Form:Town shop: Difference between revisions

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(updated form for updates to templates and to account for up to two additional rooms. Let's pray that things don't blow up.)
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<div id="wikiPreview" style="display: none; padding-bottom: 25px; margin-bottom: 25px; border-bottom: 1px solid #AAAAAA;"></div>
==Main Room/Entry==
{{{for template|Town shops}}}
{{{for template|Town shops}}}
{| class="formtable"
{| class="formtable"
Line 15: Line 14:
|-
|-
! role="columnheader" | Type*:
! role="columnheader" | Type*:
| {{{field|type|property=shop type|values=cart,eatery,gemshop,inn,pawnshop,shop}}}<br>Valid choices are cart, eatery, gemshop, inn, pawnshop, or shop.
| {{{field|type|property=shop type|values=cart,eatery,gemshop,inn,pawnshop,shop}}} Valid choices are cart, eatery, gemshop, inn, pawnshop, or shop.
|-
|-
! role="columnheader" | Realm*:
! role="columnheader" | Realm*:
| {{{field|realm|property=realm|values=Brisker's Cove,Cysaegir,Flotilla,Glaeve,Icemule Trace,Kharam Dzu,Kraken's Fall,Mist Harbor,Pinefar,River's Rest,Sablecross,Solhaven,Ta'Illistim,Ta'Nalfein, Ta'Vaalor, Wehnimer's Landing,Zul Logoth}}}<br>Valid choices are realm only. For in depth location information, use "location" parameter.
| {{{field|realm|property=realm|values=Cysaegir,Firebird,Flotilla,Glaeve,Hinterwilds,Icemule Trace,Isle of Ornath,Kharam Dzu,Kraken's Fall,Mist Harbor,Pinefar,River's Rest,Sablecross,Seareach,Solhaven,Ta'Illistim,Ta'Nalfein, Ta'Vaalor, Wehnimer's Landing,Zul Logoth}}} Valid choices are realm only. For in depth location information, use "location" parameter.
|-
|-
! role="columnheader" | Article:
! role="columnheader" | Location Article:
| {{{field|article|input type=checkbox}}} Check to use with location parameter if the location has "the" in the official name, ie. the Ravelin.
| {{{field|article|input type=checkbox}}} Check to use with location parameter if the location has "the" in the official name, ie. the Ravelin.
|-
|-
! role="columnheader" | Location:
! role="columnheader" | Location:
| {{{field|location}}}<br>Meant to denote if a shop is found in a small town/settlement outside the "town proper," ie. Ravelin, which is outside of Ta'Vaalor.
| {{{field|location}}} Meant to denote if a shop is found in a small town/settlement outside the "town proper," ie. Ravelin, which is outside of Ta'Vaalor.
|-
|-
| role="rowheader" | '''Specialtyshop:'''
| role="rowheader" | '''Specialty Shop:'''
| {{{field|specialtyshop|input type=dropdown|values=yes}}}<br>Optional. Only select "yes" if the shop is a specialty shop.
| {{{field|specialtyshop|input type=dropdown|values=yes}}} Optional. Specialty shops are shops that do not sell items that fall under what is included in "wares." Only select "yes" if the shop is a specialty shop.
|-
|-
! Wares:
! Wares:
| {{{field|wares|property=shop wares|values=apparel,armor,beverages,brewing supplies,clerical supplies,cobbling materials,dyes,fishing supplies,fletching materials,food,forging materials,general goods,groceries,herbs,instruments,jewelry,locksmith supplies,magic supplies,mailing supplies,ships,tableware,tobacco,weapons}}}<br>Selection required in all but specialty shops.
| {{{field|wares|property=shop wares|values=apparel,armor,aromatics,beverages,brewing supplies,clerical supplies,cobbling materials,dyes,firewood,fishing supplies,fletching materials,floral items,food,forging materials,general goods,gifts,groceries,herbs,instruments,jewelry,locksmith supplies,magic supplies,mailing supplies,player shop furnishings,premium home furnishings,ships,tableware,tobacco,weapons}}} Selection required in all but specialty shops.
|-
|-
! Addwares:
! Addwares:
| {{{field|addwares|property=shop wares|values=alchemy reagents,apparel,armor,beverages,brewing supplies,clerical supplies,cobbling materials,dyes,fishing supplies,fletching materials,food,forging materials,general goods,groceries,herbs,instruments,jewelry,locksmith supplies,magic supplies,mailing supplies,ships,tableware,tobacco,weapons}}}<br>Optional. Should only be used if a store specializes in two main types of items
| {{{field|addwares|property=shop wares|values=alchemy reagents,apparel,armor,aromatics,beverages,brewing supplies,clerical supplies,cobbling materials,dyes,firewood,fishing supplies,fletching materials,floral items,food,forging materials,general goods,gifts,groceries,herbs,instruments,jewelry,locksmith supplies,magic supplies,mailing supplies,player shop furnishings,premium home furnishings,ships,tableware,tobacco,weapons}}} Optional. Should only be used if a store specializes in two main types of items
|-
|-
! Specialty:
! Specialty:
| {{{field|specialty|property=shop specialty|placeholder=Optional.}}}<br>To be used with specialtyshop parameter or if a shop falls within the regular wares, but has a focus, ie. a shoe store falls under apparel wares, but only sells shoes.
| {{{field|specialty|property=shop specialty|placeholder=Optional.}}} To be used with specialty shop parameter or if a shop falls within the regular wares, but has a focus, ie. a shoe store falls under apparel wares, but only sells shoes.
|-
|-
! Addinfo:
! Additional Info:
| {{{field|addinfo|input type=textarea|placeholder=Optional. Any additional information for the shop.}}}
| {{{field|addinfo|input type=textarea|placeholder=Optional. Any additional information for the shop.}}}
|-
|-
! Does the Shop Rotate:
! Proprietor:
| {{{field|rotates|property=shop rotates|input type=radiobutton|values=Yes|placeholder=Required.}}}<br>Please select yes if this shop rotates on a schedule. This will indicate on the shop page that it is not always available though it is a permanent shop.
| {{{field|proprietor|placeholder=Optional.}}}<br>This is either the merchant that displays when you ORDER or the NPC within the room. They can either be a base description (15/15/15) or named. If a shop has multiple rooms with items for sale and different names in each menu, leave blank.
|-
|-
! NPC Article:
! Shop Portal:
| {{{field|portaldesc|property=shop portal|placeholder=Optional.}}}Shop portal's description, base 15/15/15 only preferred.
| {{{field|npcarticle|input type=dropdown|values=a,an,the}}}<br>Optional. To be used if the proprietor (NPC or otherwise) or specialty design NPC display an unnamed description, ex. a raven-haired aelotoi store clerk.
|-
|-
! Portal Location:
| role="rowheader" | '''NPC:'''
| {{{field|inon||input type=radiobutton|values=in,on|placeholder=Optional.}}}
| {{{field|npc|input type=dropdown|values=yes}}}<br>Optional. Only select "yes" if there is an NPC who runs the shop whose name matches what shows in ORDER. This will create a link to the NPC's page.
Indicates if the shop portal is IN a specific or ON a street. DO NOT USE IF THE SHOP ROTATES.<br>
{{{field|portalloc||property=shop portal location|placeholder=Optional.}}} Street or pier location of the shop. DO NOT USE IF THE SHOP ROTATES.
|-
|-
! Proprietor:
! [[Specialty design NPC|Specialty Design NPC]]:
| {{{field|proprietor|placeholder=Optional.}}} This is the merchant that displays when you ORDER. If there is no name for the proprietor (ex. it is a brief description such as "a slim waitress") and no NPC that matches, then this should be left blank. If there is a named proprietor but no NPC that matches, the name and/or title may be entered here. If the proprietor is the name of the NPC in the room, but the NPC is a base (15/15/15) description, the NPC's base description should be entered without a, an, or the. If a shop has multiple rooms with items for sale and different names in each menu, leave blank.
| {{{field|designnpc|placeholder=Optional.}}}<br>This is if there is a specialty design NPC in the room that is not the proprietor. This will additionally automatically transclude the specialty designs from the NPC's page to the shop.
|-
|-
! Proprietor Info:
! Proprietor Article:
| {{{field|npcarticle|input type=dropdown|values=a,an,the}}} Optional. To be used if the proprietor (NPC or otherwise) or specialty design NPC display an unnamed description, ex. a raven-haired aelotoi store clerk.
| {{{field|propinfo|placeholder=Optional.}}}<br>This is a small blurb of information about the proprietor, if known. This should not be used if the proprietor is an NPC.
|-
|-
| role="rowheader" | '''Multiroom:'''
| role="rowheader" | '''NPC Present:'''
| {{{field|multiroom|input type=dropdown|values=yes}}}<br>Optional. Only select "yes" if the shop has multiple rooms with items for sale. This will populate the header and room description information for the first room '''''only'''''.
| {{{field|npc|input type=dropdown|values=yes}}} Optional. Only select "yes" if there is an NPC who runs the shop whose name matches what shows in ORDER. This will create a link to the NPC's page.
|-
|-
! rowspan="2" style="vertical-align: center;" | [[Specialty design NPC|Specialty Design NPC]]:
! Room Name*:
| {{{field|roomname|placeholder=Required. Name of the room.}}}
| {{{field|propdesignnpc|placeholder=Optional. Design NPC *IS* the proprietor.}}}
|-
|-
| {{{field|designnpc|placeholder=Optional. Design NPC *IS NOT* the proprietor.}}}<br>Entries above will automatically transclude the specialty designs from the NPC's page to the shop.
! Room Description*:
| {{{field|desc|input type=textarea|placeholder=Required. Description of the room. Please use day description only.}}}
|-
|-
! Real Room ID:
! Design NPC Article:
| {{{field|designnpcart|input type=dropdown|values=a,an,the}}} Optional. To be used if the specialty design NPC displays an unnamed description, ex. a raven-haired aelotoi store clerk.
| {{{field|realrnum|placeholder=Optional. Real room ID only, no "u."}}}
|-
|-
! Keepsake NPC:
! Lich Room Number:
| {{{field|keepsakenpc|placeholder=Optional. Keepsake NPC is present.}}}<br>Entries above will automatically transclude the designs available from the NPC who creates keepsakes from items presented to him or her.
| {{{field|rnum|placeholder=Optional. Lich room ID only.}}}
|-
|-
! Obvious Exits:
! Proprietor Info:
| {{{field|exits|placeholder=Optional. From inside rooms only.}}}
| {{{field|propinfo|placeholder=Optional.}}} This is a small blurb of information about the proprietor, if known. This should not be used if the proprietor is an NPC.
|-
|-
| role="rowheader" | '''Multiroom:'''
! Obvious Paths:
| {{{field|multiroom|input type=dropdown|values=yes}}} Optional. Only select "yes" if the shop has multiple rooms with items for sale. This will populate the header and room description information for the first room '''''only'''''.
| {{{field|paths|placeholder=Optional. From outside rooms only.}}}
|-
|-
! Sign:
| {{{field|sign|input=textarea|placeholder=Optional. This should be used if there is a sign in the room.}}}
|-
! Inventory*:
| {{{field|inventory|input type=textarea|placeholder=Required if there is inventory for sale in this room. This should be a copy and paste of the output when using ORDER, or in some cases the sign indicating a menu, as well as the customization options available.}}}The output should be preceded by <code><nowiki><pre{{log2}}></nowiki></code> and end with <code><nowiki></pre></nowiki></code>. Additionally, tables with information for each item may be input into this section utilizing templates. See the [[Gswiki:Style guide/Town shops | Town Shops Style Guide]] for information on how to handle this.
|-
! Backroom:
| {{{field|backroom|input type=textarea|placeholder=Optional. This should only be used if a shop offers backroom inventory, and will be set up similarly to the Inventory parameter.}}}
|}
{{{end template}}}
==Additional Room 1==
{{{for template|Town shops addroom}}}
{| class="formtable"
! Room Name*:
! Room Name*:
| {{{field|roomname|placeholder=Required. Full room name.}}}
| {{{field|roomname|placeholder=Required. Name of the room.}}}
|-
! Directions*:
| {{{field|direction|placeholder=Required. Directions from prior room.}}}
|-
|-
! Room Description*:
! Room Description*:
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|-
|-
! Sign:
! Sign:
| {{{field|sign|input=textarea|placeholder=Optional. This should be used if there is a sign in the room.}}}
| {{{field|sign|input type=textarea|placeholder=Optional. This should be used if there is a sign in the room.}}}
|-
|-
! Inventory*:
! Inventory*:
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! Backroom:
! Backroom:
| {{{field|backroom|input type=textarea|placeholder=Optional. This should only be used if a shop offers backroom inventory, and will be set up similarly to the Inventory parameter.}}}
| {{{field|backroom|input type=textarea|placeholder=Optional. This should only be used if a shop offers backroom inventory, and will be set up similarly to the Inventory parameter.}}}
|-
! Specialty Design NPC:
| {{{field|designnpc|placeholder=Optional.}}}<br>This is to indicate if there is a specialty design NPC available in this room. This will additionally automatically transclude the specialty designs from the NPC's page to the shop.
|-
! NPC Article:
| {{{field|npcarticle|input type=dropdown|values=a,an,the}}}<br>Optional. To be used if the specialty design NPC displays an unnamed description, ex. a raven-haired aelotoi store clerk.
|}
{{{end template}}}

==Additional Room 2==
{{{for template|Town shops addroom}}}
{| class="formtable"
! Room Name*:
| {{{field|roomname|placeholder=Required. Full room name.}}}
|-
! Directions*:
| {{{field|direction|placeholder=Required. Directions from prior room.}}}
|-
! Room Description*:
| {{{field|desc|input type=textarea|placeholder=Required. Description of the room. Please use day description only.}}}
|-
! Real Room ID:
| {{{field|realrnum|placeholder=Optional. Real room ID only, no "u."}}}
|-
! Lich Room Number:
| {{{field|rnum|placeholder=Optional. Lich room ID only.}}}
|-
! Obvious Exits:
| {{{field|exits|placeholder=Optional. From inside rooms only.}}}
|-
! Obvious Paths:
| {{{field|paths|placeholder=Optional. From outside rooms only.}}}
|-
! Sign:
| {{{field|sign|input=textarea|placeholder=Optional. This should be used if there is a sign in the room.}}}
|-
! Inventory*:
| {{{field|inventory|input type=textarea|placeholder=Required if there is inventory for sale in this room. This should be a copy and paste of the output when using ORDER, or in some cases the sign indicating a menu, as well as the customization options available.}}}The output should be preceded by <code><nowiki><pre{{log2}}></nowiki></code> and end with <code><nowiki></pre></nowiki></code>. Additionally, tables with information for each item may be input into this section utilizing templates. See the [[Gswiki:Style guide/Town shops | Town Shops Style Guide]] for information on how to handle this.
|-
! Backroom:
| {{{field|backroom|input type=textarea|placeholder=Optional. This should only be used if a shop offers backroom inventory, and will be set up similarly to the Inventory parameter.}}}
|-
! Specialty Design NPC:
| {{{field|designnpc|placeholder=Optional.}}}<br>This is to indicate if there is a specialty design NPC available in this room. This will additionally automatically transclude the specialty designs from the NPC's page to the shop.
|-
! NPC Article:
| {{{field|npcarticle|input type=dropdown|values=a,an,the}}}<br>Optional. To be used if the specialty design NPC displays an unnamed description, ex. a raven-haired aelotoi store clerk.
|}
|}
{{{end template}}}
{{{end template}}}

Latest revision as of 16:01, 2 August 2026

This is the "Town shop" form. To create a page with this form, enter the page name below; if a page with that name already exists, you will be sent to a form to edit that page.