Template:Town shops: Difference between revisions

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</noinclude><includeonly>{{TOCright|limit=2}}</includeonly>
</noinclude><includeonly>{{TOCright|limit=2}}</includeonly>
{{CollapseAll|collapsetoggle = {{{collapsetoggle|}}} |}}
{{#switch: {{{type|}}} | cart = A&nbsp;|}}'''{{PAGENAME}}''' is {{#switch: {{{type|}}} | cart = a wandering cart | inn = an [[inn]] | eatery = an eatery | a shop}} in {{#if: {{{location|}}} | {{#if: {{{article|}}} | the }} [[shop location::{{{location}}}]], around&nbsp; }}{{#switch: {{{realm|}}} | Flotilla = the&nbsp; |}}[[realm::{{{realm}}}]]{{#if: {{{location|}}} | , }} that {{#if: {{{specialtyshop|}}} | specializes in | sells}} {{#switch: {{{wares|}}} | brewing supplies = coffee and/or tea brewing supplies | fletching materials = archery supplies and/or fletching materials | forging materials = forging glyphs and materials | groceries = groceries and/or cooking supplies | herbs = healing herbs | magic supplies = magical supplies, components, and/or alchemy tools | ships = ships, ship supplies, and/or upgrades for [[Open Sea Adventures]] | {{{wares|}}} = {{{wares|}}} | }}{{#if: {{{addwares|}}} | &nbsp;and {{#switch: {{{addwares|}}} | brewing supplies = coffee and/or tea brewing supplies | fletching materials = archery supplies and/or fletching materials | forging materials = forging glyphs and materials | groceries = groceries and/or cooking supplies | herbs = healing herbs | magic supplies = magical supplies, components, and/or alchemy tools | ship upgrades = ship supplies and/or customizations for [[Open Sea Adventures]]| {{{addwares|}}} = {{{addwares|}}} |}} |}}{{#if: {{{specialtyshop|}}} | {{{specialty|}}} }}{{#if: {{{wares|}}} | {{#if: {{{specialty|}}} | , and specializes in {{{specialty}}} }} |}}. {{{addinfo|}}}
{{#switch: {{{type|}}} | cart = The {{lowercase|'''{{PAGENAME}}'''}} | '''{{PAGENAME}}'''}} is {{#switch: {{{type|}}} | cart = a wandering cart | eatery = an eatery | gemshop = a [[gemshop]] | inn = an [[inn]] | pawnshop = a [[pawnshop]] | a shop}} in {{#if: {{{location|}}} | {{#switch: {{{article|}}} | Yes = the |}} [[shop location::{{{location}}}]], around&nbsp; }}{{#switch: {{{realm|}}} | Flotilla = the&nbsp; |}}[[realm::{{{realm}}}]]{{#if: {{{location|}}} | , }} that {{#switch: {{{specialtyshop|}}} | yes = specializes in | {{#switch: {{{type|}}} | gemshop = purchases gems and jewelry | pawnshop = purchases and resells | sells}}}}{{#switch: {{{type|}}} | pawnshop = &nbsp;armor, weapons, magic items, and miscellaneous goods | gemshop = {{#switch: {{{wares|}}} | jewelry = , resells pawned jewelry items, and sells jewelry | &nbsp;and resells pawned jewelry items}} | {{{type|}}} = {{#switch: {{{wares|}}} | brewing supplies = &nbsp;coffee and/or tea brewing supplies | fletching materials = &nbsp;archery supplies and/or fletching materials | forging materials = &nbsp;forging glyphs and materials | groceries = &nbsp;groceries and/or cooking supplies | herbs = &nbsp;healing herbs | magic supplies = &nbsp;magical supplies, components, and/or alchemy tools | ships = &nbsp;ships, ship supplies, and/or upgrades for [[Open Sea Adventures]] | {{{wares|}}} = &nbsp;{{{wares|}}} |}} |}}{{#if: {{{addwares|}}} | &nbsp;and {{#switch: {{{addwares|}}} | alchemy reagents = purchases and resells alchemical reagents | brewing supplies = coffee and/or tea brewing supplies | fletching materials = archery supplies and/or fletching materials | forging materials = forging glyphs and materials | groceries = groceries and/or cooking supplies | herbs = healing herbs | magic supplies = magical supplies, components, and/or alchemy tools | ship upgrades = ship supplies and/or customizations for [[Open Sea Adventures]]| {{{addwares|}}} = {{{addwares|}}} |}} |}}{{#if: {{{specialtyshop|}}} | {{{specialty|}}} }}{{#if: {{{wares|}}} | {{#if: {{{specialty|}}} | {{#if: {{{addwares|}}} | , and | &nbsp;and }} specializes in {{{specialty}}} }} |}}. {{{addinfo|}}}
{{#if: {{{multiroom|}}} | {{#switch: {{{multiroom|}}} | yes = =={{{roomname|}}}== |}} |}}

<div style="vertical-align: top">{{#if: {{{proprietor|}}} | The proprietor is {{#if: {{{npcarticle|}}} | {{{npcarticle}}}&nbsp; |}}{{#if: {{{npc|}}} | [[{{{proprietor}}}]] | {{{proprietor}}} |}}{{#if: {{{propdesignnpc|}}} | , who offers specialty designs. | . |}} {{#if: {{{propinfo|}}} | {{{propinfo}}}. |}} |}} {{#if: {{{designnpc|}}} | Specialty designs are available from {{#if: {{{designnpcart|}}} | {{{designnpcart}}}&nbsp; |}}[[{{{designnpc}}}]]. |}} </div>
{{#if: {{{multiroom|}}} | {{#switch: {{{multiroom|}}} | yes = <h2>{{{roomname|}}}</h2> |}} |}}
{{RoomDescription
{{RoomDescription
|roomname = {{{roomname}}}
|roomname = {{{roomname}}}
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|paths = {{{paths|}}}
|paths = {{{paths|}}}
}}
}}
<div style="vertical-align: top">{{#if: {{{sign|}}} | {{sign|sign={{{sign|}}} |}} |}}</div>
<div style="vertical-align: top">{{#if: {{{inventory|}}} | {{#if: {{{multiroom|}}} | <h3>{{#switch: {{{type|}}} | inn = Menu | eatery = Menu | Inventory}}</h3> | <h2>{{#switch: {{{type|}}} | inn = Menu | eatery = Menu | Inventory}}</h2>}} |}}
<div style="vertical-align: top">{{#if: {{{inventory|}}} | {{#if: {{{multiroom|}}} | <h3>{{#switch: {{{type|}}} | inn = Menu | eatery = Menu | Inventory}}</h3> | <h2>{{#switch: {{{type|}}} | inn = Menu | eatery = Menu | Inventory}}</h2>}} |}}
{{{inventory|}}}</div>
{{{inventory|}}}</div>
<div style="vertical-align: top">{{#if: {{{backroom|}}} | {{#switch: {{{multiroom|}}} | yes = <h4>Backroom Inventory</h4> | <h3>Backroom Inventory</h3>}} |}}
<div style="vertical-align: top">{{#if: {{{backroom|}}} | {{#if: {{{multiroom|}}} | <h4>{{#switch: {{{type|}}} | inn = Backroom Menu | eatery = Backroom menu | Backroom Inventory}}</h4> | <h3>{{#switch: {{{type|}}} | inn = Backroom Menu | eatery = Backroom Menu | Backroom Inventory}}</h3>}} |}}
{{{backroom|}}}</div><noinclude>
{{{backroom|}}}</div>
<div style="vertical-align: top">{{#if: {{{propdesignnpc|}}} | {{#if: {{{proprietor|}}} | {{#if: {{{multiroom|}}} | <h3>[[Specialty design NPC]]</h3> | <h2>[[Specialty design NPC]]</h2> |}}
<pre{{log2}}>{{:{{{proprietor}}}}}</pre> |}} |}}</div>
<div style="vertical-align: top">{{#if: {{{designnpc|}}} | {{#if: {{{multiroom|}}} | <h3>[[Specialty design NPC]]</h3> | <h2>[[Specialty design NPC]]</h2> |}}
<pre{{log2}}>{{:{{{designnpc}}}}}</pre> |}}</div><noinclude>


</noinclude><includeonly>[[shop type::{{{type|}}}|]] [[shop wares::{{{wares|}}}|]] [[shop wares::{{{addwares|}}}|]] {{#if: {{{specialtyshop|}}} | [[shop wares::specialty| ]] |}} {{#if: {{{backroom|}}} | [[has backroom::true| ]] |}} [[shop specialty::{{{specialty|}}} |]] {{#if: {{{location|}}} | [[shop location::{{{location|}}} |]] | [[shop location::{{{realm|}}} |]]}} [[Category:Town shops]] [[Category:{{{realm}}} shops]] {{#if: {{{location|}}} | [[Category:{{{location|}}} shops]]|}} {{#switch: {{{type|}}} | inn = [[Category:Inns]] | eatery = [[Category:Eateries]] |}} {{#if: {{{specialtyshop|}}} | [[Category:Specialty shops]] |}} {{#if: {{{wares|}}} | {{#switch: {{{wares|}}} | beverages = [[Category:Beverage shops]] | brewing supplies = [[Category:Brewing shops]] | clerical supplies = [[Category:Cleric shops]] | cobbling materials = [[Category:Cobbling shops]] | dyes = [[Category:Dye shops]] | fishing supplies = [[Category:Fishing shops]] | fletching materials = [[Category:Fletcher shops]] | forging materials = [[Category:Forging shops]] | general goods = [[Category:General stores]] | groceries = [[Category:Grocers]] | herbs = [[Category:Herb shops]] | instruments = [[Category:Instrument shops]] | locksmith supplies = [[Category:Locksmith shops]] | magic supplies = [[Category:Magic shops]] | mailing supplies = [[Category:Post offices]] | ships = [[Category:Ship shops]] | weapons = [[Category:Weapon shops]] | {{{wares|}}} = [[Category:{{{wares}}} shops]] |}} |}}{{#if: {{{addwares|}}} | {{#switch: {{{addwares|}}} | beverages = [[Category:Beverage shops]] | brewing supplies = [[Category:Brewing shops]] | clerical supplies = [[Category:Cleric shops]] | cobbling materials = [[Category:Cobbling shops]] | dyes = [[Category:Dye shops]] | fishing supplies = [[Category:Fishing shops]] | fletching materials = [[Category:Fletcher shops]] | forging materials = [[Category:Forging shops]] | general goods = [[Category:General stores]] | groceries = [[Category:Grocers]] | herbs = [[Category:Herb shops]] | instruments = [[Category:Instrument shops]] | locksmith supplies = [[Category:Locksmith shops]] | magic supplies = [[Category:Magic shops]] | mailing supplies = [[Category:Post offices]] | ships = [[Category:Ship shops]] | weapons = [[Category:Weapon shops]] | {{{addwares|}}} = [[Category:{{{addwares}}} shops]] |}} |}}</includeonly><noinclude>
</noinclude><includeonly>[[townshop-template-is::True| ]] [[shop type::{{{type|}}}|]] {{#switch: {{{type|}}} | pawnshop = [[shop wares::pawned merchandise| ]] | gemshop = [[shop wares::pawned jewelry| ]] |}} [[shop wares::{{{wares|}}}|]] [[shop wares::{{{addwares|}}}|]] {{#switch: {{{specialtyshop|}}} | yes = [[shop wares::specialty| ]] |}} {{#if: {{{backroom|}}} | [[has backroom::true| ]] |}} [[shop specialty::{{{specialty|}}} |]] {{#if: {{{location|}}} | [[shop location::{{{location|}}} |]] | [[shop location::{{{realm|}}} |]]}} {{#if: {{{propdesignnpc|}}} | [[shop design npc::{{{proprietor}}}| ]] |}} {{#if: {{{designnpc|}}} | [[shop design npc::{{{designnpc|}}}| ]] |}} [[Category:Town shops]] [[Category:{{{realm}}} shops]] {{#if: {{{location|}}} | [[Category:{{{location|}}} shops]]|}} {{#switch: {{{type|}}} | cart = [[Category:Wandering carts]] | eatery = [[Category:Eateries]] | gemshop = [[Category:Gemshops]] | inn = [[Category:Inns]] | pawnshop = [[Category:Pawnshops]] |}} {{#if: {{{specialtyshop|}}} | [[Category:Specialty shops]] |}} {{#if: {{{wares|}}} | {{#switch: {{{wares|}}} | beverages = [[Category:Beverage shops]] | brewing supplies = [[Category:Brewing shops]] | clerical supplies = [[Category:Cleric shops]] | cobbling materials = [[Category:Cobbling shops]] | dyes = [[Category:Dye shops]] | fishing supplies = [[Category:Fishing shops]] | fletching materials = [[Category:Fletcher shops]] | forging materials = [[Category:Forging shops]] | general goods = [[Category:General stores]] | groceries = [[Category:Grocers]] | herbs = [[Category:Herb shops]] | instruments = [[Category:Instrument shops]] | locksmith supplies = [[Category:Locksmith shops]] | magic supplies = [[Category:Magic shops]] | mailing supplies = [[Category:Post offices]] | ships = [[Category:Ship shops]] | weapons = [[Category:Weapon shops]] | {{{wares|}}} = [[Category:{{{wares}}} shops]] |}} |}}{{#if: {{{addwares|}}} | {{#switch: {{{addwares|}}} | alchemy reagents = [[Category:Alchemy consignment shops]] |beverages = [[Category:Beverage shops]] | brewing supplies = [[Category:Brewing shops]] | clerical supplies = [[Category:Cleric shops]] | cobbling materials = [[Category:Cobbling shops]] | dyes = [[Category:Dye shops]] | fishing supplies = [[Category:Fishing shops]] | fletching materials = [[Category:Fletcher shops]] | forging materials = [[Category:Forging shops]] | general goods = [[Category:General stores]] | groceries = [[Category:Grocers]] | herbs = [[Category:Herb shops]] | instruments = [[Category:Instrument shops]] | locksmith supplies = [[Category:Locksmith shops]] | magic supplies = [[Category:Magic shops]] | mailing supplies = [[Category:Post offices]] | ships = [[Category:Ship shops]] | weapons = [[Category:Weapon shops]] | {{{addwares|}}} = [[Category:{{{addwares}}} shops]] |}} |}}{{#if: {{{propdesignnpc|}}} | [[Category:Specialty design shops]] |}} {{#if: {{{designnpc|}}} | [[Category:Specialty design shops]] |}}</includeonly><noinclude>


<pre><nowiki>{{Town shops
<pre><nowiki>{{Town shops
|collapseall = <!-- Required if there are collapsible tables or sections in use. This allows for all toggles needed to uncollapse the information to be entered as: mw-customtoggle-(toggle).
|type = <!-- Required. Valid choices are inn or eatery. Leave blank if just a shop. -->
|type = <!-- Required. Valid choices are inn or eatery. Leave blank if just a shop. -->
|realm = <!-- Required. Valid choices are realm only. For in depth location information, use "location" parameter.
|realm = <!-- Required. Valid choices are realm only. For in depth location information, use "location" parameter.
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|specialty = <!-- Optional. Specialty item. To be used with specialtyshop parameter or if a shop falls within the regular wares, but has a focus, ie. a shoe store falls under apparel wares, but only sells shoes. -->
|specialty = <!-- Optional. Specialty item. To be used with specialtyshop parameter or if a shop falls within the regular wares, but has a focus, ie. a shoe store falls under apparel wares, but only sells shoes. -->
|addinfo = <!-- Optional. Any additional information for the shop. -->
|addinfo = <!-- Optional. Any additional information for the shop. -->
|proprietor = <!-- Optional. This is either the merchant that displays when you ORDER or the NPC within the room. They can either be a base description (15/15/15) or named. -->
|npcarticle = <!-- Optional. Set an article for the proprietor if not named. -->
|npc = <!-- Optional. This creates a link to the NPC's page if there is on present in the shop. -->
|propdesignnpc= <!-- Optional. This is if the proprietor NPC is also a specialty design NPC. Anything entered will automatically transclude the specialty designs from the proprietor NPC's page to the shop. -->
|designnpcart = <!-- Optional. Set an article for the design NPC if not named. -->
|designnpc = <!-- Optional. This is if there is a specialty design NPC in the room that is not the proprietor. This will additionally automatically transclude the specialty designs from the NPC's page to the shop. -->
|propinfo = <!-- Optional. This is a small blurb of information about the proprietor, if known. This should not be used if the proprietor is an NPC. -->


|multiroom = <!-- Optional. Any entry will populate the header for the first room only. Other room headers will need to be manually created, and the room description template added.-->
|multiroom = <!-- Optional. Any entry will populate the header for the first room only. Other room headers will need to be manually created, and the room description template added.-->
|roomname = <!-- Required. Name of the room.
|roomname = <!-- Required. Name of the room. -->
|desc = <!-- Required. Description of the room.
|desc = <!-- Required. Description of the room. -->
|rnum = <!-- Optional. Lich room ID.
|realrnum = <!-- Optional. Real room ID. Will only populate if rnum is present. -->
|realrnum = <!-- Optional. Real room ID. Will only populate if rnum is present. -->
|rnum = <!-- Optional. Lich room ID. -->
|exits = <!-- Optional. Inside rooms only. -->
|exits = <!-- Optional. Inside rooms only. -->
|paths = <!-- Optional. Outside rooms only. -->
|paths = <!-- Optional. Outside rooms only. -->


|sign = <!-- Optional. This should be used if there is a sign in the room.
|inventory = <!-- Required. This should be a copy and paste of the output when using ORDER, or in some cases the sign indicating a menu, as well as the customization options available.-->
|inventory = <!-- Required. This should be a copy and paste of the output when using ORDER, or in some cases the sign indicating a menu, as well as the customization options available.-->
|backroom = <!-- Optional. Optional. This displays inventory that is only available for purchase after a character has built up a rapport with the shop owner and is granted access to it.-->
|backroom = <!-- Optional. Optional. This displays inventory that is only available for purchase after a character has built up a rapport with the shop owner and is granted access to it.-->
}}</nowiki></pre></noinclude>
}}</nowiki></pre>

[[Category: Editing templates]]</noinclude>

Latest revision as of 13:29, 8 November 2024

Please see the town shops style guide for instructions on how to use this template. This template will only handle a single room. If a shop has multiple rooms, please use town shops addroom template for each additional room. A semantic form is available to use in lieu of using the template, as well: Form:Town shop.


Town shops is a shop in {{{realm}}} that sells .

[{{{roomname}}}]
{{{desc}}}


{{Town shops
|collapseall =             <!-- Required if there are collapsible tables or sections in use.  This allows for all toggles needed to uncollapse the information to be entered as: mw-customtoggle-(toggle).
|type =                    <!-- Required. Valid choices are inn or eatery.  Leave blank if just a shop. -->
|realm =                   <!-- Required. Valid choices are realm only.  For in depth location information, use "location" parameter.
|article =                 <!-- Optional. To be used with location parameter if the location has "the" in the official name, ie. the Ravelin.  Leave blank otherwise. -->
|location =                <!-- Optional. Meant to denote if a shop is found in a small town/settlement outside the "town proper," ie. Ravelin, which is outside of Ta'Vaalor. -->
|specialtyshop =           <!-- Optional. Any entry will populate "specializes in".  Leave blank for "sells" -->
|wares =                   <!-- Required in all but specialty shops. Valid choices are apparel, armor, beverage, brewing, clerical, fishing, fletching, food, general, grocery, herb, instrument, jewelry, locksmith, magic, ship, tobacco, weapon -->
|addwares =                <!-- Optional. Should only be used if a store specializes in two main types of items, eg. brewing supplies AND tobacco.  Valid choices are same as wares. -->
|specialty =               <!-- Optional. Specialty item. To be used with specialtyshop parameter or if a shop falls within the regular wares, but has a focus, ie. a shoe store falls under apparel wares, but only sells shoes. -->
|addinfo =                 <!-- Optional. Any additional information for the shop. -->
|proprietor =              <!-- Optional. This is either the merchant that displays when you ORDER or the NPC within the room. They can either be a base description (15/15/15) or named. -->
|npcarticle =              <!-- Optional. Set an article for the proprietor if not named. -->
|npc =                     <!-- Optional. This creates a link to the NPC's page if there is on present in the shop. -->
|propdesignnpc=            <!-- Optional. This is if the proprietor NPC is also a specialty design NPC. Anything entered will automatically transclude the specialty designs from the proprietor NPC's page to the shop. -->
|designnpcart =            <!-- Optional. Set an article for the design NPC if not named. -->
|designnpc =               <!-- Optional. This is if there is a specialty design NPC in the room that is not the proprietor. This will additionally automatically transclude the specialty designs from the NPC's page to the shop. -->
|propinfo =                <!-- Optional. This is a small blurb of information about the proprietor, if known. This should not be used if the proprietor is an NPC. -->

|multiroom =               <!-- Optional. Any entry will populate the header for the first room only. Other room headers will need to be manually created, and the room description template added.-->
|roomname =                <!-- Required. Name of the room. -->
|desc =                    <!-- Required. Description of the room. -->
|realrnum =                <!-- Optional. Real room ID.  Will only populate if rnum is present. -->
|rnum =                    <!-- Optional. Lich room ID. -->
|exits =                   <!-- Optional. Inside rooms only. -->
|paths =                   <!-- Optional. Outside rooms only. -->

|sign =                    <!-- Optional.  This should be used if there is a sign in the room.
|inventory =               <!-- Required. This should be a copy and paste of the output when using ORDER, or in some cases the sign indicating a menu, as well as the customization options available.-->
|backroom =                <!-- Optional. Optional. This displays inventory that is only available for purchase after a character has built up a rapport with the shop owner and is granted access to it.-->
}}