Verb:DIAGNOSE: Difference between revisions
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{{Verbinfo |
{{Verbinfo |
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|verb |
|verb=DIAGNOSE |
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|type |
|type=Roleplaying |
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| ⚫ | |pageintro=The {{boldmono|DIAGNOSE}} verb is a roleplaying verb that can be used to determine what kind of injuries a target has sustained. {{boldmono|DIAGNOSE <name> FULL}} can also be used by anyone with at least 100 [[skill bonus]] in [[First Aid]] to get a more detailed summary. If a [[character]] has a First Aid skill of 200+, is an [[Empath]], or is under the effect of [[Tend Lore (206)]] they can use {{boldmono|DIAGNOSE FULL}} without any free hands. With a First Aid skill of 150+, they can use {{boldmono|DIAGNOSE FULL}} with one free hand. A player with less than 150 skill bonus in First Aid will require two free hands to use {{boldmono|DIAGNOSE FULL}}. |
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| ⚫ | The {{boldmono|DIAGNOSE}} verb is a roleplaying verb that can be used to determine what kind of injuries a target has sustained. {{boldmono|DIAGNOSE <name> FULL}} can also be used by anyone with at least 100 [[skill bonus]] in [[First Aid]] to get a more detailed summary. If a [[character]] has a First Aid skill of 200+, is an [[Empath]], or is under the effect of [[Tend Lore (206)]] they can use {{boldmono|DIAGNOSE FULL}} without any free hands. With a First Aid skill of 150+, they can use {{boldmono|DIAGNOSE FULL}} with one free hand. A player with less than 150 skill bonus in First Aid will require two free hands to use {{boldmono|DIAGNOSE FULL}}. |
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==Help== |
==Help== |
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<pre{{log2}}>Usage: DIAGNOSE <name> [FULL]</pre> |
<pre{{log2}}>Usage: DIAGNOSE <name> [FULL]</pre> |
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==Usage== |
==Usage== |
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{{VerbTableStart |header1= Style |header2= |2Pview= Yes}} |
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{| {{verbtable}} |
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{{VerbTableEntry|modifier1= None |modifier2= |1Pview= With a practiced eye, you glance over XXX:<br>She is injured and bleeding. |2Pview= Person glances at you with a concerned expression, checking for injuries. |3Pview= }} |
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|- {{verbtableheader}} |
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| ⚫ | |||
! scope="col" style="width:5em;" | Style |
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! scope="col" | First |
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! scope="col" | Second |
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! scope="col" | Third |
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|- |
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! scope="row" role="rowheader" | None |
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| With a practiced eye, you glance over XXX:<br>She is injured and bleeding. |
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| Xeraphina glances at you with a concerned expression, checking for injuries. |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader" | Full |
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| ⚫ | |||
She has 127 health points, out of a maximum of 133. |
She has 127 health points, out of a maximum of 133. |
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She has a medium head injury, a major neck injury, and a medium left leg injury. |
She has a medium head injury, a major neck injury, and a medium left leg injury. |
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Neck 5 of 10 1927s |
Neck 5 of 10 1927s |
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Roundtime: 5 sec.</pre> |
Roundtime: 5 sec.</pre> |2Pview= Person carefully diagnoses your injuries. |3Pview= }} |
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{{Table end}} |
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| Xeraphina carefully diagnoses your injuries. |
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| {{addmetext}} |
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==See Also== |
==See Also== |
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Latest revision as of 15:47, 8 August 2026
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The DIAGNOSE verb is a roleplaying verb that can be used to determine what kind of injuries a target has sustained. DIAGNOSE <name> FULL can also be used by anyone with at least 100 skill bonus in First Aid to get a more detailed summary. If a character has a First Aid skill of 200+, is an Empath, or is under the effect of Tend Lore (206) they can use DIAGNOSE FULL without any free hands. With a First Aid skill of 150+, they can use DIAGNOSE FULL with one free hand. A player with less than 150 skill bonus in First Aid will require two free hands to use DIAGNOSE FULL.
Help
Usage: DIAGNOSE <name> [FULL]
Usage
| Style | First | Second | Third |
| None | With a practiced eye, you glance over XXX: She is injured and bleeding. |
Person glances at you with a concerned expression, checking for injuries. | This section has not been added yet; please add to it now! |
| Full | You start a careful diagnosis of her condition . . . She has 127 health points, out of a maximum of 133. She has a medium head injury, a major neck injury, and a medium left leg injury. Bleeding: Area Health per Round Bandaged Can Tend? Tend Time |
Person carefully diagnoses your injuries. | This section has not been added yet; please add to it now! |