Talk:Dreamfire Panel Bracelet: Difference between revisions

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(information on rooms that don't exist, or no longer exist)
 
(→‎Portrait Panels - POSE Details: Added all the COMBAT options)
 
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What I will NOT be doing as a live alter is creating custom scenery panels with imaginary rooms. So if I ever am willing to alter the scenery panels directly to create rooms that don't exist, it'll have to be offered as a delayed service and follow QC guidelines for room descriptions.</pre>
What I will NOT be doing as a live alter is creating custom scenery panels with imaginary rooms. So if I ever am willing to alter the scenery panels directly to create rooms that don't exist, it'll have to be offered as a delayed service and follow QC guidelines for room descriptions.</pre>
[[User:ARCHYVER|ARCHYVER]] ([[User talk:ARCHYVER|talk]]) 13:35, 9 July 2022 (CDT)
[[User:ARCHYVER|ARCHYVER]] ([[User talk:ARCHYVER|talk]]) 13:35, 9 July 2022 (CDT)

<pre>
https://discord.com/channels/226045346399256576/387271313695309824/1001553919450808450
Meraki: Just a friendly reminder since there is a Dreamfire Panel Alteration Session happening today[2022-07-26]:

Any willing merchant may alter these portions of a dreamfire panel:
- base description (15/15/panel)
- gesture style override
- illusion color override
- illusion material override
- illusion modifier (customer must provide dye additive)

At this specific event, there may be merchants who are also able to alter:
- base description of concealed illusion (15/15/illusion)

Until notified otherwise, only Elusionari can alter:
- long description of concealed illusion (defined by alter 3)
- show description of concealed illusion (defined by alter 4)

The panel itself may not have a long/show description. Only the concealed illusion supports long/show alterations.</pre>
[[User:ARCHYVER|ARCHYVER]] ([[User talk:ARCHYVER|talk]]) 18:06, 26 July 2022 (CDT)

== Q&A / NOTES ==

"The base description on the panel is what the base illusion will look like, or can you have the panel look one way and the illusion differently? (not the concealed illusion)"

* "The base description of the panel is what that outer illusion will look like, yes."

== Examples (posted with permission) ==

[[Casinoe (prime) | Casinoe]]: {{blue|"a washed-up" "pirate" "panel"}} / {{blue|"a Pirate" "Captain Casinoe" "illusion"}}

<pre{{log2}}>
Clusters of twin stars tumultuously pour out of Casinoe's hammered copper raxiara, each pairing's chaotic dance causing them to wobble uncertainly through the air, teasing at an image. There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air. The tiny clusters then coalesce together and shift until the image of {{blue|a Pirate Captain Casinoe illusion}} is revealed.

Although {{blue|a Pirate Captain Casinoe illusion}} does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.
</pre>

[[Laelithonel (prime) | Laelithonel]]: {{blue|"a golden" "firefly" "panel"}} / {{blue|"a reclining" "plump panda" "illusion"}}

<pre{{log2}}>
Laelithonel reaches out with a graceful gesture and activates the panel of her skyglass raxiara, releasing colorful motes of light into the air that slowly coalesce into {{blue|a reclining plump panda illusion}}.

The amply rotund illusory panda reclines with one paw resting on his pleasantly plump belly. A few fireflies float directly above the sedentary creature, their movement drawing the panda's attention. With each shift of the illusion, the tiny glowing firefly lights blink in and out of golden luminescence. Although {{blue|a reclining plump panda illusion}} does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.
</pre>

[[Luxelle (prime) | Luxelle]]: {{blue|"a billowing" "firestorm" "panel"}} / {{blue|"a silvered" "azure firebird" "illusion"}}

<pre{{log2}}>
Luxelle reaches out with a graceful gesture and activates the panel of her pearl inlay bracelet, releasing colorful mist into the air that slowly coalesce into {{blue|a silvered azure firebird illusion}}.

Edged in sparkling silver, the firebird is caught mid-swoop, aglow with shifting hues in exotic shades of blue. Tiny silver sparks hang in the air at the tips of the feathery wingspan, and the firebird's two gleaming sapphire eyes return your gaze. Although {{blue|a silvered azure firebird illusion}} does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.
</pre>

== Portrait Panels - POSE Details ==

While under the effects of a portrait panel WAVE, the following special version of the POSE verb becomes available:

>pose<br>
Usage:
POSE {style} - Pose with a style
POSE CHECK - Preview your currently selected pose.<br>
Where {style} can be one of the following:
DEFAULT FOOD DRINK COMBAT<br>
A style may utilize your defensive stance, reserved demeanor, standing position, and/or an eligible held prop when generating pose messaging. You may stop posing by revoking your consent with agree revoke.

Here are some the details about the options:

DEFAULT Example
>pose default
You strike a pose and consider how it will appear:<br>
A halfling pauper is depicted in a relatively neutral pose. She has a look of carefully controlled disinterest on her face.<br>
[The default pose is based on your reserved demeanor and will reference an eligible prop held in hand. You have 60 seconds to imprint this pose.]

DEFAULT Construction
A <race> <postname> is depicted [with <prop>/in a relatively neutral pose]. <demeanor><br>
<demeanor> options:<br> (cold) She has a look of disgust on her face.<br> (reserved) She has a look of carefully controlled disinterest on her face.<br> (neutral) ''No Message''<br> (friendly) She has a look of mild interest on her face.<br> (warm) She has a look of delight on her face.

FOOD/DRINK Example
>pose food
You strike a pose and consider how it will appear:<br>
A halfling pauper is standing with some food in her hand, which she is nibbling delicately. She has a look of carefully controlled disinterest on her face.<br>
[The food pose is based on your defensive stance, reserved demeanor, standing position, and may reference an eligible prop held in hand. You have 60 seconds to imprint this pose.]

FOOD/DRINK Construction
A <race> <postname> is <position <prop>>, which she is <stance>. <demeanor><br>
<position> options:<br> (standing) is standing with <prop> in her hand<br> (prone) is reclining leisurely with <prop> in her hand<br> (sitting) is sitting in front of <prop><br> (kneeling) is kneeling in front of <prop><br>
<stance> options:<br> (offensive) [devouring/chugging] with reckless abandon<br> (advancing) heartily [eating/drinking]<br> (forward) preparing to consume<br> (neutral) [eating/drinking]<br> (guarded) carefully [eating/drinking]<br> (defensive) [nibbling/sipping] delicately<br>
<demeanor> options:<br> (cold) She has a look of disgust on her face.<br> (reserved) She has a look of carefully controlled disinterest on her face.<br> (neutral) ''No Message''<br> (friendly) She has a look of mild interest on her face.<br> (warm) She has a look of delight on her face.

COMBAT Example
>pose combat
You strike a pose and consider how it will appear:<br>
A halfling pauper is depicted with a weapon in her hand, her body poised to defend against an unseen foe. She has a look of carefully controlled disinterest on her face.<br>
[The combat pose may reference your defensive stance and will reference an eligible prop held in hand. You have 60 seconds to imprint this pose.]

COMBAT Construction
(Valid Weapon Prop) <weapon prop>
(No Prop or Non Weapon Prop) A <race> <postname> is depicted with [<prop>/a weapon] in her hand, her body poised to <stance> an unseen foe.<br>
<stance> options:<br> (offensive/advancing/forward) attack<br> (neutral/guarded/defensive) defend against<br>
<weapon prop> options:
(UCS foot-worn/hand-worn/brawling) A <race> <postname> is depicted [with her feet protected by <prop>/with her fists protected by <prop>/holding <prop> in each hand] in a dynamic and fluid stance. She is poised and ready to strike, with one fist raised and her other fist guarding her face. Her stance is balanced, with her feet ready to shift and pivot at a moment's notice in reaction to any incoming threat.<br>
(Edged dagger & shortsword) A <race> <postname> is depicted mid-action, leaping into the air with <prop> in hand. Her body is coiled with energy, ready to strike as she descends towards her target. Her mid-flight journey hangs in the air, moments before she unleashes a powerful blow upon her unseen target.<br>
(Edged other) A <race> <postname> is depicted mid-action, lunging forward to attack her foe. Her body is tensed in anticipation of landing a slashing blow with <prop> in hand. The heat of combat requires her complete attention, as any misstep could enact a costly fee.<br>
(Blunt whip) A <race> <postname> is depicted remaining at distance from an unseen foe. She cleverly utilizes the advantages of <prop> to exert threat upon her distant foe, without risking the dangers of a closer engagement. Although unheard, the mid-action whip crack portrayed is obvious to a keen eye, as the tip of the weapon glows with a bright light.<br>
(Blunt other) A <race> <postname> is depicted in mid-action, bringing <prop> to bear against an unseen foe. Her body tenses in anticipation of landing the impending blow, her training evident by the way she has shifted her balance to properly offset the force of the strike.<br>
(Runestaff) A <race> <postname> is depicted wielding <prop> in one hand, held protectively in front of her body. A targeted bolt of magical energy can be seen nearby, recently deflected away by the weapon. Her off hand forms an arcane gesture, but it remains unclear which spell the building magical energy will resolve itself into in the coming moments.<br>
(Two-Handed) A <race> <postname> is depicted wielding <prop> in both hands. The massive size and obvious weight of the weapon appears to be of little concern for her, as she raises it above her head with apparent ease. Although the foe is unseen, the force behind the impending strike can easily be imagined as difficult for even the hardiest of foes to withstand.<br>
(Bow) A <race> <postname> is depicted wielding <prop>, with one arm pulled back and the bowstring taut as she sights down a distant foe. Her body is poised and focused, her concentration as sharp as the arrow that she is preparing to unleash with deadly accuracy and precision.<br>
(Crossbow) A <race> <postname> is depicted with <prop> in hand, the weapon already loaded and ready to unleash a piercing bolt. Her arm extends away from her body as she lines up a shot against a distant foe. In mere moments, the projectile will be unleashed with deadly accuracy and precision.<br>
(Thrown) A <race> <postname> is depicted wielding <prop> in hand, her arm outstretched at the apex of a powerful throw, caught in a the moment the weapon is about to be unleashed towards an unseen foe. Her eyes remain focused on her target, the need for a precise throw echoed by her tense body language.<br>
(Polearm) A <race> <postname> is depicted lunging forward with <prop> in her firm and steady grip, conveying her expertise and confidence in using <the prop noun> for combat. Her body is extended and her weapon is fixated to the same point in space as her gaze. It is clear her body and weapon are working in unison to strike with precision at an unseen foe.

Latest revision as of 13:25, 2 June 2023

Didn't want this information lost before a saved posts page was made.

https://discord.com/channels/226045346399256576/387271364572086272/995395133711335585
Question:
Obelins: Can the Dreamfire (scenery?) panels be altered by a merchant to show a room that doesn't exist/is inaccessible?
Answer:
Meraki: At the moment, the only merchant able to alter the concealed illusions is Elusionari. I wasn't planning on altering the scenery panels (raffling unlocks was supposed to cover this) but you raise an interesting point about capturing locations that no longer exist. That is a very niche request and I'll have to think it over. 

What I will NOT be doing as a live alter is creating custom scenery panels with imaginary rooms. So if I ever am willing to alter the scenery panels directly to create rooms that don't exist, it'll have to be offered as a delayed service and follow QC guidelines for room descriptions.

ARCHYVER (talk) 13:35, 9 July 2022 (CDT)

https://discord.com/channels/226045346399256576/387271313695309824/1001553919450808450
Meraki: Just a friendly reminder since there is a Dreamfire Panel Alteration Session happening today[2022-07-26]:

Any willing merchant may alter these portions of a dreamfire panel:
- base description (15/15/panel)
- gesture style override
- illusion color override
- illusion material override
- illusion modifier (customer must provide dye additive)

At this specific event, there may be merchants who are also able to alter:
- base description of concealed illusion (15/15/illusion)

Until notified otherwise, only Elusionari can alter:
- long description of concealed illusion (defined by alter 3)
- show description of concealed illusion (defined by alter 4)

The panel itself may not have a long/show description. Only the concealed illusion supports long/show alterations.

ARCHYVER (talk) 18:06, 26 July 2022 (CDT)

Q&A / NOTES

"The base description on the panel is what the base illusion will look like, or can you have the panel look one way and the illusion differently? (not the concealed illusion)"

  • "The base description of the panel is what that outer illusion will look like, yes."

Examples (posted with permission)

Casinoe: "a washed-up" "pirate" "panel" / "a Pirate" "Captain Casinoe" "illusion"

Clusters of twin stars tumultuously pour out of Casinoe's hammered copper raxiara, each pairing's chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of a Pirate Captain Casinoe illusion is revealed.

Although a Pirate Captain Casinoe illusion does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.

Laelithonel: "a golden" "firefly" "panel" / "a reclining" "plump panda" "illusion"

Laelithonel reaches out with a graceful gesture and activates the panel of her skyglass raxiara, releasing colorful motes of light into the air that slowly coalesce into a reclining plump panda illusion.

The amply rotund illusory panda reclines with one paw resting on his pleasantly plump belly.  A few fireflies float directly above the sedentary creature, their movement drawing the panda's attention.  With each shift of the illusion, the tiny glowing firefly lights blink in and out of golden luminescence.  Although a reclining plump panda illusion does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.

Luxelle: "a billowing" "firestorm" "panel" / "a silvered" "azure firebird" "illusion"

Luxelle reaches out with a graceful gesture and activates the panel of her pearl inlay bracelet, releasing colorful mist into the air that slowly coalesce into a silvered azure firebird illusion.

Edged in sparkling silver, the firebird is caught mid-swoop, aglow with shifting hues in exotic shades of blue.  Tiny silver sparks hang in the air at the tips of the feathery wingspan, and the firebird's two gleaming sapphire eyes return your gaze.  Although a silvered azure firebird illusion does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.

Portrait Panels - POSE Details

While under the effects of a portrait panel WAVE, the following special version of the POSE verb becomes available:

 >pose
Usage: POSE {style} - Pose with a style POSE CHECK - Preview your currently selected pose.
Where {style} can be one of the following: DEFAULT FOOD DRINK COMBAT
A style may utilize your defensive stance, reserved demeanor, standing position, and/or an eligible held prop when generating pose messaging. You may stop posing by revoking your consent with agree revoke.

Here are some the details about the options:

DEFAULT Example

 >pose default
 You strike a pose and consider how it will appear:
A halfling pauper is depicted in a relatively neutral pose. She has a look of carefully controlled disinterest on her face.
[The default pose is based on your reserved demeanor and will reference an eligible prop held in hand. You have 60 seconds to imprint this pose.]

DEFAULT Construction

 A <race> <postname> is depicted [with <prop>/in a relatively neutral pose].  <demeanor>
<demeanor> options:
(cold) She has a look of disgust on her face.
(reserved) She has a look of carefully controlled disinterest on her face.
(neutral) No Message
(friendly) She has a look of mild interest on her face.
(warm) She has a look of delight on her face.

FOOD/DRINK Example

 >pose food
 You strike a pose and consider how it will appear:
A halfling pauper is standing with some food in her hand, which she is nibbling delicately. She has a look of carefully controlled disinterest on her face.
[The food pose is based on your defensive stance, reserved demeanor, standing position, and may reference an eligible prop held in hand. You have 60 seconds to imprint this pose.]

FOOD/DRINK Construction

 A <race> <postname> is <position <prop>>, which she is <stance>.  <demeanor>
<position> options:
(standing) is standing with <prop> in her hand
(prone) is reclining leisurely with <prop> in her hand
(sitting) is sitting in front of <prop>
(kneeling) is kneeling in front of <prop>
<stance> options:
(offensive) [devouring/chugging] with reckless abandon
(advancing) heartily [eating/drinking]
(forward) preparing to consume
(neutral) [eating/drinking]
(guarded) carefully [eating/drinking]
(defensive) [nibbling/sipping] delicately
<demeanor> options:
(cold) She has a look of disgust on her face.
(reserved) She has a look of carefully controlled disinterest on her face.
(neutral) No Message
(friendly) She has a look of mild interest on her face.
(warm) She has a look of delight on her face.

COMBAT Example

 >pose combat
 You strike a pose and consider how it will appear:
A halfling pauper is depicted with a weapon in her hand, her body poised to defend against an unseen foe. She has a look of carefully controlled disinterest on her face.
[The combat pose may reference your defensive stance and will reference an eligible prop held in hand. You have 60 seconds to imprint this pose.]

COMBAT Construction

 (Valid Weapon Prop) <weapon prop>
 (No Prop or Non Weapon Prop) A <race> <postname> is depicted with [<prop>/a weapon] in her hand, her body poised to <stance> an unseen foe.
<stance> options:
(offensive/advancing/forward) attack
(neutral/guarded/defensive) defend against
<weapon prop> options: (UCS foot-worn/hand-worn/brawling) A <race> <postname> is depicted [with her feet protected by <prop>/with her fists protected by <prop>/holding <prop> in each hand] in a dynamic and fluid stance. She is poised and ready to strike, with one fist raised and her other fist guarding her face. Her stance is balanced, with her feet ready to shift and pivot at a moment's notice in reaction to any incoming threat.
(Edged dagger & shortsword) A <race> <postname> is depicted mid-action, leaping into the air with <prop> in hand. Her body is coiled with energy, ready to strike as she descends towards her target. Her mid-flight journey hangs in the air, moments before she unleashes a powerful blow upon her unseen target.
(Edged other) A <race> <postname> is depicted mid-action, lunging forward to attack her foe. Her body is tensed in anticipation of landing a slashing blow with <prop> in hand. The heat of combat requires her complete attention, as any misstep could enact a costly fee.
(Blunt whip) A <race> <postname> is depicted remaining at distance from an unseen foe. She cleverly utilizes the advantages of <prop> to exert threat upon her distant foe, without risking the dangers of a closer engagement. Although unheard, the mid-action whip crack portrayed is obvious to a keen eye, as the tip of the weapon glows with a bright light.
(Blunt other) A <race> <postname> is depicted in mid-action, bringing <prop> to bear against an unseen foe. Her body tenses in anticipation of landing the impending blow, her training evident by the way she has shifted her balance to properly offset the force of the strike.
(Runestaff) A <race> <postname> is depicted wielding <prop> in one hand, held protectively in front of her body. A targeted bolt of magical energy can be seen nearby, recently deflected away by the weapon. Her off hand forms an arcane gesture, but it remains unclear which spell the building magical energy will resolve itself into in the coming moments.
(Two-Handed) A <race> <postname> is depicted wielding <prop> in both hands. The massive size and obvious weight of the weapon appears to be of little concern for her, as she raises it above her head with apparent ease. Although the foe is unseen, the force behind the impending strike can easily be imagined as difficult for even the hardiest of foes to withstand.
(Bow) A <race> <postname> is depicted wielding <prop>, with one arm pulled back and the bowstring taut as she sights down a distant foe. Her body is poised and focused, her concentration as sharp as the arrow that she is preparing to unleash with deadly accuracy and precision.
(Crossbow) A <race> <postname> is depicted with <prop> in hand, the weapon already loaded and ready to unleash a piercing bolt. Her arm extends away from her body as she lines up a shot against a distant foe. In mere moments, the projectile will be unleashed with deadly accuracy and precision.
(Thrown) A <race> <postname> is depicted wielding <prop> in hand, her arm outstretched at the apex of a powerful throw, caught in a the moment the weapon is about to be unleashed towards an unseen foe. Her eyes remain focused on her target, the need for a precise throw echoed by her tense body language.
(Polearm) A <race> <postname> is depicted lunging forward with <prop> in her firm and steady grip, conveying her expertise and confidence in using <the prop noun> for combat. Her body is extended and her weapon is fixated to the same point in space as her gaze. It is clear her body and weapon are working in unison to strike with precision at an unseen foe.