Lyturhuum: Difference between revisions

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(HOST-GSKEBECHET moved page Lyturhuum to The Lyturhuum: Updating article title after consulting with GM Thandiwe to distinguish it from "Lyturhuum" as the item script)
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m (Removed protection from "Lyturhuum": Unlocking item script article after moving lore document)
 
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
#REDIRECT [[The Lyturhuum]]
A '''lyturhuum''' is a scripted headdress associated with seers from the [[giantman]] culture. It was released during the [[Kindred Games]] in 2023. When worn, it shows up in the features as its own line immediately before the worn inventory:
:''Though large, an elaborate ibex skull lyturhuum crowned in thrice-spiraled horns rests upon Person's head as if it is a natural part of her.''
Lyturhuums were introduced alongside a lore document explaining their origins and use, [[The Lyturhuum]].
{{stub}}
{{TOC limit|2}}
==Analyze==
<pre{{log2}}>An elaborate ibex skull lyturhuum crowned in thrice-spiraled horns is a Lyturhuum, which is a giantkin device worn by a khuzdulym (someone with the gift of the Sight) to help them communicate with the dead. When worn, the dead spirits of animals in the wild will share information with you randomly. You can also LISTEN to see if any are currently nearby and willing to share information with you. Though be warned, that information can come in many forms and isn't always terribly helpful or relevant.

ALTERATIONS: While the lyturhuum can be altered there are some restrictions to ensure that it meets the requirements of both this script and what a lyturhuum is and does. It must always have enormous ram horns on it, the more elaborate marked and curled the better. It can never have rakka horns as they do not curl in the appropriate way. Though many clans arrange theirs in various forms, the below have distinct ways in which they wear them and/or display them:

T'Kirem Bear Clan: Worn naturally, with the horns and pelt still attached and fitted over a helm, though the fleece and skull are repurposed.
Wsalimir Wendigo Clan: Worn naturally, with the skull, pelt, and horns all still attached, allowing the pelt & fleece to trail down the back as a type of cape.
Issimir Ogre Clan: The horns are attached to a bronze helm edged in eahnor.
Gro'kraesh Hammer Clan: The horns are dipped in zorchar and then attached to a metal helm.

Bits of string have been known to be tied about the spirals, too, and their ends hung with anything from small bones, baubles, beads, feathers, or nuts.</pre>
==Usage==
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader" rowspan="2"|LISTEN
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
| colspan="2" style="text-align:center"|Shows a random vision.
|}
==Additional Information==
Lyturhuums give the wearer random visions bestowed upon them by the local wildlife.
==See Also==
* [[The Lyturhuum]]
</td><td>
{{iteminfo
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype=Lyturhuum <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature=Custom line. <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue=Kindred Games <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear=2023 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions=It must always have enormous, curled ram horns on it.<br>Horns cannot be from the rakka. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=LISTEN <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
}}
</td></tr></table>

Latest revision as of 09:58, 25 February 2026

A lyturhuum is a scripted headdress associated with seers from the giantman culture. It was released during the Kindred Games in 2023. When worn, it shows up in the features as its own line immediately before the worn inventory:

Though large, an elaborate ibex skull lyturhuum crowned in thrice-spiraled horns rests upon Person's head as if it is a natural part of her.

Lyturhuums were introduced alongside a lore document explaining their origins and use, The Lyturhuum.

UncutGem.pngThis article is a Stub. You can help GSWiki by expanding it.


Analyze

An elaborate ibex skull lyturhuum crowned in thrice-spiraled horns is a Lyturhuum, which is a giantkin device worn by a khuzdulym (someone with the gift of the Sight) to help them communicate with the dead.  When worn, the dead spirits of animals in the wild will share information with you randomly.  You can also LISTEN to see if any are currently nearby and willing to share information with you.  Though be warned, that information can come in many forms and isn't always terribly helpful or relevant.

ALTERATIONS:  While the lyturhuum can be altered there are some restrictions to ensure that it meets the requirements of both this script and what a lyturhuum is and does.  It must always have enormous ram horns on it, the more elaborate marked and curled the better.  It can never have rakka horns as they do not curl in the appropriate way.  Though many clans arrange theirs in various forms, the below have distinct ways in which they wear them and/or display them:

T'Kirem Bear Clan:  Worn naturally, with the horns and pelt still attached and fitted over a helm, though the fleece and skull are repurposed.
Wsalimir Wendigo Clan:  Worn naturally, with the skull, pelt, and horns all still attached, allowing the pelt & fleece to trail down the back as a type of cape.
Issimir Ogre Clan: The horns are attached to a bronze helm edged in eahnor.
Gro'kraesh Hammer Clan:  The horns are dipped in zorchar and then attached to a metal helm.

Bits of string have been known to be tied about the spirals, too, and their ends hung with anything from small bones, baubles, beads, feathers, or nuts.

Usage

Verb First Third
LISTEN This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Shows a random vision.

Additional Information

Lyturhuums give the wearer random visions bestowed upon them by the local wildlife.

See Also

Lyturhuum Information
Type Fluff
Item Classification Accessory
Item(s) Applied to Lyturhuum
Alterable Yes
Light/Deep
Feature(s) Altered Custom line.
Original Release Venue Kindred Games
Original Release Year 2023
Restrictions It must always have enormous, curled ram horns on it.
Horns cannot be from the rakka.
Item Verbs
LISTEN