Energy Weapon: Difference between revisions
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Latest revision as of 08:38, 22 August 2022
Energy Weapons were introduced at Duskruin Arena in February 2019 in the shop Stay Awhile and Glisten by GM Retser. These were originally limited to runestaves and lances, similar to Shock Weapons, but opened to other weapon bases in August 2020. AnalyzeYou take a closer look at a thick golden lance with a leather-wrapped haft. You analyze the golden lance and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: ENERGY WEAPONS Energy Flares: Turn them on to let your weapon flare. Surged Flares: These drain mana and stored energy to increase flare strength. You cannot store mana during surged flares. Drained Flares: These reduce the strength of your flare to bond and store energy. -------------------------------------------------------------------------------------------------- Verb PROD ON/OFF Energy Flares Currently: ON PULL ON/OFF Drained Flares (Store Mana/Bonding) Currently: OFF PUSH ON/OFF Surged Flares (Increases flare strength) Currently: OFF PRAY Increases Affinity if you are ready. PUNCH UnAttunes Unlocked Abilities General Information Tier: 0 Affinity Level: 0 Total Energy Bound (Bonding): 0 Total Energy Stored: 0/100 Flare Type: Electrical Daily Energy Cap: 0/1000 22 Hour Energy Tracker: Expired Flared Blasts: Locked Reactive Flare Armor: Locked Customization Custom Color: white Custom Color 2: black -------------------------------------------------------------------------------------------------- Affinity LevelsEvery time the weapon handles its script flare the bond increases. The strength of the flares increase with the affinity of the weapon, and maximum affinity is limited by unlock tier.
Tier 0/OTSTBDAffinityTBDUsage
Tier 1Energy Flares: Turn them on to let your weapon flare. AffinityTBDUsage
Tier 3TBDAffinityTBDUsage
Tier 4TBDAffinityTBDUsage
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