Machtig (prime): Difference between revisions
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|class= warrior |
|class= warrior |
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|profession= swordsman, explorer, cartographer, treasure hunter |
|profession= swordsman, explorer, cartographer, treasure hunter, blacksmith |
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|religion=nihilist |
|religion=nihilist |
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|town= <!--- OPTIONAL: Prime characters only, but can be used by other instances. Leave blank is NONE. ---> |
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|town2= <!--- OPTIONAL: If character plays in multiple towns. ---> |
|town2= <!--- OPTIONAL: If character plays in multiple towns. ---> |
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}}Meet Machtig, a man who proves that even in the world of swordplay and high-seas adventure, life is a long-winded joke. Machtig is a rugged sword master whose skin is a living storyboard of "been there, done that". His fashion choice? A dark poncho-style shroud – because nothing says ‘mystery’ like looking like an enigmatic gardener. And let's not forget those casual black pants and dark leather boots – the ultimate blend of ‘I’m ready for adventure’ and ‘I might just stroll to the nearest tavern’. |
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So, there's this place, Teras Island—lava flows, roaring volcano, the works. Really the sort of dramatic landscape that would make a fine backdrop for an epic saga or, at the very least, a decent vacation postcard. But Machtig isn't there for the views; he's there for the forge. He usually resides on Kraken's Fall, an island whose name promises more sea monsters than it delivers. But Teras Island has a forge and a dwarf community, which is a blacksmith's equivalent of a five-star resort. |
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Our hero's backstory is as colorful as his attire. Once a pirate, Machtig sailed the high seas, living a life filled with moral ambiguity and probably too much rum. After hanging up his pirate hat (figuratively, since he prefers hoods), he ventured into the glamorous world of mercenary work, because why settle for one morally dubious career when you can have two? Now, he’s a jack-of-all-trades – from map-making to treasure hunting – because why commit to one job when you can dabble in them all? |
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Philosophically, Machtig is a bit of a nihilist, probably from all that sea air and sword fighting. He’s the guy pondering life's big questions with a pipe of smokeweed in hand. His past careers have taught him the fine arts of skepticism, realism, and the importance of being able to laugh at the absurdity of life. |
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'''The Man Himself: Cider > Rum''' |
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Skill-wise, Machtig’s a bit of an overachiever. He’s not just good with a sword; he’s a veritable human Swiss Army knife of weaponry. His collection includes the Turtle Sword (because nothing says ‘fear me’ like a turtle skull), a Dark Runic Katana (for those days when you need a bit of edge), a High-Steel Kukri (the multi-tool of swords), and an Ancient Claidhmore which he claims is the best in the world (compensation, anyone?). |
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Let's talk Machtig. The man is as robust as a vintage barrel of cider, his preferred drink because rum is a bit too pirate-cliché for his taste. He's a walking paradox of muscle and contemplation, with eyes like molten steel and a beard that could double as a bristly weapon in dire situations, now peppered with gray. |
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Personality-wise, Machtig is an enigma wrapped in a riddle tied up with a cynical bow. He’s the kind of guy who will engage in a philosophical debate in one breath and challenge you to a duel in the next. Underneath his tough, world-weary exterior, he’s just a wanderer searching for his place in the world, one stupid adventure at a time. |
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In essence, Machtig is the living embodiment of the phrase "expect the unexpected" – a paradoxical blend of humor, skill, and a touch of existential dread. He’s the friendly neighborhood swordsman who’s just as likely to save the day as he is to question why the day needed saving in the first place. |
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'''Skills: Far More Useful than Juggling''' |
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Not only can he swing a kukri blade with unparalleled skill, but he can also forge one that'll make you question the very essence of metallurgy. What were you doing with your life before you owned a Machtig-original blade? |
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'''The Crew: Bound by a Silent Code''' |
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No enigma of a man would be complete without equally mystifying friends. Enter Weyrs the Druid, a man who can talk to plants and actually hears back from them. Then there's his brother Casinoe the Fire Wizard, whose magical skills are as masterful and dazzling as his inability to avoid death at the hands of Illumiada. |
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'''Life's Purpose: As Confusing as it is Clear''' |
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Machtig often claims his motto is 'Fortune and Glory,' though he'd settle for a fray and a drink afterward. Mostly, he amasses a treasure trove of misadventures and scars. While others quest for existential truths or to become the ultimate adventurer, Machtig finds profound joy in the clang of metal, the smell of freshly forged blades, and a toke from his pipe. |
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'''Conclusion: Where We Don't Really Conclude Anything''' |
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So, there you have it—the tale of Machtig, the sword-swinging, cider-swigging, swordsman blacksmith. He's an island-hopping enigma, bound neither by law nor logic, not the hero the world needs or deserves. Maybe not a hero at all... who knows? |
Latest revision as of 08:32, 6 December 2023
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Meet Machtig, a man who proves that even in the world of swordplay and high-seas adventure, life is a long-winded joke. Machtig is a rugged sword master whose skin is a living storyboard of "been there, done that". His fashion choice? A dark poncho-style shroud – because nothing says ‘mystery’ like looking like an enigmatic gardener. And let's not forget those casual black pants and dark leather boots – the ultimate blend of ‘I’m ready for adventure’ and ‘I might just stroll to the nearest tavern’.
Our hero's backstory is as colorful as his attire. Once a pirate, Machtig sailed the high seas, living a life filled with moral ambiguity and probably too much rum. After hanging up his pirate hat (figuratively, since he prefers hoods), he ventured into the glamorous world of mercenary work, because why settle for one morally dubious career when you can have two? Now, he’s a jack-of-all-trades – from map-making to treasure hunting – because why commit to one job when you can dabble in them all?
Philosophically, Machtig is a bit of a nihilist, probably from all that sea air and sword fighting. He’s the guy pondering life's big questions with a pipe of smokeweed in hand. His past careers have taught him the fine arts of skepticism, realism, and the importance of being able to laugh at the absurdity of life.
Skill-wise, Machtig’s a bit of an overachiever. He’s not just good with a sword; he’s a veritable human Swiss Army knife of weaponry. His collection includes the Turtle Sword (because nothing says ‘fear me’ like a turtle skull), a Dark Runic Katana (for those days when you need a bit of edge), a High-Steel Kukri (the multi-tool of swords), and an Ancient Claidhmore which he claims is the best in the world (compensation, anyone?).
Personality-wise, Machtig is an enigma wrapped in a riddle tied up with a cynical bow. He’s the kind of guy who will engage in a philosophical debate in one breath and challenge you to a duel in the next. Underneath his tough, world-weary exterior, he’s just a wanderer searching for his place in the world, one stupid adventure at a time.
In essence, Machtig is the living embodiment of the phrase "expect the unexpected" – a paradoxical blend of humor, skill, and a touch of existential dread. He’s the friendly neighborhood swordsman who’s just as likely to save the day as he is to question why the day needed saving in the first place.