Lint bag: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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{{Template:Work-in-progress}} |
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A '''lint bag''' is a scripted container that has multiple properties, including hiding the user when {{boldmono|WAVE}}d. It gets its name from the piece of scripted lint it creates. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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Lockable by [[TURN (verb)|TURN]]ing it while closed. |
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{{TOC limit|2}} |
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{{itemtiermulti <!-- Copy/Paste x #Tier for item as needed. --> |
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|item= Bag<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable|90}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|LOCK |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|RUB |
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|<!-- First Person View --> Your hand glides over the surface of a brown paper bag in a graceful mystical pattern.<br><br>The bag pulses rhythmically with a soft inner light. A fragrant cloud of crimson smoke appears momentarily, then vanishes without a trace. |
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|<!-- Third Person View --> XXX's hand glides over the surface of a brown paper bag in a graceful mystical pattern.<br><br>The bag pulses rhythmically with a soft inner light. A foul-smelling cloud of black smoke appears momentarily, then vanishes without a trace. |
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|- |
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! scope="row" role="rowheader"|TURN |
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|<!-- First Person View --> You neatly secure your bag by twisting the top edge in one direction while simultaneously twirling the rest of the paper bag in the other. |
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|<!-- Third Person View --> XXX twists the top edge of his paper bag, simultaneously spinning the rest of the bag in the opposite direction and securing the contents. |
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|- |
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! scope="row" role="rowheader"|WAVE |
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|<!-- First Person View --> With great flair, you pull the bag over your head for a moment...<br><br>It seems you have died my friend...<br><br>You hear Lorminstra chuckling and she appears in a vision to you. Her placid face is twisted in laughter as she looks deep into your eyes and says, "Not this time, back you go!"<br><br>Immediately, the area is filled with a cloud of purple smoke. When it clears, you have slipped into hiding! What a great illusion! |
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|<!-- Third Person View --> Suddenly and with great flair XXX pulls his bag over his head!<br><br>Immediately, the area is filled with a cloud of purple smoke. When it clears, XXX is gone! |
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|} |
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{{itemtiermulti <!-- Copy/Paste x #Tier for item as needed. --> |
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|item= Lint<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable|90}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="rowgroup" role="rowheader" rowspan="2"|POKE |
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|<!-- First Person View --> You poke at your green lint, gently rearranging the fibers.<br>A bit of lint falls to the ground. |
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|<!-- Third Person View -->XXX pokes at her green lint.<br>A bit of lint falls to the ground. |
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|- |
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|colspan="2"|''Changes the look of the lint. The lint either has limited uses or is on a timer.'' |
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|- |
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! scope="row" role="rowheader"|RUB |
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|<!-- First Person View --> A bit of lint falls to the ground |
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|<!-- Third Person View --> XXX fiddles with her green lint.<br>A bit of lint falls to the ground. |
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|- |
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! scope="row" role="rowheader"|SHOW (targetted) |
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|<!-- First Person View --> You give XXX a closer look at your green lint. |
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|<!-- Third Person View --> XXX XXX gives you a closer look at her green lint.<br><br>It kind of reminds you of a green geranium...or maybe an orc. |
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|} |
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==Additional Information== |
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===Bag=== |
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The bag will consume any item inside when it is {{boldmono|LOCK}}ed and {{boldmono|RUB}}bed. For every 20 or so items it consumes, it produces a piece of random lint (for example: a piece of smelly gold lint, a piece of soft grey lint, etc.) |
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The bag won't consume the lint it creates, so it can be used to hold the lint and mass produce it. |
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Hold it in your hand and [[WAVE (verb)|WAVE]] it and it will auto-hide you in any room, even rooms that can't normally be hidden in, with a really nifty first and third person script. |
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===Lint=== |
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====Show==== |
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Will eat any item(s) inside the bag if [[RUB (verb)|RUB]]bed while locked. For every 20 or so items it eats, it produces a piece of randomly described lint (a piece of smelly gold lint, a piece of soft grey lint, etc.) that when LOOKed at, would tell you random stuff that it looks like, such as "It looks like an albatross, or perhaps a doorknob." If you wanted to mass produce lint, just have it keep eating stuff until there were 20 pieces of lint inside, then every time you rub it it'll produce a new piece of lint, since the lint is the only item that won't get eaten by the bag, |
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The lint that is produced by the bag has a show that will change with the use of {{boldmono|POKE}}. |
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''Example: |
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When you [[POKE (verb)|POKE]] the lint, the random shapes that it "looks like" would change. |
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<pre{{log2}}> |
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It could be a green tambourine...or possibly a bowl. |
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</pre> |
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At some point the lint will cease to be manipulatable and will look like: |
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<pre{{log2}}> |
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It could be anything, really. At this point though, it mostly resembles a green blob of lint. |
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</pre> |
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</td><td> |
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{{iteminfo |
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|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= Container<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= Bag<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb=LOCK <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2=POKE |
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|verb3=RUB |
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|verb4=TURN |
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|verb5=WAVE |
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}} |
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</td></tr></table> |
Latest revision as of 09:46, 21 February 2023
A lint bag is a scripted container that has multiple properties, including hiding the user when WAVEd. It gets its name from the piece of scripted lint it creates. Bag
Lint
Additional InformationBagThe bag will consume any item inside when it is LOCKed and RUBbed. For every 20 or so items it consumes, it produces a piece of random lint (for example: a piece of smelly gold lint, a piece of soft grey lint, etc.) The bag won't consume the lint it creates, so it can be used to hold the lint and mass produce it. LintShowThe lint that is produced by the bag has a show that will change with the use of POKE. Example: It could be a green tambourine...or possibly a bowl. At some point the lint will cease to be manipulatable and will look like: It could be anything, really. At this point though, it mostly resembles a green blob of lint. |
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