Verb:DETECT: Difference between revisions

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{{Verbinfo
The '''DETECT''' verb is used primarily to find a [[trap]] on a container, such as a box, or on a locked door. This verb carries little to no risk to setting off a trap, and generally is used first, before the [[disarm]] verb to try to remove a trap.
|verb=DETECT

|type=Roleplaying, System
<pre{{log2}}>
|system=Locksmithing
'''>help detect'''
|help=Yes

|pageintro=The {{boldmono|DETECT}} verb is used primarily to find a [[trap]] on a container, such as a box, or on a locked door. This verb carries little to no risk to setting off a trap, and generally is used first, before the [[disarm]] verb to try to remove a trap.
Usage:
}}
==Help==
<small>'''''Note:''' This will populate by typing {{boldmono|DETECT HELP}} or {{boldmono|DETECT}} alone.''</small>
<pre{{log2}}>Usage:
DETECT {container or door} - Attempt to find a trap on a closed and locked container or door
DETECT {container or door} - Attempt to find a trap on a closed and locked container or door
DETECT {other target} - Blink in surprise upon noticing someone or something
DETECT {other target} - Blink in surprise upon noticing someone or something
DETECT {LEFT|RIGHT} - Attempt to find a trap on or blink in surprise upon noticing the item in the specified hand
DETECT {LEFT|RIGHT} - Attempt to find a trap on or blink in surprise upon noticing the item in the specified hand


If a trap is found on a container or door, the DISARM verb may then be used to try to render the trap inactive.
If a trap is found on a container or door, the DISARM verb may then be used to try to render the trap inactive.</pre>


==Usage==
'''>verb info detect'''
===Roleplay===
No match found.
{{VerbTableStart |header1= Target |header2= |2Pview= Yes}}
</pre>
{{VerbTableEntry|modifier1= Self |modifier2= |1Pview= Yep. You're still here! |2Pview= N/A |3Pview= N/A }}
{{VerbTableEntry|modifier1= Any |modifier2= |1Pview= You blink in surprise as though just becoming aware of <Target>'s presence. |2Pview= <Character> blinks in surprise as though just becoming aware of your presence. |3Pview= <Character> blinks in surprise as though just becoming aware of <Target>'s presence. }}
{{Table end}}


===Locksmithing===
;DETECTing a box with a trap.
====Box with a trap====
<pre{{log2}}>
<pre{{log2}}>
'''>detect my chest'''
'''>detect my chest'''
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</pre>
</pre>


;DETECTing a box with no traps.
====Box with no traps====
<pre{{log2}}>'''>detect my chest'''
<pre{{log2}}>'''>detect my chest'''
You carefully begin to examine an acid-pitted gold chest for traps...
You carefully begin to examine an acid-pitted gold chest for traps...
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Roundtime: 18 sec.</pre>
Roundtime: 18 sec.</pre>


==See Also==
;Examples of DETECT other than on containers and doors.
* [[DISARM]]
<pre{{log2}}>
* [[:Category:Locksmithing|Locksmithing]]
'''>detect <self>'''
Yep. You're still here!
'''>detect backpack'''
You blink in surprise as though just becoming aware of a translucent spidersilk backpack's presence.
'''>detect gate'''
You blink in surprise as though just becoming aware of a wrought-iron gate's presence.
</pre>

[[Category:Verbs]]

Latest revision as of 15:50, 8 August 2026

DETECT
Type Roleplaying, System
System Locksmithing

The DETECT verb is used primarily to find a trap on a container, such as a box, or on a locked door. This verb carries little to no risk to setting off a trap, and generally is used first, before the disarm verb to try to remove a trap.

Help

Note: This will populate by typing DETECT HELP or DETECT alone.

Usage:
    DETECT {container or door} - Attempt to find a trap on a closed and locked container or door
    DETECT {other target}      - Blink in surprise upon noticing someone or something
    DETECT {LEFT|RIGHT}        - Attempt to find a trap on or blink in surprise upon noticing the item in the specified hand

If a trap is found on a container or door, the DISARM verb may then be used to try to render the trap inactive.

Usage

Roleplay

Target First Second Third
Self


Yep. You're still here! N/A N/A
Any


You blink in surprise as though just becoming aware of <Target>'s presence. <Character> blinks in surprise as though just becoming aware of your presence. <Character> blinks in surprise as though just becoming aware of <Target>'s presence.

Locksmithing

Box with a trap

>detect my chest
You carefully begin to examine a scratched fel chest for traps...

At first glance, the fel chest appears to be covered with hundreds of tiny metal scales.  Closer examination reveals the "scales" to be razor sharp at the edges and possessing of a downward-facing needlelike tip.  However, you should be able to avoid cutting yourself if you are careful.

It looks like a fairly simple trap (about -102).

You still have a good enough picture of the trap in your mind, that you could try to disarm it.
Roundtime: 5 sec.

Box with no traps

>detect my chest
You carefully begin to examine an acid-pitted gold chest for traps...

You discover no traps.
Roundtime: 18 sec.

See Also