Teorainn (script): Difference between revisions
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| author = [[User:DRIZZT-12|Adam]] |
| author = [[User:DRIZZT-12|Adam]] |
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| compat = SF/WFE |
| compat = SF/WFE |
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| category = Travel scripts |
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}} |
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For simplicity sake, I just named my own script "tegu" so it can be easily remembered for use. |
For simplicity sake, I just named my own script "tegu" so it can be easily remembered for use. |
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This script, even though it is just named "Teorainn |
This script, even though it is just named "Teorainn," will take you in-between the center of Briarstone Court in Ta'Illistim and Teorainn Dale; the area with [[Three-toed tegu]]s, [[Hunter troll]]s, [[Scaly burgee]]s, and [[Giant hawk-owl]]s. It will even walk a rescued child back to the city with you and ask the guard about the bounty with it before continuing onward Briarstone Court. |
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When starting the script in Teorainn Dale to get back, without a child, to town you start it in the exact same room the scripts end when going to Teorainn Dale; where the '''riverstone''' is. When coming back with a child, you start it in one room west of that. Also note, when coming back to town with a child there are a few parts where you must simply type YES for the script to continue onward; this is usually after going across a bridge, up steps, etc. Later versions of this script needing to do that will be taken out. |
When starting the script in Teorainn Dale to get back, without a child, to town you start it in the exact same room the scripts end when going to Teorainn Dale; where the '''riverstone''' is. When coming back with a child, you start it in one room west of that. Also note, when coming back to town with a child there are a few parts where you must simply type YES for the script to continue onward; this is usually after going across a bridge, up steps, etc. Later versions of this script needing to do that will be taken out. |
Latest revision as of 13:22, 10 December 2015
Title: | Teorainn |
Author: | Adam |
Compatibility: | Wrayth and Wizard FE |
For simplicity sake, I just named my own script "tegu" so it can be easily remembered for use.
This script, even though it is just named "Teorainn," will take you in-between the center of Briarstone Court in Ta'Illistim and Teorainn Dale; the area with Three-toed tegus, Hunter trolls, Scaly burgees, and Giant hawk-owls. It will even walk a rescued child back to the city with you and ask the guard about the bounty with it before continuing onward Briarstone Court.
When starting the script in Teorainn Dale to get back, without a child, to town you start it in the exact same room the scripts end when going to Teorainn Dale; where the riverstone is. When coming back with a child, you start it in one room west of that. Also note, when coming back to town with a child there are a few parts where you must simply type YES for the script to continue onward; this is usually after going across a bridge, up steps, etc. Later versions of this script needing to do that will be taken out.
Enough explanation. Here's the script:
put look match TO Ringed by stone buildings match FROM The creek eddies here, match CHILD The stone-filled creek rushes by, matchwait TO: move s move s move e move e move e move e move e move e move e move ne move se move s move s move s move se move e move e move ne move ne move se move se move s move sw move e move ne put go gate move sw move se put go portc move s move s move out move sw move w move w move s move sw move sw move se move sw move s move s move s move sw move w move se move s move sw move sw move s move se move s move s move sw move sw move w move nw move w move sw move s put go bridge put go step put go bridge move sw move sw put climb wall move sw move s move se move w move sw move s move s move w move sw move w move sw move s move se move s move s move s move sw move s move s move se move se move sw move sw move sw move s move sw move w move sw move down move down move down move e exit FROM: move w move up move up move up move ne move e move ne move n move ne move ne move ne move nw move nw move n move n move ne move n move n move n move nw move n move ne move e move ne move e move n move n move ne move e move nw move n move ne put climb wall move ne put go bridge move ne put go step move n move n move ne move e move se move e move ne move ne move n move n move nw move n move ne move ne move n move nw move e move ne move n move n move n move ne move nw move ne move ne move n move e move e move ne put go gate move n move n put go portcullis move nw move ne put go gate move sw move w move ne move n move nw move nw move sw move sw move w move w move nw move n move n move n move nw move sw move w move w move w move w move w move w move w move n move n exit CHILD: move up waitfor arrives, following you move up waitfor arrives, following you move up waitfor arrives, following you move ne waitfor arrives, following you move e waitfor arrives, following you move ne waitfor arrives, following you move n waitfor arrives, following you move ne waitfor arrives, following you move ne waitfor arrives, following you move ne waitfor arrives, following you move nw waitfor arrives, following you move nw waitfor arrives, following you move n waitfor arrives, following you move n waitfor arrives, following you move ne waitfor arrives, following you move n waitfor arrives, following you move n waitfor arrives, following you move n waitfor arrives, following you move nw waitfor arrives, following you move n waitfor arrives, following you move ne waitfor arrives, following you move e waitfor arrives, following you move ne waitfor arrives, following you move e waitfor arrives, following you move n waitfor arrives, following you move n waitfor arrives, following you move ne waitfor arrives, following you move e waitfor arrives, following you move nw waitfor arrives, following you move n waitfor arrives, following you move ne waitfor arrives, following you put climb wall waitfor A good positive move ne waitfor arrives, following you put go bridge waitfor A good positive move ne waitfor arrives, following you put go step waitfor A good positive move n waitfor arrives, following you move n waitfor arrives, following you move ne waitfor arrives, following you move e waitfor arrives, following you move se waitfor arrives, following you move e waitfor arrives, following you move ne waitfor arrives, following you move ne waitfor arrives, following you move n waitfor arrives, following you move n waitfor arrives, following you move nw waitfor arrives, following you move n waitfor arrives, following you move ne waitfor arrives, following you move ne waitfor arrives, following you move n waitfor arrives, following you move nw waitfor arrives, following you move e waitfor arrives, following you move ne waitfor arrives, following you move n waitfor arrives, following you move n waitfor arrives, following you move n waitfor arrives, following you move ne waitfor arrives, following you move nw waitfor arrives, following you move ne waitfor arrives, following you move ne waitfor arrives, following you move n waitfor arrives, following you move e waitfor arrives, following you move e waitfor arrives, following you move ne waitfor arrives, following you put go gate waitfor arrives, following you move n waitfor arrives, following you move n waitfor arrives, following you put go portcullis waitfor arrives, following you put ask guard about bounty pause 1 move nw move ne put go gate move sw move w move ne move n move nw move nw move sw move sw move w move w move nw move n move n move n move nw move sw move w move w move w move w move w move w move w move n move n exit