Rock thumper: Difference between revisions
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(Converting via Form:Item script per Gswiki:Style guide/Item scripts) |
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{{ItemScriptInfo |
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{{stub}} |
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|propername=None/Unknown |
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<table><tr valign="top"><td> |
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|itemscript=script |
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{{addmetext}} <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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|category=Fluff |
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{{TOC limit|2}} |
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|class=Miscellaneous |
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|verb=LIGHT |
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|addinfo=It emits a sound throughout the local area. |
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|permifiercost=6725 |
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}} |
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==Analyze== |
==Analyze== |
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<pre{{log2}}>This is a Rock Thumper. You can LIGHT this thumper, which will burrow into the ground and make enough noise to be heard throughout the nearby area. It has one use remaining. |
<pre{{log2}}>This is a Rock Thumper. You can LIGHT this thumper, which will burrow into the ground and make enough noise to be heard throughout the nearby area. It has one use remaining. |
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It could be altered with a long or a show, but must remain something that makes sense to be lit and burrow into rock, and it must make sense with the hard-coded LOOK description. |
It could be altered with a long or a show, but must remain something that makes sense to be lit and burrow into rock, and it must make sense with the hard-coded LOOK description. |
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Its weight depends on the charges remaining, and it cannot be lightened. |
Its weight depends on the charges remaining, and it cannot be lightened.</pre> |
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</pre> |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row"| LIGHT |
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|You remove one segment of your zinc rock thumper, light the fuse, and toss it to the ground. The thumper shakes, slightly at first, and then with greater and greater force as it works its way into the ground, finally vanishing from sight. |
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<br> |
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==Usage Information== |
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Three beats shake the ground. After a pause, there are three more. |
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{{VerbTableStart |header1= Verb |header2= }} |
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<br> |
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{{VerbTableEntry|modifier1= LIGHT |modifier2= |1Pview= You remove one segment of your zinc rock thumper, light the fuse, and toss it to the ground. The thumper shakes, slightly at first, and then with greater and greater force as it works its way into the ground, finally vanishing from sight.<br><br><br>Three beats shake the ground. After a pause, there are three more.<br><br>Coming up through the ground you feel three strong beats, then three more.<br><br>The earth falls back into stillness. |3Pview= }} |
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Coming up through the ground you feel three strong beats, then three more. |
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{{Table end}} |
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<br> |
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The earth falls back into stillness. |
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==Additional Information== |
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|{{addmetext}} <!--Third--> |
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Different rock thumpers emit different sounds. The type of sound is identified in the thumper's {{boldmono|ANALYZE}} information. |
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|- |
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|} |
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</td><td> |
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{{iteminfo |
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|type= Fluff<!-- REQUIRED: Mechanical or Fluff. --> |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass=Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
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|itemclass3= |
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|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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|itemtype2= |
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|itemtype3= |
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|itemtype4= |
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|itemtype5= |
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|itemtype6= |
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|itemtype7= |
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|itemtype8= |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|ld= No<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
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|feature2= |
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|feature3= |
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|feature4= |
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|feature5= |
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|feature6= |
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|feature7= |
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|feature8= |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
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|custom2= |
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|custom3= |
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|custom4= |
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|custom5= |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|unlock2= |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --> |
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|corrscript2= |
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|corrscript3= |
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|corrscript4= |
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|corrscript5= |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= |
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|spell3= |
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|spell4= |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= LIGHT <!-- Verbs MUST be capitalized when entered. --> |
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|verb2= |
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|verb8= |
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|verb10= |
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|verb13= |
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|verb14= |
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|verb15= |
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|verb16= |
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|verb17= |
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|verb18= |
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|verb19= |
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|verb20= |
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|verb21= |
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|verb22= |
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|verb23= |
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|verb24= |
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|verb25= |
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|verb26= |
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|verb27= |
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|verb28= |
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}} |
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</td></tr></table> |
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Latest revision as of 09:59, 25 September 2026
| Rock thumper Information | |
|---|---|
| Category | Fluff |
| Class | Miscellaneous |
| PERM-ifier Eligible | ✓ |
| Verbs Used |
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| LIGHT |
The rock thumper is a fluff script that applies to miscellaneous items. It emits a sound throughout the local area.
Analyze
This is a Rock Thumper. You can LIGHT this thumper, which will burrow into the ground and make enough noise to be heard throughout the nearby area. It has one use remaining. It gives off sets of three beats. It could be altered with a long or a show, but must remain something that makes sense to be lit and burrow into rock, and it must make sense with the hard-coded LOOK description. Its weight depends on the charges remaining, and it cannot be lightened.
Usage Information
| Verb | First | Third |
| LIGHT | You remove one segment of your zinc rock thumper, light the fuse, and toss it to the ground. The thumper shakes, slightly at first, and then with greater and greater force as it works its way into the ground, finally vanishing from sight. Three beats shake the ground. After a pause, there are three more. Coming up through the ground you feel three strong beats, then three more. The earth falls back into stillness. |
This section has not been added yet; please add to it now! |
Additional Information
Different rock thumpers emit different sounds. The type of sound is identified in the thumper's ANALYZE information.