Coin hand: Difference between revisions
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LOOK MY hand - See how many silvers the hand is holding. |
LOOK MY hand - See how many silvers the hand is holding. |
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</pre> |
</pre> |
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==Usage== |
==Usage== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
! scope="col"|First |
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! scope="row" role="rowheader"|CLOSE |
! scope="row" role="rowheader"|CLOSE |
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| The fingers of the tiny black hand close with almost a life of their own. |
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An eerie whisper rings in your ears, |
An eerie whisper rings in your ears, "I will keep your silver safe for you, Master." |
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You feel your pockets lighten! |
You feel your pockets lighten! |
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|<!-- Third Person View --> {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|OPEN |
! scope="row" role="rowheader"|OPEN |
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| The fingers of the tiny black hand open with almost a life of their own. |
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An eerie whisper rings in your ears, I now return 712110147 silver coins to your pocket, Master. |
An eerie whisper rings in your ears, "I now return 712110147 silver coins to your pocket, Master." |
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You feel the weight of added silver! |
You feel the weight of added silver! |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|GET |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|RUB |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|WEAR |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|LOOK |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
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You see a twisted hand with old leathery skin. |
You see a twisted hand with old leathery skin. |
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It is clenched tightly into a fist. |
It is clenched tightly into a fist. |
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An eerie whisper rings in your ears, |
An eerie whisper rings in your ears, "I am holding 712110147 of your silver coins, Master." |
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</pre> |
</pre> |
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===Items=== |
===Items=== |
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===Properties=== |
===Properties=== |
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*Holds an unlimited amount of coins weightlessly. |
*Holds an unlimited amount of coins weightlessly. |
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*OPENing the hand dumps all the silvers in the hand into your pockets. |
*{{boldmono|OPENing}} the hand dumps all the silvers in the hand into your pockets. |
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* |
*{{boldmono|CLOSing}} the hand takes all coins on you and places it in the hand. |
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*Can be RUBbed to attune to you. |
*Can be {{boldmono|RUBbed}} to attune to you. |
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*If the hand is open coins can be navved by the Chronomages just as always. |
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</td><td> |
</td><td> |
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{{iteminfo |
{{iteminfo |
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|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= |
|itemclass=Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
|itemtype=Hand <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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}} |
}} |
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{{itemverb |
{{itemverb |
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⚫ | |||
|verb= CLOSE |
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|verb2=GET |
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⚫ | |||
|verb3=LOOK |
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|verb4=OPEN |
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|verb5=RUB |
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|verb6=WEAR |
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}} |
}} |
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</td></tr></table> |
</td></tr></table> |
Latest revision as of 09:37, 15 October 2024
Coin hands come in many different looks, but they all provide the same ability: to hold silvers weightlessly. AnalyzeYou analyze your blackened hand and sense that the creator has provided the following information: This is a legendary coin hand. It holds your coins weightlessly when closed. The blackened hand will only respond to you. It can be altered to have a long or a show, but part of the LOOK will not show to others. For the short description, it should follow "[article] [type of hand] hand." Some examples would "a scaly,orc,hand" or "an old,leathery,hand." The hand has the following verbs: OPEN MY hand - Retrieve all the coins from the hand. GET # MY hand - Specify the exact number of coins you'd like to retrieve from the hand. CLOSE MY hand - Give all my coins to the hand to hold! RUB MY hand - Toggle to make the hand only respond to you for OPEN, CLOSE, and GET. WEAR MY hand - Show off your blackened hand in style! LOOK MY hand - See how many silvers the hand is holding. Usage
Additional InformationShowYou see a twisted hand with old leathery skin. It is clenched tightly into a fist. An eerie whisper rings in your ears, "I am holding 712110147 of your silver coins, Master." ItemsNote: They can be easily altered, but here are some examples anyway.
Properties
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