Simucon 2008 notes (saved post): Difference between revisions

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Two choices here: delete or LST all of the posts back in. I don't think it really provides any benefit as it was almost 10 years ago. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 00:25, 23 July 2017 (CDT)
==[[Minor Mentalist]]==
{{saved-post
| category = Magic Spells and Systems
| topic = Mentalist Circle
| messagenum = 138
| author = GRANTA
| date = 8/9/2008 1:17:14 PM
| subject = Hot off the presses, MINOR MENTAL!
}}
1201 Minor damage spell. Like [[Heal/Harm (1101)|Harm]].


[[Category: Marked for Deletion]]
1202 [[Iron Skin (1202)|Iron Skin]]. Increases [[Armor|ASG]] benefits when no armor or cloth armor.

1203 [[Power Sink (1203)|Power Sink]]. Warding spell. [[Mental Mana Control|MMC]] single cast to multi targets. Increased spell prep time, good for critters.

1204 [[Foresight (1204)|Foresight]]. Ye Olde [[DS]] spell. Not self-cast only.

1205 [[Soothing Word (1205)|Soothing Word]]. Removes detrimental emotional effects from target, such as fear or rage.

1206 [[Telekinesis (1206)|Telekinesis]]. Throw objects for damage based on spell aiming. [[Mana]] cost based encumbrance.

1207 [[Force Projection (1207)|Force Projection]]. Single target knockdown. Not warding based. "Single target ewave."

1208 [[Mind Ward (1208)|Mind Ward]]. Mental [[TD]], NOT self cast only.

1209 [[Dragon Claw (1209)|Dragon Claw]]. Hands and feet charged with energy. Unarmed attacks give a chance for warding rolls for energy criticals.

1210 [[Thought Lash (1210)|Thought Lash]]. Crackling whip of psychic energy that hits a target for special effects, entangle. Warding based.

1211 [[Confusion (1211)|Confusion]]. Target gets confused, no maneuvers, can attack anything.

1212 [[Shroud of Deception (1212)|Shroud of Deception]]. Caster looks like a different race, gender, or physical appearance.

1213 [[Mind over Body (1213)|Mind over Body]]. Group "Focus" spell. Reduced [[stamina]] costs for actions.

Focus is a new mechanic for group benefits, usually pretty powerful.

1214 [[Brace (1214)|Brace]]. Thick bone plates on forearms. If no shield/weapon, chance to deflect ranged/melee attacks. Chance to disarm on parry.

1215 [[Blink (1215)|Blink]] Chance to avoid attacks that would otherwise hit caster. Similar to [[Fasthr's Reward (115)|115]] but works on AS/DS instead of CS/TD.

1216 [[Force Barrier (1216)|Force Barrier]]. Focus spell. Provides generic DS to everyone.

1217 [[Vision (1217)|Vision]]. Allows caster to watch a target for a short duration. Must be alive.

1218 [[Mental Dispel (1218)|Mental Dispel]]

1219 [[Mass Vertigo (1219)|Mass Vertigo]] Casters moves multiple targets to the astral plane. Targets fall down and get [[roundtime]].

1220 [[Premonition (1220)|Premonition]]. Generic DS and maneuver defense. Self-cast only.

1225 [[Mind Wipe (1225)|Mind wipe]]. Warding. Reduces target's effective level. Single target for 13 mana, mass for 25. Doesn't effect experience or treasure.

1235 [[Provoke (1235)|Provoke]]. Beacon in an area, increases generation rates of creatures.

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You got there too soon!<br>
I cannot set up my things!<br>
Go hide somewhere else!<br>
By Liia.

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{{saved-post
| category = Magic Spells and Systems
| topic = Mentalist Circle
| messagenum = 141
| author = GRANTA
| date = 8/9/2008 1:34:14 PM
| subject = Re: Hot off the presses, MINOR MENTAL!
}}
Estild and Oscuro said that since this is a minor list, quite a few of the spells could be expected to be found on [[scroll]]s, though no specific details of which spells.
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You got there too soon!<br>
I cannot set up my things!<br>
Go hide somewhere else!<br>
By Liia.

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{{saved-post
| category = Magic Spells and Systems
| topic = Mentalist Circle
| messagenum = 167
| author = GS4-OSCURO
| date = 8/10/2008 5:27:18 PM
| subject = Hot off the presses, MINOR MENTAL!
}}
A couple things Belnia forgot to mention that were released at the con:

[[Iron Skin (1202)]] will provide its AsG benefit based on Monk level and Transformation lore. Savants are meant to get use out of the spell, but Monks will have a higher potential AsG cap w/ it than Savants will.

Only one focus spell can be active at a time, so while the benefits are generally rather large, such as being a good buff for the whole group, a player has to choose which one they have active. Mind over Body and Focus Barrier are the two focus spells being introduced in the MnM list, and we'll have a few more available to Savants. If there are two Monks in a group, it will be possible to have one running Mind over Body and the other running Focus Barrier.

<i>>>I don't understand how a class that is supposed to train in spells and has CS based attacks in circle that is meant for them...is a square.</i>

Like any list, not every spell is meant for every individual with access to it. The warding spells without pushdowns (and Telekinesis) are meant to be more useful for Savants, while other spells like Iron Skin, Dragonclaw, Brace and Mind over Body will be more useful to Monks. Both classes can and likely will use all of these spells, but not in the same capacity. Attacks that we want Monks to fully utilize will either not be warding based (Force Projection), or have a TD pushdown (Powersink).

<i>>>Are paladin squares too? Cause I darn sure have never though of em as squares.</i>

No. Squares have access to two minor spell lists. Semis have access to one minor spell list and a profession list. Pures have access to a profession list and two others. Thus, Monks are squares and Paladins are semis. Monks will be the most magical of squares and Paladins are the most physical of semis, so the line blurs somewhere between them.

<i>>>My biggest question is what form of [[Redux]] Monks are going to follow. Semi-dux? Or the severely-penalized-for-spells Square redux?</i>

There is only one redux system which is available to all classes. Squares just typically have a much higher redux than semis and pures have none. Monks, even with spell training, will have redux available to them. With a typical training path, though, they'll have less redux than Warriors and Rogues and more than the other classes.

<nowiki>= - GM Oscuro - =</nowiki>

Cleric/Empath Team

==Premium Homes==
{{saved-post
| category = Four Winds Hall
| topic = [[Premium home|Premium Homes]]
| messagenum = 1684
| author = GRANTA
| date = 8/9/2008 1:30:00 PM
| subject = Simucon announcements for Premium Homes
}}
Rewriting premium homes. New features! Even ones we've wanted.

Multi room homes.

Indoor/outdoor homes.

In house storage. Like a [[locker]], but not as big. "A few items."

Not as restricted by class of neighborhood. Extra rooms are exponentially more expensive.

Blueprint building plans. You buy a blueprint instead of buying walls and poof, walls.

Design facility to make the layout of your home.

Everyone can design blueprints, not just premium users.

Property taxes. Prepaying for a short duration.

If you own a home, you'll have exactly the same home in the new system. Done automatically.
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You got there too soon!<br>
I cannot set up my things!<br>
Go hide somewhere else!<br>
By Liia.
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==[[Monk]]s==
{{saved-post
| category = Monks
| topic = Monk General Discussion
| messagenum = 235
| author = GRANTA
| date = 8/9/2008 1:11:34 PM
| subject = Monks...
}}
... will be squares. NOT SEMIS.

State of Elanthia 2008

Monks will get ASG enhancement based on their level, and [[Mental Lore, Transformation|Transformation lore]].
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You got there too soon!<br>
I cannot set up my things!<br>
Go hide somewhere else!<br>
By Liia.
----
{{saved-post
| category = Magic Spells and Systems
| topic = Mentalist Circle
| messagenum = 150
| author = GS4-ESTILD
| date = 8/9/2008 4:31:32 PM
| subject = Re: Hot off the presses, MINOR MENTAL!
}}
Monks will be the most magical of the Squares and will have access to the [[Minor Spiritual]] and Minor Mental circles. [[Savant]]s will, obviously, also have access to the Minor Mental circle.

[[GameMaster]] Estild<br>
[[Cleric]]/[[Empath]] Team

"I prefer the company of peasants because they have not been educated sufficiently to reason incorrectly." - Michel de Montaigne
==Mining/Smelting==
{{saved-post
| category = Artisan Skills
| topic = Mining/Smelting
| messagenum = 473
| author = GRANTA
| date = 8/9/2008 1:53:57 PM
| subject =Mining/Smelting updates from Simucon
}}
Mining and Smelting, single skill.

Can make ingots of metal for forging and hopefully other crafts in the future.

Mines are excavated. You can make your own and dig directionally.

Players can search ores, and intuit ores based on mining skills. Bonus for [[Dwarf|dwarves]].

Teamwork for deeper excavation. Shoring up mines.

Digging too deep has hazards, like critters.

Skill helps chance of finding ore, gems, shoring up mines.

Even rare ores are a possibility.

Good smelters can improve ore quality through normal or mechanical means. Increased skill is a greater quantity of ore, more efficiency.

Can smelt mundane and magical metals.

Exotic metals require even more exotic techniques.

CAN MELT existing items, but at a reduction of overall material. Skill determines how inefficient it is. Some possible restrictions on certain metals (like coraesine, black ora)
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You got there too soon!<br>
I cannot set up my things!<br>
Go hide somewhere else!<br>
By Liia.
----
[[Category:Minor Mental Spells]]
[[Category:Monks]]
[[Category:Premium Homes]]

Latest revision as of 23:25, 22 July 2017

Two choices here: delete or LST all of the posts back in. I don't think it really provides any benefit as it was almost 10 years ago. VANKRASN39 (talk) 00:25, 23 July 2017 (CDT)