Mechanical ranged weapon: Difference between revisions
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(Brief description of T4.) |
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|itemsummary=Can be loaded with up to 5 ammo at a time. For crossbows, {{boldmono|COCK}} with a loaded bolt has a flat roundtime unaffected by encumbrance, also forcing offensive [[stance]] like normal crossbows. {{boldmono|SPIN}} has a 30 minute cooldown and discharges all loaded ammo in a volley, preferring different enemies but will continue discharging as long as there are still enemies alive (if there are fewer enemies than ammo, then they can be targeted multiple times). If there are no more living enemies then the remaining ammo will remain loaded in the weapon. <!-- Brief explanation of what this tier does, if any. --> |
|itemsummary=Can be loaded with up to 5 ammo at a time. For crossbows, {{boldmono|COCK}} with a loaded bolt has a flat roundtime unaffected by encumbrance, also forcing offensive [[stance]] like normal crossbows. {{boldmono|SPIN}} has a 30 minute cooldown and discharges all loaded ammo in a volley, preferring different enemies but will continue discharging as long as there are still enemies alive (if there are fewer enemies than ammo, then they can be targeted multiple times). If there are no more living enemies then the remaining ammo will remain loaded in the weapon. <!-- Brief explanation of what this tier does, if any. --> |
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==See Also== |
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* [[/saved post|Saved posts]] |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --> |
|itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be |
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
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|itemclass3= |
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|itemtype=Ranged Weapons<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
|itemtype=Ranged Weapons<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
Latest revision as of 19:04, 13 January 2022
Mechanical crossbows and bows are ranged weapons with special scripts. They have been sold in Bloodriven Village and at Ebon Gate 2018 in Grinding Gears. Not to be confused with old-style mechanical crossbows known as windlass crossbows. Tier 1 (OTS)AnalyzeYou analyze the {item} and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: ----------------MECHANICAL CROSSBOWS & BOWS---------------------- | These crossbows/bows are of gnomish craftsmanship, and very | | intricate. Any alteration should be along with this theme. | | | | Bows should have a wooden stock or grip, metallic gears and | | limbs with crystal lenses for sights. | | | | If altering these, you may ONLY change the base 15/15/15 | | and the settings below. | | | | It is currently a locked, off the shelf version. | | You have access to: WEAR, REMOVE. | ---------------------------------------------------------------- Metal Gears = bronze Metal Cams = bronze Metal Limbs/Stirrup = steel Crystal Sights = clear Usage
Tier 2Can be loaded with up to 3 ammo at a time. For crossbows, COCK with a loaded bolt has a flat roundtime unaffected by encumbrance, also forcing offensive stance like normal crossbows. SPIN has a 30 minute cooldown and discharges all loaded ammo in a volley, preferring different enemies but will continue discharging as long as there are still enemies alive (if there are fewer enemies than ammo, then they can be targeted multiple times). If there are no more living enemies then the remaining ammo will remain loaded in the weapon.AnalyzeYou analyze the {item} and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: ----------------MECHANICAL CROSSBOWS & BOWS---------------------- | These crossbows/bows are of gnomish craftsmanship, and very | | intricate. Any alteration should be along with this theme. | | | | Bows should have a wooden stock or grip, metallic gears and | | limbs with crystal lenses for sights. | | | | If altering these, you may ONLY change the base 15/15/15 | | and the settings below. | | | | It is unlocked to Tier 2, and can be unlocked again. | | It can now be loaded with up to 3 bolts at a time. | | COCK encumbrance is bypassed while the crossbow is loaded. | | You can now: WEAR, REMOVE, POINT, POKE, RUB, PULL, PUSH, SPIN | ----------------------------------------------------------------- Metal Gears = bronze Metal Cams = bronze Metal Limbs/Stirrup = steel Crystal Sights = clear Usage
Tier 3Can be loaded with up to 5 ammo at a time. For crossbows, COCK with a loaded bolt has a flat roundtime unaffected by encumbrance, also forcing offensive stance like normal crossbows. SPIN has a 30 minute cooldown and discharges all loaded ammo in a volley, preferring different enemies but will continue discharging as long as there are still enemies alive (if there are fewer enemies than ammo, then they can be targeted multiple times). If there are no more living enemies then the remaining ammo will remain loaded in the weapon.Usage
Tier 4Enables a rope net flare that briefly entangles the target.See Also |
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