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<table><tr valign="top"><td>
{{iteminfo type=Fluff}}
The '''marionette''' is a [[scripted]] toy that has been available at [[pay event]] [[Ebon Gate]], usually in the mini-games prize pool.
{{TOC limit|2}}
==Analyze==
<pre{{log2}}>
You analyze your warden marionette and sense that there is no recorded information on that item. It may or may not be able to be worked on by a merchant alterer.


You get no sense of whether or not the marionette may be further lightened.
{| {{verbtable}}
</pre>

==Usage==
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
|- {{verbtableheader}}
! style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! First
! scope="col"|First
! Third
! scope="col"|Third
|-
|-
! scope="row"|LICK
! WAVE
| You wave the bars above the ezreshi marionette, causing it to windmill its arms like a tart-deprived halfling.
| Naiada's ezreshi marionette waves its arms madly, looking for all the world like a finger-waggling wizard.
|-
! LICK
| You lick at the ezreshi marionette, tangling the strings hopelessly.
| You lick at the ezreshi marionette, tangling the strings hopelessly.
| Naiada's ezreshi marionette suddenly begins whirling around uncontrollably before collapsing into a tangled heap.
| (Character's) ezreshi marionette suddenly begins whirling around uncontrollably before collapsing into a tangled heap.
|-
|-
! NUDGE
! scope="row"|NUDGE
| You nudge at the ezreshi marionette and its hand goes up to its forehead. You could swear the miniature eyes just narrowed.
| You nudge at the ezreshi marionette and its hand goes up to its forehead. You could swear the miniature eyes just narrowed.
| Naiada's ezreshi marionette raises its hand to its forehead and swings about, eyes peering out in wooden puzzlement.
| (Character's) ezreshi marionette raises its hand to its forehead and swings about, eyes peering out in wooden puzzlement.
|-
|-
! scope="row"|PULL
! TICKLE
| You tickle at the ezreshi marionette but only manage to get a splinter in your thumb. Didn't anyone ever tell you wood wasn't ticklish?
| Naiada pokes at her ezreshi marionette, then drops her hand, muttering under her breath.
|-
! TURN
| The ezreshi marionette turns slowly in place, arms and legs moving in a graceful dance.
| Naiada's marionette begins to dance in mid-air, moving more gracefully than most of the bards you've met.
|-
! PULL
| You pull at the ezreshi marionette, causing it to fall to its knees while its arms swing together.
| You pull at the ezreshi marionette, causing it to fall to its knees while its arms swing together.
| Naiada's ezreshi marionette collapses to its knees, its tiny wooden hands clasping in prayer.
| (Character's) ezreshi marionette collapses to its knees, its tiny wooden hands clasping in prayer.
|-
|-
! PUSH
! scope="row"|PUSH
| Your marionette jerks forward suddenly, the strings tangling for a moment and causing a graceless fall.
| Your marionette jerks forward suddenly, the strings tangling for a moment and causing a graceless fall.
| Naiada's ezreshi marionette jerks forward suddenly, looking remarkably like a rogue falling out of the shadows.
| (Character's) ezreshi marionette jerks forward suddenly, looking remarkably like a rogue falling out of the shadows.
|-
|-
!TAP
! scope="row"|TAP
| You twitch at the crossbars holding the ezreshi marionette, causing it to march stiffly in place.
| You twitch at the crossbars holding the ezreshi marionette, causing it to march stiffly in place.
| Naiada twitches at a silver-haired ezreshi marionette's strings, causing it to march in place, wooden feet beating against the air to an inaudible martial beat.
| (Character) twitches at a silver-haired ezreshi marionette's strings, causing it to march in place, wooden feet beating against the air to an inaudible martial beat.
|-
! scope="row"|TICKLE
| You tickle at the ezreshi marionette but only manage to get a splinter in your thumb. Didn't anyone ever tell you wood wasn't ticklish?
| (Character) pokes at (her/his) ezreshi marionette, then drops (her/his) hand, muttering under (her/his) breath.
|-
! scope="row"|TURN
| The ezreshi marionette turns slowly in place, arms and legs moving in a graceful dance.
| (Character's) marionette begins to dance in mid-air, moving more gracefully than most of the bards you've met.
|-
! scope="row"|WAVE
| You wave the bars above the ezreshi marionette, causing it to windmill its arms like a tart-deprived halfling.
| (Character's) ezreshi marionette waves its arms madly, looking for all the world like a finger-waggling wizard.
|-
|}
|}
</td><td>
{{iteminfo
|type= Fluff <!-- REQUIRED: Mechanical or Fluff. -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemclass= Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|itemclass3=
|itemtype= Marionette<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter= Unknown<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= Unknown<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom2=
|custom3=
|custom4=
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. -->
|corrscript2=
|corrscript3=
|corrscript4=
|corrscript5=
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= LICK<!-- Verbs MUST be capitalized when entered. -->
|verb2= NUDGE
|verb3= PULL
|verb4= PUSH
|verb5= TAP
|verb6= TICKLE
|verb7= TURN
|verb8= WAVE
|verb9=
|verb10=
|verb11=
|verb12=
|verb13=
|verb14=
|verb15=
|verb16=
|verb17=
|verb18=
|verb19=
|verb20=
|verb21=
|verb22=
|verb23=
|verb24=
|verb25=
|verb26=
|verb27=
|verb28=
}}
</td></tr></table>

Latest revision as of 09:49, 17 December 2021

The marionette is a scripted toy that has been available at pay event Ebon Gate, usually in the mini-games prize pool.

Analyze

You analyze your warden marionette and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.

You get no sense of whether or not the marionette may be further lightened.

Usage

Verb First Third
LICK You lick at the ezreshi marionette, tangling the strings hopelessly. (Character's) ezreshi marionette suddenly begins whirling around uncontrollably before collapsing into a tangled heap.
NUDGE You nudge at the ezreshi marionette and its hand goes up to its forehead. You could swear the miniature eyes just narrowed. (Character's) ezreshi marionette raises its hand to its forehead and swings about, eyes peering out in wooden puzzlement.
PULL You pull at the ezreshi marionette, causing it to fall to its knees while its arms swing together. (Character's) ezreshi marionette collapses to its knees, its tiny wooden hands clasping in prayer.
PUSH Your marionette jerks forward suddenly, the strings tangling for a moment and causing a graceless fall. (Character's) ezreshi marionette jerks forward suddenly, looking remarkably like a rogue falling out of the shadows.
TAP You twitch at the crossbars holding the ezreshi marionette, causing it to march stiffly in place. (Character) twitches at a silver-haired ezreshi marionette's strings, causing it to march in place, wooden feet beating against the air to an inaudible martial beat.
TICKLE You tickle at the ezreshi marionette but only manage to get a splinter in your thumb. Didn't anyone ever tell you wood wasn't ticklish? (Character) pokes at (her/his) ezreshi marionette, then drops (her/his) hand, muttering under (her/his) breath.
TURN The ezreshi marionette turns slowly in place, arms and legs moving in a graceful dance. (Character's) marionette begins to dance in mid-air, moving more gracefully than most of the bards you've met.
WAVE You wave the bars above the ezreshi marionette, causing it to windmill its arms like a tart-deprived halfling. (Character's) ezreshi marionette waves its arms madly, looking for all the world like a finger-waggling wizard.
Marionette Information
Type Fluff
Item Classification Miscellaneous
Item(s) Applied to Marionette
Alterable Unknown
Light/Deep Unknown
Item Verbs
LICK NUDGE PULL PUSH
TAP TICKLE TURN WAVE