate 2005, and were updated to work with more types of clothing in 2010. They were recently sold at Briarmoon Cove at the shop Tenys' Trading. Ankle-worn
You analyze your suede scabbard and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: You can WEAR, REMOVE, PUSH, and PULL the scabbard and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath. You can hide the scabbard in the following items by PUSHing the scabbard: boots, cothurns, gillies, moccasins, buskins, workboots, knee-boots, yatane, half-boots, thigh-boots, ankle-boots, klot, and jackboots. It can be altered freely, but keep in mind the messaging. It must be something with straps that could logically be hidden at your ankle. You can tell that the scabbard is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
Belt-worn
You analyze your leather sheath and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath. You can hide the sheath in the following items by PUSHing the sheath: pants, skirt, trousers, breeches, britches, leggings, galligaskins, kilt, greatkilt, moggans, chausses, pantaloons, slacks, wrap skirt, overalls, knee-breeches, skirts, nanjir, and kanjir. It can be altered freely, but keep in mind the messaging. It must be something with straps that could logically be hidden at the small of your back. You can tell that the sheath is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
Wrist-worn
You analyze your pyrothag hide sheath and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath. You can hide the sheath in the following items by PUSHing the sheath: chemise, blouse, shirt, tunic, dress, gown, longcoat, coat, jacket, surcoat, greatcoat, overcoat, cossack, cossock, chemise, cotehardie, doublet, gambeson, kirtle, robe, underrobe, overrobe, bliaut, smock, houppelande, surtout, mantelet, longcloak, cote, and atanika. It can be altered freely, but keep in mind the messaging. It must be something with straps that could logically be hidden up your sleeves. You can tell that the sheath is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
See Also |
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