Magic gloves: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Magic gloves''', also known as '''Bazzelwyn gloves''', were available at [[Ebon Gate]] 2012-2016 in [[EGShop:Futile Gestures|Futile Gestures]], and at the Ebon Gate [[EGShop:Tides That Bind|Tides That Bind]] since 2017. They are scripted, magical gloves that can be unlocked with special messaging from the list below. The wearer can absorb the magic from a wave/raise activated imbed by clenching the gloves with the item in the right hand. The absorbed item will be destroyed if crumbly, or simply drained of all charges if not. Clench the gloves twice with nothing in hand to clear them of any magic before absorbing a new, different spell if needed. Verbose messaging (referenced below) only fires when the gloves contain magic and also when the verb makes sense for invocation; such that trying to {{boldmono|RAISE}} when [[Stun Relief (108)|Stun Relief]] is loaded, the below messaging does not display because the player cannot invoke an unstun upon themselves.
'''Magic gloves''', also known as '''Bazzelwyn gloves''', were available at [[Ebon Gate]] 2012-2016 in [[EGShop:Futile Gestures|Futile Gestures]], and at the Ebon Gate [[EGShop:Tides That Bind|Tides That Bind]] since 2017. They are scripted, magical gloves that can be unlocked with special messaging from the list below. Unlocking adds different messaging based on the [[#Messaging Options|messaging options]] for {{boldmono|RAISE}} and {{boldmono|WAVE}}.


The wearer can absorb the magic from a wave/raise activated imbed by {{boldmono|CLENCHing}} the gloves with the item in the right hand. The absorbed item will be destroyed if crumbly, or simply drained of all charges if not. {{boldmono|CLENCH}} the gloves twice with nothing in hand to clear them of any magic before absorbing a new, different spell if needed. Verbose messaging (referenced below) only fires when the gloves contain magic and also when the verb makes sense for invocation; such that trying to {{boldmono|RAISE}} when [[Stun Relief (108)|Stun Relief]] is loaded, the below messaging does not display because the player cannot invoke an unstun upon themselves.
Owners can have their gloves unlocked by [[Xerria]] or by [[Bazzelwyn]] or Frazzelwyn at Ebon Gate.


Merchants who have been able to unlock the gloves in the past include [[Xerria]] on Mist Harbor, and [[Bazzelwyn]] or Frazzelwyn at Ebon Gate.
{{TOC limit|2}}
{{TOC limit|2}}

==Analyze==
==Analyze==
{{boldmono|[[ANALYZE]]}} will tell you the unlocked status and which messages are set for {{boldmono|WAVE}} and {{boldmono|RAISE}}.
{{boldmono|[[ANALYZE]]}} will tell you the unlocked status and which messages are set for {{boldmono|WAVE}} and {{boldmono|RAISE}}.
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You get no sense of whether or not the gloves may be further lightened.
You get no sense of whether or not the gloves may be further lightened.
</pre>
</pre>
==Usage==

{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 40%"|First
! scope="col" style="width: 40%"|Third
|-
! scope="row" role="rowheader" rowspan="2"|CLENCH
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
| colspan="2" style="text-align:center"|Absorbs a wand into the gloves.
|-
! scope="row" role="rowheader"|RAISE
| colspan="2" style="text-align:center"|See [[#Raise Gestures|messaging options for {{boldmono|RAISE}}]].
|-
! scope="row" role="rowheader"|WAVE
| colspan="2" style="text-align:center"|See [[#Wave Gestures|messaging options for {{boldmono|WAVE}}]].
|}
==Mana Cost==
==Mana Cost==
Absorbing a wand/rod into the gloves requires mana. Every time you CLENCH GLOVES to absorb a new wand you are holding in your right hand there is a mana cost. Here is how to calculate the mana cost:
Absorbing a wand/rod into the gloves requires mana. There is a mana cost every time you {{boldmono|CLENCH GLOVES}} to absorb a new wand that you are holding in your right hand. Here is how to calculate the mana cost:


'''trunc((Total Charges * Spell Cost) * .2) '''
'''trunc((Total Charges * Spell Cost) / 5) '''


'''Total charges''' is the amount of charges your wand has.
'''Total charges''' is the amount of charges your wand has.
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'''Spell cost''' is the mana cost the spell would require you to manually prep and cast the spell (example: 903, Minor Water, costs 3 mana)
'''Spell cost''' is the mana cost the spell would require you to manually prep and cast the spell (example: 903, Minor Water, costs 3 mana)


{| class="wikitable"
{|{{prettytable}}
|+'''Examples of mana cost'''
|+'''Examples of mana cost'''
|-
|-
! Wand Type !! Total Charges !! Spell Cost !! Equation !! Mana Cost
! Wand Type !! Total Charges !! Spell Cost !! Equation !! Mana Cost
|-
|-
| Aqua Wand || 12 || 3 || trunc((12 * 3) * .2) || 7
| Aqua Wand || 12 || 3 || trunc((12 * 3) / 5) || 7
|-
|-
| Gold Wand || 40 || 6 || trunc((40 * 6) * .2) || 48
| Gold Wand || 40 || 6 || trunc((40 * 6) / 5) || 48
|-
|-
| Thanot Wand || 9 || 8 || trunc((8 * 8) * .2) || 12
| Thanot Wand || 9 || 8 || trunc((9 * 8) / 5) || 14
|-
|-
| Twisted Wand || 20 || 2 || trunc((20 * 2) * .2) || 8
| Twisted Wand || 20 || 2 || trunc((20 * 2) / 5) || 8
|}
|}

If you do not have enough mana available you can not absorb a wand into the gloves:
If you do not have enough mana available you can not absorb a wand into the gloves:
<pre{{log2}}>
<pre{{log2}}>
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You do not have the magical energy to properly attempt that.
You do not have the magical energy to properly attempt that.
</pre>
</pre>

==Messaging Options==
==Messaging Options==
Spell Casting Glove choices! According to Bazzelwyn's sign, the following options are available:
According to Bazzelwyn's sign, the following options are available for {{boldmono|RAISE}} and {{boldmono|WAVE}}.
===Raise Gestures===
{|{{prettytable}}
{| class="wikitable"
|+'''WAVE Gestures'''
! scope="col" | Number
! scope="col" | Description
! scope="col" | Messaging
|-
|-
| scope="row" | 1. || 1 hand raised || You raise one hand high in the air, streamers of light following its upward path.
! Number !! Description !! Messaging
|-
|-
| scope="row" | 2. || 2 hands raised || You raise your hands high above your head, as your leather gloves are surrounded by a bright glow.
|1. || Pointing with 1 finger ||
|-
|-
| scope="row" | 3. || Claws! || You curl your fingers until they resemble claws, and quickly bring your hand up in a sweeping gesture.
|2. || Pointing with 2 fingers ||
|-
|-
| scope="row" | 4. || A different sharp gesture || You lift a hand up, and then bring it down in a sharp gesture.
|3. || Pointing with 3 fingers ||
|-
|-
| scope="row" | 5. || Index finger chop! || You raise a hand, your index finger extended, and bring it down at a sharp angle across your body.
|4. || Pointing with the whole hand ||
|}
===Wave Gestures===
{| class="wikitable"
! scope="col" | Number
! scope="col" | Description
! scope="col" | Messaging
|-
|-
| scope="row" | 1. || Pointing with 1 finger ||
|5. || Palm facing target, fingers splayed || You splay your fingers wide, and extend your hand with your palm facing YOUR TARGET.
|-
|-
| scope="row" | 2. || Pointing with 2 fingers ||
|6. || Palm facing target, fingers together || Holding your fingers stiffly together, you extend a hand with your palm facing YOUR TARGET.
|-
|-
| scope="row" | 3. || Pointing with 3 fingers ||
|7. || Punching motions || You clench your hand into a fist, and make a punching motion at YOUR TARGET as a brilliant corona of blue light trails from your leather gloves.
|-
|-
| scope="row" | 4. || Pointing with the whole hand ||
|8. || Intricate gestures || You make a series of intricate gestures at YOUR TARGET, your fingers dancing through the air.
|-
|-
|9. || I HAVE NO IDEA WHAT I AM DOING, STAND BACK || You wave your hands around wildly, gesturing at YOUR TARGET with erratic, exaggerated motions.
| scope="row" | 5. || Palm facing target, fingers splayed || You splay your fingers wide, and extend your hand with your palm facing YOUR TARGET.
|-
|-
| scope="row" | 6. || Palm facing target, fingers together || Holding your fingers stiffly together, you extend a hand with your palm facing YOUR TARGET.
|10. || Dismissive gesture || You dismissively flick your hand at YOUR TARGET with an air of indifference.
|-
|-
|11. || Snapping your fingers || You snap your fingers at YOUR TARGET, and a pale green light surrounds your hand.
| scope="row" | 7. || Punching motions || You clench your hand into a fist, and make a punching motion at YOUR TARGET as a brilliant corona of blue light trails from your leather gloves.
|-
|-
| scope="row" | 8. || Intricate gestures || You make a series of intricate gestures at YOUR TARGET, your fingers dancing through the air.
|12. || Clapping your hands together ||
|-
|-
| scope="row" | 9. || I HAVE NO IDEA WHAT I AM DOING, STAND BACK || You wave your hands around wildly, gesturing at YOUR TARGET with erratic, exaggerated motions.
|13. || Intricate pattern. ||
|-
|-
| scope="row" | 10. || Dismissive gesture || You dismissively flick your hand at YOUR TARGET with an air of indifference.
|14. || Hand over heart, pointing ||
|-
|-
| scope="row" | 11. || Snapping your fingers || You snap your fingers at YOUR TARGET, and a pale green light surrounds your hand.
|15. || Hand at temple, pointing ||
|-
|-
| scope="row" | 12. || Clapping your hands together ||
|16. || Sharp chopping motion || You bring one hand sweeping downward in a sharp motion, your fingers pointing at YOUR TARGET.
|-
|-
|17. || Throwing motion ||
| scope="row" | 13. || Intricate pattern. ||
|-
|-
| scope="row" | 14. || Hand over heart, pointing ||
|18. || Blow a kiss || You kiss the tips of your fingers, then blow across the palm of your gloves toward YOUR TARGET.
|-
|-
| scope="row" | 15. || Hand at temple, pointing ||You touch your temple with one hand, and gesture at YOUR TARGET with your other hand.
|}

{|{{prettytable}}
|+'''RAISE Gestures'''
|-
|-
| scope="row" | 16. || Sharp chopping motion || You bring one hand sweeping downward in a sharp motion, your fingers pointing at YOUR TARGET.
! Number !! Description !! Messaging
|-
|-
| scope="row" | 17. || Throwing motion ||
|1. || 1 hand raised || You raise one hand high in the air, streamers of light following its upward path.
|-
|2. || 2 hands raised || You raise your hands high above your head, as your leather gloves are surrounded by a bright glow.
|-
|3. || Claws! || You curl your fingers until they resemble claws, and quickly bring your hand up in a sweeping gesture.
|-
|4. || A different sharp gesture || You lift a hand up, and then bring it down in a sharp gesture.
|-
|5. || Index finger chop! || You raise a hand, your index finger extended, and bring it down at a sharp angle across your body.
|-
|-
| scope="row" | 18. || Blow a kiss || You kiss the tips of your fingers, then blow across the palm of your gloves toward YOUR TARGET.
|}
|}

==Additional Information==
==Additional Information==
===Ebon Gate 2012-2015===
===Ebon Gate 2012-2015===
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</td><td>
</td><td>
{{iteminfo
{{iteminfo
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. -->
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Clothing <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemtype=Gloves <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemclass= Clothing<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|itemclass3=
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch=Bazzelwyn <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|custom2=
|releasevenue=Ebon Gate <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|custom3=
|releaseyear=2012 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|custom4=
|custom5=
|origmerch= Bazzelwyn<!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= Ebon Gate<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock=Merchant <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|corrscript2=
|corrscript3=
|corrscript4=
|corrscript5=
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
Line 191: Line 175:
}}
}}
{{itemverb
{{itemverb
|verb= RAISE<!-- Verbs MUST be capitalized when entered. -->
|verb=CLENCH <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2= WAVE
|verb2=RAISE
|verb3=
|verb3=WAVE
|verb4=
|verb5=
|verb6=
|verb7=
|verb8=
|verb9=
|verb10=
|verb11=
|verb12=
|verb13=
|verb14=
|verb15=
|verb16=
|verb17=
|verb18=
|verb19=
|verb20=
|verb21=
|verb22=
|verb23=
|verb24=
|verb25=
|verb26=
|verb27=
|verb28=
}}
}}
</td></tr></table>
</td></tr></table>

Latest revision as of 09:51, 12 November 2024

Magic gloves, also known as Bazzelwyn gloves, were available at Ebon Gate 2012-2016 in Futile Gestures, and at the Ebon Gate Tides That Bind since 2017. They are scripted, magical gloves that can be unlocked with special messaging from the list below. Unlocking adds different messaging based on the messaging options for RAISE and WAVE.

The wearer can absorb the magic from a wave/raise activated imbed by CLENCHing the gloves with the item in the right hand. The absorbed item will be destroyed if crumbly, or simply drained of all charges if not. CLENCH the gloves twice with nothing in hand to clear them of any magic before absorbing a new, different spell if needed. Verbose messaging (referenced below) only fires when the gloves contain magic and also when the verb makes sense for invocation; such that trying to RAISE when Stun Relief is loaded, the below messaging does not display because the player cannot invoke an unstun upon themselves.

Merchants who have been able to unlock the gloves in the past include Xerria on Mist Harbor, and Bazzelwyn or Frazzelwyn at Ebon Gate.

Analyze

ANALYZE will tell you the unlocked status and which messages are set for WAVE and RAISE.

You analyze your scarlet gloves and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:
* It is fully alterable.

These scarlet gloves are set to use fancy messaging for WAVE.  They're using the following set of messaging:
You dismissively flick your hand at YOUR TARGET with an air of indifference.

These scarlet gloves are set to use fancy messaging for RAISE.  They're using the following set of messaging:
You raise your hands high above your head, as your scarlet gloves are surrounded by a bright glow.

These scarlet gloves are unlocked.

You get no sense of whether or not the gloves may be further lightened.

Usage

Verb First Third
CLENCH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Absorbs a wand into the gloves.
RAISE See messaging options for RAISE.
WAVE See messaging options for WAVE.

Mana Cost

Absorbing a wand/rod into the gloves requires mana. There is a mana cost every time you CLENCH GLOVES to absorb a new wand that you are holding in your right hand. Here is how to calculate the mana cost:

trunc((Total Charges * Spell Cost) / 5)

Total charges is the amount of charges your wand has.

Spell cost is the mana cost the spell would require you to manually prep and cast the spell (example: 903, Minor Water, costs 3 mana)

Examples of mana cost
Wand Type Total Charges Spell Cost Equation Mana Cost
Aqua Wand 12 3 trunc((12 * 3) / 5) 7
Gold Wand 40 6 trunc((40 * 6) / 5) 48
Thanot Wand 9 8 trunc((9 * 8) / 5) 14
Twisted Wand 20 2 trunc((20 * 2) / 5) 8

If you do not have enough mana available you can not absorb a wand into the gloves:

>clench glove
You do not have the magical energy to properly attempt that.

Messaging Options

According to Bazzelwyn's sign, the following options are available for RAISE and WAVE.

Raise Gestures

Number Description Messaging
1. 1 hand raised You raise one hand high in the air, streamers of light following its upward path.
2. 2 hands raised You raise your hands high above your head, as your leather gloves are surrounded by a bright glow.
3. Claws! You curl your fingers until they resemble claws, and quickly bring your hand up in a sweeping gesture.
4. A different sharp gesture You lift a hand up, and then bring it down in a sharp gesture.
5. Index finger chop! You raise a hand, your index finger extended, and bring it down at a sharp angle across your body.

Wave Gestures

Number Description Messaging
1. Pointing with 1 finger
2. Pointing with 2 fingers
3. Pointing with 3 fingers
4. Pointing with the whole hand
5. Palm facing target, fingers splayed You splay your fingers wide, and extend your hand with your palm facing YOUR TARGET.
6. Palm facing target, fingers together Holding your fingers stiffly together, you extend a hand with your palm facing YOUR TARGET.
7. Punching motions You clench your hand into a fist, and make a punching motion at YOUR TARGET as a brilliant corona of blue light trails from your leather gloves.
8. Intricate gestures You make a series of intricate gestures at YOUR TARGET, your fingers dancing through the air.
9. I HAVE NO IDEA WHAT I AM DOING, STAND BACK You wave your hands around wildly, gesturing at YOUR TARGET with erratic, exaggerated motions.
10. Dismissive gesture You dismissively flick your hand at YOUR TARGET with an air of indifference.
11. Snapping your fingers You snap your fingers at YOUR TARGET, and a pale green light surrounds your hand.
12. Clapping your hands together
13. Intricate pattern.
14. Hand over heart, pointing
15. Hand at temple, pointing You touch your temple with one hand, and gesture at YOUR TARGET with your other hand.
16. Sharp chopping motion You bring one hand sweeping downward in a sharp motion, your fingers pointing at YOUR TARGET.
17. Throwing motion
18. Blow a kiss You kiss the tips of your fingers, then blow across the palm of your gloves toward YOUR TARGET.

Additional Information

Ebon Gate 2012-2015

1. a pair of silvery samite gloves with golden satin fingertips
2. a pair of thin black silk gloves with copper mesh palms
3. a pair of gold-runed silk casting gloves
4. a pair of leather gloves with articulated iron-plated fingers
5. a pair of brown canvas gloves with grass-stained palms
6. a pair of boiled leather gauntlets with blue mithril knuckles
7. a pair of gold-studded leather gauntlets banded with crimson
8. a pair of golden imflass gauntlets set with ruby runes
9. a pair of mithril gauntlets with silver wire-wrapped fingers
10. a pair of black mithglin gauntlets swirled with blue streaks

Magic gloves Information
Type Mechanical
Item Classification Clothing
Item(s) Applied to Gloves
Alterable Yes
Light/Deep
Original Release Merchant Bazzelwyn
Original Release Venue Ebon Gate
Original Release Year 2012
How to Unlock Merchant
Item Verbs
CLENCH RAISE WAVE