Polearm flares: Difference between revisions
m (HOST-GSKEBECHET moved page Polearm rebalancing flares to Polearm flares: I have confirmed that the correct item script name is "Polearm flares") |
(Adding script add section with script add certificate info. This article is still a stub and is missing a LOT of information, including its analyze as well as mechanics info. If you have it, please add to it!) |
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Polearm flares''' (sometimes called '''poleaxe flares''' or '''polearm rebalancing flares''') are a type of scripted flare. It can be applied to any two-handed polearm or quarterstaff. Spear/trident are eligible, but the script only when they are gripped with two hands. |
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| ⚫ | Polearm flares inflict a critical from the crush table as damage when they flare, and have the potential for a second "flare" which trips the target. With 50 ranks of [[Multi-Opponent Combat]], the flare has a 33% chance of triggering a second "flare" when it activates. At 100 ranks of MOC, there is a 66% chance of also triggering the second "flare". Polearm flares will not function against creatures greater than 15 levels above the player. |
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{{stub}} |
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{{TOC limit|2}} |
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==Analyze== |
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<pre{{log2}}> |
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{{addmetext}} |
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</pre> |
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==Mechanics== |
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{{addmetext}} |
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==Additional Information== |
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===Polearm Flares Add=== |
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Automated certificates for this service have been sold in [[Duskruin]]'s [[BVShop:The Annex|The Annex]] shop. |
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<pre{{log2}}> |
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You analyze the polearm flare debenture and sense that the item is largely free from merchant alteration restrictions. |
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The creator has also provided the following information: |
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Your debenture is used to unlock the potential of things held in your other hand or on your person. |
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A cyan polearm flare debenture grants the Polearm Flares script to an eligible two-handed polearm or quarterstaff. |
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DETAILS: |
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> Spears and tridents are eligible, but flares require a two-handed grip. |
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> Items must be unscripted, with the exception of Lesser Moods. |
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> Flares do not function against creatures over 15 levels above the attacker. |
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You need only RAISE your debenture while holding a compatible item in your other hand or on your person. |
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Your debenture may not be altered or changed in any way. |
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You get no sense of whether or not the debenture may be further lightened. |
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</pre> |
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</td><td> |
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{{iteminfo |
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|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype=Two-handed polearm <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|itemtype2=Quarterstaff |
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|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add=Yes <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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</td></tr></table> |
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[[Category:Flares]] |
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[[Category:Combat Flourishes]] |
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Latest revision as of 07:26, 21 August 2025
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Polearm flares (sometimes called poleaxe flares or polearm rebalancing flares) are a type of scripted flare. It can be applied to any two-handed polearm or quarterstaff. Spear/trident are eligible, but the script only when they are gripped with two hands. Polearm flares inflict a critical from the crush table as damage when they flare, and have the potential for a second "flare" which trips the target. With 50 ranks of Multi-Opponent Combat, the flare has a 33% chance of triggering a second "flare" when it activates. At 100 ranks of MOC, there is a 66% chance of also triggering the second "flare". Polearm flares will not function against creatures greater than 15 levels above the player.
AnalyzeThis section has not been added yet; please add to it now! MechanicsThis section has not been added yet; please add to it now! Additional InformationPolearm Flares AddAutomated certificates for this service have been sold in Duskruin's The Annex shop. You analyze the polearm flare debenture and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: Your debenture is used to unlock the potential of things held in your other hand or on your person. A cyan polearm flare debenture grants the Polearm Flares script to an eligible two-handed polearm or quarterstaff. DETAILS: > Spears and tridents are eligible, but flares require a two-handed grip. > Items must be unscripted, with the exception of Lesser Moods. > Flares do not function against creatures over 15 levels above the attacker. You need only RAISE your debenture while holding a compatible item in your other hand or on your person. Your debenture may not be altered or changed in any way. You get no sense of whether or not the debenture may be further lightened. |
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