Cute toy: Difference between revisions
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(Creating stub article for this older item script. It is missing all verb messaging. If you have it, please add to it!) |
(Converting via Form:Item script per Gswiki:Style guide/Item scripts, adding messaging information from Editing Ebon Gate participation prizes) |
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{{ItemScriptInfo |
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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|itemscript=script |
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A '''cute toy''' is a lightly scripted toy that resembles a furry animal with a tail. It is sometimes available at [[festival]]s and events, including at [[Delirium Manor]]. |
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|category=Fluff |
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{{stub}} |
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|class=Miscellaneous |
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{{TOC limit|2}} |
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|scriptfamily=Ebon Gate participation prizes |
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|verb=HUG, KISS, POKE, PULL, SHAKE, TURN |
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|addinfo=It is a lightly scripted toy that resembles a furry animal with a tail. |
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|restrictions=Yes |
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| ⚫ | |||
==Analyze== |
==Analyze== |
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<pre{{log2}}>You sense that it can be altered, but the toy must remain an furry animal of some sort, one that logically has a tail! |
<pre{{log2}}>You sense that it can be altered, but the toy must remain an furry animal of some sort, one that logically has a tail! |
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You can try to POKE, PULL, SHAKE, TURN, HUG, and KISS the toy.</pre> |
You can try to POKE, PULL, SHAKE, TURN, HUG, and KISS the toy.</pre> |
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==Usage== |
==Usage Information== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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{{VerbTableStart |header1= Verb |header2= }} |
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|- {{verbtableheader|90}} |
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{{VerbTableEntry|modifier1= HUG |modifier2= |1Pview= You hug your toy wolf pup, and the cute critter bats its eyes several times. |3Pview= XXX hugs her toy wolf pup, and the cute critter bats its eyes several times. }} |
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! scope="col" style="width:5em;"|Verb |
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{{VerbTableEntry|modifier1= KISS |modifier2= |1Pview= You softly kiss your toy wolf pup. It's just so lovable! |3Pview= XXX softly kisses her toy wolf pup. Isn't that cute? }} |
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! scope="col" style="width: 45%"|First |
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{{VerbTableEntry|modifier1= POKE |modifier2= |1Pview= A gentle poke into the belly of the toy wolf pup causes its ears to raise up as if it might be listening to something. |3Pview= XXX gently pokes the belly of her toy wolf pup, and its ears raise up as if it might be listening to something. }} |
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! scope="col" style="width: 45%"|Third |
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{{VerbTableEntry|modifier1= PULL |modifier2= |1Pview= You pull on the toy wolf pup's tiny tail, and the critter's eyes close. |3Pview= XXX pulls on the tail of her toy wolf pup, and the critter's eyes close. }} |
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|- |
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{{VerbTableEntry|modifier1= SHAKE |modifier2= |1Pview= You shake the toy wolf pup a few times, then quickly stop. The motion causes the head of the animal to bob about quite humorously for a moment or two. |3Pview= XXX shakes her toy wolf pup a few times, then quickly stops. The motion causes the head of the animal to bob about quite humorously for a moment or two. }} |
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! scope="row" role="rowheader"|HUG |
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{{VerbTableEntry|modifier1= TURN |modifier2= |1Pview= You carefully wind a small crank on the underside of the toy wolf pup until you can't turn it any longer. You set the toy on the ground and it begins to hop madly about for a moment. It stops suddenly, then perks its ears up and turns its head in both directions. It begins to hop again, until finally, the crank stops turning. You bend over and pick the toy back up. |3Pview= XXX turns her toy wolf pup over and winds a small crank attached to the underside of the furry animal. With a small smile, she then sets the toy on the ground and it madly hops about for a moment. Stopping suddenly, the toy wolf pup perks its ears up and turns its head in both directions. Almost immediately, it begins to hop again, until finally, the crank stops turning. XXX bends over and picks the toy back up. }} |
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|<!-- First Person View --> {{addmetext}} |
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{{Table end}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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==Additional Information== |
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! scope="row" role="rowheader"|KISS |
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It is sometimes available at [[festival]]s and events, including at [[Delirium Manor]]. It has been a participation toy for [[Ebon Gate]] live games. |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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===Restrictions=== |
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|- |
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Must remain an furry animal of some sort, one that logically has a tail. |
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! scope="row" role="rowheader"|POKE |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|PULL |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|SHAKE |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|TURN |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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</td><td> |
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{{iteminfo |
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|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype=Toy <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions=Must remain an furry animal of some sort, one that logically has a tail. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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| ⚫ | |||
{{itemverb |
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|verb=HUG <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2=KISS |
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|verb3=POKE |
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|verb4=PULL |
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|verb5=SHAKE |
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|verb6=TURN |
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}} |
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</td></tr></table> |
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Latest revision as of 11:25, 3 November 2026
| Cute toy Information | |
|---|---|
| Category | Fluff |
| Class | Miscellaneous |
| Item Restrictions | ✓ |
| Verbs Used |
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| HUG KISS POKE PULL SHAKE TURN |
The cute toy is a fluff script that applies to miscellaneous items, and is part of the Ebon Gate participation prizes family of scripts. It is a lightly scripted toy that resembles a furry animal with a tail.
Analyze
You sense that it can be altered, but the toy must remain an furry animal of some sort, one that logically has a tail! You can try to POKE, PULL, SHAKE, TURN, HUG, and KISS the toy.
Usage Information
| Verb | First | Third |
| HUG | You hug your toy wolf pup, and the cute critter bats its eyes several times. | XXX hugs her toy wolf pup, and the cute critter bats its eyes several times. |
| KISS | You softly kiss your toy wolf pup. It's just so lovable! | XXX softly kisses her toy wolf pup. Isn't that cute? |
| POKE | A gentle poke into the belly of the toy wolf pup causes its ears to raise up as if it might be listening to something. | XXX gently pokes the belly of her toy wolf pup, and its ears raise up as if it might be listening to something. |
| PULL | You pull on the toy wolf pup's tiny tail, and the critter's eyes close. | XXX pulls on the tail of her toy wolf pup, and the critter's eyes close. |
| SHAKE | You shake the toy wolf pup a few times, then quickly stop. The motion causes the head of the animal to bob about quite humorously for a moment or two. | XXX shakes her toy wolf pup a few times, then quickly stops. The motion causes the head of the animal to bob about quite humorously for a moment or two. |
| TURN | You carefully wind a small crank on the underside of the toy wolf pup until you can't turn it any longer. You set the toy on the ground and it begins to hop madly about for a moment. It stops suddenly, then perks its ears up and turns its head in both directions. It begins to hop again, until finally, the crank stops turning. You bend over and pick the toy back up. | XXX turns her toy wolf pup over and winds a small crank attached to the underside of the furry animal. With a small smile, she then sets the toy on the ground and it madly hops about for a moment. Stopping suddenly, the toy wolf pup perks its ears up and turns its head in both directions. Almost immediately, it begins to hop again, until finally, the crank stops turning. XXX bends over and picks the toy back up. |
Additional Information
It is sometimes available at festivals and events, including at Delirium Manor. It has been a participation toy for Ebon Gate live games.
Restrictions
Must remain an furry animal of some sort, one that logically has a tail.