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{{ItemScriptInfo
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
|propername=yes
'''Valence Weapon blunt weapons''' are part of the [[Valence armament]]s script set. They were introduced alongside other new varieties of Valence armaments at [[Duskruin Arena]] in August 2023. They were designed by GM Kenstrom and GM Mestys.
|itemscript=script
|category=Mechanical
|class=Weapon
|tiers=4
|unlocks=Certificate
|scriptfamily=Valence armament
|relatedscript=Valence Armor, Valence Weapon edged, Valence Weapon ranged, Valence Weapon runestaff
|addorswap=Add
|verb=CLENCH, DROP, GET, POINT, POKE, PROD, PUSH, RAISE, RUB, TAP, TOUCH, TURN, WAVE
|releasevenue=Duskruin
|releasedate=August 2023
|addinfo=Valence Weapons of all types synergize when used with [[Valence Armor]].
}}
==Analyze==
<pre{{log2}}>The description of the enruned ridgemace may be freely altered.


The enruned ridgemace is a Valence Weapon, which temporarily allows the wielder to tap into the energy of various other valences and channel that power in offensive and defensive ways.
Valence Weapons of all types synergize when used with Valence Armor. There are several varieties of Valence Weapons. The original Valence Weapons were exclusively [[Valence Weapon edged|edged weapons]], such as swords and daggers. Additional Valence Weapon types were introduced in 2023, with blunt, [[Valence Weapon ranged|ranged]], and [[Valence Weapon runestaff|runestaff]] varieties. Each variety uses similar traps but has slightly different flavor messaging.


The ridgemace is tier 4 of 4. This means that it has access to the following verbs: DROP, GET, WAVE (Veil of Shien'tyr), POKE, TOUCH, RAISE (Winds of Wrath), PROD, RUB, POINT (Wail of the Vishmiir), CLENCH, TAP, PUSH (Herald of Oblivion), Extraplanar Bane Affinity (+10 AS against extraplanar enemies when the weapon is already Extraplanar Bane). Bearing both a Valence Weapon and Valence Armor unlocks a special ability (Onslaught of Grik'tyr), which is activated via TURN to inflict damage and potential knockdown to multiple foes.
Valence armaments are sold at the [[BVShop:Beyond Barriers|Beyond Barriers]] shop.

{{TOC limit|2}}
Additionally, the weapon will have a standard chance to flare with disintegration damage on successful attacks. Each unlocked tier allows a chance for another successive flare to occur if the previous one was successful, with diminishing chances per flare.</pre>
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->

|tier=Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
==Usage Information==
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
===Tier 1===
A Tier 1 Valence Weapon has a standard chance to flare with disintegration damage on successful attacks. They have access to one ability, plus a second special ability if used with Valence Armor.
A Tier 1 Valence Weapon has a standard chance to flare with disintegration damage on successful attacks. They have access to one ability, plus a second special ability if used with Valence Armor.


'''Veil of Shien'tyr:''' An AoE SMR attack to debuff enemies. Cooldown: 6 minutes (-1 per tier above 1, minimum 3 minutes).
'''Veil of Shien'tyr:''' ({{boldmono|WAVE}}) - An AoE SMR attack to debuff enemies. Cooldown: 6 minutes (-1 per tier above 1, minimum 3 minutes).


'''Onslaught of Grik'tyr:''' Special ability only available when used in conjunction with Valence Armor. An AoE SMR attack inflicting damage/knockdown. Cooldown: 30 minutes.
'''Onslaught of Grik'tyr:''' ({{boldmono|TURN}}) - Special ability '''only''' available when used in conjunction with [[Valence Armor]]. An AoE SMR attack inflicting damage/knockdown. Cooldown: 30 minutes.

|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
{{VerbTableStart |header1= Verb |header2= }}
{{addmetext}}
{{VerbTableEntry|modifier1= DROP |modifier2= |1Pview= An ethereal bluish-green light swirls around the handle of your enruned ridgemace, and it quickly grows translucent before vanishing. |3Pview= An ethereal bluish-green light swirls around the handle of XXX's enruned ridgemace, and it quickly grows translucent before vanishing. }}
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
{{VerbTableEntry|modifier1= GET |modifier2= |1Pview= Ribbons of bluish-green light burn into existence and swirl around your hand before quickly forming into an enruned ridgemace. |3Pview= Ribbons of bluish-green light burn into existence and swirl around XXX's hand before quickly forming into an enruned ridgemace. }}
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
{{VerbTableEntry|modifier1= TURN |modifier2= |1Pview= You raise your enruned ridgemace into the sky, and crackling arcs of silver energy dance along its surface! As you steady your enruned ridgemace, ribbons of glowing power shoot out like lightning! |3Pview= XXX raises his enruned ridgemace to the sky, and crackling arcs of silvery energy dance along its surface! As he steadies his enruned ridgemace, ribbons of glowing power shoot out like lightning! }}
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
{{VerbTableEntry|modifier1= WAVE |modifier2= |1Pview= You slam your enruned ridgemace to the ground in front of you, and the very air seems to blacken and bruise before ripping open into a wide gash! |3Pview= XXX slams his enruned ridgemace to the ground in front of him, and the very air seems to blacken and bruise before ripping open into a wide gash! }}
}}
{{Table end}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->

|- {{verbtableheader}}
===Tier 2===
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader"|DROP
|An ethereal bluish-green light swirls around the handle of your enruned ridgemace, and it quickly grows translucent before vanishing.
|An ethereal bluish-green light swirls around the handle of XXX's enruned ridgemace, and it quickly grows translucent before vanishing.
|-
! scope="row" role="rowheader"|GET
|Ribbons of bluish-green light burn into existence and swirl around your hand before quickly forming into an enruned ridgemace.
|Ribbons of bluish-green light burn into existence and swirl around XXX's hand before quickly forming into an enruned ridgemace.
|-
! scope="row" role="rowheader" rowspan="2"|TURN
|You raise your enruned ridgemace into the sky, and crackling arcs of silver energy dance along its surface! As you steady your enruned ridgemace, ribbons of glowing power shoot out like lightning!
|XXX raises his enruned ridgemace to the sky, and crackling arcs of silvery energy dance along its surface! As he steadies his enruned ridgemace, ribbons of glowing power shoot out like lightning!
|-
| colspan="2" style="text-align:center"|Activate the Onslaught of Grik'tyr special ability when used alongside [[Valence Armor]].
|-
! scope="row" role="rowheader" rowspan="2"|WAVE
|You slam your enruned ridgemace to the ground in front of you, and the very air seems to blacken and bruise before ripping open into a wide gash!
|XXX slams his enruned ridgemace to the ground in front of him, and the very air seems to blacken and bruise before ripping open into a wide gash!
|-
| colspan="2" style="text-align:center"|Activate the Veil of Shien'tyr ability.
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier=Tier 2 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
At Tier 2, Valence Weapons have a 20% chance for a second flare when the tier 1 flare activates. They gain a new ability and two more fluff verb traps.
At Tier 2, Valence Weapons have a 20% chance for a second flare when the tier 1 flare activates. They gain a new ability and two more fluff verb traps.


'''Winds of Wrath:''' An AoE SMR attack to knock down foes. Cooldown: 5 minutes (-1 per tier above 2, minimum 3 minutes).
'''Winds of Wrath:''' ({{boldmono|RAISE}}) - An AoE SMR attack to knock down foes. Cooldown: 5 minutes (-1 per tier above 2, minimum 3 minutes).

|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
{{VerbTableStart |header1= Verb |header2= }}
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
{{VerbTableEntry|modifier1= POKE |modifier2= |1Pview= The air around your enruned ridgemace begins to shimmer, and it begins to flicker in and out of existence for a few brief moments. |3Pview= The air around XXX's enruned ridgemace begins to shimmer, and it begins to flicker in and out of existence for a few brief moments. }}
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
{{VerbTableEntry|modifier1= RAISE |modifier2= |1Pview= You raise your enruned ridgemace to the sky and bolts of bluish-grey energy crackle along its surface! You slam the ridgemace into the ground and the earth lurches forward violently, sending wrinkles of jagged fissures expanding outward! |3Pview= XXX raises his enruned ridgemace to the sky and bolts of bluish-grey energy crackle along its surface! XXX slams the ridgemace into the ground and the earth lurches forward violently, sending wrinkles of jagged fissures expanding outward! }}
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
{{VerbTableEntry|modifier1= TOUCH |modifier2= |1Pview= You run a finger along the handle of your enruned ridgemace, and brilliant wisps of bluish-green energy dance along its surface. |3Pview= XXX runs a finger along the handle of his enruned ridgemace, and brilliant wisps of bluish-green energy dance along its surface. }}
}}
{{Table end}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->

|- {{verbtableheader}}
===Tier 3===
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader"|POKE
|The air around your enruned ridgemace begins to shimmer, and it begins to flicker in and out of existence for a few brief moments.
|The air around XXX's enruned ridgemace begins to shimmer, and it begins to flicker in and out of existence for a few brief moments.
|-
! scope="row" role="rowheader" rowspan="2"|RAISE
|You raise your enruned ridgemace to the sky and bolts of bluish-grey energy crackle along its surface! You slam the ridgemace into the ground and the earth lurches forward violently, sending wrinkles of jagged fissures expanding outward!
|XXX raises his enruned ridgemace to the sky and bolts of bluish-grey energy crackle along its surface! XXX slams the ridgemace into the ground and the earth lurches forward violently, sending wrinkles of jagged fissures expanding outward!
|-
| colspan="2" style="text-align:center"|Activate the Winds of Wrath ability.
|-
! scope="row" role="rowheader"|TOUCH
|You run a finger along the handle of your enruned ridgemace, and brilliant wisps of bluish-green energy dance along its surface.
|XXX runs a finger along the handle of his enruned ridgemace, and brilliant wisps of bluish-green energy dance along its surface.
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier=Tier 3 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
At Tier 3, Valence Weapons have a 10% for a third flare when the second flare activates. They gain a new ability.
At Tier 3, Valence Weapons have a 10% for a third flare when the second flare activates. They gain a new ability.


'''Wail of the Vishmiir:''' An SMR attack to do cold damage and root a foe in place. Cooldown: 5 minutes (-2 per tier above 3, minimum 3 minutes).
'''Wail of the Vishmiir:''' ({{boldmono|POINT}}) - An SMR attack to do cold damage and root a foe in place. Cooldown: 5 minutes (-2 per tier above 3, minimum 3 minutes).

|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
{{VerbTableStart |header1= Verb |header2= }}
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
{{VerbTableEntry|modifier1= POINT |modifier2= |1Pview= You point your enruned ridgemace at TARGET and the ridgemace begins to fade, growing ethereal and insubstantial as it starts to spin rapidly in the air. |3Pview= XXX points his enruned ridgemace at TARGET and the ridgemace begins to fade, growing ethereal and insubstantial as it starts to spin rapidly in the air. }}
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
{{VerbTableEntry|modifier1= PROD |modifier2= |1Pview= You wave your enruned ridgemace to the side of you, and it suddenly vanishes through a glimmering fold in the air, trailing motes of dark energy before it solidifies in your grip again. |3Pview= XXX waves his enruned ridgemace to the side of him, and it suddenly vanishes through a glimmering fold in the air, trailing motes of dark energy before it solidifies in his grip again. }}
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
{{VerbTableEntry|modifier1= RUB |modifier2= |1Pview= You swing your enruned ridgemace, and a streak of violent energy in its wake opens a gash into the air before you, which leaves a trail of black ice shards that shatter on the ground. A moment later the gash closes.<br>Roundtime: 3 sec. |3Pview= XXX swings his enruned ridgemace, and a streak of violent energy rips open a gash into the air, which leaves a trail of black ice shards that shatter on the ground. A moment later the gash closes. }}
}}
{{Table end}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->

|- {{verbtableheader}}
===Tier 4===
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader" rowspan="2"|POINT
|You point your enruned ridgemace at TARGET and the ridgemace begins to fade, growing ethereal and insubstantial as it starts to spin rapidly in the air.
|XXX points his enruned ridgemace at TARGET and the ridgemace begins to fade, growing ethereal and insubstantial as it starts to spin rapidly in the air.
|-
| colspan="2" style="text-align:center"|Activate the Wail of the Vishmiir ability.
|-
! scope="row" role="rowheader"|PROD
|You wave your enruned ridgemace to the side of you, and it suddenly vanishes through a glimmering fold in the air, trailing motes of dark energy before it solidifies in your grip again.
|XXX waves his enruned ridgemace to the side of him, and it suddenly vanishes through a glimmering fold in the air, trailing motes of dark energy before it solidifies in his grip again.
|-
! scope="row" role="rowheader"|RUB
|You swing your enruned ridgemace, and a streak of violent energy in its wake opens a gash into the air before you, which leaves a trail of black ice shards that shatter on the ground. A moment later the gash closes.<br>Roundtime: 3 sec.
|XXX swings his enruned ridgemace, and a streak of violent energy rips open a gash into the air, which leaves a trail of black ice shards that shatter on the ground. A moment later the gash closes.
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier=Tier 4 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
At Tier 4, Valence Weapons have a 5% chance for a fourth flare when the third flare activates. They gain one final ability, plus a boost to extraplanar bane affinity.
At Tier 4, Valence Weapons have a 5% chance for a fourth flare when the third flare activates. They gain one final ability, plus a boost to extraplanar bane affinity.


'''Herald of Oblivion:''' Increase AS/CS per successful attack for 30 seconds, costing health. Cooldown: 30 minutes.
'''Herald of Oblivion:''' ({{boldmono|PUSH}}) - Increase AS/CS per successful attack for 30 seconds, costing health. Cooldown: 30 minutes.


'''Extraplanar Bane Affinity:''' Increases potency of extraplanar bane by +10 AS.
'''Extraplanar Bane Affinity:''' Increases potency of extraplanar bane by +10 AS.
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
The description of the enruned ridgemace may be freely altered.


{{VerbTableStart |header1= Verb |header2= }}
The enruned ridgemace is a Valence Weapon, which temporarily allows the wielder to tap into the energy of various other valences and channel that power in offensive and defensive ways.
{{VerbTableEntry|modifier1= CLENCH |modifier2= |1Pview= You clench the handle of your enruned ridgemace, and your veins pulse with a golden light while a radiant white glow emanates from your eyes. |3Pview= XXX clenches the handle of his enruned ridgemace, and his veins pulse with a golden light while a radiant white glow emanates from his eyes. }}
{{VerbTableEntry|modifier1= PUSH |modifier2= |1Pview= You run your fingers along the surface of your enruned ridgemace, and ethereal gold flames leap into existence, grasping out like fiery gilt-hued fingers and coiling around your arm! You feel a rush of intense heat course through your veins, and the visages of several hollow faces of ethereal beings flash before your eyes! |3Pview= XXX runs his fingers along the surface of his enruned ridgemace, and ethereal gold flames leap into existence, grasping out like fiery gilt-hued fingers and coiling around his arm! A pool of ethereal white light flashes briefly across his eyes, and his veins throb intensely. }}
{{VerbTableEntry|modifier1= TAP |modifier2= |1Pview= Motes of gilt-hued light float up from the surface of your enruned ridgemace, fluttering around like golden fireflies before dissipating into the air. |3Pview= Motes of gilt-hued light float up from the surface of XXX's enruned ridgemace, fluttering around like golden fireflies before dissipating into the air. }}
{{Table end}}


==Additional Information==
The ridgemace is tier 4 of 4. This means that it has access to the following verbs: DROP, GET, WAVE (Veil of Shien'tyr), POKE, TOUCH, RAISE (Winds of Wrath), PROD, RUB, POINT (Wail of the Vishmiir), CLENCH, TAP, PUSH (Herald of Oblivion), Extraplanar Bane Affinity (+10 AS against extraplanar enemies when the weapon is already Extraplanar Bane). Bearing both a Valence Weapon and Valence Armor unlocks a special ability (Onslaught of Grik'tyr), which is activated via TURN to inflict damage and potential knockdown to multiple foes.
Valence Weapons were designed by GM Kenstrom and GM Mestys.

There are several varieties of Valence Weapons. The original Valence Weapons were exclusively [[Valence Weapon edged|edged weapons]], such as swords and daggers. Additional Valence Weapon types were introduced in 2023, with blunt, [[Valence Weapon ranged|ranged]], and [[Valence Weapon runestaff|runestaff]] varieties. Each variety uses similar traps but has slightly different flavor messaging.

Valence armaments are sold at the [[BVShop:Beyond Barriers|Beyond Barriers]] shop.


Additionally, the weapon will have a standard chance to flare with disintegration damage on successful attacks. Each unlocked tier allows a chance for another successive flare to occur if the previous one was successful, with diminishing chances per flare.
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader"|CLENCH
|You clench the handle of your enruned ridgemace, and your veins pulse with a golden light while a radiant white glow emanates from your eyes.
|XXX clenches the handle of his enruned ridgemace, and his veins pulse with a golden light while a radiant white glow emanates from his eyes.
|-
! scope="row" role="rowheader" rowspan="2"|PUSH
|You run your fingers along the surface of your enruned ridgemace, and ethereal gold flames leap into existence, grasping out like fiery gilt-hued fingers and coiling around your arm! You feel a rush of intense heat course through your veins, and the visages of several hollow faces of ethereal beings flash before your eyes!
|XXX runs his fingers along the surface of his enruned ridgemace, and ethereal gold flames leap into existence, grasping out like fiery gilt-hued fingers and coiling around his arm! A pool of ethereal white light flashes briefly across his eyes, and his veins throb intensely.
|-
| colspan="2" style="text-align:center"|Activate the Herald of Oblivion ability.
|-
! scope="row" role="rowheader"|TAP
|Motes of gilt-hued light float up from the surface of your enruned ridgemace, fluttering around like golden fireflies before dissipating into the air.
|Motes of gilt-hued light float up from the surface of XXX's enruned ridgemace, fluttering around like golden fireflies before dissipating into the air.
|}
==See Also==
==See Also==
* [[Valence armament/saved posts|Saved posts]]
* [[Valence armament/saved posts|Saved posts]]
* [[Valence armament]]
* [[Valence armament]]
* [[Valence Armor]]
* [[Valence Armor]]
</td><td>
{{iteminfo
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype=Blunt weapon <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue=Duskruin <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear=2023 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber=4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript=Valence Armor <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=CLENCH <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=DROP
|verb3=GET
|verb4=POINT
|verb5=POKE
|verb6=PROD
|verb7=PUSH
|verb8=RAISE
|verb9=RUB
|verb10=TAP
|verb11=TOUCH
|verb12=TURN
|verb13=WAVE
}}
</td></tr></table>

Latest revision as of 10:45, 15 September 2026

Valence Weapon blunt Information
Category Mechanical
Class Weapon
Tiers 4
How to Unlock Certificate
Related Scripts Valence Armor, Valence Weapon edged, Valence Weapon ranged, Valence Weapon runestaff
Add or Swap Eligible Add
Verbs Used
CLENCH DROP GET POINT POKE PROD PUSH RAISE RUB TAP TOUCH TURN WAVE

The Valence Weapon blunt is a mechanical script that applies to weapon items, and is part of the Valence armament family of scripts. It was originally released at Duskruin August 2023. Valence Weapons of all types synergize when used with Valence Armor.

Analyze

The description of the enruned ridgemace may be freely altered.

The enruned ridgemace is a Valence Weapon, which temporarily allows the wielder to tap into the energy of various other valences and channel that power in offensive and defensive ways.

The ridgemace is tier 4 of 4.  This means that it has access to the following verbs: DROP, GET, WAVE (Veil of Shien'tyr), POKE, TOUCH, RAISE (Winds of Wrath), PROD, RUB, POINT (Wail of the Vishmiir), CLENCH, TAP, PUSH (Herald of Oblivion), Extraplanar Bane Affinity (+10 AS against extraplanar enemies when the weapon is already Extraplanar Bane).  Bearing both a Valence Weapon and Valence Armor unlocks a special ability (Onslaught of Grik'tyr), which is activated via TURN to inflict damage and potential knockdown to multiple foes.

Additionally, the weapon will have a standard chance to flare with disintegration damage on successful attacks.  Each unlocked tier allows a chance for another successive flare to occur if the previous one was successful, with diminishing chances per flare.

Usage Information

Tier 1

A Tier 1 Valence Weapon has a standard chance to flare with disintegration damage on successful attacks. They have access to one ability, plus a second special ability if used with Valence Armor.

Veil of Shien'tyr: (WAVE) - An AoE SMR attack to debuff enemies. Cooldown: 6 minutes (-1 per tier above 1, minimum 3 minutes).

Onslaught of Grik'tyr: (TURN) - Special ability only available when used in conjunction with Valence Armor. An AoE SMR attack inflicting damage/knockdown. Cooldown: 30 minutes.

Verb First Third
DROP An ethereal bluish-green light swirls around the handle of your enruned ridgemace, and it quickly grows translucent before vanishing. An ethereal bluish-green light swirls around the handle of XXX's enruned ridgemace, and it quickly grows translucent before vanishing.
GET Ribbons of bluish-green light burn into existence and swirl around your hand before quickly forming into an enruned ridgemace. Ribbons of bluish-green light burn into existence and swirl around XXX's hand before quickly forming into an enruned ridgemace.
TURN You raise your enruned ridgemace into the sky, and crackling arcs of silver energy dance along its surface! As you steady your enruned ridgemace, ribbons of glowing power shoot out like lightning! XXX raises his enruned ridgemace to the sky, and crackling arcs of silvery energy dance along its surface! As he steadies his enruned ridgemace, ribbons of glowing power shoot out like lightning!
WAVE You slam your enruned ridgemace to the ground in front of you, and the very air seems to blacken and bruise before ripping open into a wide gash! XXX slams his enruned ridgemace to the ground in front of him, and the very air seems to blacken and bruise before ripping open into a wide gash!

Tier 2

At Tier 2, Valence Weapons have a 20% chance for a second flare when the tier 1 flare activates. They gain a new ability and two more fluff verb traps.

Winds of Wrath: (RAISE) - An AoE SMR attack to knock down foes. Cooldown: 5 minutes (-1 per tier above 2, minimum 3 minutes).

Verb First Third
POKE The air around your enruned ridgemace begins to shimmer, and it begins to flicker in and out of existence for a few brief moments. The air around XXX's enruned ridgemace begins to shimmer, and it begins to flicker in and out of existence for a few brief moments.
RAISE You raise your enruned ridgemace to the sky and bolts of bluish-grey energy crackle along its surface! You slam the ridgemace into the ground and the earth lurches forward violently, sending wrinkles of jagged fissures expanding outward! XXX raises his enruned ridgemace to the sky and bolts of bluish-grey energy crackle along its surface! XXX slams the ridgemace into the ground and the earth lurches forward violently, sending wrinkles of jagged fissures expanding outward!
TOUCH You run a finger along the handle of your enruned ridgemace, and brilliant wisps of bluish-green energy dance along its surface. XXX runs a finger along the handle of his enruned ridgemace, and brilliant wisps of bluish-green energy dance along its surface.

Tier 3

At Tier 3, Valence Weapons have a 10% for a third flare when the second flare activates. They gain a new ability.

Wail of the Vishmiir: (POINT) - An SMR attack to do cold damage and root a foe in place. Cooldown: 5 minutes (-2 per tier above 3, minimum 3 minutes).

Verb First Third
POINT You point your enruned ridgemace at TARGET and the ridgemace begins to fade, growing ethereal and insubstantial as it starts to spin rapidly in the air. XXX points his enruned ridgemace at TARGET and the ridgemace begins to fade, growing ethereal and insubstantial as it starts to spin rapidly in the air.
PROD You wave your enruned ridgemace to the side of you, and it suddenly vanishes through a glimmering fold in the air, trailing motes of dark energy before it solidifies in your grip again. XXX waves his enruned ridgemace to the side of him, and it suddenly vanishes through a glimmering fold in the air, trailing motes of dark energy before it solidifies in his grip again.
RUB You swing your enruned ridgemace, and a streak of violent energy in its wake opens a gash into the air before you, which leaves a trail of black ice shards that shatter on the ground. A moment later the gash closes.
Roundtime: 3 sec.
XXX swings his enruned ridgemace, and a streak of violent energy rips open a gash into the air, which leaves a trail of black ice shards that shatter on the ground. A moment later the gash closes.

Tier 4

At Tier 4, Valence Weapons have a 5% chance for a fourth flare when the third flare activates. They gain one final ability, plus a boost to extraplanar bane affinity.

Herald of Oblivion: (PUSH) - Increase AS/CS per successful attack for 30 seconds, costing health. Cooldown: 30 minutes.

Extraplanar Bane Affinity: Increases potency of extraplanar bane by +10 AS.

Verb First Third
CLENCH You clench the handle of your enruned ridgemace, and your veins pulse with a golden light while a radiant white glow emanates from your eyes. XXX clenches the handle of his enruned ridgemace, and his veins pulse with a golden light while a radiant white glow emanates from his eyes.
PUSH You run your fingers along the surface of your enruned ridgemace, and ethereal gold flames leap into existence, grasping out like fiery gilt-hued fingers and coiling around your arm! You feel a rush of intense heat course through your veins, and the visages of several hollow faces of ethereal beings flash before your eyes! XXX runs his fingers along the surface of his enruned ridgemace, and ethereal gold flames leap into existence, grasping out like fiery gilt-hued fingers and coiling around his arm! A pool of ethereal white light flashes briefly across his eyes, and his veins throb intensely.
TAP Motes of gilt-hued light float up from the surface of your enruned ridgemace, fluttering around like golden fireflies before dissipating into the air. Motes of gilt-hued light float up from the surface of XXX's enruned ridgemace, fluttering around like golden fireflies before dissipating into the air.

Additional Information

Valence Weapons were designed by GM Kenstrom and GM Mestys.

There are several varieties of Valence Weapons. The original Valence Weapons were exclusively edged weapons, such as swords and daggers. Additional Valence Weapon types were introduced in 2023, with blunt, ranged, and runestaff varieties. Each variety uses similar traps but has slightly different flavor messaging.

Valence armaments are sold at the Beyond Barriers shop.

See Also