Mass spells: Difference between revisions
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== Mass Spells == |
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Mass spells are spells that are able to be cast on an entire [[group]] at once. Originally three spells - [[414|Elemental Defense III]], [[611|Mass Colors]], and [[911|Mass Blur]] - were mass spells (known colloquially as "massies") and formed the basis of many adventurer's defense. Some other spells are able to be cast on groups (e.g., [[215|Heroism]]), but since these spells generally have a short duration and require substantial lore training they are less common. Mass spells are distinct from [[group focus]] spells (e.g., [[1216|Focus Barrier]]) since they have a limited duration and do not require the caster to remain in the group. |
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'''Mass spells''' are defensive spells that are able to be cast on an entire [[group]] at once. The caster does '''not''' need to be the leader of the [[group]]. The defensive bonus applied will remain persistent after the group is disbanded. |
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As such, it is quite common for groups to form in public places specifically for the purpose of casting these spells. |
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Originally, three spells [[419|Mass Elemental Defense]], [[611|Mass Colors]], and [[911|Mass Blur]] were mass spells (known colloquially as "massies") and formed the basis of many adventurer's defense. |
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Some other spells are able to be cast on groups (e.g., [[215|Heroism]]), but since these spells generally have a short duration and require substantial lore training they are less common. |
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Mass spells are distinct from [[group focus]] spells (e.g., [[1216|Focus Barrier]]) since they have a limited duration and do not require the caster to remain in the group. |
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''[[F2P]] subscribers can only affect themselves when casting these spells. To cast for groups, they would need to purchase a [[SimuCoin|Spell Casting Pass]].'' |
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==See Also== |
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*[[Pet_spells/saved_posts#Mass_Spells_.2811.2F2007.29|Mass spells and pets (saved post)]] |
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[[Category:Spells]] |
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[[Category:Defensive Spells]] |
Latest revision as of 16:07, 11 May 2022
Mass Spells
Mass spells are defensive spells that are able to be cast on an entire group at once. The caster does not need to be the leader of the group. The defensive bonus applied will remain persistent after the group is disbanded.
As such, it is quite common for groups to form in public places specifically for the purpose of casting these spells.
Originally, three spells Mass Elemental Defense, Mass Colors, and Mass Blur were mass spells (known colloquially as "massies") and formed the basis of many adventurer's defense.
Some other spells are able to be cast on groups (e.g., Heroism), but since these spells generally have a short duration and require substantial lore training they are less common.
Mass spells are distinct from group focus spells (e.g., Focus Barrier) since they have a limited duration and do not require the caster to remain in the group.
F2P subscribers can only affect themselves when casting these spells. To cast for groups, they would need to purchase a Spell Casting Pass.