Spirit points: Difference between revisions

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(spirit regen table added)
(Moved article 'Spirit points' to 'Spirit' for consistency.)
 
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#REDIRECT [[Spirit]]
Your [[character]]'s current and maximum spirit points can be found using the [[HEALTH (verb)|HEALTH]] command. The amount of maximum spirit points a character has is determined by that character's [[Aura]] statistic divided by 10, rounded (i.e. 95 Aura will give 10 maximum spirit.)

Different races will recover spirit at different intervals, or [[spirit regeneration]] rates. In addition, [[Cleric]]s and [[Empath]]s can [[MEDITATE (verb)|MEDITATE]] to gain spirit back faster, as is done with [[health]] and [[mana]].

Spirit points play an integral role in many of the signs of the [[Council of Light]]. Some [[undead]] can drain spirit with a successful physical attack followed by a successful [[warding]] roll.

Possessing fewer spirit points than 20% of your maximum will result in a lowered [[AS]] and [[DS]]. Having fewer than 1 spirit point results in a [[spirit death]].

== Spirit Regen ==
{| {{Prettytable}}
|-
!Center|Race
!Center|On-Node
!Center|Off-Node
|-
|Forest Gnome
!Center|4/5
!Center|2/5
|-
|Dwarf
!Center|4/5
!Center|2/5
|-
|Halfling
!Center|4/5
!Center|2/5
|-
|Human
!Center|2/3
!Center|1/3
|-
|Giantman
!Center|2/3
!Center|1/3
|-
|Burghal Gnome
!Center|2/3
!Center|1/3
|-
|Half-Elf
!Center|2/4
!Center|1/4
|-
|Half-Krolvin
!Center|2/4
!Center|1/4
|-
|Sylvankind
!Center|2/4
!Center|1/4
|-
|Aelotoi
!Center|2/4
!Center|1/4
|-
|Erithian
!Center|2/4
!Center|1/4
|-
|Elf
!Center|2/5
!Center|1/5
|-
|Dark-Elf
!Center|2/5
!Center|1/5
|}

Latest revision as of 16:26, 13 August 2015

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