Verb:DIAGNOSE: Difference between revisions

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|type = Roleplaying
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The {{boldmono|DIAGNOSE}} verb is a roleplaying verb that can be used to determine what kind of injuries a target has sustained. {{boldmono|DIAGNOSE <name> FULL}} can also be used by anyone with at least 100 [[skill bonus]] in [[First Aid]] to get a more detailed summary. If a [[character]] has a First Aid skill of 200+, is an [[Empath]], or is under the effect of [[Tend Lore (206)]] they can use DIAGNOSE FULL without any free hands. With a First Aid skill of 150+, they can use DIAGNOSE FULL with one free hand. A player with less than 150 skill bonus in First Aid will require two free hands to use DIAGNOSE FULL.
The {{boldmono|DIAGNOSE}} verb is a roleplaying verb that can be used to determine what kind of injuries a target has sustained. {{boldmono|DIAGNOSE <name> FULL}} can also be used by anyone with at least 100 [[skill bonus]] in [[First Aid]] to get a more detailed summary. If a [[character]] has a First Aid skill of 200+, is an [[Empath]], or is under the effect of [[Tend Lore (206)]] they can use {{boldmono|DIAGNOSE FULL}} without any free hands. With a First Aid skill of 150+, they can use {{boldmono|DIAGNOSE FULL}} with one free hand. A player with less than 150 skill bonus in First Aid will require two free hands to use {{boldmono|DIAGNOSE FULL}}.


==Help==
==Help==
<pre{{log2}}>Usage: DIAGNOSE <name> [FULL]</pre>
<pre{{log2}}>Usage: DIAGNOSE <name> [FULL]</pre>


==Messaging==
==Usage==
{| {{verbtable}}
===Person===
|- {{verbtableheader}}
<pre{{log2}}>>diagnose xxx
! scope="col" style="width:5em;" | Style
With a practiced eye, you glance over XXX:
! scope="col" | First
She is injured and bleeding.</pre>
! scope="col" | Second

! scope="col" | Third
===Person full===
|-
<pre{{log2}}>>diag xxx full
! scope="row" role="rowheader" | None
You start a careful diagnosis of her condition . . .
| With a practiced eye, you glance over XXX:<br>She is injured and bleeding.
| Xeraphina glances at you with a concerned expression, checking for injuries.
| {{addmetext}}
|-
! scope="row" role="rowheader" | Full
| <pre{{log2}}>You start a careful diagnosis of her condition . . .
She has 127 health points, out of a maximum of 133.
She has 127 health points, out of a maximum of 133.
She has a medium head injury, a major neck injury, and a medium left leg injury.
She has a medium head injury, a major neck injury, and a medium left leg injury.
Line 28: Line 34:


Roundtime: 5 sec.</pre>
Roundtime: 5 sec.</pre>
| Xeraphina carefully diagnoses your injuries.
| {{addmetext}}
|}


==See Also==
==See Also==

Latest revision as of 09:08, 20 July 2022

DIAGNOSE
Type Roleplaying

The DIAGNOSE verb is a roleplaying verb that can be used to determine what kind of injuries a target has sustained. DIAGNOSE <name> FULL can also be used by anyone with at least 100 skill bonus in First Aid to get a more detailed summary. If a character has a First Aid skill of 200+, is an Empath, or is under the effect of Tend Lore (206) they can use DIAGNOSE FULL without any free hands. With a First Aid skill of 150+, they can use DIAGNOSE FULL with one free hand. A player with less than 150 skill bonus in First Aid will require two free hands to use DIAGNOSE FULL.

Help

Usage: DIAGNOSE <name> [FULL]

Usage

Style First Second Third
None With a practiced eye, you glance over XXX:
She is injured and bleeding.
Xeraphina glances at you with a concerned expression, checking for injuries. This section has not been added yet; please add to it now!
Full
You start a careful diagnosis of her condition . . .
She has 127 health points, out of a maximum of 133.
She has a medium head injury, a major neck injury, and a medium left leg injury.

Bleeding:
Area         Health per Round         Bandaged         Can Tend?         Tend Time

Head 1 No Yes 3s Left leg 0 of 2 1980s Neck 5 of 10 1927s Roundtime: 5 sec.
Xeraphina carefully diagnoses your injuries. This section has not been added yet; please add to it now!

See Also