Valence Weapon ranged: Difference between revisions
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{{ItemScriptInfo |
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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|propername=yes |
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'''Valence Weapon ranged weapons''' are part of the [[Valence armament]]s script set. They were introduced alongside other new varieties of Valence armaments at [[Duskruin Arena]] in August 2023. They were designed by GM Kenstrom and GM Mestys. |
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|itemscript=script |
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|category=Mechanical |
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Valence Weapons of all types synergize when used with Valence Armor. There are several varieties of Valence Weapons. The original Valence Weapons were exclusively [[Valence Weapon edged|edged weapons]], such as swords and daggers. Additional Valence Weapon types were introduced in 2023, with [[Valence Weapon blunt|blunt]], ranged, and [[Valence Weapon runestaff|runestaff]] varieties. Each variety uses similar traps but has slightly different flavor messaging. |
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|class=Weapon |
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|tiers=4 |
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Valence armaments are sold at the [[BVShop:Beyond Barriers|Beyond Barriers]] shop. |
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|unlocks=Certificate |
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{{TOC limit|2}} |
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|scriptfamily=Valence armaments |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|relatedscript=Valence Armor, Valence Weapon blunt, Valence Weapon edged, Valence Weapon runestaff |
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|tier=Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|addorswap=Add |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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|verb=CLENCH, DROP, GET, POKE, POINT, PROD, PUSH, RAISE, RUB, TAP, TOUCH, TURN, WAVE |
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A Tier 1 Valence Weapon has a standard chance to flare with disintegration damage on successful attacks. They have access to one ability, plus a second special ability if used with Valence Armor. |
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|releasevenue=Duskruin |
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|releasedate=August 2023 |
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'''Shroud of Shien'tyr:''' An AoE SMR attack to debuff enemies. Cooldown: 6 minutes (-1 per tier above 1, minimum 3 minutes). |
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|addinfo=Valence Weapons of all types synergize when used with [[Valence Armor]]. |
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}} |
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'''Barbs of Lorae'tyr:''' Special ability only available when used in conjunction with Valence Armor. An SMR attack with multiple waves of damage. Cooldown: 30 minutes. |
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==Analyze== |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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You analyze the enruned long bow and sense that the creator has provided the following information: |
<pre{{log2}}>You analyze the enruned long bow and sense that the creator has provided the following information: |
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The description of the enruned long bow may be freely altered. |
The description of the enruned long bow may be freely altered. |
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Additionally, the weapon will have a standard chance to flare with disintegration damage on successful attacks. Each unlocked tier allows a chance for another successive flare to occur if the previous one was successful, with diminishing chances per flare. |
Additionally, the weapon will have a standard chance to flare with disintegration damage on successful attacks. Each unlocked tier allows a chance for another successive flare to occur if the previous one was successful, with diminishing chances per flare. |
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You might be able to have a talented merchant lighten the enruned long bow for you. |
You might be able to have a talented merchant lighten the enruned long bow for you.</pre> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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==Usage Information== |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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===Tier 1=== |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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A Tier 1 Valence Weapon has a standard chance to flare with disintegration damage on successful attacks. They have access to one ability, plus a second special ability if used with Valence Armor. |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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'''Shroud of Shien'tyr:''' ({{boldmono|WAVE}}) - An AoE SMR attack to debuff enemies. Cooldown: 6 minutes (-1 per tier above 1, minimum 3 minutes). |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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'''Barbs of Lorae'tyr:''' ({{boldmono|TURN}}) - Special ability '''only''' available when used in conjunction with [[Valence Armor]]. An SMR attack with multiple waves of damage. Cooldown: 30 minutes. |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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{{VerbTableStart |header1= Verb |header2= }} |
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|- |
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{{VerbTableEntry|modifier1= DROP |modifier2= |1Pview= An ethereal bluish-green light swirls around the length of your enruned long bow, and it quickly grows translucent before vanishing. |3Pview= An ethereal bluish-green light swirls around the length of Person's enruned long bow, and it quickly grows translucent before vanishing. }} |
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! scope="row" role="rowheader"|DROP |
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{{VerbTableEntry|modifier1= GET |modifier2= |1Pview= Bluish-green smoke swirls into existence around your hand before expanding into the form of a curved black enruned long bow. |3Pview= Bluish-green smoke swirls into existence around Person's hand before expanding into the form of a curved black enruned long bow. }} |
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|An ethereal bluish-green light swirls around the length of your enruned long bow, and it quickly grows translucent before vanishing. |
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{{VerbTableEntry|modifier1= TURN |modifier2= |1Pview= Your focus sharpens as you ready your enruned long bow, releasing a bolt of eerie darkness toward TARGET that swallows the light around it. |3Pview= XXX readies his enruned long bow, releasing a bolt of eerie darkness toward TARGET that swallows the light around it. }} |
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|An ethereal bluish-green light swirls around the length of Person's enruned long bow, and it quickly grows translucent before vanishing. |
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{{VerbTableEntry|modifier1= WAVE |modifier2= |1Pview= You pull back the string of your enruned long bow, and swirling dark energy builds along its grip. You release a bolt of darkness that leaves a trail of shadows in its wake.<br>[SMR result: 439 (Open d100: 18)]<br>A torrent of misty shadows spills out of the hazy fissure and envelops a black-winged daggerbeak's head in a nebulous sphere of darkness.<br>You blinded a black-winged daggerbeak!<br>Cast Roundtime 3 Seconds. |3Pview= Person pulls back the string of her enruned long bow, and swirling dark energy builds along its grip. She releases a bolt of darkness that leaves a trail of shadows in its wake.<br>[SMR result: 439 (Open d100: 18)]<br>A torrent of misty shadows spills out of the hazy fissure and envelops a black-winged daggerbeak's head in a nebulous sphere of darkness.<br>A black-winged daggerbeak got blinded! }} |
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|- |
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{{Table end}} |
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! scope="row" role="rowheader"|GET |
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|Bluish-green smoke swirls into existence around your hand before expanding into the form of a curved black enruned long bow. |
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===Tier 2=== |
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|Bluish-green smoke swirls into existence around Person's hand before expanding into the form of a curved black enruned long bow. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|TURN |
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|Your focus sharpens as you ready your enruned long bow, releasing a bolt of eerie darkness toward TARGET that swallows the light around it. |
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|XXX readies his enruned long bow, releasing a bolt of eerie darkness toward TARGET that swallows the light around it. |
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|- |
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| colspan="2" style="text-align:center"|Activate the Barbs of Lorae'tyr special ability when used alongside [[Valence Armor]]. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|WAVE |
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|You pull back the string of your enruned long bow, and swirling dark energy builds along its grip. You release a bolt of darkness that leaves a trail of shadows in its wake.<br>[SMR result: 439 (Open d100: 18)]<br>A torrent of misty shadows spills out of the hazy fissure and envelops a black-winged daggerbeak's head in a nebulous sphere of darkness.<br>You blinded a black-winged daggerbeak!<br>Cast Roundtime 3 Seconds. |
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|Person pulls back the string of her enruned long bow, and swirling dark energy builds along its grip. She releases a bolt of darkness that leaves a trail of shadows in its wake.<br>[SMR result: 439 (Open d100: 18)]<br>A torrent of misty shadows spills out of the hazy fissure and envelops a black-winged daggerbeak's head in a nebulous sphere of darkness.<br>A black-winged daggerbeak got blinded! |
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|- |
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| colspan="2" style="text-align:center"|Activate the Shroud of Shien'tyr ability. |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 2 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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At Tier 2, Valence Weapons have a 20% chance for a second flare when the tier 1 flare activates. They gain a new ability and two more fluff verb traps. |
At Tier 2, Valence Weapons have a 20% chance for a second flare when the tier 1 flare activates. They gain a new ability and two more fluff verb traps. |
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'''Winds of War:''' An AoE SMR attack to knock down foes. Cooldown: 5 minutes (-1 per tier above 2, minimum 3 minutes). |
'''Winds of War:''' ({{boldmono|RAISE}}) - An AoE SMR attack to knock down foes. Cooldown: 5 minutes (-1 per tier above 2, minimum 3 minutes). |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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{{VerbTableStart |header1= Verb |header2= }} |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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{{VerbTableEntry|modifier1= POKE |modifier2= |1Pview= The air around your enruned long bow begins to shimmer, and it begins to flicker in and out of existence for a few brief moments. |3Pview= The air around XXX's enruned long bow begins to shimmer, and it begins to flicker in and out of existence for a few brief moments. }} |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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{{VerbTableEntry|modifier1= RAISE |modifier2= |1Pview= You steady your grip on your enruned long bow and release several bolts of slivered darkness upward! As the blackened shards spin outwards they crack open the sky like jagged lines of shattered whorled glass. |3Pview= XXX steadies his grip on his enruned long bow and then releases several bolts of slivered darkness upward! As the blackened shards spin outwards they crack open the sky like jagged lines of shattered whorled glass. }} |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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{{VerbTableEntry|modifier1= TOUCH |modifier2= |1Pview= You run a finger along the length of your enruned long bow, and brilliant wisps of bluish-green energy dance along the wood. |3Pview= XXX runs a finger along the length of his enruned long bow, and brilliant wisps of bluish-green energy dance along the wood. }} |
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}} |
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{{Table end}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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===Tier 3=== |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader"|POKE |
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|The air around your enruned long bow begins to shimmer, and it begins to flicker in and out of existence for a few brief moments. |
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|The air around XXX's enruned long bow begins to shimmer, and it begins to flicker in and out of existence for a few brief moments. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|RAISE |
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|You steady your grip on your enruned long bow and release several bolts of slivered darkness upward! As the blackened shards spin outwards they crack open the sky like jagged lines of shattered whorled glass. |
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|XXX steadies his grip on his enruned long bow and then releases several bolts of slivered darkness upward! As the blackened shards spin outwards they crack open the sky like jagged lines of shattered whorled glass. |
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|- |
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| colspan="2" style="text-align:center"|Activate the Winds of War ability. |
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|- |
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! scope="row" role="rowheader"|TOUCH |
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|You run a finger along the length of your enruned long bow, and brilliant wisps of bluish-green energy dance along the wood. |
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|XXX runs a finger along the length of his enruned long bow, and brilliant wisps of bluish-green energy dance along the wood. |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 3 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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At Tier 3, Valence Weapons have a 10% for a third flare when the second flare activates. They gain a new ability. |
At Tier 3, Valence Weapons have a 10% for a third flare when the second flare activates. They gain a new ability. |
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'''Grip of the Vishmiir:''' An SMR attack to do cold damage and root a foe in place. Cooldown: 5 minutes (-2 per tier above 3, minimum 3 minutes). |
'''Grip of the Vishmiir:''' ({{boldmono|POINT}}) - An SMR attack to do cold damage and root a foe in place. Cooldown: 5 minutes (-2 per tier above 3, minimum 3 minutes). |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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{{VerbTableStart |header1= Verb |header2= }} |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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{{VerbTableEntry|modifier1= PROD |modifier2= |1Pview= You wave your enruned long bow to the side of you, and it suddenly vanishes through a glimmering fold in the air, trailing motes of dark energy before it solidifies in your grip again. |3Pview= XXX waves his enruned long bow to the side of him, and it suddenly vanishes through a glimmering fold in the air, trailing motes of dark energy before it solidifies in his grip again. }} |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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{{VerbTableEntry|modifier1= POINT |modifier2= |1Pview= Ancient energies surge through your being as you ready your enruned long bow, releasing a bolt of spinning darkness that blackens the air around it as it hurls toward TARGET! |3Pview= XXX's eyes surge with glowing power and he readies his enruned long bow, releasing a bolt of spinning darkness that blackens the air around it as it hurls toward TARGET! }} |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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{{VerbTableEntry|modifier1= RUB |modifier2= |1Pview= You release a bolt of shadows from your enruned long bow into the air before you, which leaves behind a trail of black ice shards that clatter to the ground and soon dissolve away.<br>Roundtime: 3 sec. |3Pview= XXX releases a bolt of shadows from his enruned long bow into the air, which leaves behind a trail of black ice shards that clatter to the ground and soon dissolve away. }} |
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}} |
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{{Table end}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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===Tier 4=== |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader"|PROD |
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|You wave your enruned long bow to the side of you, and it suddenly vanishes through a glimmering fold in the air, trailing motes of dark energy before it solidifies in your grip again. |
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|XXX waves his enruned long bow to the side of him, and it suddenly vanishes through a glimmering fold in the air, trailing motes of dark energy before it solidifies in his grip again. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|POINT |
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|Ancient energies surge through your being as you ready your enruned long bow, releasing a bolt of spinning darkness that blackens the air around it as it hurls toward TARGET! |
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|XXX's eyes surge with glowing power and he readies his enruned long bow, releasing a bolt of spinning darkness that blackens the air around it as it hurls toward TARGET! |
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|- |
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| colspan="2" style="text-align:center"|Activate the Grip of the Vishmiir ability. |
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|- |
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! scope="row" role="rowheader"|RUB |
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|You release a bolt of shadows from your enruned long bow into the air before you, which leaves behind a trail of black ice shards that clatter to the ground and soon dissolve away.<br>Roundtime: 3 sec. |
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|XXX releases a bolt of shadows from his enruned long bow into the air, which leaves behind a trail of black ice shards that clatter to the ground and soon dissolve away. |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 4 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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At Tier 4, Valence Weapons have a 5% chance for a fourth flare when the third flare activates. They gain one final ability, plus a boost to extraplanar bane affinity. |
At Tier 4, Valence Weapons have a 5% chance for a fourth flare when the third flare activates. They gain one final ability, plus a boost to extraplanar bane affinity. |
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'''The Bringer of Death:''' Increase AS/CS per successful attack for 30 seconds, costing health. Cooldown: 30 minutes. |
'''The Bringer of Death:''' ({{boldmono|PUSH}}) - Increase AS/CS per successful attack for 30 seconds, costing health. Cooldown: 30 minutes. |
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'''Extraplanar Bane Affinity:''' Increases potency of extraplanar bane by +10 AS. |
'''Extraplanar Bane Affinity:''' Increases potency of extraplanar bane by +10 AS. |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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{{VerbTableStart |header1= Verb |header2= }} |
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{{addmetext}} |
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{{VerbTableEntry|modifier1= CLENCH |modifier2= |1Pview= You tighten your grip upon your enruned long bow, and your veins pulse with a golden light while a radiant white glow emanates from your eyes. |3Pview= XXX tightens his grip upon his enruned long bow, and his veins pulse with a golden light while a radiant white glow emanates from his eyes. }} |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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{{VerbTableEntry|modifier1= PUSH |modifier2= |1Pview= You take aim with your enruned long bow and release a volley of white-gold ethereal bolts that blaze through the air. They sear the sky with an intense golden fire, and the amber motes of energy are pulled towards you, seeping into your flesh as a surge of power courses through your veins. |3Pview= XXX takes aim with his enruned long bow and releases a volley of white-gold ethereal bolts that blaze through the air. They sear the sky with an intense golden fire, and the amber motes of energy are pulled towards him, seeping into his skin. }} |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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{{VerbTableEntry|modifier1= TAP |modifier2= |1Pview= Motes of yellow-white energy float up from your enruned long bow, circling around like burning flakes of gold. |3Pview= Motes of yellow-white energy float up from XXX's enruned long bow, circling around like burning flakes of gold. }} |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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{{Table end}} |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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==Additional Information== |
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|- {{verbtableheader}} |
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Valence Weapons were designed by GM Kenstrom and GM Mestys. |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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The original Valence Weapons were exclusively [[Valence Weapon edged|edged weapons]], such as swords and daggers. Additional Valence Weapon types were introduced in 2023, with [[Valence Weapon blunt|blunt]], ranged, and [[Valence Weapon runestaff|runestaff]] varieties. Each variety uses similar traps but has slightly different flavor messaging. |
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! scope="col" style="width: 45%"|Third |
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|- |
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Valence armaments are sold at the [[BVShop:Beyond Barriers|Beyond Barriers]] shop. |
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! scope="row" role="rowheader"|CLENCH |
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|You tighten your grip upon your enruned long bow, and your veins pulse with a golden light while a radiant white glow emanates from your eyes. |
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|XXX tightens his grip upon his enruned long bow, and his veins pulse with a golden light while a radiant white glow emanates from his eyes. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|PUSH |
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|You take aim with your enruned long bow and release a volley of white-gold ethereal bolts that blaze through the air. They sear the sky with an intense golden fire, and the amber motes of energy are pulled towards you, seeping into your flesh as a surge of power courses through your veins. |
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|XXX takes aim with his enruned long bow and releases a volley of white-gold ethereal bolts that blaze through the air. They sear the sky with an intense golden fire, and the amber motes of energy are pulled towards him, seeping into his skin. |
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|- |
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| colspan="2" style="text-align:center"|Activate the Bringer of Death ability. |
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|- |
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! scope="row" role="rowheader"|TAP |
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|Motes of yellow-white energy float up from your enruned long bow, circling around like burning flakes of gold. |
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|Motes of yellow-white energy float up from XXX's enruned long bow, circling around like burning flakes of gold. |
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|} |
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==See Also== |
==See Also== |
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* [[Valence armament/saved posts|Saved posts]] |
* [[Valence armament/saved posts|Saved posts]] |
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* [[Valence armament]] |
* [[Valence armament]] |
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* [[Valence Armor]] |
* [[Valence Armor]] |
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</td><td> |
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{{iteminfo |
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|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype=Ranged weapon <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue=Duskruin <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear=2023 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber=4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript=Valence Armor <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb=CLENCH <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2=DROP |
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|verb3=GET |
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|verb4=POKE |
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|verb5=POINT |
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|verb6=PROD |
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|verb7=PUSH |
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|verb8=RAISE |
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|verb9=RUB |
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|verb10=TAP |
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|verb11=TOUCH |
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|verb12=TURN |
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|verb13=WAVE |
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}} |
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</td></tr></table> |
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Latest revision as of 08:12, 16 September 2026
| Valence Weapon ranged Information | |
|---|---|
| Category | Mechanical |
| Class | Weapon |
| Tiers | 4 |
| How to Unlock | Certificate |
| Related Scripts | Valence Armor, Valence Weapon blunt, Valence Weapon edged, Valence Weapon runestaff |
| Add or Swap Eligible | Add |
| Verbs Used |
|---|
| CLENCH DROP GET POKE POINT PROD PUSH RAISE RUB TAP TOUCH TURN WAVE |
The Valence Weapon ranged is a mechanical script that applies to weapon items, and is part of the Valence armaments family of scripts. It was originally released at Duskruin August 2023. Valence Weapons of all types synergize when used with Valence Armor.
Analyze
You analyze the enruned long bow and sense that the creator has provided the following information: The description of the enruned long bow may be freely altered. The enruned long bow is a Valence Weapon, which temporarily allows the wielder to tap into the energy of various other valences and channel that power in offensive and defensive ways. The bow is tier 1 of 4. This means that it has access to the following verbs: DROP, GET, WAVE (Shroud of Shien'tyr). Bearing both a Valence Weapon and Valence Armor unlocks a special ability (Barbs of Lorae'tyr), which is activated via TURN to inflict a number of damage cycles on a target based on the average tier of the weapon and armor. Additionally, the weapon will have a standard chance to flare with disintegration damage on successful attacks. Each unlocked tier allows a chance for another successive flare to occur if the previous one was successful, with diminishing chances per flare. You might be able to have a talented merchant lighten the enruned long bow for you.
Usage Information
Tier 1
A Tier 1 Valence Weapon has a standard chance to flare with disintegration damage on successful attacks. They have access to one ability, plus a second special ability if used with Valence Armor.
Shroud of Shien'tyr: (WAVE) - An AoE SMR attack to debuff enemies. Cooldown: 6 minutes (-1 per tier above 1, minimum 3 minutes).
Barbs of Lorae'tyr: (TURN) - Special ability only available when used in conjunction with Valence Armor. An SMR attack with multiple waves of damage. Cooldown: 30 minutes.
| Verb | First | Third |
| DROP | An ethereal bluish-green light swirls around the length of your enruned long bow, and it quickly grows translucent before vanishing. | An ethereal bluish-green light swirls around the length of Person's enruned long bow, and it quickly grows translucent before vanishing. |
| GET | Bluish-green smoke swirls into existence around your hand before expanding into the form of a curved black enruned long bow. | Bluish-green smoke swirls into existence around Person's hand before expanding into the form of a curved black enruned long bow. |
| TURN | Your focus sharpens as you ready your enruned long bow, releasing a bolt of eerie darkness toward TARGET that swallows the light around it. | XXX readies his enruned long bow, releasing a bolt of eerie darkness toward TARGET that swallows the light around it. |
| WAVE | You pull back the string of your enruned long bow, and swirling dark energy builds along its grip. You release a bolt of darkness that leaves a trail of shadows in its wake. [SMR result: 439 (Open d100: 18)] A torrent of misty shadows spills out of the hazy fissure and envelops a black-winged daggerbeak's head in a nebulous sphere of darkness. You blinded a black-winged daggerbeak! Cast Roundtime 3 Seconds. |
Person pulls back the string of her enruned long bow, and swirling dark energy builds along its grip. She releases a bolt of darkness that leaves a trail of shadows in its wake. [SMR result: 439 (Open d100: 18)] A torrent of misty shadows spills out of the hazy fissure and envelops a black-winged daggerbeak's head in a nebulous sphere of darkness. A black-winged daggerbeak got blinded! |
Tier 2
At Tier 2, Valence Weapons have a 20% chance for a second flare when the tier 1 flare activates. They gain a new ability and two more fluff verb traps.
Winds of War: (RAISE) - An AoE SMR attack to knock down foes. Cooldown: 5 minutes (-1 per tier above 2, minimum 3 minutes).
| Verb | First | Third |
| POKE | The air around your enruned long bow begins to shimmer, and it begins to flicker in and out of existence for a few brief moments. | The air around XXX's enruned long bow begins to shimmer, and it begins to flicker in and out of existence for a few brief moments. |
| RAISE | You steady your grip on your enruned long bow and release several bolts of slivered darkness upward! As the blackened shards spin outwards they crack open the sky like jagged lines of shattered whorled glass. | XXX steadies his grip on his enruned long bow and then releases several bolts of slivered darkness upward! As the blackened shards spin outwards they crack open the sky like jagged lines of shattered whorled glass. |
| TOUCH | You run a finger along the length of your enruned long bow, and brilliant wisps of bluish-green energy dance along the wood. | XXX runs a finger along the length of his enruned long bow, and brilliant wisps of bluish-green energy dance along the wood. |
Tier 3
At Tier 3, Valence Weapons have a 10% for a third flare when the second flare activates. They gain a new ability.
Grip of the Vishmiir: (POINT) - An SMR attack to do cold damage and root a foe in place. Cooldown: 5 minutes (-2 per tier above 3, minimum 3 minutes).
| Verb | First | Third |
| PROD | You wave your enruned long bow to the side of you, and it suddenly vanishes through a glimmering fold in the air, trailing motes of dark energy before it solidifies in your grip again. | XXX waves his enruned long bow to the side of him, and it suddenly vanishes through a glimmering fold in the air, trailing motes of dark energy before it solidifies in his grip again. |
| POINT | Ancient energies surge through your being as you ready your enruned long bow, releasing a bolt of spinning darkness that blackens the air around it as it hurls toward TARGET! | XXX's eyes surge with glowing power and he readies his enruned long bow, releasing a bolt of spinning darkness that blackens the air around it as it hurls toward TARGET! |
| RUB | You release a bolt of shadows from your enruned long bow into the air before you, which leaves behind a trail of black ice shards that clatter to the ground and soon dissolve away. Roundtime: 3 sec. |
XXX releases a bolt of shadows from his enruned long bow into the air, which leaves behind a trail of black ice shards that clatter to the ground and soon dissolve away. |
Tier 4
At Tier 4, Valence Weapons have a 5% chance for a fourth flare when the third flare activates. They gain one final ability, plus a boost to extraplanar bane affinity.
The Bringer of Death: (PUSH) - Increase AS/CS per successful attack for 30 seconds, costing health. Cooldown: 30 minutes.
Extraplanar Bane Affinity: Increases potency of extraplanar bane by +10 AS.
| Verb | First | Third |
| CLENCH | You tighten your grip upon your enruned long bow, and your veins pulse with a golden light while a radiant white glow emanates from your eyes. | XXX tightens his grip upon his enruned long bow, and his veins pulse with a golden light while a radiant white glow emanates from his eyes. |
| PUSH | You take aim with your enruned long bow and release a volley of white-gold ethereal bolts that blaze through the air. They sear the sky with an intense golden fire, and the amber motes of energy are pulled towards you, seeping into your flesh as a surge of power courses through your veins. | XXX takes aim with his enruned long bow and releases a volley of white-gold ethereal bolts that blaze through the air. They sear the sky with an intense golden fire, and the amber motes of energy are pulled towards him, seeping into his skin. |
| TAP | Motes of yellow-white energy float up from your enruned long bow, circling around like burning flakes of gold. | Motes of yellow-white energy float up from XXX's enruned long bow, circling around like burning flakes of gold. |
Additional Information
Valence Weapons were designed by GM Kenstrom and GM Mestys.
The original Valence Weapons were exclusively edged weapons, such as swords and daggers. Additional Valence Weapon types were introduced in 2023, with blunt, ranged, and runestaff varieties. Each variety uses similar traps but has slightly different flavor messaging.
Valence armaments are sold at the Beyond Barriers shop.