EHShop:The Final Iteration/2025: Difference between revisions
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GS4-ELYSANI (talk | contribs) (Created page with "__NoTOC__ <onlyinclude>{{Tempshop |look=a half-timbered stucco shop |realrnum= 8083107|mapid= |rnum= |portal= stucco shop}} ===The Final Iteration=== {{RoomDescription| |roomname=The Final Iteration |desc=The once luxurious furnishings of the store have been overtaken by a massive assortment of spare parts, bent pieces of metal, and clusters of junk. Dozens of pots and planters house the remains of dead vegetation in various states of decay; not a single leaf bears even...") |
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'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
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This bone white oak box will work with imbued amulets. It will produce "a bleached bone white oak amulet". |
This bone white oak box will work with imbued amulets. It will produce "a bleached bone white oak amulet". |
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A talented merchant could customize the appearance of the items produced from this bone white oak box, or change the appearance of the box itself. Not every merchant may be able to offer this. |
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Keep the following in mind when considering customization options: |
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First and foremost, the products produced MUST remain some sort of natural object. Tree bark amulets can not become vultite amulets. |
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The bone white oak box can not mass produce gems and other fancy materials, so no diamond-encrusted wands. |
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Simple is best. Wands and rods should remain some sort of non magical wood, and must remain wands, rods, or batons. Amulets should keep their non magical tree bark/wooden nature, and bracelets and anklets should always be some sort of natural grass or other suitable substance. |
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The merchant ALWAYS has the right to deny a request that he or she might feel is out of line. |
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</nowiki></pre> |
</nowiki></pre> |
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</div> |
</div> |
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This modwir crate will work with imbued bracelets and anklets. It will produce "a woven grass bracelet or anklet". |
This modwir crate will work with imbued bracelets and anklets. It will produce "a woven grass bracelet or anklet". |
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Long description: "a woven grass anklet/bracelet dotted with star-throated purple morning glories" |
Long description: "a woven grass anklet/bracelet dotted with star-throated purple morning glories" |
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A talented merchant could customize the appearance of the items produced from this modwir crate, or change the appearance of the crate itself. Not every merchant may be able to offer this. |
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Keep the following in mind when considering customization options: |
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First and foremost, the products produced MUST remain some sort of natural object. Tree bark amulets can not become vultite amulets. |
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The modwir crate can not mass produce gems and other fancy materials, so no diamond-encrusted wands. |
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Simple is best. Wands and rods should remain some sort of non magical wood, and must remain wands, rods, or batons. Amulets should keep their non magical tree bark/wooden nature, and bracelets and anklets should always be some sort of natural grass or other suitable substance. |
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The merchant ALWAYS has the right to deny a request that he or she might feel is out of line. |
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</nowiki></pre> |
</nowiki></pre> |
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</div> |
</div> |
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'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
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This black oak case will work with imbued wands and rods. It will produce "a gnarled black oak wand or rod". |
This black oak case will work with imbued wands and rods. It will produce "a gnarled black oak wand or rod". |
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A talented merchant could customize the appearance of the items produced from this black oak case, or change the appearance of the case itself. Not every merchant may be able to offer this. |
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Keep the following in mind when considering customization options: |
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First and foremost, the products produced MUST remain some sort of natural object. Tree bark amulets can not become vultite amulets. |
|||
The black oak case can not mass produce gems and other fancy materials, so no diamond-encrusted wands. |
|||
Simple is best. Wands and rods should remain some sort of non magical wood, and must remain wands, rods, or batons. Amulets should keep their non magical tree bark/wooden nature, and bracelets and anklets should always be some sort of natural grass or other suitable substance. |
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The merchant ALWAYS has the right to deny a request that he or she might feel is out of line. |
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</nowiki></pre> |
</nowiki></pre> |
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</div> |
</div> |
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It will produce : a thick golden glass runestone |
It will produce : a thick golden glass runestone |
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Long description: a thick golden glass runestone shot with thin hairline cracks |
Long description: a thick golden glass runestone shot with thin hairline cracks |
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A talented merchant could customize the appearance of the items produced from this golden glass bottle, or change the appearance of the bottle itself. Not every merchant may be able to offer this. |
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Keep the following in mind when considering customization options: |
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First and foremost, the products produced MUST remain some sort of stone or runestone. They should remain stone, gemstone, or something similar. |
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The merchant ALWAYS has the right to deny a request that he or she might feel is out of line. |
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</nowiki></pre> |
</nowiki></pre> |
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</div> |
</div> |
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It will produce : a hexagonal black granite runestone |
It will produce : a hexagonal black granite runestone |
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Long description: a hexagonal black granite runestone inlaid with silver |
Long description: a hexagonal black granite runestone inlaid with silver |
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A talented merchant could customize the appearance of the items produced from this black granite jar, or change the appearance of the jar itself. Not every merchant may be able to offer this. |
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Keep the following in mind when considering customization options: |
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First and foremost, the products produced MUST remain some sort of stone or runestone. They should remain stone, gemstone, or something similar. |
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The merchant ALWAYS has the right to deny a request that he or she might feel is out of line. |
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</nowiki></pre> |
</nowiki></pre> |
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</div> |
</div> |
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'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
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It will produce : a ruby-runed thin gold ring |
It will produce : a ruby-runed thin gold ring |
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A talented merchant could customize the appearance of the items produced from this small golden case, or change the appearance of the case itself. Not every merchant may be able to offer this. |
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Keep the following in mind when considering customization options: |
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First and foremost, the products produced MUST remain some sort of gold ring. It must have actual gold as its primary construction material, not just golden hued metal of some other material. The boxes can not produce super rare materials or dangerous substances, as per ALTER rules. Gold rings have a hard-coded SHOW description involving gold and brass if the noun remains "ring" and the last word of the adjective (middle 15) field is "gold". |
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The merchant ALWAYS has the right to deny a request that he or she might feel is out of line. |
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</nowiki></pre> |
</nowiki></pre> |
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</div> |
</div> |
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'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
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It will produce : a sapphire-set narrow gold ring |
It will produce : a sapphire-set narrow gold ring |
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A talented merchant could customize the appearance of the items produced from this narrow mithril cage, or change the appearance of the cage itself. Not every merchant may be able to offer this. |
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Keep the following in mind when considering customization options: |
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First and foremost, the products produced MUST remain some sort of gold ring. It must have actual gold as its primary construction material, not just golden hued metal of some other material. The boxes can not produce super rare materials or dangerous substances, as per ALTER rules. Gold rings have a hard-coded SHOW description involving gold and brass if the noun remains "ring" and the last word of the adjective (middle 15) field is "gold". |
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The merchant ALWAYS has the right to deny a request that he or she might feel is out of line. |
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</nowiki></pre> |
</nowiki></pre> |
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</div> |
</div> |
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'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
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It will produce : an emerald-set faceted gold ring |
It will produce : an emerald-set faceted gold ring |
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A talented merchant could customize the appearance of the items produced from this golden glass bottle, or change the appearance of the bottle itself. Not every merchant may be able to offer this. |
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Keep the following in mind when considering customization options: |
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First and foremost, the products produced MUST remain some sort of gold ring. It must have actual gold as its primary construction material, not just golden hued metal of some other material. The boxes can not produce super rare materials or dangerous substances, as per ALTER rules. Gold rings have a hard-coded SHOW description involving gold and brass if the noun remains "ring" and the last word of the adjective (middle 15) field is "gold". |
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The merchant ALWAYS has the right to deny a request that he or she might feel is out of line. |
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</nowiki></pre> |
</nowiki></pre> |
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</div> |
</div> |
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'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
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It will produce : an entwined gold and ivory ring |
It will produce : an entwined gold and ivory ring |
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A talented merchant could customize the appearance of the items produced from this pale ivory box, or change the appearance of the box itself. Not every merchant may be able to offer this. |
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Keep the following in mind when considering customization options: |
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First and foremost, the products produced MUST remain some sort of gold ring. It must have actual gold as its primary construction material, not just golden hued metal of some other material. The boxes can not produce super rare materials or dangerous substances, as per ALTER rules. Gold rings have a hard-coded SHOW description involving gold and brass if the noun remains "ring" and the last word of the adjective (middle 15) field is "gold". |
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The merchant ALWAYS has the right to deny a request that he or she might feel is out of line. |
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</nowiki></pre> |
</nowiki></pre> |
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</div> |
</div> |
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'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
'''Analyze:'''<pre style="border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;"><nowiki> |
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It will produce : a brass-runed tarnished gold ring |
It will produce : a brass-runed tarnished gold ring |
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A talented merchant could customize the appearance of the items produced from this brass jar, or change the appearance of the jar itself. Not every merchant may be able to offer this. |
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Keep the following in mind when considering customization options: |
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First and foremost, the products produced MUST remain some sort of gold ring. It must have actual gold as its primary construction material, not just golden hued metal of some other material. The boxes can not produce super rare materials or dangerous substances, as per ALTER rules. Gold rings have a hard-coded SHOW description involving gold and brass if the noun remains "ring" and the last word of the adjective (middle 15) field is "gold". |
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The merchant ALWAYS has the right to deny a request that he or she might feel is out of line. |
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</nowiki></pre> |
</nowiki></pre> |
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</div> |
</div> |
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|exits= |
|exits= |
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|paths= out}} |
|paths= out}} |
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</onlyinclude>[[Tempshop name::The Final Iteration| ]]{{DEFAULTSORT:Final Iteration}}[[Category:Evermore Hollow 2025 shops]] |
</onlyinclude>[[Tempshop name::The Final Iteration| ]]{{DEFAULTSORT:Final Iteration}}[[Category:Evermore Hollow 2025 shops]][[Shop listing page::1| ]] |
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Latest revision as of 08:10, 22 October 2025
a half-timbered stucco shop, Room# 8083107, [Map Room XX], Lich# XX, go stucco shop
The Final Iteration
| [The Final Iteration] | Room: 8084401 |
| The once luxurious furnishings of the store have been overtaken by a massive assortment of spare parts, bent pieces of metal, and clusters of junk. Dozens of pots and planters house the remains of dead vegetation in various states of decay; not a single leaf bears even a hint of greenery. A rune-carved dark ironwood door leads to the work room in the back of the shop. You also see a rectangular modwir table. | |
| Obvious paths: east, out | |
On the modwir table you see: a bleached bone white oak box, a tiny modwir crate painted with purple morning glories, a cylindrical black oak case, a small golden glass bottle with a scorched cork lid, a small gold-inked sign, and a hexagonal black granite jar inlaid with silver runes.
a small gold-inked sign In the Common language, it reads: The jar and bottle will carve runestones. The black oak case is an Imbue Box for wands and rods. The modwir crate is an Imbue Box for bracelets and anklets. The white oak box is an Imbue Box for amulets.
Item Type Info Details Price a bleached bone white oak box < 1 lb
Pocketed: A very small amount (one item) (in)Imbue box
AnalyzeAnalyze:This bone white oak box will work with imbued amulets. It will produce "a bleached bone white oak amulet".50 a tiny modwir crate painted with purple morning glories < 1 lb
Pocketed: A very small amount (one item) (in)Imbue box
AnalyzeAnalyze:This modwir crate will work with imbued bracelets and anklets. It will produce "a woven grass bracelet or anklet". Long description: "a woven grass anklet/bracelet dotted with star-throated purple morning glories"50 a cylindrical black oak case < 1 lb
Pocketed: A very small amount (one item) (in)Imbue box
AnalyzeAnalyze:This black oak case will work with imbued wands and rods. It will produce "a gnarled black oak wand or rod".50 a small golden glass bottle with a scorched cork lid < 1 lb
Pocketed: A very small amount (one item) (in)Runestone carving box
AnalyzeAnalyze:It will produce : a thick golden glass runestone Long description: a thick golden glass runestone shot with thin hairline cracks50 a hexagonal black granite jar inlaid with silver runes < 1 lb
Pocketed: A very small amount (one item) (in)Runestone carving box
AnalyzeAnalyze:It will produce : a hexagonal black granite runestone Long description: a hexagonal black granite runestone inlaid with silver50
The Final Iteration, Stamped
| [The Final Iteration, Stamped] | Room: 8084402 |
| Abutting the main room of the shop, this small side parlor is paneled with pale white oak planks. A scorched dark modwir counter divides the room in half. Threadbare cobalt rugs barely cover the scorch marks on portions of the flooring. | |
| Obvious paths: west | |
On the dark modwir counter you see: a ruby-inset small golden case, a sapphire-set narrow mithril cage, an emerald-set golden glass bottle, an engraved pale ivory box, a tarnished brass jar, and a small silver-inked sign.
a small silver-inked sign In the Common language, it reads: All the items on the counter serve the same function: they will stamp your gold rings into a predetermined design. The objects on the counter can be altered and the design they stamp onto your gold rings can also be altered, within certain limitations.
Item Type Info Details Price a ruby-inset small golden case < 1 lb
Pocketed: A very small amount (one item) (in)Gold Ring Box
AnalyzeAnalyze:It will produce : a ruby-runed thin gold ring50 a sapphire-set narrow mithril cage < 1 lb
Pocketed: A very small amount (one item) (in)Gold Ring Box
AnalyzeAnalyze:It will produce : a sapphire-set narrow gold ring50 an emerald-set golden glass bottle < 1 lb
Pocketed: A very small amount (one item) (in)Gold Ring Box
AnalyzeAnalyze:It will produce : an emerald-set faceted gold ring50 an engraved pale ivory box < 1 lb
Pocketed: A very small amount (one item) (in)Gold Ring Box
AnalyzeAnalyze:It will produce : an entwined gold and ivory ring50 a tarnished brass jar < 1 lb
Pocketed: A very small amount (one item) (in)Gold Ring Box
AnalyzeAnalyze:It will produce : a brass-runed tarnished gold ring50
The Final Iteration, Workshop
| [The Final Iteration, Workshop] | Room: 8084403 |
| Chests, boxes, and piles full of scrap metal and spare parts cover most of the floor. The back wall of the room is singed in various locations above a massive mithril workbench. An almost artistic display of scorched flooring, pock marks, gouges, metal shavings, and other assorted bits of material have piled up beneath the bench. | |
| Obvious paths: out | |