Valence Weapon ranged: Difference between revisions
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! scope="row" role="rowheader" rowspan="2"|TURN |
! scope="row" role="rowheader" rowspan="2"|TURN |
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|Your focus sharpens as you ready your enruned long bow, releasing a bolt of eerie darkness toward TARGET that swallows the light around it. |
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|XXX readies his enruned long bow, releasing a bolt of eerie darkness toward TARGET that swallows the light around it. |
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| colspan="2" style="text-align:center"|Activate the Barbs of Lorae'tyr special ability when used alongside [[Valence Armor]]. |
| colspan="2" style="text-align:center"|Activate the Barbs of Lorae'tyr special ability when used alongside [[Valence Armor]]. |
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! scope="row" role="rowheader"|POKE |
! scope="row" role="rowheader"|POKE |
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|The air around your enruned long bow begins to shimmer, and it begins to flicker in and out of existence for a few brief moments. |
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|The air around XXX's enruned long bow begins to shimmer, and it begins to flicker in and out of existence for a few brief moments. |
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! scope="row" role="rowheader" rowspan="2"|RAISE |
! scope="row" role="rowheader" rowspan="2"|RAISE |
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|You steady your grip on your enruned long bow and release several bolts of slivered darkness upward! As the blackened shards spin outwards they crack open the sky like jagged lines of shattered whorled glass. |
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|XXX steadies his grip on his enruned long bow and then releases several bolts of slivered darkness upward! As the blackened shards spin outwards they crack open the sky like jagged lines of shattered whorled glass. |
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| colspan="2" style="text-align:center"|Activate the Winds of War ability. |
| colspan="2" style="text-align:center"|Activate the Winds of War ability. |
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! scope="row" role="rowheader"|TOUCH |
! scope="row" role="rowheader"|TOUCH |
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|You run a finger along the length of your enruned long bow, and brilliant wisps of bluish-green energy dance along the wood. |
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|XXX runs a finger along the length of his enruned long bow, and brilliant wisps of bluish-green energy dance along the wood. |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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! scope="row" role="rowheader"|PROD |
! scope="row" role="rowheader"|PROD |
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|You wave your enruned long bow to the side of you, and it suddenly vanishes through a glimmering fold in the air, trailing motes of dark energy before it solidifies in your grip again. |
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|XXX waves his enruned long bow to the side of him, and it suddenly vanishes through a glimmering fold in the air, trailing motes of dark energy before it solidifies in his grip again. |
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! scope="row" role="rowheader" rowspan="2"|POINT |
! scope="row" role="rowheader" rowspan="2"|POINT |
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|Ancient energies surge through your being as you ready your enruned long bow, releasing a bolt of spinning darkness that blackens the air around it as it hurls toward TARGET! |
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|XXX's eyes surge with glowing power and he readies his enruned long bow, releasing a bolt of spinning darkness that blackens the air around it as it hurls toward TARGET! |
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| colspan="2" style="text-align:center"|Activate the Grip of the Vishmiir ability. |
| colspan="2" style="text-align:center"|Activate the Grip of the Vishmiir ability. |
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! scope="row" role="rowheader"|RUB |
! scope="row" role="rowheader"|RUB |
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|You release a bolt of shadows from your enruned long bow into the air before you, which leaves behind a trail of black ice shards that clatter to the ground and soon dissolve away.<br>Roundtime: 3 sec. |
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|XXX releases a bolt of shadows from his enruned long bow into the air, which leaves behind a trail of black ice shards that clatter to the ground and soon dissolve away. |
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! scope="row" role="rowheader"|CLENCH |
! scope="row" role="rowheader"|CLENCH |
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|You tighten your grip upon your enruned long bow, and your veins pulse with a golden light while a radiant white glow emanates from your eyes. |
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|XXX tightens his grip upon his enruned long bow, and his veins pulse with a golden light while a radiant white glow emanates from his eyes. |
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! scope="row" role="rowheader" rowspan="2"|PUSH |
! scope="row" role="rowheader" rowspan="2"|PUSH |
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|You take aim with your enruned long bow and release a volley of white-gold ethereal bolts that blaze through the air. They sear the sky with an intense golden fire, and the amber motes of energy are pulled towards you, seeping into your flesh as a surge of power courses through your veins. |
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|XXX takes aim with his enruned long bow and releases a volley of white-gold ethereal bolts that blaze through the air. They sear the sky with an intense golden fire, and the amber motes of energy are pulled towards him, seeping into his skin. |
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| colspan="2" style="text-align:center"|Activate |
| colspan="2" style="text-align:center"|Activate the Bringer of Death ability. |
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! scope="row" role="rowheader"|TAP |
! scope="row" role="rowheader"|TAP |
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|Motes of yellow-white energy float up from your enruned long bow, circling around like burning flakes of gold. |
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|Motes of yellow-white energy float up from XXX's enruned long bow, circling around like burning flakes of gold. |
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==See Also== |
==See Also== |
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|verb3=GET |
|verb3=GET |
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|verb4=POKE |
|verb4=POKE |
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|verb5= |
|verb5=POINT |
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|verb6= |
|verb6=PROD |
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|verb7=PUSH |
|verb7=PUSH |
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|verb8=RAISE |
|verb8=RAISE |
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Latest revision as of 15:59, 3 August 2026
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Valence Weapon ranged weapons are part of the Valence armaments script set. They were introduced alongside other new varieties of Valence armaments at Duskruin Arena in August 2023. They were designed by GM Kenstrom and GM Mestys. Valence Weapons of all types synergize when used with Valence Armor. There are several varieties of Valence Weapons. The original Valence Weapons were exclusively edged weapons, such as swords and daggers. Additional Valence Weapon types were introduced in 2023, with blunt, ranged, and runestaff varieties. Each variety uses similar traps but has slightly different flavor messaging. Valence armaments are sold at the Beyond Barriers shop. Tier 1A Tier 1 Valence Weapon has a standard chance to flare with disintegration damage on successful attacks. They have access to one ability, plus a second special ability if used with Valence Armor. Shroud of Shien'tyr: An AoE SMR attack to debuff enemies. Cooldown: 6 minutes (-1 per tier above 1, minimum 3 minutes). Barbs of Lorae'tyr: Special ability only available when used in conjunction with Valence Armor. An SMR attack with multiple waves of damage. Cooldown: 30 minutes.AnalyzeYou analyze the enruned long bow and sense that the creator has provided the following information: The description of the enruned long bow may be freely altered. The enruned long bow is a Valence Weapon, which temporarily allows the wielder to tap into the energy of various other valences and channel that power in offensive and defensive ways. The bow is tier 1 of 4. This means that it has access to the following verbs: DROP, GET, WAVE (Shroud of Shien'tyr). Bearing both a Valence Weapon and Valence Armor unlocks a special ability (Barbs of Lorae'tyr), which is activated via TURN to inflict a number of damage cycles on a target based on the average tier of the weapon and armor. Additionally, the weapon will have a standard chance to flare with disintegration damage on successful attacks. Each unlocked tier allows a chance for another successive flare to occur if the previous one was successful, with diminishing chances per flare. You might be able to have a talented merchant lighten the enruned long bow for you. Usage
Tier 2At Tier 2, Valence Weapons have a 20% chance for a second flare when the tier 1 flare activates. They gain a new ability and two more fluff verb traps. Winds of War: An AoE SMR attack to knock down foes. Cooldown: 5 minutes (-1 per tier above 2, minimum 3 minutes).Usage
Tier 3At Tier 3, Valence Weapons have a 10% for a third flare when the second flare activates. They gain a new ability. Grip of the Vishmiir: An SMR attack to do cold damage and root a foe in place. Cooldown: 5 minutes (-2 per tier above 3, minimum 3 minutes).Usage
Tier 4At Tier 4, Valence Weapons have a 5% chance for a fourth flare when the third flare activates. They gain one final ability, plus a boost to extraplanar bane affinity. The Bringer of Death: Increase AS/CS per successful attack for 30 seconds, costing health. Cooldown: 30 minutes. Extraplanar Bane Affinity: Increases potency of extraplanar bane by +10 AS.AnalyzeThis section has not been added yet; please add to it now! Usage
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