Talk:Elemental Blade (411): Difference between revisions
CHOPPER666 (talk | contribs) (→Inconsistencies or the wiki is missing key information: new section) |
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I will try to see if I can figure out ways to find out where the inaccuracy lies but if anyone has already explored this and has an answer then please say. |
I will try to see if I can figure out ways to find out where the inaccuracy lies but if anyone has already explored this and has an answer then please say. |
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Ok, Urvo has helped me figure this out. The problem was that although my wizard was attuned to water they were not set to automatically use it via ATTUNE ELEMENT therefore sometime she was trying to eblade using the wrong element. I may update the wiki page to reflect this as it may save others frustration. |
Latest revision as of 09:05, 10 November 2024
EBladed Weapon Messages
If no one objects here, then soon, I will be putting the following messaging into the main article. It will help bards and other people shopping at the pawnshop to really understand and be able to identify an E-Bladed weapon. There is a lot of confusion concerning these weapons. Please say if you think this is too much to put in the article. The results of our testing today:
Air Flares
>look my runestaff The runestaff is surrounded by a scintillating white light. >prepare 405 >cast my runestaff You sense that the runestaff has a magical enhancement of its ability to hit, and will deliver intermittent blasts of air. >loresing (verse 4) The harmonics generated tell you that the runestaff has been temporarily infused with elemental air. >attack rolton You swing a runestaff at a rolton! AS: +161 vs DS: +18 with AvD: +10 + d100 roll: +4 = +157 ... and hit for 21 points of damage! Bones in right arm crack. The scintillating white light surrounding the runestaff fades some. Roundtime: 12 sec.
Cold Flares
>look my runestaff The runestaff is surrounded by a scintillating blue light. >prepare 405 >cast my runestaff You sense that the runestaff has a magical enhancement of its ability to hit, and will deliver intermittent blasts of cold. >loresing (verse 4) The harmonics generated tell you that the runestaff has been temporarily infused with elemental cold. >attack rolton You swing a runestaff at a rolton! AS: +161 vs DS: +18 with AvD: +10 + d100 roll: +4 = +157 ... and hit for 21 points of damage! Bones in right arm crack. The scintillating blue light surrounding the runestaff fades some. Roundtime: 15 sec.
Earth Flares
>look my runestaff The runestaff is surrounded by a scintillating brown light. >prepare 405 >cast my runestaff You sense that the runestaff has a magical enhancement of its ability to hit, and will deliver intermittent blasts of earth. >loresing (verse 4) The harmonics generated tell you that the runestaff has been temporarily infused with elemental earth. >attack rolton You swing a runestaff at a rolton! AS: +161 vs DS: +18 with AvD: +10 + d100 roll: +4 = +157 ... and hit for 21 points of damage! Bones in right arm crack. The scintillating brown light surrounding the runestaff fades some. Roundtime: 12 sec.
Fire Flares
>look my runestaff The runestaff is surrounded by a scintillating red light. >prepare 405 >cast my runestaff You sense that the runestaff has a magical enhancement of its ability to hit, and will deliver intermittent blasts of fire. >loresing (verse 4) The harmonics generated tell you that the runestaff has been temporarily infused with elemental fire. >attack rolton You swing a runestaff at a rolton! AS: +161 vs DS: +18 with AvD: +10 + d100 roll: +4 = +157 ... and hit for 21 points of damage! Bones in right arm crack. The scintillating red light surrounding the runestaff fades some. Roundtime: 12 sec.
Lightning Flares
>look my runestaff The runestaff is surrounded by a scintillating silver light. >prepare 405 >cast my runestaff You sense that the runestaff has a magical enhancement of its ability to hit, and will deliver intermittent blasts of lightning. >loresing (verse 4) The harmonics generated tell you that the runestaff has been temporarily infused with lightning. >attack rolton You swing a runestaff at a rolton! AS: +161 vs DS: +18 with AvD: +10 + d100 roll: +4 = +157 ... and hit for 21 points of damage! Bones in right arm crack. The scintillating silver light surrounding the runestaff fades some. Roundtime: 12 sec.
I could make a table of all this information, however, having the actual messaging helps a lot. The table that is currently in the article is fine to leave as-is I think. It is just confusing to some people and I hope this additional information will help to clarify. Thanks for the input about this, and to Polveiss for the awesome testing. -Soliere FIRENSIA (talk) 09:47, 24 December 2019 (CST)
Inconsistencies or the wiki is missing key information
I have been frustrated on many occasions to find that elemental blade does not always work and this leads me to feel that perhaps there is some sort of hidden skill check or perhaps that certain properties on a weapon can cause an eblade attempt to fail.
On occasion my mage even fails to eblade a weapon a short time after successfully eblading it when the current eblade has expired and the weapon has not been altered or cast on in any other way.
I will try to see if I can figure out ways to find out where the inaccuracy lies but if anyone has already explored this and has an answer then please say.
Ok, Urvo has helped me figure this out. The problem was that although my wizard was attuned to water they were not set to automatically use it via ATTUNE ELEMENT therefore sometime she was trying to eblade using the wrong element. I may update the wiki page to reflect this as it may save others frustration.