Simucon 2008 notes (saved post): Difference between revisions
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Two choices here: delete or LST all of the posts back in. I don't think it really provides any benefit as it was almost 10 years ago. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 00:25, 23 July 2017 (CDT) |
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==[[Minor Mentalist]]== |
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{{saved-post |
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| category = Magic Spells and Systems |
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| topic = Mentalist Circle |
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| messagenum = 138 |
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| author = GRANTA |
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| date = 8/9/2008 1:17:14 PM |
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| subject = Hot off the presses, MINOR MENTAL! |
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}} |
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1201 Minor damage spell. Like [[Heal/Harm (1101)|Harm]]. |
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[[Category: Marked for Deletion]] |
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1202 Iron Skin. Increases [[Armor|ASG]] benefits when no armor or cloth armor. |
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1203 Power Sink. Warding spell. [[Mental Mana Control|MMC]] single cast to multi targets. Increased spell prep time, good for critters. |
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1204 Foresight Ye Olde [[DS]] spell. Not self-cast only. |
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1205 Soothing Word Removes detrimental emotional effects from target, such as fear or rage. |
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1206 Telekinesis Throw objects for damage based on spell aiming. [[Mana]] cost based encumbrance. |
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1207 Force Projection Single target knockdown. Not warding based. "Single target ewave." |
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1208 Mind Ward Mental [[TD]], NOT self cast only. |
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1209 Dragon Claw Hands and feet charged with energy. Unarmed attacks give a chance for warding rolls for energy criticals. |
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1210 Thought Lash Crackling whip of psychic energy that hits a target for special effects, entangle. Warding based. |
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1211 Confusion Target gets confused, no maneuvers, can attack anything. |
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1212 Shroud of Deception Caster looks like a different race, gender, or physical appearance. |
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1213 Mind over Body Group "Focus" spell. Reduced [[stamina]] costs for actions. |
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Focus is a new mechanic for group benefits, usually pretty powerful. |
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1214 Brace Thick bone plates on forearms. If no shield/weapon, chance to deflect ranged/melee attacks. Chance to disarm on parry. |
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1215 Blink Chance to avoid attacks that would otherwise hit caster. Similar to [[Fasthr's Reward (115)|115]] but works on AS/DS instead of CS/TD. |
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1216 Force Barrier Focus spell. Provides generic DS to everyone. |
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1217 Vision Allows caster to watch a target for a short duration. Must be alive. |
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1218 Mental Dispel |
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1219 Mass Vertigo Casters moves multiple targets to the astral plane. Targets fall down and get [[roundtime]]. |
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1220 Preminition Generic DS and maneuver defense. Selfcast only. |
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1225 Mindwipe Warding. Reduces target's effective level. Single target for 13 mana, mass for 25. Doesn't effect experience or treasure. |
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1235 Provoke Beacon in an area, increases generation rates of creatures. |
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---- |
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You got there too soon!<br> |
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I cannot set up my things!<br> |
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Go hide somewhere else!<br> |
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By Liia. |
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---- |
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{{saved-post |
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| category = Magic Spells and Systems |
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| topic = Mentalist Circle |
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| messagenum = 141 |
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| author = GRANTA |
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| date = 8/9/2008 1:34:14 PM |
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| subject = Re: Hot off the presses, MINOR MENTAL! |
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}} |
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Estild and Oscuro said that since this is a minor list, quite a few of the spells could be expected to be found on [[scroll]]s, though no specific details of which spells. |
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---- |
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You got there too soon!<br> |
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I cannot set up my things!<br> |
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Go hide somewhere else!<br> |
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By Liia. |
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---- |
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==Premium Homes== |
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{{saved-post |
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| category = Four Winds Hall |
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| topic = [[Premium home|Premium Homes]] |
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| messagenum = 1684 |
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| author = GRANTA |
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| date = 8/9/2008 1:30:00 PM |
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| subject = Simucon announcements for Premium Homes |
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}} |
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Rewriting premium homes. New features! Even ones we've wanted. |
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Multi room homes. |
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Indoor/outdoor homes. |
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In house storage. Like a [[locker]], but not as big. "A few items." |
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Not as restricted by class of neighborhood. Extra rooms are exponentially more expensive. |
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Blueprint building plans. You buy a blueprint instead of buying walls and poof, walls. |
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Design facility to make the layout of your home. |
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Everyone can design blueprints, not just premium users. |
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Property taxes. Prepaying for a short duration. |
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If you own a home, you'll have exactly the same home in the new system. Done automatically. |
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---- |
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You got there too soon!<br> |
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I cannot set up my things!<br> |
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Go hide somewhere else!<br> |
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By Liia. |
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---- |
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==[[Monk]]s== |
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{{saved-post |
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| category = Monks |
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| topic = Monk General Discussion |
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| messagenum = 235 |
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| author = GRANTA |
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| date = 8/9/2008 1:11:34 PM |
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| subject = Monks... |
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}} |
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... will be squares. NOT SEMIS. |
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State of Elanthia 2008 |
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Monks will get ASG enhancement based on their level, and [[Mental Lore, Transformation|Transformation lore]]. |
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---- |
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You got there too soon!<br> |
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I cannot set up my things!<br> |
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Go hide somewhere else!<br> |
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By Liia. |
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---- |
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{{saved-post |
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| category = Magic Spells and Systems |
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| topic = Mentalist Circle |
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| messagenum = 150 |
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| author = GS4-ESTILD |
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| date = 8/9/2008 4:31:32 PM |
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| subject = Re: Hot off the presses, MINOR MENTAL! |
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}} |
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Monks will be the most magical of the Squares and will have access to the [[Minor Spiritual]] and Minor Mental circles. [[Savant]]s will, obviously, also have access to the Minor Mental circle. |
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[[GameMaster]] Estild<br> |
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[[Cleric]]/[[Empath]] Team |
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"I prefer the company of peasants because they have not been educated sufficiently to reason incorrectly." - Michel de Montaigne |
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==Mining/Smelting== |
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{{saved-post |
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| category = Artisan Skills |
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| topic = Mining/Smelting |
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| messagenum = 473 |
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| author = GRANTA |
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| date = 8/9/2008 1:53:57 PM |
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| subject =Mining/Smelting updates from Simucon |
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}} |
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Mining and Smelting, single skill. |
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Can make ingots of metal for forging and hopefully other crafts in the future. |
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Mines are excavated. You can make your own and dig directionally. |
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Players can search ores, and intuit ores based on mining skills. Bonus for [[Dwarf|dwarves]]. |
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Teamwork for deeper excavation. Shoring up mines. |
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Digging too deep has hazards, like critters. |
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Skill helps chance of finding ore, gems, shoring up mines. |
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Even rare ores are a possibility. |
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Good smelters can improve ore quality through normal or mechanical means. Increased skill is a greater quantity of ore, more efficiency. |
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Can smelt mundane and magical metals. |
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Exotic metals require even more exotic techniques. |
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CAN MELT existing items, but at a reduction of overall material. Skill determines how inefficient it is. Some possible restrictions on certain metals (like coraesine, black ora) |
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---- |
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You got there too soon!<br> |
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I cannot set up my things!<br> |
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Go hide somewhere else!<br> |
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By Liia. |
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---- |
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[[Category:Minor Mental Spells]] |
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[[Category:Monks]] |
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[[Category:Premium Homes]] |
Latest revision as of 23:25, 22 July 2017
Two choices here: delete or LST all of the posts back in. I don't think it really provides any benefit as it was almost 10 years ago. VANKRASN39 (talk) 00:25, 23 July 2017 (CDT)