Phytomorphic Weapon-Shield: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Phytomorphic Weapons and Shields''' are scripted combat equipment with a nature theme, which come in the form of both weapons and shields. Imbued with the power of nature, these armaments are able to draw essence from the flora around them and channel it into "Phytomorphic Putrescence" flares, a script flare with disintegrate damage. They are additionally able to absorb the essence of Foraged Items you {{boldmono|PUSH}} into them, allowing their appearance to change. Random flora from the area you are in, as well as whatever Foraged Item may be fused with the weapon/shield, appears in the flare's messaging. The [[:Category:Foraging|foraged items]] you {{boldmono|PUSH}} into the item work like [[Veola hair accessory|Veolas]] - you can customize the look of the weapon/shield when types of [[foraged item]]s are added to it. |
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'''Phytomorphic Weapons and Shields''' were released at [[Duskruin Arena]] in August 2025 at the [[BVShop:Petal to the Metal|Petal to the Metal shop]] by [[User:GS4-AVALUKA|GameMaster Avaluka]]. |
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Imbued with the power of nature, these armaments are able to draw essence from the flora around them and channel it into "Phytomorphic Putrescence" flares, a script flare with disintegrate damage. They are additionally able to absorb the essence of [[:Category:Foraged item|Foraged]] Items you PUSH into them, allowing their appearance to change. Random flora from the area you are in, as well as whatever Foraged Item may be fused with the weapon/shield, appears in the flare's messaging. The Foraged Items you PUSH into the item work like Veolas - you can customize the look of the weapon/shield when types of Forageables are added to it. |
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=Unlockable Features= |
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* Phytomorphic Putrescence flare tiers (up to T4) |
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Each unlock increases the strength of Phytomorphic Putrescence flares. The flares always have a normal flare rate. Each flare will pull a random flora from the room unless you lock the flora in via CLENCH. |
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* Arboreal Agony ability |
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When unlocked, this adds a SMRv2 attack to a successful Phytomorphic Putrescence flare that, when it hits, will make the target "Disoriented". The power of this ability is tied to the tier of Phytomorphic Putrescence. |
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* Deciduous Decay flares (up to T5) |
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When unlocked, this adds an additional SMRv2 flare that, when successful, debuffs the target and adds the debuffed stats as a buff to the wielder of the Weapon/Shield. While not in combat, you can switch between "Floral Focus" (TD debuff/CS buff) or "Botanical Brutality" (DS debuff, AS buff) Each tier buffs the SMRv2 roll and adds -3 TD/-5 DS to the debuff: a full -15 TD (or -25 DS) at T5. |
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The buff to the wielder lasts until the next applicable strike or 2 minutes, whichever comes first. |
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* Fluff actions. |
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There is an additional tier of fluff actions, which includes a way to force the item to absorb a random flora from the current room without having to make a flare go off. |
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* Boreal Block (shields only) |
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Unlocking this adds the ability for Phytomorphic Putrescence flares to go off on a successful block in a forward or greater stance. |
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Phytomorphic gear has different unlock options available for its different properties as well as for fluff verb messaging. It was first released at [[Duskruin]] in August 2025 at the [[BVShop:Petal to the Metal|Petal to the Metal]] shop by [[User:GS4-AVALUKA|GameMaster Avaluka]]. |
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{{TOC limit|2}} |
{{TOC limit|2}} |
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==Analyze== |
==Analyze== |
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* Random Flora: a razor-edged leaf [Unlocked] |
* Random Flora: a razor-edged leaf [Unlocked] |
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* Attached Flora: None |
* Attached Flora: None |
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</pre> |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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==Additional Information== |
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|tier=Tier 1/OTS <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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Off the shelf, Phytomorphic gear has Tier 1 Phytomorphic Putrescence flares, which cause disintegration damage. Flares can be toggled on or off via {{boldmono|RUB}}. Off the shelf Phytomorphic gear has Tier 1 fluff messaging associated with foraged items and the flares. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader" rowspan="2"|CLENCH |
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|<!-- First Person View --> Your (Weapon/shield) will no longer select random flora from its surroundings and will always use "(current setting selected)" |
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|<!-- Third Person View --> No visible third person messaging. |
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|- |
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| colspan="2" style="text-align:center"|Locks the random flora chance associated with the Phytomorphic Putrescence flares. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|PULL |
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|<!-- First Person View --> With a deft twist of your wrist, you pull a (foraged item) free from your orase runestaff. A shriveled (foraged item) falls away from the (weapon/shield) and disappears as its appearance changes back to normal. |
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|<!-- Third Person View --> With a deft twist of (pronoun) wrist, (playername) pulls a (foraged item) free from his (weapon/shield). A shriveled (foraged item) falls away from the (weapon/shield) and disappears as its appearance changes back to normal. |
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|- |
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| colspan="2" style="text-align:center"|Remove the current foraged item. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|PUSH |
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|<!-- First Person View --> (flare color)-hued motes rise in a flurry as you press a handful of (foraged item) against a (weapon/shield full). A handful of (foraged items) become incorporated into the (weapon/shield), a shower of ghostly versions falling away from it. |
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|<!-- Third Person View --> (Flared color)-hued motes rise in a flurry as (playername) presses a handful of (foraged item) against a (weapon/shield full). A handful of (foraged item) become incorporated into the (weapon/shield), a shower of ghostly versions falling away from it. |
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|- |
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| colspan="2" style="text-align:center"|Add a foraged item. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|RUB |
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|<!-- First Person View --> Moving in a practiced way, you run the palm of one hand over the surface of your (weapon/shield). Ethereal (foraged item) fall away from the (weapon/shield) in a shower of (flare color)-hued light, the pieces decaying into disappearing motes as the phytomorphic power dies. |
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|<!-- Third Person View --> Moving in a practiced way, (playername) runs the palm of one hand over the surface of (pronoun) (weapon/shield). Ethereal (foraged item) fall away from the (weapon/shield) in a shower of (flare color)-hued light, the pieces decaying into disappearing motes as the phytomorphic power dies. |
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|- |
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| colspan="2" style="text-align:center"|Toggle Phytomorphic Putrescence flares on/off. |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Phytomorphic Putrescence Flare Increase <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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The Tier 1 Phytomorphic Putrescence can be increased via automated certificate. Each unlock increases the strength of Phytomorphic Putrescence flares by one tier, to a maximum of Tier 5. The flares always have a normal flare rate. Each flare will pull a random flora from the room unless you lock the flora in via {{boldmono|CLENCH}}. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Arboreal Agony <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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When unlocked, this adds a SMRv2 attack to a successful Phytomorphic Putrescence flare that, when it hits, will make the target "Disoriented". The power of this ability is tied to the tier of Phytomorphic Putrescence. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Boreal Block <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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Unlocking this adds the ability for Phytomorphic Putrescence flares to go off on a successful block in a forward or greater stance. Available for '''shields only'''. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Deciduous Decay Flares <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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When unlocked, this adds an additional SMRv2 flare that, when successful, debuffs the target and adds the debuffed stats as a buff to the wielder of the Weapon/Shield. While not in combat, you can switch between "Floral Focus" (TD debuff/CS buff) or "Botanical Brutality" (DS debuff, AS buff) Each tier buffs the SMRv2 roll and adds -3 TD/-5 DS to the debuff: a full -15 TD (or -25 DS) at T5. |
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The buff to the wielder lasts until the next applicable strike or 2 minutes, whichever comes first. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Fluff Unlock <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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The Tier 2 fluff unlock includes a way to force the item to absorb a random flora from the current room without having to make a flare go off. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable=yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader" rowspan="2"|DROP/PUT |
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|<!-- First Person View --> You put a (weapon/shield description) carved with a handful of (attached flora) in your (container). Ethereal (foraged item) and (attached flora) erupt from the (container) before dissolving into (flare color)-hued light. |
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|<!-- Third Person View --> (playername) put a (weapon/shield description) carved with a handful of (attached flora) in (pronoun) (container). Ethereal (foraged item) and (attached flora) erupt from the (container) before dissolving into (flare color)-hued light. |
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|- |
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| colspan="2" style="text-align:center"|Places the item into a container with additional description. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|EXHALE |
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|<!-- First Person View --> Holding your (weapon/shield) horizontally out in front of you, you lean forward and exhale along its length. Ethereal (foraged item) and (attached flora) burst into existence with a spray of (flare color)-hued light and fall languidly to the ground before disappearing. |
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|<!-- Third Person View --> Holding (pronoun) (weapon/shield) horizontally out in front of him, (playername) leans forward and exhales along its length. Ethereal (foraged item) and (attached flora) burst into existence with a spray of (flare color)-hued light and fall languidly to the ground before disappearing. |
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|- |
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| colspan="2" style="text-align:center"|Fluff action. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|GET |
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|<!-- First Person View --> You remove a (weapon/shield) carved with a handful of (attached flora) from in your (container). Ripples of (flare color)-hued light burst into life across the (weapon/shield), coalescing into a plethora of ethereal (foraged item) and (attached flora) that fly into the air before dissipating. |
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|<!-- Third Person View --> (playername) removes a (weapon/shield) carved with a handful of (attached flora) from in (pronoun) (container). Ripples of (flare color)-hued light burst into life across the (weapon/shield), coalescing into a plethora of ethereal (foraged item) and (attached flora) that fly into the air before dissipating. |
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|- |
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| colspan="2" style="text-align:center"|Place the item into a container with additional description |
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|- |
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! scope="row" role="rowheader" rowspan="2"|WAVE (no target) |
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|<!-- First Person View --> Wrapping one hand tightly around your (weapon/shield), you bring the tip of it down against the ground. (flare color)-hued light sprinkles on the (weapon/shield) in the form of ethereal (foraged item) pieces. |
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|<!-- Third Person View --> Wrapping one hand tightly around (pronoun) (Weapon/shield), (playername) brings the tip of it down against the ground. (flare color)-hued light sprinkles on the (weapon/shield) in the form of ethereal (foraged item) pieces. |
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|- |
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| colspan="2" style="text-align:center"|Can select a random foraged item from the environment. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|WAVE (target) |
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|<!-- First Person View --> Wrapping one hand tightly around your (weapon/shield), you bring the tip of it down against the ground in front of (target name). (flare color)-hued light sprinkles on the (weapon/shield) in the form of ethereal (foraged item) pieces. |
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|<!-- Third Person View --> Wrapping one hand tightly around (pronoun) (weapon/shield), (playername) brings the tip of it down against the ground in front of you. (flare color)-hued light sprinkles on the (weapon/shield) in the form of ethereal (foraged item) pieces. |
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|- |
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| colspan="2" style="text-align:center"|Can select a random foraged item from the environment. |
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|} |
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</td><td> |
</td><td> |
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{{iteminfo |
{{iteminfo |
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|type=Mechanical<!-- REQUIRED: Mechanical or Fluff. --> |
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass=Shield <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass2=Weapon |
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|itemclass=Weapon<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Miscellaneous. --> |
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|itemtype=Shield <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|itemtype2=Weapon |
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|itemclass3= |
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|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|itemtype=<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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|itemtype2= |
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|itemtype3= |
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|itemtype4= |
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|itemtype5= |
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|itemtype6= |
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|itemtype7= |
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|itemtype8= |
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|alter=Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|feature2= |
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|feature3= |
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|feature4= |
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|feature5= |
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|feature6= |
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|feature7= |
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|feature8= |
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|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= |
|custom=Flare color <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|custom2=Flare Color |
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|releasevenue=Duskruin <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|custom3= |
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|releaseyear=2025 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|custom4= |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|custom5= |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--> |
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|releasevenue=Duskruin Arena <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock=Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or " |
|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|unlock2= |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity=<!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= |
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|spell3= |
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|spell4= |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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}} |
}} |
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{{itemverb |
{{itemverb |
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|verb= <!-- Verbs MUST be capitalized when entered. --> |
|verb=CLENCH <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2= |
|verb2=DROP |
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|verb3= |
|verb3=EXHALE |
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|verb4= |
|verb4=GET |
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|verb5= |
|verb5=RUB |
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|verb6= |
|verb6=PULL |
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|verb7= |
|verb7=PUSH |
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|verb8= |
|verb8=PUT |
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|verb9= |
|verb9=WAVE |
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|verb10= |
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|verb11= |
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|verb12= |
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|verb13= |
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|verb14= |
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|verb15= |
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|verb16= |
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|verb17= |
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|verb18= |
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|verb19= |
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|verb20= |
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|verb21= |
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|verb22= |
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|verb23= |
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|verb24= |
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|verb25= |
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|verb26= |
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|verb27= |
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|verb28= |
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}} |
}} |
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</td></tr></table> |
</td></tr></table> |
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Latest revision as of 07:16, 21 August 2025
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Phytomorphic Weapons and Shields are scripted combat equipment with a nature theme, which come in the form of both weapons and shields. Imbued with the power of nature, these armaments are able to draw essence from the flora around them and channel it into "Phytomorphic Putrescence" flares, a script flare with disintegrate damage. They are additionally able to absorb the essence of Foraged Items you PUSH into them, allowing their appearance to change. Random flora from the area you are in, as well as whatever Foraged Item may be fused with the weapon/shield, appears in the flare's messaging. The foraged items you PUSH into the item work like Veolas - you can customize the look of the weapon/shield when types of foraged items are added to it. Phytomorphic gear has different unlock options available for its different properties as well as for fluff verb messaging. It was first released at Duskruin in August 2025 at the Petal to the Metal shop by GameMaster Avaluka. Analyze -- Phytomorphic Weapon/Shield--
This vultite maul is able to use the essence of the flora around it into Phytomorphic Putrescence flares.
Foraged items can also be PUSHed into the vultite maul to become incorporated into the maul's essence, changing its appearance.
==Alteration Guidelines==
* Alterations to the 15/15/15, long, and show of this vultite maul are fine, though the 15/15/15 should remain something that makes sense with all designs.
* Any merchant who is comfortable with this script can alter any of the designs; designs work like Veolas and can also take a long description and/or a show.
==Features==
* Phytomorphic Putrescence flares [T1/4- Disintegrate Damage]
Flares: OFF [RUB to toggle]
The flora in the area, or the last flora absorbed by the maul, rises up to attack the target. The more tiers of this ability, the stronger the flare is.
You can CLENCH the maul to lock the random flora in place so the next flare does not change it, otherwise it will absorb the essence of a local forageable with every flare.
* Arboreal Agony [Locked]
When unlocked, this will add a SMRv2 attack to successful Phytomorphic Putrescence flares that have a chance to make the target Disoriented. The power of this ability is tied to the Phytomorphic Putrescence flare tiers.
* Deciduous Decay [Locked]
When unlocked, this adds a separate SMRv2 flare that will debuff the target and simultaneously buff the wielder's next strike. If set to "Floral Focus," the target's debuffed TD gets channeled into the wielder's CS, while if set to "Botanical Brutality," the target's debuffed DS gets channeled into the wielder's AS.
The buff lasts until the next applicable strike or 2 minutes, whichever comes first.
You can change the focus of this ability while not in combat.
* Fluff Actions [T1/2]
At this tier, this maul has access to the following actions: PUSH (add forageable), PULL (remove forageable), RUB (flares on/off), CLENCH (lock random flora choice).
==Current Settings==
* Flare Color: verdant-hued
* Random Flora: a razor-edged leaf [Unlocked]
* Attached Flora: None
Tier 1/OTSOff the shelf, Phytomorphic gear has Tier 1 Phytomorphic Putrescence flares, which cause disintegration damage. Flares can be toggled on or off via RUB. Off the shelf Phytomorphic gear has Tier 1 fluff messaging associated with foraged items and the flares.Usage
Phytomorphic Putrescence Flare IncreaseThe Tier 1 Phytomorphic Putrescence can be increased via automated certificate. Each unlock increases the strength of Phytomorphic Putrescence flares by one tier, to a maximum of Tier 5. The flares always have a normal flare rate. Each flare will pull a random flora from the room unless you lock the flora in via CLENCH.Arboreal AgonyWhen unlocked, this adds a SMRv2 attack to a successful Phytomorphic Putrescence flare that, when it hits, will make the target "Disoriented". The power of this ability is tied to the tier of Phytomorphic Putrescence.Boreal BlockUnlocking this adds the ability for Phytomorphic Putrescence flares to go off on a successful block in a forward or greater stance. Available for shields only.Deciduous Decay FlaresWhen unlocked, this adds an additional SMRv2 flare that, when successful, debuffs the target and adds the debuffed stats as a buff to the wielder of the Weapon/Shield. While not in combat, you can switch between "Floral Focus" (TD debuff/CS buff) or "Botanical Brutality" (DS debuff, AS buff) Each tier buffs the SMRv2 roll and adds -3 TD/-5 DS to the debuff: a full -15 TD (or -25 DS) at T5. The buff to the wielder lasts until the next applicable strike or 2 minutes, whichever comes first.Fluff UnlockThe Tier 2 fluff unlock includes a way to force the item to absorb a random flora from the current room without having to make a flare go off.Usage
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