Form:Town shop: Difference between revisions
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{{{for template|Town shops}}} |
{{{for template|Town shops}}} |
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{| class="formtable" |
{| class="formtable" |
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! role="rowheader" style="white-space: nowrap;" | Collapse All Toggle(s): |
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| {{{field|collapsetoggle|input type=textarea|rows=1|placeholder=Enter as mw-customtoggle-(toggle) for each toggle needed.}}} |
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! role="columnheader" | Type*: |
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! Realm*: |
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⚫ | | {{{field|realm|property=realm|values= |
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! role="columnheader" | Realm*: |
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⚫ | | {{{field|realm|property=realm|values=Cysaegir,Flotilla,Glaeve,Icemule Trace,Kharam Dzu,Kraken's Fall,Mist Harbor,Pinefar,River's Rest,Sablecross,Seareach,Solhaven,Ta'Illistim,Ta'Nalfein, Ta'Vaalor, Wehnimer's Landing,Zul Logoth}}} Valid choices are realm only. For in depth location information, use "location" parameter. |
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! role="columnheader" | Location Article: |
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| {{{field|article|input type=checkbox}}} Check to use with location parameter if the location has "the" in the official name, ie. the Ravelin. |
| {{{field|article|input type=checkbox}}} Check to use with location parameter if the location has "the" in the official name, ie. the Ravelin. |
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! Location: |
! role="columnheader" | Location: |
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| {{{field|location}}} |
| {{{field|location}}} Meant to denote if a shop is found in a small town/settlement outside the "town proper," ie. Ravelin, which is outside of Ta'Vaalor. |
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| role="rowheader" | ''' |
| role="rowheader" | '''Specialty Shop:''' |
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| {{{field|specialtyshop|input type= |
| {{{field|specialtyshop|input type=dropdown|values=yes}}} Optional. Specialty shops are shops that do not sell items that fall under what is included in "wares." Only select "yes" if the shop is a specialty shop. |
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! Wares: |
! Wares: |
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| {{{field|wares|property=shop wares|values=apparel,armor,beverages,brewing supplies,clerical supplies,cobbling materials,dyes,fishing supplies,fletching materials,floral items,food,forging materials,general goods,gifts,groceries,herbs,instruments,jewelry,locksmith supplies,magic supplies,mailing supplies,player shop furnishings,premium home furnishings,ships,tableware,tobacco,weapons}}} Selection required in all but specialty shops. |
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| {{{field|wares|property=shop wares}}}<br>Selection required in all but specialty shops. |
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! Addwares: |
! Addwares: |
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| {{{field|addwares|property=shop wares}}} |
| {{{field|addwares|property=shop wares|values=alchemy reagents,apparel,armor,beverages,brewing supplies,clerical supplies,cobbling materials,dyes,fishing supplies,fletching materials,floral items,food,forging materials,general goods,gifts,groceries,herbs,instruments,jewelry,locksmith supplies,magic supplies,mailing supplies,player shop furnishings,premium home furnishings,ships,tableware,tobacco,weapons}}} Optional. Should only be used if a store specializes in two main types of items |
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! Specialty: |
! Specialty: |
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| {{{field|specialty|property=shop specialty}}} |
| {{{field|specialty|property=shop specialty|placeholder=Optional.}}} To be used with specialty shop parameter or if a shop falls within the regular wares, but has a focus, ie. a shoe store falls under apparel wares, but only sells shoes. |
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|- |
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! |
! Additional Info: |
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| {{{field|addinfo |
| {{{field|addinfo|input type=textarea|placeholder=Optional. Any additional information for the shop.}}} |
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|- |
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! Proprietor: |
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| {{{field|proprietor|placeholder=Optional.}}} This is the merchant that displays when you ORDER. If there is no name for the proprietor (ex. it is a brief description such as "a slim waitress") and no NPC that matches, then this should be left blank. If there is a named proprietor but no NPC that matches, the name and/or title may be entered here. If the proprietor is the name of the NPC in the room, but the NPC is a base (15/15/15) description, the NPC's base description should be entered without a, an, or the. If a shop has multiple rooms with items for sale and different names in each menu, leave blank. |
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! Proprietor Article: |
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| {{{field|npcarticle|input type=dropdown|values=a,an,the}}} Optional. To be used if the proprietor (NPC or otherwise) or specialty design NPC display an unnamed description, ex. a raven-haired aelotoi store clerk. |
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| role="rowheader" | '''NPC Present:''' |
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| {{{field|npc|input type=dropdown|values=yes}}} Optional. Only select "yes" if there is an NPC who runs the shop whose name matches what shows in ORDER. This will create a link to the NPC's page. |
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! rowspan="2" style="vertical-align: center;" | [[Specialty design NPC|Specialty Design NPC]]: |
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| {{{field|propdesignnpc|placeholder=Optional. Design NPC *IS* the proprietor.}}} |
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|- |
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| {{{field|designnpc|placeholder=Optional. Design NPC *IS NOT* the proprietor.}}}<br>Entries above will automatically transclude the specialty designs from the NPC's page to the shop. |
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! Design NPC Article: |
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| {{{field|designnpcart|input type=dropdown|values=a,an,the}}} Optional. To be used if the specialty design NPC displays an unnamed description, ex. a raven-haired aelotoi store clerk. |
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|- |
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! Proprietor Info: |
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| {{{field|propinfo|placeholder=Optional.}}} This is a small blurb of information about the proprietor, if known. This should not be used if the proprietor is an NPC. |
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| role="rowheader" | '''Multiroom:''' |
| role="rowheader" | '''Multiroom:''' |
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| {{{field|multiroom|input type= |
| {{{field|multiroom|input type=dropdown|values=yes}}} Optional. Only select "yes" if the shop has multiple rooms with items for sale. This will populate the header and room description information for the first room '''''only'''''. |
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|- |
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! Room Name*: |
! Room Name*: |
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| {{{field|roomname |
| {{{field|roomname|placeholder=Required. Name of the room.}}} |
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! Room Description*: |
! Room Description*: |
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| {{{field|desc |
| {{{field|desc|input type=textarea|placeholder=Required. Description of the room. Please use day description only.}}} |
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⚫ | |||
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| {{{field|rnum}}}<br>Optional. |
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|- |
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! Real Room ID: |
! Real Room ID: |
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| {{{field|realrnum |
| {{{field|realrnum|placeholder=Optional. Real room ID only, no "u."}}} |
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|- |
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| {{{field|rnum|placeholder=Optional. Lich room ID only.}}} |
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! Obvious Exits: |
! Obvious Exits: |
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| {{{field|exits |
| {{{field|exits|placeholder=Optional. From inside rooms only.}}} |
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! Obvious Paths: |
! Obvious Paths: |
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| {{{field|paths |
| {{{field|paths|placeholder=Optional. From outside rooms only.}}} |
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|- |
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| {{{field|sign|input type=textarea|placeholder=Optional. This should be used if there is a sign in the room.}}} |
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|- |
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! Inventory*: |
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| {{{field|inventory|input type=textarea|placeholder=Required if there is inventory for sale in this room. This should be a copy and paste of the output when using ORDER, or in some cases the sign indicating a menu, as well as the customization options available.}}}The output should be preceded by <code><nowiki><pre{{log2}}></nowiki></code> and end with <code><nowiki></pre></nowiki></code>. Additionally, tables with information for each item may be input into this section utilizing templates. See the [[Gswiki:Style guide/Town shops | Town Shops Style Guide]] for information on how to handle this. |
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! Backroom: |
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| {{{field|backroom|input type=textarea|placeholder=Optional. This should only be used if a shop offers backroom inventory, and will be set up similarly to the Inventory parameter.}}} |
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{{{end template}}} |
{{{end template}}} |
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'''Free text:'''<br>Free text area should be used to record shop inventory information. Please see the [[Gswiki:Style guide/Town shops | Town Shops Style Guide]] for |
'''Free text:'''<br>Free text area should be used to record additional shop inventory information. Please see the [[Gswiki:Style guide/Town shops | Town Shops Style Guide]] for additional guidelines not handled by this form or template, including handling additional rooms of inventory and [[specialty design NPC]]s. |
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{{{standard input|free text|rows=10}}} |
{{{standard input|free text|rows=10}}} |
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</includeonly> |
</includeonly> |
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<noinclude>[[Category:Forms]] [[Category:Town shops| ]]</noinclude> |
Latest revision as of 10:21, 27 November 2024
This is the "Town shop" form. To create a page with this form, enter the page name below; if a page with that name already exists, you will be sent to a form to edit that page.