BVShop:The Sable Quietus: Difference between revisions
No edit summary |
GS4-KAIKALA (talk | contribs) (Updated for February 2023) |
||
(6 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
==Current Shop Listing== |
|||
==2021Q3== |
|||
{{:BVShop:The Sable Quietus/February 2023}} |
|||
<section begin=2021Q3 /> |
|||
{{Festshop |
|||
|shopname=The Sable Quietus |
|||
|location=[Map Room #10, south], Lich# 28326, go cobblestone building |
|||
|look=a whitewashed cobblestone building |
|||
|fest=dr|year=2021|letter=S}} |
|||
===The Sable Quietus, Entry===<!--==={{{ [The Sable Quietus, Entry] 28325 2021-08-17 14:02:14 -0500}}}===--> |
|||
{{RoomDescription| |
|||
|roomname=The Sable Quietus, Entry - 28325 |
|||
|desc=Flickering candlelight creates more shadow than illumination in the cramped cobblestone room, which is deprived of windows and floored with packed dirt. Thick wrought iron pegs line the eastern wall, each laden with a different mask, while wicker baskets are arranged upon the floor opposite an oak and copper door. A coal-filled blackened brazier emits a warm, inviting orange light, though it does little to heat anything further than a handspan from its home on the eastern side of the room. |
|||
|exits= out}} |
|||
{{sign|margin-right=40%|sign='''large black sign'''<hr><nowiki> |
|||
~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Sable Quietus ~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
|||
Welcome to the Sable Quietus, the original home of Plague Masks. |
|||
You will find a display of them on the pegs. |
|||
In order to activate their special abilities, you'll need a cartridge. |
|||
These can be found in the basket. |
|||
An unlimited number of unlocking certificates are available there as well. |
|||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
|||
In order to recharge your cartridge, you will need to use a potion. |
|||
Anyone trained in alchemy can create one of these potions for you. |
|||
Poison cartridges use the following: |
|||
a crystalline flask containing a dimly glowing sky-blue potion |
|||
Disease cartridges use the following: |
|||
a crystalline flask containing a dimly glowing sea-green potion |
|||
Each cartridge will only ever hold three charges. |
|||
Each potion can be poured on a cartridge to restore one dose.</nowiki>}} |
|||
<blockquote> |
|||
{{Container2||container=In the wicker baskets you see:||contents= a waxed ebon parchment, a waxed black vellum, a bright sea-green cartridge and a bright sky-blue cartridge.}} |
|||
{| class="wikitable col-5-right" {{prettytable}} |
|||
| a waxed ebon parchment || Weight: <1 pound || || Unlock Plague Mask from Tier 2 to 3 <div class="mw-customtoggle-awaxedebonparchment" role="link" style="text-decoration: underline">analyze, examine, writing</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awaxedebonparchment">'''Analyze:'''<br> Your parchment is used to Unlock <br> Your parchment will Unlock <br> You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.<br><br> Your parchment may not be altered or changed in any way.<br> |
|||
'''Examine:'''<br> This Unlock |
|||
'''Read:'''<br>This will unlock a Plague Mask from Tier 2 to Tier 3. This unlock will remove the wad of cotton in the second chamber and allow your Plague Mask to function for both disease and poison removal at the same time. Please note, you will still need to use TAP for one and TOUCH for the other. You will also be required to have a cartridge for each in the mask. Please ANALYZE for more information. |
|||
</div> |
|||
| 7,500 |
|||
|- |
|||
| a waxed black vellum || Weight: <1 pound || || Unlock Plague Mask from Tier 1 to 2 <div class="mw-customtoggle-awaxedblackvellum" role="link" style="text-decoration: underline">analyze, examine</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awaxedblackvellum">'''Analyze:'''<br> Your vellum is used to Unlock <br> Your vellum will Unlock <br> You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.<br><br> Your vellum may not be altered or changed in any way.<br> |
|||
'''Examine:'''<br>This will unlock a Plague Mask from Tier 1 (OTS) to Tier 2. This unlock is a purely fluff unlock and will give access to four new verbs for your mask. Please ANALYZE for more information. |
|||
</div> |
|||
| 5,000 |
|||
|- |
|||
| a bright sea-green cartridge || Weight: <1 pound || |
|||
| <div class="mw-customtoggle-abrightsea-greencartridge" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abrightsea-greencartridge">'''Analyze:'''<br>You analyze the sea-green cartridge and sense that the creator has provided the following information:<br> |
|||
A bright sea-green cartridge is a component for the Plague Masks from Duskruin. This particular component should be inserted into the mask to allow it to filter out any diseases that you may come across while wearing the mask. It CANNOT be altered in any way, but it can be recharged by pouring undisease potions made by the alchemy system onto it.<br> |
|||
</div> |
|||
| 500 |
|||
|- |
|||
| a bright sky-blue cartridge || Weight: <1 pound || |
|||
| <div class="mw-customtoggle-abrightsky-bluecartridge" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abrightsky-bluecartridge">'''Analyze:'''<br>You analyze the sky-blue cartridge and sense that the creator has provided the following information:<br> |
|||
A bright sky-blue cartridge is a component for the Plague Masks from Duskruin. This particular component should be inserted into the mask to allow it to filter out any poisons that you may come across while wearing the mask. It CANNOT be altered in any way, but it can be recharged by pouring unpoison potions made by the alchemy system onto it.<br> |
|||
</div> |
|||
| 500 |
|||
|- |
|||
|} |
|||
{{Container2||container=On the wrought iron pegs you see:||contents= a vibrant scarlet ibis mask with a black-tipped red bill, a brown sandhill crane mask painted red along the forehead, a red-billed black swan mask framed in atramentous feathers, a tawny florican mask boasting spatulate-tipped plumage, a sandy brown taruca mask displaying twin-tined antlers, an azure-faced cassowary mask with a horn-like brown casque, an incarnadine nubuck vathor mask accented by black rosettes, a dark brown serotine mask encircled by tufts of mahogany fur and a scaled viridian leather chameleon mask.}} |
|||
{| class="wikitable col-5-right" {{prettytable}} |
|||
| a vibrant scarlet ibis mask with a black-tipped red bill || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-avibrantscarletibismaskwithablack-tippedredbill" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-avibrantscarletibismaskwithablack-tippedredbill">'''Analyze:'''<br>You analyze the scarlet ibis mask and sense that the creator has provided the following information:<br> |
|||
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A vibrant scarlet ibis mask with a black-tipped red bill can be customized in the following ways:<br> |
|||
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently rose</b><br> |
|||
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently glass</b><br> |
|||
Mask Nose: (Examples: beak, snout, bill) <b>- Currently bill</b><br> |
|||
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br> |
|||
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br> |
|||
<b>Warning:</b><br> |
|||
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br> |
|||
</div> |
|||
| 2,000 |
|||
|- |
|||
| a brown sandhill crane mask painted red along the forehead || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-abrownsandhillcranemaskpaintedredalongtheforehead" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abrownsandhillcranemaskpaintedredalongtheforehead">'''Analyze:'''<br>You analyze the sandhill crane mask and sense that the creator has provided the following information:<br> |
|||
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A brown sandhill crane mask painted red along the forehead can be customized in the following ways:<br> |
|||
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently smoky</b><br> |
|||
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently obsidian</b><br> |
|||
Mask Nose: (Examples: beak, snout, bill) <b>- Currently beak</b><br> |
|||
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br> |
|||
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br> |
|||
<b>Warning:</b><br> |
|||
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br> |
|||
</div> |
|||
| 2,000 |
|||
|- |
|||
| a red-billed black swan mask framed in atramentous feathers || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-ared-billedblackswanmaskframedinatramentousfeathers" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ared-billedblackswanmaskframedinatramentousfeathers">'''Analyze:'''<br>You analyze the black swan mask and sense that the creator has provided the following information:<br> |
|||
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A red-billed black swan mask framed in atramentous feathers can be customized in the following ways:<br> |
|||
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently gold</b><br> |
|||
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently glass</b><br> |
|||
Mask Nose: (Examples: beak, snout, bill) <b>- Currently beak</b><br> |
|||
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br> |
|||
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br> |
|||
<b>Warning:</b><br> |
|||
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br> |
|||
</div> |
|||
| 2,000 |
|||
|- |
|||
| a tawny florican mask boasting spatulate-tipped plumage || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-atawnyfloricanmaskboastingspatulate-tippedplumage" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-atawnyfloricanmaskboastingspatulate-tippedplumage">'''Analyze:'''<br>You analyze the florican mask and sense that the creator has provided the following information:<br> |
|||
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A tawny florican mask boasting spatulate-tipped plumage can be customized in the following ways:<br> |
|||
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently gold</b><br> |
|||
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently mirrored</b><br> |
|||
Mask Nose: (Examples: beak, snout, bill) <b>- Currently beak</b><br> |
|||
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br> |
|||
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br> |
|||
<b>Warning:</b><br> |
|||
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br> |
|||
</div> |
|||
| 2,000 |
|||
|- |
|||
| a sandy brown taruca mask displaying twin-tined antlers || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-asandybrowntarucamaskdisplayingtwin-tinedantlers" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asandybrowntarucamaskdisplayingtwin-tinedantlers">'''Analyze:'''<br>You analyze the brown taruca mask and sense that the creator has provided the following information:<br> |
|||
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A sandy brown taruca mask displaying twin-tined antlers can be customized in the following ways:<br> |
|||
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently carnelian</b><br> |
|||
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently quartz</b><br> |
|||
Mask Nose: (Examples: beak, snout, bill) <b>- Currently muzzle</b><br> |
|||
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br> |
|||
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br> |
|||
<b>Warning:</b><br> |
|||
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br> |
|||
</div> |
|||
| 2,000 |
|||
|- |
|||
| an azure-faced cassowary mask with a horn-like brown casque || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-anazure-facedcassowarymaskwithahorn-likebrowncasque" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anazure-facedcassowarymaskwithahorn-likebrowncasque">'''Analyze:'''<br>You analyze the cassowary mask and sense that the creator has provided the following information:<br> |
|||
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>An azure-faced cassowary mask with a horn-like brown casque can be customized in the following ways:<br> |
|||
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently silvery</b><br> |
|||
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently glaes</b><br> |
|||
Mask Nose: (Examples: beak, snout, bill) <b>- Currently bill</b><br> |
|||
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br> |
|||
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br> |
|||
<b>Warning:</b><br> |
|||
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br> |
|||
</div> |
|||
| 2,000 |
|||
|- |
|||
| an incarnadine nubuck vathor mask accented by black rosettes || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-anincarnadinenubuckvathormaskaccentedbyblackrosettes" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anincarnadinenubuckvathormaskaccentedbyblackrosettes">'''Analyze:'''<br>You analyze the vathor mask and sense that the creator has provided the following information:<br> |
|||
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>An incarnadine nubuck vathor mask accented by black rosettes can be customized in the following ways:<br> |
|||
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently carmine</b><br> |
|||
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently glass</b><br> |
|||
Mask Nose: (Examples: beak, snout, bill) <b>- Currently snout</b><br> |
|||
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br> |
|||
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br> |
|||
<b>Warning:</b><br> |
|||
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br> |
|||
</div> |
|||
| 2,000 |
|||
|- |
|||
| a dark brown serotine mask encircled by tufts of mahogany fur || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-adarkbrownserotinemaskencircledbytuftsofmahoganyfur" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adarkbrownserotinemaskencircledbytuftsofmahoganyfur">'''Analyze:'''<br>You analyze the serotine mask and sense that the creator has provided the following information:<br> |
|||
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A dark brown serotine mask encircled by tufts of mahogany fur can be customized in the following ways:<br> |
|||
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently bronze</b><br> |
|||
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently glass</b><br> |
|||
Mask Nose: (Examples: beak, snout, bill) <b>- Currently snout</b><br> |
|||
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br> |
|||
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br> |
|||
<b>Warning:</b><br> |
|||
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br> |
|||
</div> |
|||
| 2,000 |
|||
|- |
|||
| a scaled viridian leather chameleon mask || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-ascaledviridianleatherchameleonmask" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ascaledviridianleatherchameleonmask">'''Analyze:'''<br>You analyze the chameleon mask and sense that the creator has provided the following information:<br> |
|||
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A scaled viridian leather chameleon mask can be customized in the following ways:<br> |
|||
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently yellow</b><br> |
|||
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently quartz</b><br> |
|||
Mask Nose: (Examples: beak, snout, bill) <b>- Currently snout</b><br> |
|||
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br> |
|||
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br> |
|||
<b>Warning:</b><br> |
|||
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br> |
|||
</div> |
|||
| 2,000 |
|||
|- |
|||
|} |
|||
</blockquote> |
|||
{{Festshop |
|||
|shopname=The Sable Quietus |
|||
|location= |
|||
|look=go copper door |
|||
|fest=dr|year=2021|letter=S}} |
|||
===The Sable Quietus, Storage===<!--==={{{ [The Sable Quietus, Storage] 2021-08-17 14:02:59 -0500}}}===--> |
|||
{{RoomDescription| |
|||
|roomname=The Sable Quietus, Storage - |
|||
|desc=Shielded lanterns flicker with faint candlelight from their recessed positions within the four corners of the small storage room. Heavy with dirt and discarded dried herbs, the uneven floor transitions from packed dirt near an oak and copper door to roughly hewn planks that support a series of storage shelves. A thick curtain along the southeastern wall is slightly drawn back from an empty door casing. |
|||
|exits= none}} |
|||
<blockquote> |
|||
{{Container2||container=On the series of storage shelves you see:||contents= a tightly knit ivory angora cowl, a thick blackworked cowl of multitonal slate frieze, a claw-pinned multilayered burnet cowl, a simple pale brown cameline cowl, a heavy vermillion falding cowl with irregular white stripes, a tonal viridian felt cowl, a scarlet-on-black brushed flannel cowl, a pale grey kersey cowl painted with a wispy cloud pattern and a voluminous burgundy pashmina cowl.}} |
|||
{| class="wikitable col-5-right" {{prettytable}} |
|||
| a tightly knit ivory angora cowl || Weight: <1 pound || neck-worn|| [[Plague Cowl]]<div class="mw-customtoggle-atightlyknitivoryangoracowl" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-atightlyknitivoryangoracowl">'''Analyze:'''<br>You analyze the ivory angora cowl and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br><br>Do not change the noun!<br><br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br> |
|||
When the hood is drawn up, it will also hide regular hair features.<br> |
|||
The cowl is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br><br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.<br> |
|||
</div> |
|||
| 2,000 |
|||
|- |
|||
| a thick blackworked cowl of multitonal slate frieze || Weight: <1 pound || neck-worn|| [[Plague Cowl]]<div class="mw-customtoggle-athickblackworkedcowlofmultitonalslatefrieze" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-athickblackworkedcowlofmultitonalslatefrieze">'''Analyze:'''<br>You analyze the thick frieze cowl and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br><br>Do not change the noun!<br><br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br> |
|||
When the hood is drawn up, it will also hide regular hair features.<br> |
|||
The cowl is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br><br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.<br> |
|||
</div> |
|||
| 2,000 |
|||
|- |
|||
| a claw-pinned multilayered burnet cowl || Weight: <1 pound || neck-worn|| [[Plague Cowl]]<div class="mw-customtoggle-aclaw-pinnedmultilayeredburnetcowl" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aclaw-pinnedmultilayeredburnetcowl">'''Analyze:'''<br>You analyze the burnet cowl and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br><br>Do not change the noun!<br><br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br> |
|||
When the hood is drawn up, it will also hide regular hair features.<br> |
|||
The cowl is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br><br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.<br> |
|||
</div> |
|||
| 2,000 |
|||
|- |
|||
| a simple pale brown cameline cowl || Weight: <1 pound || neck-worn|| [[Plague Cowl]]<div class="mw-customtoggle-asimplepalebrowncamelinecowl" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asimplepalebrowncamelinecowl">'''Analyze:'''<br>You analyze the brown cameline cowl and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br><br>Do not change the noun!<br><br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br> |
|||
When the hood is drawn up, it will also hide regular hair features.<br> |
|||
The cowl is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br><br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.<br> |
|||
</div> |
|||
| 2,000 |
|||
|- |
|||
| a heavy vermillion falding cowl with irregular white stripes || Weight: <1 pound || neck-worn|| [[Plague Cowl]]<div class="mw-customtoggle-aheavyvermillionfaldingcowlwithirregularwhitestripes" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aheavyvermillionfaldingcowlwithirregularwhitestripes">'''Analyze:'''<br>You analyze the falding cowl and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br><br>Do not change the noun!<br><br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br> |
|||
When the hood is drawn up, it will also hide regular hair features.<br> |
|||
The cowl is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br><br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.<br> |
|||
</div> |
|||
| 2,000 |
|||
|- |
|||
| a tonal viridian felt cowl || Weight: <1 pound || neck-worn|| [[Plague Cowl]]<div class="mw-customtoggle-atonalviridianfeltcowl" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-atonalviridianfeltcowl">'''Analyze:'''<br>You analyze the viridian felt cowl and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br><br>Do not change the noun!<br><br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br> |
|||
When the hood is drawn up, it will also hide regular hair features.<br> |
|||
The cowl is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br><br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.<br> |
|||
</div> |
|||
| 2,000 |
|||
|- |
|||
| a scarlet-on-black brushed flannel cowl || Weight: <1 pound || neck-worn|| [[Plague Cowl]]<div class="mw-customtoggle-ascarlet-on-blackbrushedflannelcowl" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ascarlet-on-blackbrushedflannelcowl">'''Analyze:'''<br>You analyze the flannel cowl and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br><br>Do not change the noun!<br><br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br> |
|||
When the hood is drawn up, it will also hide regular hair features.<br> |
|||
The cowl is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br><br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.<br> |
|||
</div> |
|||
| 2,000 |
|||
|- |
|||
| a pale grey kersey cowl painted with a wispy cloud pattern || Weight: <1 pound || neck-worn|| [[Plague Cowl]]<div class="mw-customtoggle-apalegreykerseycowlpaintedwithawispycloudpattern" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-apalegreykerseycowlpaintedwithawispycloudpattern">'''Analyze:'''<br>You analyze the kersey cowl and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br><br>Do not change the noun!<br><br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br> |
|||
When the hood is drawn up, it will also hide regular hair features.<br> |
|||
The cowl is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br><br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.<br> |
|||
</div> |
|||
| 2,000 |
|||
|- |
|||
| a voluminous burgundy pashmina cowl || Weight: <1 pound || neck-worn|| [[Plague Cowl]]<div class="mw-customtoggle-avoluminousburgundypashminacowl" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-avoluminousburgundypashminacowl">'''Analyze:'''<br>You analyze the pashmina cowl and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br><br>Do not change the noun!<br><br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br> |
|||
When the hood is drawn up, it will also hide regular hair features.<br> |
|||
The cowl is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br><br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.<br> |
|||
</div> |
|||
| 2,000 |
|||
|- |
|||
|} |
|||
{{Container2||container=In the open-weave basket you see:||contents= a waxed off-white vellum.}} |
|||
{| class="wikitable col-5-right" {{prettytable}} |
|||
| a waxed off-white vellum || Weight: <1 pound || || Unlock Plague Cowl from Tier 1 to 2 <div class="mw-customtoggle-awaxedoff-whitevellum" role="link" style="text-decoration: underline">analyze, examine</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awaxedoff-whitevellum">'''Analyze:'''<br> Your vellum is used to Unlock <br> Your vellum will Unlock <br> You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.<br><br> Your vellum may not be altered or changed in any way.<br> |
|||
'''Examine:'''<br>This will unlock a Plague Cowl from Tier 1 (OTS) to Tier 2. This unlock is a purely fluff unlock and will give access to four new verbs for your mask. Please ANALYZE for more information. |
|||
</div> |
|||
| 5,000 |
|||
|- |
|||
|} |
|||
</blockquote> |
|||
{{Festshop |
|||
|shopname=The Sable Quietus |
|||
|look= |
|||
|location=go thick curtain |
|||
|fest=dr|year=2021|letter=S}} |
|||
===The Sable Quietus, Passage===<!--==={{{ [The Sable Quietus, Passage] 2021-08-17 14:04:08 -0500}}}===--> |
|||
{{RoomDescription| |
|||
|roomname=The Sable Quietus, Passage - |
|||
|desc=Dimly lit by tallows placed in wrought iron sconces, the small passage has rough wooden walls and a packed dirt floor. Rickety wooden stairs ascend to the floor above along the western edge, while white-washed oak planks form a descending staircase that disappears below. A faded curtain outlined in light is the only other means of exiting the space. |
|||
|exits= none}} |
|||
<blockquote> |
|||
</blockquote> |
|||
{{Festshop |
|||
|shopname=The Sable Quietus |
|||
|look= |
|||
|location=go stairs |
|||
|fest=dr|year=2021|letter=S}} |
|||
===The Sable Quietus, Landing===<!--==={{{ [The Sable Quietus, Landing] 2021-08-17 14:05:56 -0500}}}===--> |
|||
{{RoomDescription| |
|||
|roomname=The Sable Quietus, Landing - |
|||
|desc=Rough oak floorboards form a small, squarish landing that encircles a rickety set of wooden stairs that descends to the level below. Whitewashed walls, newly painted and clean, lend a sterile and austere air to the small space that is only enhanced by the scent of medicinals in the air. Wrought iron hooks flank a closed white door, their curved edges supporting various overcoats and smocks. |
|||
|exits= none}} |
|||
<blockquote> |
|||
{{Container2||container=On the Wrought iron hooks you see:||contents= a bulky cinereal waxed leather frock coat, a navy-grey leather frock coat with cylindrical marble toggles, a black leather frock coat with contrasting white stitching, a floor-length viridian leather frock coat, an alabaster waxed leather frock coat, a black leather overcoat with red slashes across the back, a skull-tooled waxed leather overcoat, a glossy leather overcoat with an upturned pointed collar, a heavy sable leather overcoat with gilded ivory fang toggles and a thorn-patterned oxblood leather overcoat.}} |
|||
{| class="wikitable col-5-right" {{prettytable}} |
|||
| a bulky cinereal waxed leather frock coat || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-abulkycinerealwaxedleatherfrockcoat" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abulkycinerealwaxedleatherfrockcoat">'''Analyze:'''<br>You analyze the cinereal frock coat and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The coat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br> |
|||
Current Toggles: <b>fragmented bone</b><br> |
|||
</div> |
|||
| 1,250 |
|||
|- |
|||
| a navy-grey leather frock coat with cylindrical marble toggles || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-anavy-greyleatherfrockcoatwithcylindricalmarbletoggles" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anavy-greyleatherfrockcoatwithcylindricalmarbletoggles">'''Analyze:'''<br>You analyze the leather frock coat and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The coat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br> |
|||
Current Toggles: <b>cylindrical marble</b><br> |
|||
</div> |
|||
| 1,250 |
|||
|- |
|||
| a black leather frock coat with contrasting white stitching || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-ablackleatherfrockcoatwithcontrastingwhitestitching" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ablackleatherfrockcoatwithcontrastingwhitestitching">'''Analyze:'''<br>You analyze the leather frock coat and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The coat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br> |
|||
Current Toggles: <b>stamped alum</b><br> |
|||
</div> |
|||
| 1,250 |
|||
|- |
|||
| a floor-length viridian leather frock coat || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-afloor-lengthviridianleatherfrockcoat" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-afloor-lengthviridianleatherfrockcoat">'''Analyze:'''<br>You analyze the frock coat and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The coat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br> |
|||
Current Toggles: <b>scaled onyx</b><br> |
|||
</div> |
|||
| 1,250 |
|||
|- |
|||
| an alabaster waxed leather frock coat || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-analabasterwaxedleatherfrockcoat" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-analabasterwaxedleatherfrockcoat">'''Analyze:'''<br>You analyze the leather frock coat and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The coat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br> |
|||
Current Toggles: <b>pewter</b><br> |
|||
</div> |
|||
| 1,250 |
|||
|- |
|||
| a black leather overcoat with red slashes across the back || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-ablackleatherovercoatwithredslashesacrosstheback" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ablackleatherovercoatwithredslashesacrosstheback">'''Analyze:'''<br>You analyze the leather coat and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The coat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br> |
|||
Current Toggles: <b>irregular bone claw</b><br> |
|||
</div> |
|||
| 1,250 |
|||
|- |
|||
| a skull-tooled waxed leather overcoat || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-askull-tooledwaxedleatherovercoat" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-askull-tooledwaxedleatherovercoat">'''Analyze:'''<br>You analyze the waxed leather overcoat and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The overcoat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br> |
|||
Current Toggles: <b>hematite</b><br> |
|||
</div> |
|||
| 1,250 |
|||
|- |
|||
| a glossy leather overcoat with an upturned pointed collar || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-aglossyleatherovercoatwithanupturnedpointedcollar" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aglossyleatherovercoatwithanupturnedpointedcollar">'''Analyze:'''<br>You analyze the leather overcoat and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The overcoat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br> |
|||
Current Toggles: <b>bronze-framed</b><br> |
|||
</div> |
|||
| 1,250 |
|||
|- |
|||
| a heavy sable leather overcoat with gilded ivory fang toggles || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-aheavysableleatherovercoatwithgildedivoryfangtoggles" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aheavysableleatherovercoatwithgildedivoryfangtoggles">'''Analyze:'''<br>You analyze the leather overcoat and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The overcoat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br> |
|||
Current Toggles: <b>gilded ivory fang</b><br> |
|||
</div> |
|||
| 1,250 |
|||
|- |
|||
| a thorn-patterned oxblood leather overcoat || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-athorn-patternedoxbloodleatherovercoat" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-athorn-patternedoxbloodleatherovercoat">'''Analyze:'''<br>You analyze the oxblood overcoat and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The overcoat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br> |
|||
Current Toggles: <b>round copper</b><br> |
|||
</div> |
|||
| 1,250 |
|||
|- |
|||
|} |
|||
{{Container2||container=In the open-weave basket you see:||contents= a waxed pure white vellum.}} |
|||
{| class="wikitable col-5-right" {{prettytable}} |
|||
| a waxed pure white vellum || Weight: <1 pound || || Unlock Plague Overcoat from Tier 1 to 2 <div class="mw-customtoggle-awaxedpurewhitevellum" role="link" style="text-decoration: underline">analyze, examine</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awaxedpurewhitevellum">'''Analyze:'''<br> Your vellum is used to Unlock <br> Your vellum will Unlock <br> You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.<br><br> Your vellum may not be altered or changed in any way.<br> |
|||
'''Examine:'''<br>This will unlock a Plague Overcoat from Tier 1 (OTS) to Tier 2. This unlock is a purely fluff unlock and will give access to four new verbs for your overcoat. Please ANALYZE for more information. |
|||
</div> |
|||
| 5,000 |
|||
|- |
|||
|} |
|||
</blockquote> |
|||
{{Festshop |
|||
|shopname=The Sable Quietus |
|||
|look= |
|||
|location=go staircase (from Passage) |
|||
|fest=dr|year=2021|letter=S}} |
|||
===The Sable Quietus, Basement===<!--==={{{ [The Sable Quietus, Basement] 2021-08-17 14:07:32 -0500}}}===--> |
|||
{{RoomDescription| |
|||
|roomname=The Sable Quietus, Basement - |
|||
|desc=Heavy and damp, the air is rife with the scent of packed dirt, herbs, and smoke. Spidery white tendrils, the roots of some unseen plant, dangle from the ceiling between the thick oak beams. Footsteps dully echo from above as patrons and denizens move through the passage above, the tremors setting the wrought iron basket of coals that hangs in the center of the room to swaying. A rough wooden table rests against one earthy wall, its contents largely in shadow. You also see a ascending staircase. |
|||
|exits= none}} |
|||
<blockquote> |
|||
{{Container2||container=On the rough wooden table you see:||contents=<br><b>Misc [1]:</b> a small wooden sign}} |
|||
{{sign|margin-right=40%||sign='''a small wooden sign'''<hr><nowiki> |
|||
Coming Soon...</nowiki>}} |
|||
</blockquote> |
|||
<section end=2021Q3 /> |
|||
==2021Q1== |
|||
<section begin=2021Q1 /> |
|||
{{Festshop |
|||
|shopname=The Sable Quietus |
|||
|look=a whitewashed cobblestone building |
|||
|location=[Map Room #10, south], Lich# 28326, go cobblestone building |
|||
|fest=dr|year=2021|letter=S}} |
|||
===The Sable Quietus, Entry===<!--==={{{ [The Sable Quietus, Entry] 28325 2021-02-13 20:25:52 -0600}}}===--> |
|||
{{RoomDescription| |
|||
|roomname=The Sable Quietus, Entry - 28325 |
|||
|desc=Flickering candlelight creates more shadow than illumination in the cramped cobblestone room, which is deprived of windows and floored with packed dirt. Thick wrought iron pegs line the eastern wall, each laden with a different mask, while wicker baskets are arranged upon the floor opposite an oak and copper door. A coal-filled blackened brazier emits a warm, inviting orange light, though it does little to heat anything further than a handspan from its home on the eastern side of the room. |
|||
|exits= out}} |
|||
{{sign|margin-right=40%|sign='''large black sign'''<hr><nowiki> |
|||
~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Sable Quietus ~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
|||
==Previous Shop Listings== |
|||
Welcome to the Sable Quietus, the original home of Plague Masks. |
|||
* [[/February 2023|February 2023 shop listing]] |
|||
You will find a display of them on the pegs. |
|||
* [[/August 2022|August 2022 shop listing]] |
|||
In order to activate their special abilities, you'll need a cartridge. |
|||
* [[/February 2022|February 2022 shop listing]] |
|||
These can be found in the basket. |
|||
* [[/August 2021|August 2021 shop listing]] |
|||
An unlimited number of unlocking certificates are available there as well. |
|||
* [[/February 2021|February 2021 shop listing]] |
|||
* [[/August 2020|August 2020 shop listing]] |
|||
* [[/August 2019|August 2019 shop listing]] |
|||
* [[/December 2018|December 2018 shop listing]] |
|||
* [[/full archive|Full Shop Archive]] |
|||
[[Category:Bloodriven Village shops|S]] |
|||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
|||
In order to recharge your cartridge, you will need to use a potion. |
|||
Anyone trained in alchemy can create one of these potions for you. |
|||
Poison cartridges use the following: |
|||
a crystalline flask containing a dimly glowing sky-blue potion |
|||
Disease cartridges use the following: |
|||
a crystalline flask containing a dimly glowing sea-green potion |
|||
Each cartridge will only ever hold three charges. |
|||
Each potion can be poured on a cartridge to restore one dose.</nowiki>}} |
|||
<blockquote> |
|||
{{Container2||container=In the wicker baskets you see:||contents= a bright sky-blue cartridge, a bright sea-green cartridge, a waxed black vellum and a waxed ebon parchment.}} |
|||
{| class="wikitable col-5-right" {{prettytable}} |
|||
| a bright sky-blue cartridge || Weight: <1 pound || |
|||
| <div class="mw-customtoggle-abrightsky-bluecartridge" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abrightsky-bluecartridge">'''Analyze:'''<br>You analyze the sky-blue cartridge and sense that the creator has provided the following information:<br> |
|||
A bright sky-blue cartridge is a component for the Plague Masks from Duskruin. This particular component should be inserted into the mask to allow it to filter out any poisons that you may come across while wearing the mask. It CANNOT be altered in any way, but it can be recharged by pouring unpoison potions made by the alchemy system onto it.<br></div> |
|||
| 500 |
|||
|- |
|||
| a bright sea-green cartridge || Weight: <1 pound || |
|||
| <div class="mw-customtoggle-abrightsea-greencartridge" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abrightsea-greencartridge">'''Analyze:'''<br>You analyze the sea-green cartridge and sense that the creator has provided the following information:<br> |
|||
A bright sea-green cartridge is a component for the Plague Masks from Duskruin. This particular component should be inserted into the mask to allow it to filter out any diseases that you may come across while wearing the mask. It CANNOT be altered in any way, but it can be recharged by pouring undisease potions made by the alchemy system onto it.<br></div> |
|||
| 500 |
|||
|- |
|||
| a waxed black vellum || Weight: <1 pound || |
|||
| <div class="mw-customtoggle-awaxedblackvellum" role="link" style="text-decoration: underline">analyze, examine</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awaxedblackvellum">'''Analyze:'''<br> Your vellum is used to unlock the potential of things held in your other hand.<br><br> Your vellum will unlock your Plague Mask to tier 2.<br><br> You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.<br><br> Your vellum may not be altered or changed in any way.<br> |
|||
'''Examine:'''<br>You glance at the black vellum.<br> |
|||
You notice something written on it...<br> |
|||
This will unlock a Plague Mask from Tier 1 (OTS) to Tier 2. This unlock is a purely fluff unlock and will give access to four new verbs for your mask. Please ANALYZE for more information. |
|||
</div> |
|||
| 5,000 |
|||
|- |
|||
| a waxed ebon parchment || Weight: <1 pound || |
|||
| <div class="mw-customtoggle-awaxedebonparchment" role="link" style="text-decoration: underline">analyze, examine</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awaxedebonparchment">'''Analyze:'''<br> Your parchment is used to unlock the potential of things held in your other hand.<br><br> Your parchment will unlock your Plague Mask to tier 3.<br><br> You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.<br><br> Your parchment may not be altered or changed in any way.<br> |
|||
'''Examine:'''<br>You glance at the ebon parchment.<br> |
|||
You notice something written on it...<br> |
|||
This will unlock a Plague Mask from Tier 2 to Tier 3. This unlock will remove the wad of cotton in the second chamber and allow your Plague Mask to function for both disease and poison removal at the same time. Please note, you will still need to use TAP for one and TOUCH for the other. You will also be required to have a cartridge for each in the mask. Please ANALYZE for more information. |
|||
</div> |
|||
| 7,500 |
|||
|- |
|||
|} |
|||
{{Container2||container=On the wrought iron pegs you see:||contents= a scaly ichor green lizard mask with orb-shaped ebon eyes, a bug-eyed waxy black leather mask, a waxed leather demon-faced mask with curly ram horns, a raven-faced black leather mask with sanguine eyes, a horned brown leather goat mask with downswept ears, a bone white crow-faced mask wreathed with ebon feathers, a brown tribal mask haloed in a bronze and caramel mane, a black-beaked sandpiper mask fashioned of white leather and a yellow-billed hornbill mask with white goggles.}} |
|||
{| class="wikitable col-5-right" {{prettytable}} |
|||
| a scaly ichor green lizard mask with orb-shaped ebon eyes || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-ascalyichorgreenlizardmaskwithorb-shapedeboneyes" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ascalyichorgreenlizardmaskwithorb-shapedeboneyes">'''Analyze:'''<br>You analyze the green lizard mask and sense that the creator has provided the following information:<br> |
|||
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A scaly ichor green lizard mask with orb-shaped ebon eyes can be customized in the following ways:<br> |
|||
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently yellow</b><br> |
|||
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently quartz</b><br> |
|||
Mask Nose: (Examples: beak, snout, bill) <b>- Currently snout</b><br> |
|||
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br> |
|||
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br> |
|||
<b>Warning:</b><br> |
|||
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br></div> |
|||
| 2,000 |
|||
|- |
|||
| a bug-eyed waxy black leather mask || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-abug-eyedwaxyblackleathermask" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abug-eyedwaxyblackleathermask">'''Analyze:'''<br>You analyze the black leather mask and sense that the creator has provided the following information:<br> |
|||
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A bug-eyed waxy black leather mask can be customized in the following ways:<br> |
|||
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently multifaceted</b><br> |
|||
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently glaes</b><br> |
|||
Mask Nose: (Examples: beak, snout, bill) <b>- Currently beaked</b><br> |
|||
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br> |
|||
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br> |
|||
<b>Warning:</b><br> |
|||
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br></div> |
|||
| 2,000 |
|||
|- |
|||
| a waxed leather demon-faced mask with curly ram horns || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-awaxedleatherdemon-facedmaskwithcurlyramhorns" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awaxedleatherdemon-facedmaskwithcurlyramhorns">'''Analyze:'''<br>You analyze the demon-faced mask and sense that the creator has provided the following information:<br> |
|||
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A waxed leather demon-faced mask with curly ram horns can be customized in the following ways:<br> |
|||
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently bronze</b><br> |
|||
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently glass</b><br> |
|||
Mask Nose: (Examples: beak, snout, bill) <b>- Currently snout</b><br> |
|||
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br> |
|||
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br> |
|||
<b>Warning:</b><br> |
|||
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br></div> |
|||
| 2,000 |
|||
|- |
|||
| a raven-faced black leather mask with sanguine eyes || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-araven-facedblackleathermaskwithsanguineeyes" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-araven-facedblackleathermaskwithsanguineeyes">'''Analyze:'''<br>You analyze the black leather mask and sense that the creator has provided the following information:<br> |
|||
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A raven-faced black leather mask with sanguine eyes can be customized in the following ways:<br> |
|||
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently sanguine</b><br> |
|||
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently glaesine</b><br> |
|||
Mask Nose: (Examples: beak, snout, bill) <b>- Currently beak</b><br> |
|||
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br> |
|||
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br> |
|||
<b>Warning:</b><br> |
|||
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br></div> |
|||
| 2,000 |
|||
|- |
|||
| a horned brown leather goat mask with downswept ears || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-ahornedbrownleathergoatmaskwithdownsweptears" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ahornedbrownleathergoatmaskwithdownsweptears">'''Analyze:'''<br>You analyze the leather goat mask and sense that the creator has provided the following information:<br> |
|||
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A horned brown leather goat mask with downswept ears can be customized in the following ways:<br> |
|||
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently carnelian</b><br> |
|||
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently quartz</b><br> |
|||
Mask Nose: (Examples: beak, snout, bill) <b>- Currently muzzle</b><br> |
|||
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br> |
|||
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br> |
|||
<b>Warning:</b><br> |
|||
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br></div> |
|||
| 2,000 |
|||
|- |
|||
| a bone white crow-faced mask wreathed with ebon feathers || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-abonewhitecrow-facedmaskwreathedwithebonfeathers" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abonewhitecrow-facedmaskwreathedwithebonfeathers">'''Analyze:'''<br>You analyze the crow-faced mask and sense that the creator has provided the following information:<br> |
|||
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A bone white crow-faced mask wreathed with ebon feathers can be customized in the following ways:<br> |
|||
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently ebon</b><br> |
|||
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently mirrored</b><br> |
|||
Mask Nose: (Examples: beak, snout, bill) <b>- Currently beak</b><br> |
|||
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br> |
|||
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br> |
|||
<b>Warning:</b><br> |
|||
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br></div> |
|||
| 2,000 |
|||
|- |
|||
| a brown tribal mask haloed in a bronze and caramel mane || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-abrowntribalmaskhaloedinabronzeandcaramelmane" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abrowntribalmaskhaloedinabronzeandcaramelmane">'''Analyze:'''<br>You analyze the tribal mask and sense that the creator has provided the following information:<br> |
|||
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A brown tribal mask haloed in a bronze and caramel mane can be customized in the following ways:<br> |
|||
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently gold</b><br> |
|||
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently glass</b><br> |
|||
Mask Nose: (Examples: beak, snout, bill) <b>- Currently beak</b><br> |
|||
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br> |
|||
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br> |
|||
<b>Warning:</b><br> |
|||
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br></div> |
|||
| 2,000 |
|||
|- |
|||
| a black-beaked sandpiper mask fashioned of white leather || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-ablack-beakedsandpipermaskfashionedofwhiteleather" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ablack-beakedsandpipermaskfashionedofwhiteleather">'''Analyze:'''<br>You analyze the sandpiper mask and sense that the creator has provided the following information:<br> |
|||
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A black-beaked sandpiper mask fashioned of white leather can be customized in the following ways:<br> |
|||
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently smoky</b><br> |
|||
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently obsidian</b><br> |
|||
Mask Nose: (Examples: beak, snout, bill) <b>- Currently beak</b><br> |
|||
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br> |
|||
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br> |
|||
<b>Warning:</b><br> |
|||
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br></div> |
|||
| 2,000 |
|||
|- |
|||
| a yellow-billed hornbill mask with white goggles || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-ayellow-billedhornbillmaskwithwhitegoggles" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ayellow-billedhornbillmaskwithwhitegoggles">'''Analyze:'''<br>You analyze the hornbill mask and sense that the creator has provided the following information:<br> |
|||
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A yellow-billed hornbill mask with white goggles can be customized in the following ways:<br> |
|||
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently white</b><br> |
|||
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently glass</b><br> |
|||
Mask Nose: (Examples: beak, snout, bill) <b>- Currently bill</b><br> |
|||
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br> |
|||
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br> |
|||
<b>Warning:</b><br> |
|||
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br></div> |
|||
| 2,000 |
|||
|- |
|||
|} |
|||
</blockquote> |
|||
{{Festshop |
|||
|shopname=The Sable Quietus |
|||
|look= |
|||
|location=[Map Room #], Lich# 28325, go door |
|||
|fest=dr|year=2021|letter=S}} |
|||
===The Sable Quietus, Storage===<!--==={{{ [The Sable Quietus, Storage] 23735 2021-02-13 20:27:35 -0600}}}===--> |
|||
{{RoomDescription| |
|||
|roomname=The Sable Quietus, Storage - 23735 |
|||
|desc=Shielded lanterns flicker with faint candlelight from their recessed positions within the four corners of the small storage room. Heavy with dirt and discarded dried herbs, the uneven floor transitions from packed dirt near an oak and copper door to roughly hewn planks that support a series of storage shelves. A thick curtain along the southeastern wall is slightly drawn back from an empty door casing. |
|||
|exits= none}} |
|||
<blockquote> |
|||
{{Container2||container=On the series of storage shelves you see:||contents= a voluminous ebon wool cowl, a dark indigo cowl fashioned of multilayered baize, a talon-toggled burel cowl, a tusk-buttoned dagswain cowl, a thick ebon cowl woven with iridescent sanguine threads, a sun-bleached lamb's wool cowl, a bone-toggled sephia wool cowl, an umber-stitched thick frieze cowl and a multilayered soft plunket cowl.}} |
|||
{| class="wikitable col-5-right" {{prettytable}} |
|||
| a voluminous ebon wool cowl || Weight: <1 pound || neck-worn|| [[Plague Cowl]]<div class="mw-customtoggle-avoluminousebonwoolcowl" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-avoluminousebonwoolcowl">'''Analyze:'''<br>You analyze the ebon wool cowl and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br><br>Do not change the noun!<br><br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br> |
|||
When the hood is drawn up, it will also hide regular hair features.<br> |
|||
The cowl is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br><br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.<br></div> |
|||
| 2,000 |
|||
|- |
|||
| a dark indigo cowl fashioned of multilayered baize || Weight: <1 pound || neck-worn|| [[Plague Cowl]]<div class="mw-customtoggle-adarkindigocowlfashionedofmultilayeredbaize" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adarkindigocowlfashionedofmultilayeredbaize">'''Analyze:'''<br>You analyze the dark indigo cowl and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br><br>Do not change the noun!<br><br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br> |
|||
When the hood is drawn up, it will also hide regular hair features.<br> |
|||
The cowl is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br><br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.<br></div> |
|||
| 2,000 |
|||
|- |
|||
| a talon-toggled burel cowl || Weight: <1 pound || neck-worn|| [[Plague Cowl]]<div class="mw-customtoggle-atalon-toggledburelcowl" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-atalon-toggledburelcowl">'''Analyze:'''<br>You analyze the burel cowl and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br><br>Do not change the noun!<br><br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br> |
|||
When the hood is drawn up, it will also hide regular hair features.<br> |
|||
The cowl is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br><br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.<br></div> |
|||
| 2,000 |
|||
|- |
|||
| a tusk-buttoned dagswain cowl || Weight: <1 pound || neck-worn|| [[Plague Cowl]]<div class="mw-customtoggle-atusk-buttoneddagswaincowl" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-atusk-buttoneddagswaincowl">'''Analyze:'''<br>You analyze the dagswain cowl and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br><br>Do not change the noun!<br><br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br> |
|||
When the hood is drawn up, it will also hide regular hair features.<br> |
|||
The cowl is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br><br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.<br></div> |
|||
| 2,000 |
|||
|- |
|||
| a thick ebon cowl woven with iridescent sanguine threads || Weight: <1 pound || neck-worn|| [[Plague Cowl]]<div class="mw-customtoggle-athickeboncowlwovenwithiridescentsanguinethreads" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-athickeboncowlwovenwithiridescentsanguinethreads">'''Analyze:'''<br>You analyze the ebon cowl and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br><br>Do not change the noun!<br><br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br> |
|||
When the hood is drawn up, it will also hide regular hair features.<br> |
|||
The cowl is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br><br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.<br></div> |
|||
| 2,000 |
|||
|- |
|||
| a sun-bleached lamb's wool cowl || Weight: <1 pound || neck-worn|| [[Plague Cowl]]<div class="mw-customtoggle-asun-bleachedlambswoolcowl" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asun-bleachedlambswoolcowl">'''Analyze:'''<br>You analyze the lamb's wool cowl and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br><br>Do not change the noun!<br><br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br> |
|||
When the hood is drawn up, it will also hide regular hair features.<br> |
|||
The cowl is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br><br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.<br></div> |
|||
| 2,000 |
|||
|- |
|||
| a bone-toggled sephia wool cowl || Weight: <1 pound || neck-worn|| [[Plague Cowl]]<div class="mw-customtoggle-abone-toggledsephiawoolcowl" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abone-toggledsephiawoolcowl">'''Analyze:'''<br>You analyze the sephia wool cowl and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br><br>Do not change the noun!<br><br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br> |
|||
When the hood is drawn up, it will also hide regular hair features.<br> |
|||
The cowl is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br><br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.<br></div> |
|||
| 2,000 |
|||
|- |
|||
| an umber-stitched thick frieze cowl || Weight: <1 pound || neck-worn|| [[Plague Cowl]]<div class="mw-customtoggle-anumber-stitchedthickfriezecowl" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anumber-stitchedthickfriezecowl">'''Analyze:'''<br>You analyze the thick frieze cowl and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br><br>Do not change the noun!<br><br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br> |
|||
When the hood is drawn up, it will also hide regular hair features.<br> |
|||
The cowl is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br><br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.<br></div> |
|||
| 2,000 |
|||
|- |
|||
| a multilayered soft plunket cowl || Weight: <1 pound || neck-worn|| [[Plague Cowl]]<div class="mw-customtoggle-amultilayeredsoftplunketcowl" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-amultilayeredsoftplunketcowl">'''Analyze:'''<br>You analyze the soft plunket cowl and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br><br>Do not change the noun!<br><br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br> |
|||
When the hood is drawn up, it will also hide regular hair features.<br> |
|||
The cowl is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br><br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.<br></div> |
|||
| 2,000 |
|||
|- |
|||
|} |
|||
{{Container2||container=In the open-weave basket you see:||contents= a waxed off-white vellum.}} |
|||
{| class="wikitable col-5-right" {{prettytable}} |
|||
| a waxed off-white vellum || Weight: <1 pound || |
|||
| <div class="mw-customtoggle-awaxedoff-whitevellum" role="link" style="text-decoration: underline">analyze, examine</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awaxedoff-whitevellum">'''Analyze:'''<br> Your vellum is used to unlock the potential of things held in your other hand.<br><br> Your vellum will unlock your Sable Quietus Cowl to tier 2.<br><br> You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.<br><br> Your vellum may not be altered or changed in any way.<br> |
|||
'''Examine:'''<br>You glance at the off-white vellum.<br> |
|||
You notice something written on it...<br> |
|||
This will unlock a Plague Cowl from Tier 1 (OTS) to Tier 2. This unlock is a purely fluff unlock and will give access to four new verbs for your mask. Please ANALYZE for more information. |
|||
</div> |
|||
| 5,000 |
|||
|- |
|||
|} |
|||
</blockquote> |
|||
{{Festshop |
|||
|shopname=The Sable Quietus |
|||
|look=<!--#shop look, the outside: e.g. crumbling two-story stone tower overrun with vines--> |
|||
|location=[Map Room #], Lich# 23735, go thick curtain |
|||
|fest=dr|year=2021|letter=S}} |
|||
===The Sable Quietus, Passage===<!--==={{{ [The Sable Quietus, Passage] 2021-02-13 20:28:51 -0600}}}===--> |
|||
{{RoomDescription| |
|||
|roomname=The Sable Quietus, Passage - |
|||
|desc=Dimly lit by tallows placed in wrought iron sconces, the small passage has rough wooden walls and a packed dirt floor. Rickety wooden stairs ascend to the floor above along the western edge, while white-washed oak planks form a descending staircase that disappears below. A faded curtain outlined in light is the only other means of exiting the space. |
|||
|exits= none}} |
|||
<blockquote> |
|||
</blockquote> |
|||
{{Festshop |
|||
|shopname=The Sable Quietus |
|||
|look= |
|||
|location=[Map Room #], Lich# , go rickety stairs |
|||
|fest=dr|year=2021|letter=S}} |
|||
===The Sable Quietus, Landing===<!--==={{{ [The Sable Quietus, Landing] 2021-02-13 20:30:07 -0600}}}===--> |
|||
{{RoomDescription| |
|||
|roomname=The Sable Quietus, Landing - |
|||
|desc=Rough oak floorboards form a small, squarish landing that encircles a rickety set of wooden stairs that descends to the level below. Whitewashed walls, newly painted and clean, lend a sterile and austere air to the small space that is only enhanced by the scent of antiseptics in the air. Wrought iron hooks flank a closed white door, their curved edges supporting various overcoats and smocks. |
|||
|exits= none}} |
|||
<blockquote> |
|||
{{Container2||container=On the Wrought iron hooks you see:||contents= a scale-patterned dark green leather overcoat, a heavy leather overcoat, a dagswain-lined slick black overcoat, a blackish-red waxed leather overcoat, a chocolate brown waxed leather overcoat with bronze buttons, a bone-white waxed leather frock coat, a floor-length caramel leather frock coat, an ebon-stitched bone white frock coat, a pale blonde frock coat with pewter toggles and a high-collared coarse brown frock coat.}} |
|||
{| class="wikitable col-5-right" {{prettytable}} |
|||
| a scale-patterned dark green leather overcoat || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-ascale-patterneddarkgreenleatherovercoat" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ascale-patterneddarkgreenleatherovercoat">'''Analyze:'''<br>You analyze the dark green overcoat and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The overcoat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br> |
|||
Current Toggles: <b>round copper</b><br></div> |
|||
| 1,250 |
|||
|- |
|||
| a heavy leather overcoat || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-aheavyleatherovercoat" role="link" style="text-decoration: underline">analyze, examine</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aheavyleatherovercoat">'''Analyze:'''<br>You analyze the leather overcoat and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The overcoat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br> |
|||
Current Toggles: <b>square onyx</b><br> |
|||
'''Examine:'''<br>a heavy leather overcoat with verdigris copper buttons |
|||
</div> |
|||
| 1,250 |
|||
|- |
|||
| a dagswain-lined slick black overcoat || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-adagswain-linedslickblackovercoat" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adagswain-linedslickblackovercoat">'''Analyze:'''<br>You analyze the slick black overcoat and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The overcoat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br> |
|||
Current Toggles: <b>oblong ruby</b><br></div> |
|||
| 1,250 |
|||
|- |
|||
| a blackish-red waxed leather overcoat || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-ablackish-redwaxedleatherovercoat" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ablackish-redwaxedleatherovercoat">'''Analyze:'''<br>You analyze the waxed leather overcoat and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The overcoat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br> |
|||
Current Toggles: <b>hematite</b><br></div> |
|||
| 1,250 |
|||
|- |
|||
| a chocolate brown waxed leather overcoat with bronze buttons || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-achocolatebrownwaxedleatherovercoatwithbronzebuttons" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-achocolatebrownwaxedleatherovercoatwithbronzebuttons">'''Analyze:'''<br>You analyze the brown leather overcoat and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The overcoat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br> |
|||
Current Toggles: <b>irregular ivory</b><br></div> |
|||
| 1,250 |
|||
|- |
|||
| a bone-white waxed leather frock coat || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-abone-whitewaxedleatherfrockcoat" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abone-whitewaxedleatherfrockcoat">'''Analyze:'''<br>You analyze the leather frock coat and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The coat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br> |
|||
Current Toggles: <b>pewter</b><br></div> |
|||
| 1,250 |
|||
|- |
|||
| a floor-length caramel leather frock coat || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-afloor-lengthcaramelleatherfrockcoat" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-afloor-lengthcaramelleatherfrockcoat">'''Analyze:'''<br>You analyze the caramel frock coat and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The coat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br> |
|||
Current Toggles: <b>carbuncle</b><br></div> |
|||
| 1,250 |
|||
|- |
|||
| an ebon-stitched bone white frock coat || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-anebon-stitchedbonewhitefrockcoat" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anebon-stitchedbonewhitefrockcoat">'''Analyze:'''<br>You analyze the white frock coat and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The coat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br> |
|||
Current Toggles: <b>stamped alum</b><br></div> |
|||
| 1,250 |
|||
|- |
|||
| a pale blonde frock coat with pewter toggles || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-apaleblondefrockcoatwithpewtertoggles" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-apaleblondefrockcoatwithpewtertoggles">'''Analyze:'''<br>You analyze the blonde frock coat and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The coat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br> |
|||
Current Toggles: <b>pewter</b><br></div> |
|||
| 1,250 |
|||
|- |
|||
| a high-collared coarse brown frock coat || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-ahigh-collaredcoarsebrownfrockcoat" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ahigh-collaredcoarsebrownfrockcoat">'''Analyze:'''<br>You analyze the brown frock coat and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The coat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br> |
|||
Current Toggles: <b>fragmented bone</b><br></div> |
|||
| 1,250 |
|||
|- |
|||
|} |
|||
{{Container2||container=In the open-weave basket you see:||contents= a waxed pure white vellum.}} |
|||
{| class="wikitable col-5-right" {{prettytable}} |
|||
| a waxed pure white vellum || Weight: <1 pound || |
|||
| <div class="mw-customtoggle-awaxedpurewhitevellum" role="link" style="text-decoration: underline">analyze, examine</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awaxedpurewhitevellum">'''Analyze:'''<br> Your vellum is used to unlock the potential of things held in your other hand.<br><br> Your vellum will unlock your Sable Quietus Overcoat to tier 2.<br><br> You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.<br><br> Your vellum may not be altered or changed in any way.<br> |
|||
'''Examine:'''<br>You glance at the pure white vellum.<br> |
|||
You notice something written on it...<br> |
|||
This will unlock a Plague Overcoat from Tier 1 (OTS) to Tier 2. This unlock is a purely fluff unlock and will give access to four new verbs for your overcoat. Please ANALYZE for more information. |
|||
</div> |
|||
| 5,000 |
|||
|- |
|||
|} |
|||
</blockquote> |
|||
<!-- Other Rooms Here --> |
|||
<section end=2021Q1 /> |
|||
==2020Q3== |
|||
<section begin=2020Q3 /> |
|||
{{Festshop |
|||
|shopname=The Sable Quietus |
|||
|look=a whitewashed cobblestone building |
|||
|location=[Map Room #10, south], Lich# 28325, go cobblestone building |
|||
|fest=dr|year=2020|letter=S}} |
|||
===The Sable Quietus, Entry===<!--==={{{ [The Sable Quietus, Entry] 28325 2020-08-15 17:13:25 -0500}}}===--> |
|||
{{RoomDescription| |
|||
|roomname=The Sable Quietus, Entry - 28325 |
|||
|desc=Flickering candlelight creates more shadow than illumination in the cramped cobblestone room, which is deprived of windows and floored with packed dirt. Thick wrought iron pegs line the eastern wall, each laden with a different mask, while wicker baskets are arranged upon the floor opposite an oak and copper door. A coal-filled blackened brazier emits a warm, inviting orange light, though it does little to heat anything further than a handspan from its home on the eastern side of the room. |
|||
|exits= out}} |
|||
{{sign|margin-right=40%|sign='''large black sign'''<hr><nowiki> |
|||
~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Sable Quietus ~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
|||
Welcome to the Sable Quietus, the original home of Plague Masks. |
|||
You will find a display of them on the pegs. |
|||
In order to activate their special abilities, you'll need a cartridge. |
|||
These can be found in the basket. |
|||
An unlimited number of unlocking certificates are available there as well. |
|||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
|||
In order to recharge your cartridge, you will need to use a potion. |
|||
Anyone trained in alchemy can create one of these potions for you. |
|||
Poison cartridges use the following: |
|||
a crystalline flask containing a dimly glowing sky-blue potion |
|||
Disease cartridges use the following: |
|||
a crystalline flask containing a dimly glowing sea-green potion |
|||
Each cartridge will only ever hold three charges. |
|||
Each potion can be poured on a cartridge to restore one dose.</nowiki>}} |
|||
<blockquote> |
|||
{{Container2||container=In the wicker baskets you see:||contents= a bright sky-blue cartridge, a bright sea-green cartridge, a waxed black vellum and a waxed ebon parchment.}} |
|||
{| {{prettytable}} |
|||
| a bright sky-blue cartridge || Weight: <1 pound || |
|||
| <div class="mw-customtoggle-abrightsky-bluecartridge" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abrightsky-bluecartridge">'''Analyze:'''<br>You analyze the sky-blue cartridge and sense that the creator has provided the following information:<br> |
|||
A bright sky-blue cartridge is a component for the Plague Masks from Duskruin. This particular component should be inserted into the mask to allow it to filter out any poisons that you may come across while wearing the mask. It CANNOT be altered in any way, but it can be recharged by pouring unpoison potions made by the alchemy system onto it.<br></div> |
|||
| 500 |
|||
|- |
|||
| a bright sea-green cartridge || Weight: <1 pound || |
|||
| <div class="mw-customtoggle-abrightsea-greencartridge" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abrightsea-greencartridge">'''Analyze:'''<br>You analyze the sea-green cartridge and sense that the creator has provided the following information:<br> |
|||
A bright sea-green cartridge is a component for the Plague Masks from Duskruin. This particular component should be inserted into the mask to allow it to filter out any diseases that you may come across while wearing the mask. It CANNOT be altered in any way, but it can be recharged by pouring undisease potions made by the alchemy system onto it.<br></div> |
|||
| 500 |
|||
|- |
|||
| a waxed black vellum || Weight: <1 pound || |
|||
| <div class="mw-customtoggle-awaxedblackvellum" role="link" style="text-decoration: underline">analyze, examine</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awaxedblackvellum">'''Analyze:'''<br> Your vellum is used to unlock the potential of things held in your other hand.<br><br> Your vellum will unlock your Plague Mask to tier 2.<br><br> You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.<br><br> Your vellum may not be altered or changed in any way.<br> |
|||
'''Examine:'''<br>As you glance over the vellum you notice something written on it...<br> |
|||
This will unlock a Plague Mask from Tier 1 (OTS) to Tier 2. This unlock is a purely fluff unlock and will give access to four new verbs for your mask. Please ANALYZE for more information. |
|||
</div> |
|||
| 5000 |
|||
|- |
|||
| a waxed ebon parchment || Weight: <1 pound || |
|||
| <div class="mw-customtoggle-awaxedebonparchment" role="link" style="text-decoration: underline">analyze, examine</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awaxedebonparchment">'''Analyze:'''<br> Your parchment is used to unlock the potential of things held in your other hand.<br><br> Your parchment will unlock your Plague Mask to tier 3.<br><br> You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.<br><br> Your parchment may not be altered or changed in any way.<br> |
|||
'''Examine:'''<br>As you glance over the parchment you notice something written on it...<br> |
|||
This will unlock a Plague Mask from Tier 2 to Tier 3. This unlock will remove the wad of cotton in the second chamber and allow your Plague Mask to function for both disease and poison removal at the same time. Please note, you will still need to use TAP for one and TOUCH for the other. You will also be required to have a cartridge for each in the mask. Please ANALYZE for more information. |
|||
</div> |
|||
| 7500 |
|||
|- |
|||
|} |
|||
{{Container2||container=On the wrought iron pegs you see:||contents= a scaly ichor green lizard mask with orb-shaped ebon eyes, a bug-eyed waxy black leather mask, a waxed leather demon-faced mask with curly ram horns, a raven-faced black leather mask with sanguine eyes, a horned brown leather goat mask with downswept ears, a bone white crow-faced mask wreathed with ebon feathers, a brown tribal mask haloed in a bronze and caramel mane, a black-beaked sandpiper mask fashioned of white leather and a yellow-billed hornbill mask with white goggles.}} |
|||
{| {{prettytable}} |
|||
| a scaly ichor green lizard mask with orb-shaped ebon eyes || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-ascalyichorgreenlizardmaskwithorb-shapedeboneyes" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ascalyichorgreenlizardmaskwithorb-shapedeboneyes">'''Analyze:'''<br>You analyze the green lizard mask and sense that the creator has provided the following information:<br> |
|||
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A scaly ichor green lizard mask with orb-shaped ebon eyes can be customized in the following ways:<br> |
|||
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently yellow</b><br> |
|||
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently quartz</b><br> |
|||
Mask Nose: (Examples: beak, snout, bill) <b>- Currently snout</b><br> |
|||
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br> |
|||
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br> |
|||
<b>Warning:</b><br> |
|||
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br></div> |
|||
| 2000 |
|||
|- |
|||
| a bug-eyed waxy black leather mask || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-abug-eyedwaxyblackleathermask" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abug-eyedwaxyblackleathermask">'''Analyze:'''<br>You analyze the black leather mask and sense that the creator has provided the following information:<br> |
|||
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A bug-eyed waxy black leather mask can be customized in the following ways:<br> |
|||
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently multifaceted</b><br> |
|||
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently glaes</b><br> |
|||
Mask Nose: (Examples: beak, snout, bill) <b>- Currently beaked</b><br> |
|||
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br> |
|||
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br> |
|||
<b>Warning:</b><br> |
|||
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br></div> |
|||
| 2000 |
|||
|- |
|||
| a waxed leather demon-faced mask with curly ram horns || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-awaxedleatherdemon-facedmaskwithcurlyramhorns" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awaxedleatherdemon-facedmaskwithcurlyramhorns">'''Analyze:'''<br>You analyze the demon-faced mask and sense that the creator has provided the following information:<br> |
|||
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A waxed leather demon-faced mask with curly ram horns can be customized in the following ways:<br> |
|||
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently bronze</b><br> |
|||
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently glass</b><br> |
|||
Mask Nose: (Examples: beak, snout, bill) <b>- Currently snout</b><br> |
|||
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br> |
|||
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br> |
|||
<b>Warning:</b><br> |
|||
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br></div> |
|||
| 2000 |
|||
|- |
|||
| a raven-faced black leather mask with sanguine eyes || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-araven-facedblackleathermaskwithsanguineeyes" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-araven-facedblackleathermaskwithsanguineeyes">'''Analyze:'''<br>You analyze the black leather mask and sense that the creator has provided the following information:<br> |
|||
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A raven-faced black leather mask with sanguine eyes can be customized in the following ways:<br> |
|||
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently sanguine</b><br> |
|||
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently glaesine</b><br> |
|||
Mask Nose: (Examples: beak, snout, bill) <b>- Currently beak</b><br> |
|||
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br> |
|||
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br> |
|||
<b>Warning:</b><br> |
|||
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br></div> |
|||
| 2000 |
|||
|- |
|||
| a horned brown leather goat mask with downswept ears || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-ahornedbrownleathergoatmaskwithdownsweptears" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ahornedbrownleathergoatmaskwithdownsweptears">'''Analyze:'''<br>You analyze the leather goat mask and sense that the creator has provided the following information:<br> |
|||
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A horned brown leather goat mask with downswept ears can be customized in the following ways:<br> |
|||
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently carnelian</b><br> |
|||
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently quartz</b><br> |
|||
Mask Nose: (Examples: beak, snout, bill) <b>- Currently muzzle</b><br> |
|||
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br> |
|||
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br> |
|||
<b>Warning:</b><br> |
|||
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br></div> |
|||
| 2000 |
|||
|- |
|||
| a bone white crow-faced mask wreathed with ebon feathers || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-abonewhitecrow-facedmaskwreathedwithebonfeathers" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abonewhitecrow-facedmaskwreathedwithebonfeathers">'''Analyze:'''<br>You analyze the crow-faced mask and sense that the creator has provided the following information:<br> |
|||
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A bone white crow-faced mask wreathed with ebon feathers can be customized in the following ways:<br> |
|||
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently ebon</b><br> |
|||
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently mirrored</b><br> |
|||
Mask Nose: (Examples: beak, snout, bill) <b>- Currently beak</b><br> |
|||
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br> |
|||
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br> |
|||
<b>Warning:</b><br> |
|||
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br></div> |
|||
| 2000 |
|||
|- |
|||
| a brown tribal mask haloed in a bronze and caramel mane || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-abrowntribalmaskhaloedinabronzeandcaramelmane" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abrowntribalmaskhaloedinabronzeandcaramelmane">'''Analyze:'''<br>You analyze the tribal mask and sense that the creator has provided the following information:<br> |
|||
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A brown tribal mask haloed in a bronze and caramel mane can be customized in the following ways:<br> |
|||
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently gold</b><br> |
|||
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently glass</b><br> |
|||
Mask Nose: (Examples: beak, snout, bill) <b>- Currently beak</b><br> |
|||
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br> |
|||
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br> |
|||
<b>Warning:</b><br> |
|||
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br></div> |
|||
| 2000 |
|||
|- |
|||
| a black-beaked sandpiper mask fashioned of white leather || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-ablack-beakedsandpipermaskfashionedofwhiteleather" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ablack-beakedsandpipermaskfashionedofwhiteleather">'''Analyze:'''<br>You analyze the sandpiper mask and sense that the creator has provided the following information:<br> |
|||
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A black-beaked sandpiper mask fashioned of white leather can be customized in the following ways:<br> |
|||
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently smoky</b><br> |
|||
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently obsidian</b><br> |
|||
Mask Nose: (Examples: beak, snout, bill) <b>- Currently beak</b><br> |
|||
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br> |
|||
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br> |
|||
<b>Warning:</b><br> |
|||
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br></div> |
|||
| 2000 |
|||
|- |
|||
| a yellow-billed hornbill mask with white goggles || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-ayellow-billedhornbillmaskwithwhitegoggles" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ayellow-billedhornbillmaskwithwhitegoggles">'''Analyze:'''<br>You analyze the hornbill mask and sense that the creator has provided the following information:<br> |
|||
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A yellow-billed hornbill mask with white goggles can be customized in the following ways:<br> |
|||
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently white</b><br> |
|||
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently glass</b><br> |
|||
Mask Nose: (Examples: beak, snout, bill) <b>- Currently bill</b><br> |
|||
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br> |
|||
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br> |
|||
<b>Warning:</b><br> |
|||
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br></div> |
|||
| 2000 |
|||
|- |
|||
|} |
|||
</blockquote> |
|||
===The Sable Quietus, Storage===<!--==={{{ [The Sable Quietus, Storage] 23735 2020-08-15 17:14:56 -0500}}}===--> |
|||
{{RoomDescription| |
|||
|roomname=The Sable Quietus, Storage - 23735 |
|||
|desc=Shielded lanterns flicker with faint candlelight from their recessed positions within the four corners of the small storage room. Heavy with dirt and discarded dried herbs, the uneven floor transitions from packed dirt near an oak and copper door to roughly hewn planks that support a series of storage shelves. A thick curtain along the southeastern wall is slightly drawn back from an empty door casing. |
|||
|exits= none}} |
|||
<blockquote> |
|||
{{Container2||container=On the series of storage shelves you see:||contents= a voluminous ebon wool cowl, a dark indigo cowl fashioned of multilayered baize, a talon-toggled burel cowl, a tusk-buttoned dagswain cowl, a thick ebon cowl woven with iridescent sanguine threads, a sun-bleached lamb's wool cowl, a bone-toggled sephia wool cowl, an umber-stitched thick frieze cowl and a multilayered soft plunket cowl.}} |
|||
{| {{prettytable}} |
|||
| a voluminous ebon wool cowl || Weight: <1 pound || neck-worn|| [[Plague Cowl]]<div class="mw-customtoggle-avoluminousebonwoolcowl" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-avoluminousebonwoolcowl">'''Analyze:'''<br>You analyze the ebon wool cowl and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br><br>Do not change the noun!<br><br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br> |
|||
When the hood is drawn up, it will also hide regular hair features.<br> |
|||
The cowl is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br><br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.<br></div> |
|||
| 2000 |
|||
|- |
|||
| a dark indigo cowl fashioned of multilayered baize || Weight: <1 pound || neck-worn|| [[Plague Cowl]]<div class="mw-customtoggle-adarkindigocowlfashionedofmultilayeredbaize" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adarkindigocowlfashionedofmultilayeredbaize">'''Analyze:'''<br>You analyze the dark indigo cowl and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br><br>Do not change the noun!<br><br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br> |
|||
When the hood is drawn up, it will also hide regular hair features.<br> |
|||
The cowl is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br><br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.<br></div> |
|||
| 2000 |
|||
|- |
|||
| a talon-toggled burel cowl || Weight: <1 pound || neck-worn|| [[Plague Cowl]]<div class="mw-customtoggle-atalon-toggledburelcowl" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-atalon-toggledburelcowl">'''Analyze:'''<br>You analyze the burel cowl and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br><br>Do not change the noun!<br><br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br> |
|||
When the hood is drawn up, it will also hide regular hair features.<br> |
|||
The cowl is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br><br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.<br></div> |
|||
| 2000 |
|||
|- |
|||
| a tusk-buttoned dagswain cowl || Weight: <1 pound || neck-worn|| [[Plague Cowl]]<div class="mw-customtoggle-atusk-buttoneddagswaincowl" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-atusk-buttoneddagswaincowl">'''Analyze:'''<br>You analyze the dagswain cowl and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br><br>Do not change the noun!<br><br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br> |
|||
When the hood is drawn up, it will also hide regular hair features.<br> |
|||
The cowl is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br><br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.<br></div> |
|||
| 2000 |
|||
|- |
|||
| a thick ebon cowl woven with iridescent sanguine threads || Weight: <1 pound || neck-worn|| [[Plague Cowl]]<div class="mw-customtoggle-athickeboncowlwovenwithiridescentsanguinethreads" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-athickeboncowlwovenwithiridescentsanguinethreads">'''Analyze:'''<br>You analyze the ebon cowl and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br><br>Do not change the noun!<br><br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br> |
|||
When the hood is drawn up, it will also hide regular hair features.<br> |
|||
The cowl is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br><br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.<br></div> |
|||
| 2000 |
|||
|- |
|||
| a sun-bleached lamb's wool cowl || Weight: <1 pound || neck-worn|| [[Plague Cowl]]<div class="mw-customtoggle-asun-bleachedlambswoolcowl" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asun-bleachedlambswoolcowl">'''Analyze:'''<br>You analyze the lamb's wool cowl and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br><br>Do not change the noun!<br><br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br> |
|||
When the hood is drawn up, it will also hide regular hair features.<br> |
|||
The cowl is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br><br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.<br></div> |
|||
| 2000 |
|||
|- |
|||
| a bone-toggled sephia wool cowl || Weight: <1 pound || neck-worn|| [[Plague Cowl]]<div class="mw-customtoggle-abone-toggledsephiawoolcowl" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abone-toggledsephiawoolcowl">'''Analyze:'''<br>You analyze the sephia wool cowl and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br><br>Do not change the noun!<br><br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br> |
|||
When the hood is drawn up, it will also hide regular hair features.<br> |
|||
The cowl is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br><br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.<br></div> |
|||
| 2000 |
|||
|- |
|||
| an umber-stitched thick frieze cowl || Weight: <1 pound || neck-worn|| [[Plague Cowl]]<div class="mw-customtoggle-anumber-stitchedthickfriezecowl" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anumber-stitchedthickfriezecowl">'''Analyze:'''<br>You analyze the thick frieze cowl and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br><br>Do not change the noun!<br><br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br> |
|||
When the hood is drawn up, it will also hide regular hair features.<br> |
|||
The cowl is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br><br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.<br></div> |
|||
| 2000 |
|||
|- |
|||
| a multilayered soft plunket cowl || Weight: <1 pound || neck-worn|| [[Plague Cowl]]<div class="mw-customtoggle-amultilayeredsoftplunketcowl" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-amultilayeredsoftplunketcowl">'''Analyze:'''<br>You analyze the soft plunket cowl and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br><br>Do not change the noun!<br><br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br> |
|||
When the hood is drawn up, it will also hide regular hair features.<br> |
|||
The cowl is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br><br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.<br></div> |
|||
| 2000 |
|||
|- |
|||
|} |
|||
{{Container2||container=In the open-weave basket you see:||contents= a waxed off-white vellum.}} |
|||
{| {{prettytable}} |
|||
| a waxed off-white vellum || Weight: <1 pound || |
|||
| <div class="mw-customtoggle-awaxedoff-whitevellum" role="link" style="text-decoration: underline">analyze, examine</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awaxedoff-whitevellum">'''Analyze:'''<br> Your vellum is used to unlock the potential of things held in your other hand.<br><br> Your vellum will unlock your Sable Quietus Cowl to tier 2.<br><br> You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.<br><br> Your vellum may not be altered or changed in any way.<br> |
|||
'''Examine:'''<br>As you glance over the vellum you notice something written on it...<br> |
|||
This will unlock a Plague Cowl from Tier 1 (OTS) to Tier 2. This unlock is a purely fluff unlock and will give access to four new verbs for your mask. Please ANALYZE for more information. |
|||
</div> |
|||
| 5000 |
|||
|- |
|||
|} |
|||
</blockquote> |
|||
===The Sable Quietus, Passage===<!--==={{{ [The Sable Quietus, Passage] 2020-08-15 17:16:06 -0500}}}===--> |
|||
{{RoomDescription| |
|||
|roomname=The Sable Quietus, Passage - |
|||
|desc=Dimly lit by tallows placed in wrought iron sconces, the small passage has rough wooden walls and a packed dirt floor. Rickety wooden stairs ascend to the floor above along the western edge, while white-washed oak planks form a descending staircase that disappears below. A faded curtain outlined in light is the only other means of exiting the space. |
|||
|exits= none}} |
|||
<blockquote> |
|||
</blockquote> |
|||
===The Sable Quietus, Landing===<!--==={{{ [The Sable Quietus, Landing] 2020-08-15 17:30:43 -0500}}}===--> |
|||
{{RoomDescription| |
|||
|roomname=The Sable Quietus, Landing - |
|||
|desc=Rough oak floorboards form a small, squarish landing that encircles a rickety set of wooden stairs that descends to the level below. Whitewashed walls, newly painted and clean, lend a sterile and austere air to the small space that is only enhanced by the scent of antiseptics in the air. Wrought iron hooks flank a closed white door, their curved edges supporting various overcoats and smocks. |
|||
|exits= none}} |
|||
<blockquote> |
|||
{{Container2||container=On the Wrought iron hooks you see:||contents= a scale-patterned dark green leather overcoat, a heavy leather overcoat, a dagswain-lined slick black overcoat, a blackish-red waxed leather overcoat, a chocolate brown waxed leather overcoat with bronze buttons, a bone-white waxed leather frock coat, a floor-length caramel leather frock coat, an ebon-stitched bone white frock coat, a pale blonde frock coat with pewter toggles and a high-collared coarse brown frock coat.}} |
|||
{| {{prettytable}} |
|||
| a scale-patterned dark green leather overcoat || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-ascale-patterneddarkgreenleatherovercoat" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ascale-patterneddarkgreenleatherovercoat">'''Analyze:'''<br>You analyze the dark green overcoat and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The overcoat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br> |
|||
Current Toggles: <b>round copper</b><br></div> |
|||
| 1250 |
|||
|- |
|||
| a heavy leather overcoat || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-aheavyleatherovercoat" role="link" style="text-decoration: underline">analyze, examine</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aheavyleatherovercoat">'''Analyze:'''<br>You analyze the leather overcoat and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The overcoat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br> |
|||
Current Toggles: <b>square onyx</b><br> |
|||
'''Examine:'''<br>a heavy leather overcoat with verdigris copper buttons |
|||
</div> |
|||
| 1250 |
|||
|- |
|||
| a dagswain-lined slick black overcoat || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-adagswain-linedslickblackovercoat" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adagswain-linedslickblackovercoat">'''Analyze:'''<br>You analyze the slick black overcoat and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The overcoat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br> |
|||
Current Toggles: <b>oblong ruby</b><br></div> |
|||
| 1250 |
|||
|- |
|||
| a blackish-red waxed leather overcoat || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-ablackish-redwaxedleatherovercoat" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ablackish-redwaxedleatherovercoat">'''Analyze:'''<br>You analyze the waxed leather overcoat and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The overcoat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br> |
|||
Current Toggles: <b>hematite</b><br></div> |
|||
| 1250 |
|||
|- |
|||
| a chocolate brown waxed leather overcoat with bronze buttons || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-achocolatebrownwaxedleatherovercoatwithbronzebuttons" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-achocolatebrownwaxedleatherovercoatwithbronzebuttons">'''Analyze:'''<br>You analyze the brown leather overcoat and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The overcoat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br> |
|||
Current Toggles: <b>irregular ivory</b><br></div> |
|||
| 1250 |
|||
|- |
|||
| a bone-white waxed leather frock coat || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-abone-whitewaxedleatherfrockcoat" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abone-whitewaxedleatherfrockcoat">'''Analyze:'''<br>You analyze the leather frock coat and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The coat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br> |
|||
Current Toggles: <b>pewter</b><br></div> |
|||
| 1250 |
|||
|- |
|||
| a floor-length caramel leather frock coat || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-afloor-lengthcaramelleatherfrockcoat" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-afloor-lengthcaramelleatherfrockcoat">'''Analyze:'''<br>You analyze the caramel frock coat and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The coat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br> |
|||
Current Toggles: <b>carbuncle</b><br></div> |
|||
| 1250 |
|||
|- |
|||
| an ebon-stitched bone white frock coat || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-anebon-stitchedbonewhitefrockcoat" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anebon-stitchedbonewhitefrockcoat">'''Analyze:'''<br>You analyze the white frock coat and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The coat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br> |
|||
Current Toggles: <b>stamped alum</b><br></div> |
|||
| 1250 |
|||
|- |
|||
| a pale blonde frock coat with pewter toggles || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-apaleblondefrockcoatwithpewtertoggles" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-apaleblondefrockcoatwithpewtertoggles">'''Analyze:'''<br>You analyze the blonde frock coat and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The coat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br> |
|||
Current Toggles: <b>pewter</b><br></div> |
|||
| 1250 |
|||
|- |
|||
| a high-collared coarse brown frock coat || Weight: 9 pounds <br>Pocketed: Significant (100-119)<br>|| cloak-worn<br>functional|| [[Plague Overcoat]]<div class="mw-customtoggle-ahigh-collaredcoarsebrownfrockcoat" role="link" style="text-decoration: underline">analyze</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ahigh-collaredcoarsebrownfrockcoat">'''Analyze:'''<br>You analyze the brown frock coat and sense that the creator has provided the following information:<br> |
|||
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.<br><br>The coat is <b>1 (OTS)</b> out of 2 tiers.<br><br>It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.<br><br>It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.<br> |
|||
Current Toggles: <b>fragmented bone</b><br></div> |
|||
| 1250 |
|||
|- |
|||
|} |
|||
{{Container2||container=In the open-weave basket you see:||contents= a waxed pure white vellum.}} |
|||
{| {{prettytable}} |
|||
| a waxed pure white vellum || Weight: <1 pound || |
|||
| <div class="mw-customtoggle-awaxedpurewhitevellum" role="link" style="text-decoration: underline">analyze, examine</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awaxedpurewhitevellum">'''Analyze:'''<br> Your vellum is used to unlock the potential of things held in your other hand.<br><br> Your vellum will unlock your Sable Quietus Overcoat to tier 2.<br><br> You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.<br><br> Your vellum may not be altered or changed in any way.<br> |
|||
'''Examine:'''<br>As you glance over the vellum you notice something written on it...<br> |
|||
This will unlock a Plague Overcoat from Tier 1 (OTS) to Tier 2. This unlock is a purely fluff unlock and will give access to four new verbs for your overcoat. Please ANALYZE for more information. |
|||
</div> |
|||
| 5000 |
|||
|- |
|||
|} |
|||
</blockquote> |
|||
<!-- Other Rooms Here --> |
|||
<section end=2020Q3 /> |
|||
==Previous Inventory== |
|||
<section begin=current /><includeonly> |
|||
==The Sable Quietus== |
|||
</includeonly>'''Inventory Updates''': August 2019 '''Verified''': 8/15/2019, 2/13/2020 |
|||
<section begin=current /> |
|||
{{Festshop |
|||
|shopname=The Sable Quietus, Entry |
|||
|look=a whitewashed cobblestone building |
|||
|location=[Map Room #10, south], Lich# 28325, go cobblestone building |
|||
|year=2019 |
|||
|letter=S |
|||
}} |
|||
===The Sable Quietus, Entry=== |
|||
{{RoomDescription| |
|||
|roomname=The Sable Quietus, Entry |
|||
|desc=Flickering candlelight creates more shadow than illumination in the cramped cobblestone room, which is deprived of windows and floored with packed dirt. Thick wrought iron pegs line the eastern wall, each laden with a different mask, while wicker baskets are arranged upon the floor opposite an oak and copper door. A coal-filled blackened brazier emits a warm, inviting orange light, though it does little to heat anything further than a handspan from its home on the eastern side of the room. |
|||
|exits= out}} |
|||
{{sign|margin-right=40% |
|||
|sign=<nowiki>~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Sable Quietus ~~~~~~~~~~~~~~~~~~~~~~~~~~~</nowiki> |
|||
Welcome to the Sable Quietus, the original home of Plague Masks. |
|||
You will find a display of them on the pegs. |
|||
In order to activate their special abilities, you'll need a cartridge. |
|||
These can be found in the basket. |
|||
An unlimited number of unlocking certificates are available there as well. |
|||
<nowiki>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</nowiki> |
|||
In order to recharge your cartridge, you will need to use a potion. |
|||
Anyone trained in alchemy can create one of these potions for you. |
|||
Poison cartridges use the following: |
|||
a crystalline flask containing a dimly glowing sky-blue potion |
|||
Disease cartridges use the following: |
|||
a crystalline flask containing a dimly glowing sea-green potion |
|||
Each cartridge will only ever hold three charges. |
|||
Each potion can be poured on a cartridge to restore one dose.}}<blockquote> |
|||
{{Container| |
|||
|container=In the wicker baskets you see:}} |
|||
{| {{prettytable}} |
|||
| a bright sky-blue cartridge || Weight: <1 pound|| || <div class="mw-customtoggle-abrightsky-bluecartridge" style="text-decoration: underline"> |
|||
analyze |
|||
</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abrightsky-bluecartridge">A bright sky-blue cartridge is a component for the Plague Masks from Duskruin. This particular component should be inserted into the mask to allow it to filter out any poisons that you may come across while wearing the mask. It CANNOT be altered in any way, but it can be recharged by pouring unpoison potions made by the alchemy system onto it.</div> |
|||
|| 500 |
|||
|- |
|||
| a bright sea-green cartridge || Weight: <1 pound|| || <div class="mw-customtoggle-abrightsea-greencartridge" style="text-decoration: underline"> |
|||
analyze |
|||
</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abrightsea-greencartridge">A bright sea-green cartridge is a component for the Plague Masks from Duskruin. This particular component should be inserted into the mask to allow it to filter out any diseases that you may come across while wearing the mask. It CANNOT be altered in any way, but it can be recharged by pouring undisease potions made by the alchemy system onto it.</div> |
|||
|| 500 |
|||
|- |
|||
| a waxed black vellum || Weight: <1 pound|| || <div class="mw-customtoggle-awaxedblackvellum" style="text-decoration: underline"> |
|||
analyze |
|||
</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awaxedblackvellum">Your vellum is used to unlock the potential of things held in your other hand.<br>Your vellum will unlock your Plague Mask to tier 2.<br>You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.<br>Your vellum may not be altered or changed in any way.</div> |
|||
|| 5000 |
|||
|- |
|||
| a waxed ebon parchment || Weight: <1 pound|| || <div class="mw-customtoggle-awaxedebonparchment" style="text-decoration: underline"> |
|||
analyze |
|||
</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awaxedebonparchment">Your parchment is used to unlock the potential of things held in your other hand.<br>Your parchment will unlock your Plague Mask to tier 3.<br>You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.<br>Your parchment may not be altered or changed in any way.</div> |
|||
|| 7500 |
|||
|- |
|||
|} |
|||
{{Container| |
|||
|container=On the wrought iron pegs you see:}} |
|||
{| {{prettytable}} |
|||
| a waxed leather mask with a hooked black beak || Weight: <1 pound|| functional|| <div class="mw-customtoggle-awaxedleathermaskwithahookedblackbeak" style="text-decoration: underline"> |
|||
analyze |
|||
</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awaxedleathermaskwithahookedblackbeak">This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br>A waxed leather mask with a hooked black beak can be customized in the following ways:<br>Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently rose<br>Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass<br>Mask Nose: (Examples: beak, snout, bill) - Currently beak<br>Do not change the noun!<br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>The mask is 1 (OTS) out of 3 tiers.<br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br>It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br>Warning:<br>You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.</div> |
|||
|| 2000 |
|||
|- |
|||
| a glossy black raven mask fashioned of waxed leather || Weight: <1 pound|| functional|| <div class="mw-customtoggle-aglossyblackravenmaskfashionedofwaxedleather" style="text-decoration: underline"> |
|||
analyze |
|||
</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aglossyblackravenmaskfashionedofwaxedleather">This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br>A glossy black raven mask fashioned of waxed leather can be customized in the following ways:<br>Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently rose<br>Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass<br>Mask Nose: (Examples: beak, snout, bill) - Currently beak<br>Do not change the noun!<br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>The mask is 1 (OTS) out of 3 tiers.<br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br>It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br>Warning:<br>You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.</div> |
|||
|| 2000 |
|||
|- |
|||
| a narrow-beaked shiny white ibis mask || Weight: <1 pound|| functional|| <div class="mw-customtoggle-anarrow-beakedshinywhiteibismask" style="text-decoration: underline"> |
|||
analyze |
|||
</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anarrow-beakedshinywhiteibismask">This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br>A narrow-beaked shiny white ibis mask can be customized in the following ways:<br>Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently ebon<br>Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glaes<br>Mask Nose: (Examples: beak, snout, bill) - Currently beak<br>Do not change the noun!<br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>The mask is 1 (OTS) out of 3 tiers.<br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br>It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br>Warning:<br>You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.</div> |
|||
|| 2000 |
|||
|- |
|||
| a flop-eared dingy pig mask with milky white goggles || Weight: <1 pound|| functional|| <div class="mw-customtoggle-aflop-eareddingypigmaskwithmilkywhitegoggles" style="text-decoration: underline"> |
|||
analyze |
|||
</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aflop-eareddingypigmaskwithmilkywhitegoggles">This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br>A flop-eared dingy pig mask with milky white goggles can be customized in the following ways:<br>Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently milky white<br>Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glaesine<br>Mask Nose: (Examples: beak, snout, bill) - Currently snout<br>Do not change the noun!<br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>The mask is 1 (OTS) out of 3 tiers.<br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br>It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br>Warning:<br>You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.</div> |
|||
|| 2000 |
|||
|- |
|||
| a wrinkled grey vulture mask with scarlet eye banding || Weight: <1 pound|| functional|| <div class="mw-customtoggle-awrinkledgreyvulturemaskwithscarleteyebanding" style="text-decoration: underline"> |
|||
analyze |
|||
</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awrinkledgreyvulturemaskwithscarleteyebanding">This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br>A wrinkled grey vulture mask with scarlet eye banding can be customized in the following ways:<br>Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently scarlet<br>Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently obsidian<br>Mask Nose: (Examples: beak, snout, bill) - Currently beak<br>Do not change the noun!<br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>The mask is 1 (OTS) out of 3 tiers.<br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br>It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br>Warning:<br>You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.</div> |
|||
|| 2000 |
|||
|- |
|||
| a sanguine turkey vulture mask with a hooked white beak || Weight: <1 pound|| functional|| <div class="mw-customtoggle-asanguineturkeyvulturemaskwithahookedwhitebeak" style="text-decoration: underline"> |
|||
analyze |
|||
</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asanguineturkeyvulturemaskwithahookedwhitebeak">This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br>A sanguine turkey vulture mask with a hooked white beak can be customized in the following ways:<br>Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently ruby<br>Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass<br>Mask Nose: (Examples: beak, snout, bill) - Currently beak<br>Do not change the noun!<br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>The mask is 1 (OTS) out of 3 tiers.<br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br>It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br>Warning:<br>You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.</div> |
|||
|| 2000 |
|||
|- |
|||
| an onyx-eyed grey gyrfalcon mask || Weight: <1 pound|| functional|| <div class="mw-customtoggle-anonyx-eyedgreygyrfalconmask" style="text-decoration: underline"> |
|||
analyze |
|||
</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anonyx-eyedgreygyrfalconmask">This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br>An onyx-eyed grey gyrfalcon mask can be customized in the following ways:<br>Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently ebon<br>Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass<br>Mask Nose: (Examples: beak, snout, bill) - Currently beak<br>Do not change the noun!<br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>The mask is 1 (OTS) out of 3 tiers.<br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br>It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br>Warning:<br>You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.</div> |
|||
|| 2000 |
|||
|- |
|||
| a hooded dark grey crow mask || Weight: <1 pound|| functional|| <div class="mw-customtoggle-ahoodeddarkgreycrowmask" style="text-decoration: underline"> |
|||
analyze |
|||
</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ahoodeddarkgreycrowmask">This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br>A hooded dark grey crow mask can be customized in the following ways:<br>Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently scarlet<br>Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glaesine<br>Mask Nose: (Examples: beak, snout, bill) - Currently beak<br>Do not change the noun!<br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>The mask is 1 (OTS) out of 3 tiers.<br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br>It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br>Warning:<br>You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.</div> |
|||
|| 2000 |
|||
|- |
|||
| a dusty grey shoebill mask || Weight: <1 pound|| functional|| <div class="mw-customtoggle-adustygreyshoebillmask" style="text-decoration: underline"> |
|||
analyze |
|||
</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adustygreyshoebillmask">This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br>A dusty grey shoebill mask can be customized in the following ways:<br>Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently scarlet<br>Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass<br>Mask Nose: (Examples: beak, snout, bill) - Currently beak<br>Do not change the noun!<br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>The mask is 1 (OTS) out of 3 tiers.<br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br>It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br>Warning:<br>You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.</div> |
|||
|| 2000 |
|||
|- |
|||
|} |
|||
</blockquote> |
|||
===The Sable Quietus, Storage=== |
|||
{{RoomDescription| |
|||
|roomname=The Sable Quietus, Storage |
|||
|desc=Shielded lanterns flicker with faint candlelight from their recessed positions within the four corners of the small storage room. Heavy with dirt and discarded dried herbs, the uneven floor transitions from packed dirt near an oak and copper door to roughly hewn planks that support a series of storage shelves. A thick curtain along the southeastern wall seems as though it might provide access to the floors above, but the heavy nails driven into its edges prevent further investigation. |
|||
|exits= none}} |
|||
<blockquote> |
|||
{{Container| |
|||
|container=On the series of storage shelves you see:}} |
|||
{| {{prettytable}} |
|||
| a sard-toggled hunter green cowl || Weight: <1 pound|| || <div class="mw-customtoggle-asard-toggledhuntergreencowl" style="text-decoration: underline"> |
|||
analyze |
|||
</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asard-toggledhuntergreencowl">This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br>Do not change the noun!<br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>When the hood is drawn up, it will also hide regular hair features.<br>The cowl is 1 (OTS) out of 2 tiers.<br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.</div> |
|||
|| 2000 |
|||
|- |
|||
| a haon-toggled burgundy linen cowl || Weight: <1 pound|| || <div class="mw-customtoggle-ahaon-toggledburgundylinencowl" style="text-decoration: underline"> |
|||
analyze |
|||
</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ahaon-toggledburgundylinencowl">This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br>Do not change the noun!<br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>When the hood is drawn up, it will also hide regular hair features.<br>The cowl is 1 (OTS) out of 2 tiers.<br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.</div> |
|||
|| 2000 |
|||
|- |
|||
| a bone-toggled black wool cowl || Weight: <1 pound|| || <div class="mw-customtoggle-abone-toggledblackwoolcowl" style="text-decoration: underline"> |
|||
analyze |
|||
</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abone-toggledblackwoolcowl">This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br>Do not change the noun!<br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>When the hood is drawn up, it will also hide regular hair features.<br>The cowl is 1 (OTS) out of 2 tiers.<br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.</div> |
|||
|| 2000 |
|||
|- |
|||
| a hooded eggplant purple cowl || Weight: <1 pound|| || <div class="mw-customtoggle-ahoodedeggplantpurplecowl" style="text-decoration: underline"> |
|||
analyze |
|||
</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ahoodedeggplantpurplecowl">This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br>Do not change the noun!<br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>When the hood is drawn up, it will also hide regular hair features.<br>The cowl is 1 (OTS) out of 2 tiers.<br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.</div> |
|||
|| 2000 |
|||
|- |
|||
| a dark gorse yellow cowl || Weight: <1 pound|| || <div class="mw-customtoggle-adarkgorseyellowcowl" style="text-decoration: underline"> |
|||
analyze |
|||
</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adarkgorseyellowcowl">This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br>Do not change the noun!<br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>When the hood is drawn up, it will also hide regular hair features.<br>The cowl is 1 (OTS) out of 2 tiers.<br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.</div> |
|||
|| 2000 |
|||
|- |
|||
| a layered cotton cowl || Weight: <1 pound|| || <div class="mw-customtoggle-alayeredcottoncowl" style="text-decoration: underline"> |
|||
analyze |
|||
</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-alayeredcottoncowl">This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br>Do not change the noun!<br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>When the hood is drawn up, it will also hide regular hair features.<br>The cowl is 1 (OTS) out of 2 tiers.<br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.</div> |
|||
|| 2000 |
|||
|- |
|||
| a pure white lamb's wool cowl || Weight: <1 pound|| || <div class="mw-customtoggle-apurewhitelambswoolcowl" style="text-decoration: underline"> |
|||
analyze |
|||
</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-apurewhitelambswoolcowl">This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br>Do not change the noun!<br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>When the hood is drawn up, it will also hide regular hair features.<br>The cowl is 1 (OTS) out of 2 tiers.<br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.</div> |
|||
|| 2000 |
|||
|- |
|||
| a thick midnight blue cowl || Weight: <1 pound|| || <div class="mw-customtoggle-athickmidnightbluecowl" style="text-decoration: underline"> |
|||
analyze |
|||
</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-athickmidnightbluecowl">This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br>Do not change the noun!<br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>When the hood is drawn up, it will also hide regular hair features.<br>The cowl is 1 (OTS) out of 2 tiers.<br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.</div> |
|||
|| 2000 |
|||
|- |
|||
| a hooded slate grey cowl || Weight: <1 pound|| || <div class="mw-customtoggle-ahoodedslategreycowl" style="text-decoration: underline"> |
|||
analyze |
|||
</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ahoodedslategreycowl">This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.<br>Do not change the noun!<br>When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br>When the hood is drawn up, it will also hide regular hair features.<br>The cowl is 1 (OTS) out of 2 tiers.<br>It has access to the following verbs: Pull, Push, Remove, and Wear.<br>It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.</div> |
|||
|| 2000 |
|||
|- |
|||
|} |
|||
{{Container| |
|||
|container=In the open-weave basket you see:}} |
|||
{| {{prettytable}} |
|||
| a waxed off-white vellum || Weight: <1 pound|| || <div class="mw-customtoggle-awaxedoff-whitevellum" style="text-decoration: underline"> |
|||
analyze |
|||
</div> |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awaxedoff-whitevellum">Your vellum is used to unlock the potential of things held in your other hand.<br>Your vellum will unlock your Sable Quietus Cowl to tier 2.<br>You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.<br>Your vellum may not be altered or changed in any way.</div> |
|||
|| 5000 |
|||
|- |
|||
|} |
|||
</blockquote> |
|||
<section end=current /> |
|||
==Archived Inventory== |
|||
<section begin=archive /><includeonly> |
|||
==The Sable Quietus== |
|||
</includeonly> |
|||
===Retired August 2019=== |
|||
{{sign|margin-right=35% |
|||
|sign= |
|||
Welcome to the Sable Quietus, the original home of Plague Masks. |
|||
You will find a display of them on the pegs. |
|||
In order to activate their special abilities, you'll need a cartridge. |
|||
These can be found in the basket. |
|||
An unlimited number of unlocking certificates are available there as well. |
|||
In order to recharge your cartridge, you will need to use a potion. |
|||
Anyone trained in alchemy can create one of these potions for you. |
|||
Poison cartridges use the following: |
|||
a crystalline flask containing a dimly glowing sky-blue potion |
|||
Disease cartridges use the following: |
|||
a crystalline flask containing a dimly glowing sea-green potion |
|||
Each cartridge will only ever hold three charges. |
|||
Each potion can be poured on a cartridge to restore one dose. |
|||
|}} |
|||
<blockquote> |
|||
{{Container| |
|||
|container=On the wrought iron pegs you see}} |
|||
{| {{prettytable}} |
|||
| a white leather stork mask with scarlet-encircled eyes || T1 [[Plague Mask]] || 2000 |
|||
|- |
|||
|an ebon leather ibis mask with scarlet eyes|| T1 [[Plague Mask]]|| 2000 |
|||
|- |
|||
| a hook-beaked black hornbill mask with exposed orange stitching|| T1 [[Plague Mask]]|| 2000 |
|||
|- |
|||
|a ruby-eyed black leather mask waxed to a lustrous shine|| T1 [[Plague Mask]] || 2000 |
|||
|- |
|||
|a smoky obsidian-eyed crow mask fashioned of waxed leather|| T1 [[Plague Mask]] || 2000 |
|||
|- |
|||
|an indigo heron mask with a long leather beak|| T1 [[Plague Mask]] || 2000 |
|||
|- |
|||
|a long beaked raven mask fashioned of waxed leather|| T1 [[Plague Mask]] || 2000 |
|||
|- |
|||
|a raven-beaked white leather mask with exposed stitching|| T1 [[Plague Mask]] || 2000 |
|||
|- |
|||
|an ebon-stitched waxed leather mask fitted with rose goggles|| T1 [[Plague Mask]] || 2000 |
|||
|} |
|||
{{Container| |
|||
|container=In the open-weave basket you see}} |
|||
{| {{prettytable}} |
|||
|a waxed ebon parchment || Read: This will unlock a Plague Mask from Tier 2 to Tier 3. This unlock will remove the wad of cotton in the second chamber and allow your Plague Mask to function for both disease and poison removal at the same time. Please note, you will still need to use TAP for one and TOUCH for the other. You will also be required to have a cartridge for each in the mask. Please ANALYZE for more information. || 7500 |
|||
|- |
|||
|a waxed black vellum || Read: This will unlock a Plague Mask from Tier 1 (OTS) to Tier 2. This unlock is a purely fluff unlock and will give access to four new verbs for your mask. Please ANALYZE for more information. || 5000 |
|||
|- |
|||
|a bright sea-green cartridge || undisease cartridge || 500 |
|||
|- |
|||
|a bright sky-blue cartridge || unpoison || 500 |
|||
|}</blockquote> |
|||
<section end=archive /> |
|||
[[Category:Bloodriven Village Shops|T]] |
Latest revision as of 17:46, 9 February 2023
Current Shop Listing
The February 2023 run of Duskruin was the final run of this shop.
a whitewashed cobblestone building, [Map Room 24], Room# 8214533, Lich# L28326, go cobblestone building
The Sable Quietus, Entry
[The Sable Quietus, Entry - 8212651] | |
Flickering candlelight creates more shadow than illumination in the cramped cobblestone room, which is deprived of windows and floored with packed dirt. Thick wrought iron pegs line the eastern wall, each laden with a different mask, while wicker baskets are arranged upon the floor opposite an oak and copper door. A coal-filled blackened brazier emits a warm, inviting orange light, though it does little to heat anything further than a handspan from its home on the eastern side of the room. You also see a large black sign. | |
Obvious exits: out |
a large black sign In the Common language, it reads: ~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Sable Quietus ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Welcome to the Sable Quietus, the original home of Plague Masks. You will find a display of them on the pegs. In order to activate their special abilities, you'll need a cartridge. These can be found in the basket. An unlimited number of unlocking certificates are available there as well. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In order to recharge your cartridge, you will need to use a potion. Anyone trained in alchemy can create one of these potions for you. Poison cartridges use the following: a crystalline flask containing a dimly glowing sky-blue potion Disease cartridges use the following: a crystalline flask containing a dimly glowing sea-green potion Each cartridge will only ever hold three charges. Each potion can be poured on a cartridge to restore one dose.
On the wrought iron pegs you see: a vibrant scarlet ibis mask with a black-tipped red bill, a brown sandhill crane mask painted red along the forehead, a red-billed black swan mask framed in atramentous feathers, a tawny florican mask boasting spatulate-tipped plumage, a sandy brown taruca mask displaying twin-tined antlers, an azure-faced cassowary mask with a horn-like brown casque, an incarnadine nubuck vathor mask accented by black rosettes, a dark brown serotine mask encircled by tufts of mahogany fur, and a scaled viridian leather chameleon mask.
Item Type Info Details Price a vibrant scarlet ibis mask with a black-tipped red bill < 1 lb
head-worn (functional)Plague Mask
AnalyzeAnalyze:Goggle Lenses - Color: rose Goggle Lenses - Material: glass Mask Nose: bill The mask is 1 (OTS) out of 3 tiers with access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.2,000 a brown sandhill crane mask painted red along the forehead < 1 lb
head-worn (functional)Plague Mask
AnalyzeAnalyze:Goggle Lenses - Color: smoky Goggle Lenses - Material: obsidian Mask Nose: beak The mask is 1 (OTS) out of 3 tiers with access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.2,000 a red-billed black swan mask framed in atramentous feathers < 1 lb
head-worn (functional)Plague Mask
AnalyzeAnalyze:Goggle Lenses - Color: gold Goggle Lenses - Material: glass Mask Nose: beak The mask is 1 (OTS) out of 3 tiers with access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.2,000 a tawny florican mask boasting spatulate-tipped plumage < 1 lb
head-worn (functional)Plague Mask
AnalyzeAnalyze:Goggle Lenses - Color: gold Goggle Lenses - Material: mirrored Mask Nose: beak The mask is 1 (OTS) out of 3 tiers with access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.2,000 a sandy brown taruca mask displaying twin-tined antlers < 1 lb
head-worn (functional)Plague Mask
AnalyzeAnalyze:Goggle Lenses - Color: carnelian Goggle Lenses - Material: quartz Mask Nose: muzzle The mask is 1 (OTS) out of 3 tiers with access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.2,000 an azure-faced cassowary mask with a horn-like brown casque < 1 lb
head-worn (functional)Plague Mask
AnalyzeAnalyze:Goggle Lenses - Color: silvery Goggle Lenses - Material: glaes Mask Nose: bill The mask is 1 (OTS) out of 3 tiers with access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.2,000 an incarnadine nubuck vathor mask accented by black rosettes < 1 lb
head-worn (functional)Plague Mask
AnalyzeAnalyze:Goggle Lenses - Color: carmine Goggle Lenses - Material: glass Mask Nose: snout The mask is 1 (OTS) out of 3 tiers with access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.2,000 a dark brown serotine mask encircled by tufts of mahogany fur < 1 lb
head-worn (functional)Plague Mask
AnalyzeAnalyze:Goggle Lenses - Color: bronze Goggle Lenses - Material: glass Mask Nose: snout The mask is 1 (OTS) out of 3 tiers with access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.2,000 a scaled viridian leather chameleon mask < 1 lb
head-worn (functional)Plague Mask
AnalyzeAnalyze:Goggle Lenses - Color: yellow Goggle Lenses - Material: quartz Mask Nose: snout The mask is 1 (OTS) out of 3 tiers with access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.2,000
In the open-weave basket you see: a waxed ebon parchment, a waxed black vellum, a bright sea-green cartridge, and a bright sky-blue cartridge.
Item Type Info Details Price a waxed ebon parchment unlock certificate Plague Mask
Your parchment will unlock your Plague Mask to tier 3.7,500 a waxed black vellum unlock certificate Plague Mask
Your vellum will unlock your Plague Mask to tier 2.5,000 a bright sea-green cartridge < 1 lb Plague Mask
AnalyzeAnalyze:A bright sea-green cartridge is a component that can be inserted into a Duskruin Plague Mask to allow it to filter out any diseases that you may come across while wearing the mask. It can be recharged by pouring undisease potions made by the alchemy system onto it.500 a bright sky-blue cartridge < 1 lb Plague Mask
AnalyzeAnalyze:A bright sky-blue cartridge is a component that can be inserted into a Duskruin Plague Mask to allow it to filter out any poisons that you may come across while wearing the mask. It can be recharged by pouring unpoison potions made by the alchemy system onto it.500
The Sable Quietus, Storage
[The Sable Quietus, Storage - 8212652] | |
Shielded lanterns flicker with faint candlelight from their recessed positions within the four corners of the small storage room. Heavy with dirt and discarded dried herbs, the uneven floor transitions from packed dirt near an oak and copper door to roughly hewn planks that support a series of storage shelves. A thick curtain along the southeastern wall is slightly drawn back from an empty door casing. You also see an open-weave basket. | |
Obvious exits: none |
On the storage shelves you see: a tightly knit ivory angora cowl, a thick blackworked cowl of multitonal slate frieze, a claw-pinned multilayered burnet cowl, a simple pale brown cameline cowl, a heavy vermillion falding cowl with irregular white stripes, a tonal viridian felt cowl, a scarlet-on-black brushed flannel cowl, a pale grey kersey cowl painted with a wispy cloud pattern, and a voluminous burgundy pashmina cowl.
Item Type Info Details Price a tightly knit ivory angora cowl < 1 lb
neck-wornPlague Cowl
AnalyzeAnalyze:The cowl is 1 (OTS) out of 2 tiers with access to the following verbs: Pull, Push, Remove, and Wear.2,000 a thick blackworked cowl of multitonal slate frieze < 1 lb
neck-wornPlague Cowl
AnalyzeAnalyze:The cowl is 1 (OTS) out of 2 tiers with access to the following verbs: Pull, Push, Remove, and Wear.2,000 a claw-pinned multilayered burnet cowl < 1 lb
neck-wornPlague Cowl
AnalyzeAnalyze:The cowl is 1 (OTS) out of 2 tiers with access to the following verbs: Pull, Push, Remove, and Wear.2,000 a simple pale brown cameline cowl < 1 lb
neck-wornPlague Cowl
AnalyzeAnalyze:The cowl is 1 (OTS) out of 2 tiers with access to the following verbs: Pull, Push, Remove, and Wear.2,000 a heavy vermillion falding cowl with irregular white stripes < 1 lb
neck-wornPlague Cowl
AnalyzeAnalyze:The cowl is 1 (OTS) out of 2 tiers with access to the following verbs: Pull, Push, Remove, and Wear.2,000 a tonal viridian felt cowl < 1 lb
neck-wornPlague Cowl
AnalyzeAnalyze:The cowl is 1 (OTS) out of 2 tiers with access to the following verbs: Pull, Push, Remove, and Wear.2,000 a scarlet-on-black brushed flannel cowl < 1 lb
neck-wornPlague Cowl
AnalyzeAnalyze:The cowl is 1 (OTS) out of 2 tiers with access to the following verbs: Pull, Push, Remove, and Wear.2,000 a pale grey kersey cowl painted with a wispy cloud pattern < 1 lb
neck-wornPlague Cowl
AnalyzeAnalyze:The cowl is 1 (OTS) out of 2 tiers with access to the following verbs: Pull, Push, Remove, and Wear.2,000 a voluminous burgundy pashmina cowl < 1 lb
neck-wornPlague Cowl
AnalyzeAnalyze:The cowl is 1 (OTS) out of 2 tiers with access to the following verbs: Pull, Push, Remove, and Wear.2,000
In the open-weave basket you see: a waxed off-white vellum.
Item Type Info Details Price a waxed off-white vellum unlock certificate Plague Cowl
Your vellum will unlock your Sable Quietus Cowl to tier 2.5,000
The Sable Quietus, Passage
[The Sable Quietus, Passage - 8212653] | |
Dimly lit by tallows placed in wrought iron sconces, the small passage has rough wooden walls and a packed dirt floor. Rickety wooden stairs ascend to the floor above along the western edge, while white-washed oak planks form a descending staircase that disappears below. A faded curtain outlined in light is the only other means of exiting the space. | |
Obvious exits: none |
The Sable Quietus, Basement
[The Sable Quietus, Basement - 8212670] | |
Heavy and damp, the air is rife with the scent of packed dirt, herbs, and smoke. Spidery white tendrils, the roots of some unseen plant, dangle from the ceiling between the thick oak beams. Footsteps dully echo from above as patrons and denizens move through the passage above, the tremors setting the wrought iron basket of coals that hangs in the center of the room to swaying. A rough wooden table rests against one earthy wall, its contents largely in shadow. You also see an ascending staircase. | |
Obvious exits: none |
On the wooden table you see: a small wooden sign.
a small wooden sign In the Common language, it reads: Coming Soon...
The Sable Quietus, Landing
[The Sable Quietus, Landing - 8212669] | |
Rough oak floorboards form a small, squarish landing that encircles a rickety set of wooden stairs that descends to the level below. Whitewashed walls, newly painted and clean, lend a sterile and austere air to the small space that is only enhanced by the scent of medicinals in the air. Wrought iron hooks flank a closed white door, their curved edges supporting various overcoats and smocks. You also see an open-weave basket. | |
Obvious exits: none |
In the open-weave basket you see: a waxed pure white vellum.
Item Type Info Details Price a waxed pure white vellum unlock certificate Plague Overcoat
Your vellum will unlock your Sable Quietus Overcoat to tier 2.5,000
On the wrought iron hooks you see: a bulky cinereal waxed leather frock coat, a navy-grey leather frock coat with cylindrical marble toggles, a black leather frock coat with contrasting white stitching, a floor-length viridian leather frock coat, an alabaster waxed leather frock coat, a black leather overcoat with red slashes across the back, a skull-tooled waxed leather overcoat, a glossy leather overcoat with an upturned pointed collar, a heavy sable leather overcoat with gilded ivory fang toggles, and a thorn-patterned oxblood leather overcoat.
Item Type Info Details Price a bulky cinereal waxed leather frock coat 9 lbs
Pocketed: A significant amount (in)
cloak-worn (functional)Plague Overcoat
AnalyzeAnalyze:The coat is 1 (OTS) out of 2 tiers with access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear. Toggles: fragmented bone1,250 a navy-grey leather frock coat with cylindrical marble toggles 9 lbs
Pocketed: A significant amount (in)
cloak-worn (functional)Plague Overcoat
AnalyzeAnalyze:The coat is 1 (OTS) out of 2 tiers with access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear. Toggles: cylindrical marble1,250 a black leather frock coat with contrasting white stitching 9 lbs
Pocketed: A significant amount (in)
cloak-worn (functional)Plague Overcoat
AnalyzeAnalyze:The coat is 1 (OTS) out of 2 tiers with access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear. Toggles: stamped alum1,250 a floor-length viridian leather frock coat 9 lbs
Pocketed: A significant amount (in)
cloak-worn (functional)Plague Overcoat
AnalyzeAnalyze:The coat is 1 (OTS) out of 2 tiers with access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear. Toggles: scaled onyx1,250 an alabaster waxed leather frock coat 9 lbs
Pocketed: A significant amount (in)
cloak-worn (functional)Plague Overcoat
AnalyzeAnalyze:The coat is 1 (OTS) out of 2 tiers with access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear. Toggles: pewter1,250 a black leather overcoat with red slashes across the back 9 lbs
Pocketed: A significant amount (in)
cloak-worn (functional)Plague Overcoat
AnalyzeAnalyze:The coat is 1 (OTS) out of 2 tiers with access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear. Toggles: irregular bone claw1,250 a skull-tooled waxed leather overcoat 9 lbs
Pocketed: A significant amount (in)
cloak-worn (functional)Plague Overcoat
AnalyzeAnalyze:The overcoat is 1 (OTS) out of 2 tiers with access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear. Toggles: hematite1,250 a glossy leather overcoat with an upturned pointed collar 9 lbs
Pocketed: A significant amount (in)
cloak-worn (functional)Plague Overcoat
AnalyzeAnalyze:The overcoat is 1 (OTS) out of 2 tiers with access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear. Toggles: bronze-framed1,250 a heavy sable leather overcoat with gilded ivory fang toggles 9 lbs
Pocketed: A significant amount (in)
cloak-worn (functional)Plague Overcoat
AnalyzeAnalyze:The overcoat is 1 (OTS) out of 2 tiers with access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear. Toggles: gilded ivory fang1,250 a thorn-patterned oxblood leather overcoat 9 lbs
Pocketed: A significant amount (in)
cloak-worn (functional)Plague Overcoat
AnalyzeAnalyze:The overcoat is 1 (OTS) out of 2 tiers with access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear. Toggles: round copper1,250