Whodoo Doll: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Analyze''' |
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A '''whodoo doll''' is a scripted doll that can be temporarily linked to another character's "soul", allowing the the user to have some small measure of control of the individual. The doll does not control the individual's actions, it only allows for scripted reactions to stimuli. |
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<pre> |
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Whodoo Doll |
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{{TOC limit|2}} |
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==Analyze== |
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<pre{{log2}}> |
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<span style="color:blue"> Whodoo Doll </span> |
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This doll is currently Tier 1/5 and is currently not linked to another's soul. |
<span style="color:blue">This doll is currently Tier 1/5 and is currently not linked to another's soul.</span> |
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Any willing merchant may alter the 15/15/15, as long as the noun makes sense. |
Any willing merchant may alter the 15/15/15, as long as the noun makes sense. |
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All other inquiries must be to Dollmaker Hayleth, usually found within Goblin King Dolls Shop during Ebon Gate. |
All other inquiries must be to Dollmaker Hayleth, usually found within Goblin King Dolls Shop during Ebon Gate. |
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</pre> |
</pre> |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= Includes the verbs {{boldmono|WAVE}}, {{boldmono|CLEAN}}, {{boldmono|HUG}}, {{boldmono|PULL}}, and {{boldmono|KISS}}. <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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! scope="col"|First (Target) |
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! scope="col"|Third (Target) |
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|- |
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! scope="row" role="rowheader"|CLEAN |
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|<!-- First Person View --> You take out the hidden needle from within your doll and clean the bloodstain from it before sticking it back in your doll. |
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|<!-- Third Person View --> XXX takes out a hidden needle from within her doll and cleans the bloodstain from it before sticking it back within the doll. |
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|<!-- First Person Target View --> You feel the little piece of your soul begin drifting back to you from its cloth prison. |
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|<!-- Third Person Target View --> N/A |
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|- |
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! scope="row" role="rowheader"|HUG |
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|<!-- First Person View --> You hug your doll warmly, nuzzling your face against the doll's face. |
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|<!-- Third Person View --> XXX hugs her doll warmly, nuzzling her face against the doll's face. |
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|<!-- First Person Target View --> You feel a warm embrace suddenly wrap around you, the warmth caressing your face. |
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|<!-- Third Person Target View --> XXX rubs his arms, a puzzled look playing across his features as he reaches up to touch the side of his face. |
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|- |
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! scope="row" role="rowheader"|KISS |
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|<!-- First Person View --> You pull your doll's face closer and kiss its forehead. |
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|<!-- Third Person View --> XXX places a kiss upon her little doll, a small smile on her lips. |
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|<!-- First Person Target View --> You smile at the feeling of lips caressing your forehead and a warm touch on your cheeks. |
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|<!-- Third Person Target View --> XXX touches his forehead with his fingertips. XXX's cheeks turn a bright shade of pink. |
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|- |
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! scope="row" role="rowheader"|PULL |
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|<!-- First Person View --> You jerk hard on the right leg of your doll. |
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|<!-- Third Person View --> XXX jerks hard on the right leg of her doll. |
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|<!-- First Person Target View --> You suddenly trip and stumble around, a dull pain emanating from your right leg. |
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|<!-- Third Person Target View --> XXX suddenly stumbles about before rubbing his right leg. |
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|- |
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! scope="row" role="rowheader"|WAVE<br>(at person) |
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|<!-- First Person View --> You take out a hidden needle from within your doll and prepare to poke XXX with it! |
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Only proceed if XXX agrees or be subject to possible harassment penalties. |
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Round time: 10 sec. |
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(WAVE a second time): |
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Consenting to the poke, you prick the tip of XXX's finger, soaking the needle in his blood. |
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Sticking the needle back into your toy, you feel a subtle warmth emanate within it. |
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The toy begins to tremble and smoke, quickly absorbing the blood and shifting its form in the process. |
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|<!-- Third Person View --> {{addmetext}} |
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|<!-- First Person Target View --> XXX takes out a hidden needle from within their doll and prepares to poke you with it! |
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If you DO NOT want this, then enter 'STOP XXX' or click NO within 10 seconds or your soul will be linked to the doll for up to two weeks! |
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(after owner WAVEs a second time): |
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XXX pricks the tip of your finger, soaking the needle in blood, then quickly returns the needle back within the toy. |
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The toy begins to tremble and smoke, quickly absorbing the blood and shifting its form in the process. |
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|<!-- Third Person Target View --> {{addmetext}} |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 2 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= Adds the verbs {{boldmono|PROD}}, {{boldmono|ATTEND}}, and {{boldmono|TWIST}}.<!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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! scope="col"|First (Target) |
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! scope="col"|Third (Target) |
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|- |
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! scope="row" role="rowheader"|ATTEND |
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|<!-- First Person View --> You run your fingertips over your doll, straightening out any creases in the material. |
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|<!-- Third Person View --> XXX fidgets with her doll, carefully attending to its appearance. |
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|<!-- First Person Target View --> You feel as though your clothes are being tugged and straightened. |
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|<!-- Third Person Target View --> XXX seems to go into a small fit of convulsions before suddenly stopping. |
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|- |
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! scope="row" role="rowheader"|PROD |
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|<!-- First Person View --> You prod the middle of your doll's back, hard. |
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|<!-- Third Person View --> XXX prods the middle of her doll's back, hard. |
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|<!-- First Person Target View --> You suddenly feel the sharp pain of a knife being stuck in your back, causing you to reflexively reach for where it should be! |
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|<!-- Third Person Target View --> XXX suddenly grabs at his back while looking around, clearly startled by something. |
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|- |
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! scope="row" role="rowheader"|TWIST |
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|<!-- First Person View --> Grumbling angrily to yourself, you twist the doll harshly. The doll's eyes bulge, and the stitches pop in protest. |
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|<!-- Third Person View --> XXX grumbles angrily to herself and twists her doll harshly. The doll's eyes bulge, and the stitches pop in protest. |
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|<!-- First Person Target View --> You feel a huge knot suddenly form in your gut. Oh, no! You feel sick! |
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|<!-- Third Person Target View --> XXX suddenly doubles over, one hand clasping his mouth tightly while wrapping his other arm around his waist. XXX's eyes appear as if they may bulge out from his sockets. |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= Adds the verbs {{boldmono|POKE}}, {{boldmono|CUDDLE}}, and {{boldmono|SLAP}}<!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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! scope="col"|First (Target) |
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! scope="col"|Third (Target) |
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|- |
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! scope="row" role="rowheader"|CUDDLE |
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|<!-- First Person View --> You stroke the hair of the doll, admiring it. Tucking it into the crook of your arm, you cuddle the stuffed figure like an infant. |
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|<!-- Third Person View --> XXX strokes the hair of her doll, admiringly. Tucking it into the crook of her arm, she cuddles the stuffed figure like an infant. |
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|<!-- First Person Target View --> A surge of familiarity washes over you as though you were being cradled like an infant in the crook of an arm. As the sensation fades away, you realize you are hugging yourself and quickly make yourself presentable once more. |
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|<!-- Third Person Target View --> XXX's eyes go hazy for a brief moment, a small smile cracking across his gaping mouth as he begins hugging himself. Blinking, he quickly makes himself presentable once more. |
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|- |
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! scope="row" role="rowheader"|POKE |
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|<!-- First Person View --> A devious smile curling across your face, you poke the doll's stomach. The doll gazes lifelessly back at you. |
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|<!-- Third Person View --> XXX's face curls into a devious smile as she pokes her doll's stomach. The doll just stares lifelessly within her hand. |
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|<!-- First Person Target View --> Suddenly and without warning, you release the foulest belch you've ever expelled from your body. Horribly ashamed and completely embarrassed, you hide your face within your hands. |
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|<!-- Third Person Target View --> Suddenly and without warning, XXX releases the loudest belch you've ever heard. XXX hides his face in his hands. |
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|- |
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! scope="row" role="rowheader"|SLAP |
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|<!-- First Person View --> Anger and frustration consume you as you glare at your doll. Firmly grasping it, you unleash a violent backhand across its face as you snarl furiously at it. |
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|<!-- Third Person View --> XXX's face turns a dark shade of red as she shakes angrily. Grasping her doll firmly, she unleashes a violent backhand across the doll's face, snarling furiously at it as she does so. |
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|<!-- First Person Target View --> A flush of heat rises within you as you reach up and slap yourself violently across the face. A welt in the shape of your hand rises against your cheek as tears well up in your eyes, leaving you baffled and confused. |
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|<!-- Third Person Target View --> XXX's face becomes flushed as he reaches a hand up and violently slaps himself across the face. A bright red welt in the shape of his hand rises against his cheek while tears well up in his eyes. |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= Adds the verbs {{boldmono|PUNCH}}, {{boldmono|RUB}}, {{boldmono|SNUGGLE}}, and {{boldmono|DANCE}}. <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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! scope="col"|First (Target) |
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! scope="col"|Third (Target) |
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|- |
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! scope="row" role="rowheader"|DANCE |
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|<!-- First Person View -->With a gleeful smile, you gently tug on a hidden string on the back of your toy, causing it to bow towards you as you bow your head in return. With formalities out of the way and a spring in your step, you begin to sway and dance around in dizzying circles, all the while tossing your head back joyously. Out of breath, you finish your dance, bowing once more towards your toy. |
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|<!-- Third Person View --> With a gleeful smile, XXX fidgets with her toy, pulling a hidden string and causing it to bow towards her, to which she then bows her head in return. Formalities out of the way and a spring in her step, XXX begins to sway and dance around in dizzying circles, all the while tossing her head back joyously. Out of breath, XXX finishes the dance and bows once more to her dance partner. |
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|<!-- First Person Target View --> A gleeful smile slowly creeps across your face as you hold out your arms and begin to sway and dance around the area. Your movements are jerky and unnatural as you twirl around in dizzying circles. As quickly as this fit comes on it stops, leaving you dizzy and confused. |
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|<!-- Third Person Target View --> A creepy adaptation of a gleeful smile creeps across XXX's face as he holds out his arms and begins to sway and dance around the area. The movements are jerky and unnatural in style as he twirls around in dizzying circles. XXX finally comes to a stop and gazes about, baffled. |
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|- |
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! scope="row" role="rowheader"|PUNCH |
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|<!-- First Person View --> You glance at your toy and decide to use it as a combat dummy. You hold it in one hand and punch the toy with the other, then quickly toss it into the air and do a one-two punch while the toy is in midair. The toy tumbles to the ground, its smiling face looking back at you as you go to retrieve it again. |
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|<!-- Third Person View --> XXX glances at her toy and moves into an offensive stance. Holding the toy in one hand and punching the toy square in the gut, she quickly tosses it into the air and, with a one-two punch, the toy tumbles to the ground, its smiling face staring straight ahead. |
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|<!-- First Person Target View --> You keel over holding onto your stomach and begin panting as if the wind has just been knocked out of you. Just as you start catching your breath, you stumble about, lurching forward to hold back the sudden urge to vomit. The acidic bile burns your throat as you desperately swallow. You manage to compose yourself once more and return to as you were; hopefully no one noticed. |
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|<!-- Third Person Target View --> XXX suddenly keels over holding onto his stomach while panting. Just as he seems to recover, he stumbles around only to lurch forward holding his mouth tightly. Eyes turning bloodshot, he frantically swallows. After several long moments, his seems to compose himself once more. |
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|- |
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! scope="row" role="rowheader"|RUB |
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|<!-- First Person View --> You lick your right thumb pad and rub a smudge away from the face on your toy. You put some elbow grease into it until satisfied that the mark has been cleared away. |
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|<!-- Third Person View --> XXX licks her right thumb and rubs it against the face of her toy. A look of determination appears in cleaning the toy's face until satisfied with her efforts. |
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|<!-- First Person Target View --> You get the uncontrollable urge to clean yourself, vigorously. You briefly plop down into a sitting position and start to lick the back of your hand and rub it against your head and face. You do this several times until you feel clean once more and you stand back up. |
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|<!-- Third Person Target View --> XXX goes wide-eyed, staring off into the distance. Plopping down into a sitting position, he starts to lick the back of his hand and proceeds to rub it against his head and face, the gesture reminiscent of a cat cleaning itself. After doing this several times, he stands back up as if nothing happened. |
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|- |
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! scope="row" role="rowheader"|SNUGGLE |
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|<!-- First Person View --> You gaze lovingly at your toy, admiring its features and reminiscing of simpler days. Enthralled by these thoughts, you hold your toy closely to your body, snuggling it into the curve of your neck. You sigh longingly before coming to your senses and gaze back down at your toy. |
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|<!-- Third Person View --> XXX gazes lovingly at her toy, seeming to admire it. Her eyes go a bit hazy for a long moment, all the while pressing the toy closely to her body and snuggling it into the curve of her neck. XXX sighs longingly before her eyes clear up and gaze back down at her toy once more. |
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|<!-- First Person Target View --> Like a warm blanket enveloping you, a sense of extreme comfort washes over you. The sensation allows you to become calm and relaxed, so much so that you begin to feel drowsy. Nodding off to yourself as your eyes grow heavy, you snap back at attention immediately as the sensation leaves you. |
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|<!-- Third Person Target View --> A sense of calm washes over XXX's features. So much so that he begins nodding off, eyes drooping closed before snapping back to attention, the look of calm leaving him. |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 5<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary=Raffle Quality. Adds 2 completely custom verbs - the winner designs 1st and 3rd person messaging for both the owner and the target. The customization must go through QC. Custom verbs may not overwrite already existing T1-T4 verbs. Verbs available for T5 are: tickle, flip, toss, touch, raise, push, pinch, tilt, smell. <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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! scope="col"|First (Target) |
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! scope="col"|Third (Target) |
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|- |
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! scope="row" role="rowheader"|Verb |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|<!-- First Person Target View --> {{addmetext}} |
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|<!-- Third Person Target View --> {{addmetext}} |
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|} |
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==Additional Information== |
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These dolls are meant to be fun with a touch of mischieve and some naughty stuff, but at NO time will these dolls be used to harass any other player and will never put them in roundtime, knock them prone, put them in full offense, toss their gear, or any other of the sort. |
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A hidden cooldown exists after each verb/action is successfully performed on the target - the cooldown lasts approximately one minute. During the cooldown, the doll owner may still perform verbs/actions, but it will not actually do anything to the target. When the verb/action is successful on the target, the owner will see the phrase, "You feel as if the toy squirmed happily in reaction." |
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</td><td> |
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{{iteminfo |
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|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= Doll <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= Evermore Hollow <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= 2022 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= 5 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= Merchant <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= Must be soft-bodied<br>No longs <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= ATTEND<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2= CLEAN |
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|verb3= CUDDLE |
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|verb4= DANCE |
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|verb5= HUG |
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|verb6= KISS |
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|verb7= POKE |
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|verb8= PROD |
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|verb9= PULL |
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|verb10= PUNCH |
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|verb11= RUB |
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|verb12= SLAP |
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|verb13= SNUGGLE |
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|verb14= TWIST |
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|verb15= WAVE |
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}} |
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Latest revision as of 11:20, 18 January 2023
A whodoo doll is a scripted doll that can be temporarily linked to another character's "soul", allowing the the user to have some small measure of control of the individual. The doll does not control the individual's actions, it only allows for scripted reactions to stimuli. AnalyzeWhodoo Doll XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Verbs: T1 = wave - clean - hug - pull - kiss T2 + prod - attend - twist T3 + poke - cuddle - slap T4 + punch - rub - snuggle - dance XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX This doll is currently Tier 1/5 and is currently not linked to another's soul. Any willing merchant may alter the 15/15/15, as long as the noun makes sense. Dolls will always be soft-bodied but heads are flexible and can be cloth, porcelain, wood, or enamel. All other inquiries must be to Dollmaker Hayleth, usually found within Goblin King Dolls Shop during Ebon Gate. Tier 1Includes the verbs WAVE, CLEAN, HUG, PULL, and KISS.Usage
Tier 2Adds the verbs PROD, ATTEND, and TWIST.Usage
Tier 3Adds the verbs POKE, CUDDLE, and SLAPUsage
Tier 4Adds the verbs PUNCH, RUB, SNUGGLE, and DANCE.Usage
Tier 5Raffle Quality. Adds 2 completely custom verbs - the winner designs 1st and 3rd person messaging for both the owner and the target. The customization must go through QC. Custom verbs may not overwrite already existing T1-T4 verbs. Verbs available for T5 are: tickle, flip, toss, touch, raise, push, pinch, tilt, smell.Usage
Additional InformationThese dolls are meant to be fun with a touch of mischieve and some naughty stuff, but at NO time will these dolls be used to harass any other player and will never put them in roundtime, knock them prone, put them in full offense, toss their gear, or any other of the sort. A hidden cooldown exists after each verb/action is successfully performed on the target - the cooldown lasts approximately one minute. During the cooldown, the doll owner may still perform verbs/actions, but it will not actually do anything to the target. When the verb/action is successful on the target, the owner will see the phrase, "You feel as if the toy squirmed happily in reaction." |
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