Template:Ballspellchart: Difference between revisions
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===Potential Splash Targets=== |
{{{2|===Potential Splash Targets===}}} |
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With all ball spells, the number of targets hit by the splash effect is determined by the '''smaller number''' of {{mono|(X + BONUS)}} and {{mono|(Y + MOC ranks)}}, where {{mono|X}} is a random number from 0 to 8, and {{mono|Y}} is a random number from 0 to {{mono|(X + BONUS)}}, and {{mono|BONUS}} = {{mono|[1 + sqrt(8 * Appropriate Lore Ranks - 7)] ÷ 2}}. Thus, training in {{{1}}} adds directly to both of the totals from which the smaller number is chosen. |
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The number of targets hit by a ball spell is determined by the following calculation using {{{1}}} and Multi Opponent Combat (MOC): |
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{| {{prettytable}} align="center" |
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!align="right"|{{{1}}} ranks||1||2||4||7||11||16||22||29||37||46||56||67||79||92||106||121||137||154||172||191||211||232 |
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*Lore Skill Modifier = (1 + {{sqrt|8 * [{{{1}}} Ranks] - 7}}) / 2 |
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*First Roll is a random number from 0 to 8 |
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*Second Roll is a random number from 0 to [First Roll + Lore Skill Modifier] |
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*The number of targets is the '''smaller number''' of [First Roll + Lore Skill Modifier] and [Second Roll + MOC Ranks]. |
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(As such, training in {{{1}}} contributes to both of the values from which the smaller number is chosen.) |
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{| style="table-layout: fixed; margin-left: 10px;" |
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| |
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{| class="wikitable" style="text-align:center; width:100%;" |
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|- |
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! style="text-align:right;" | {{{1}}} ranks |
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! 0 |
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! 1 |
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! 2 |
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! 4 |
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! 7 |
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! 11 |
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! 16 |
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! 22 |
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! 29 |
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! 37 |
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! 46 |
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! 56 |
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|- |
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! style="text-align:right;" | ''Possible'' additional splashes |
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| 0 |
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| 1 |
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| 2 |
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| 3 |
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| 4 |
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| 5 |
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| 6 |
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| 7 |
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| 8 |
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| 9 |
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| 10 |
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| 11 |
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|} |
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{| class="wikitable" style="text-align:center; width:100%" |
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|- |
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! style="text-align:right;" | {{{1}}} ranks |
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! 67 |
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! 79 |
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! 92 |
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! 106 |
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! 121 |
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! 137 |
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! 154 |
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! 172 |
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! 191 |
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! 211 |
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! 232 |
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|- |
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! style="text-align:right;" | ''Possible'' additional splashes |
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|align="right"|Additional '''possible''' splashes||1||2||3||4||5||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20||21||22 |
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| 12 |
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| 13 |
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| 14 |
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| 15 |
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| 16 |
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| 17 |
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| 18 |
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| 19 |
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| 20 |
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| 21 |
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| 22 |
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|} |
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|}<noinclude> |
|}<noinclude> |
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Latest revision as of 20:41, 5 June 2018
Potential Splash Targets
The number of targets hit by a ball spell is determined by the following calculation using {{{1}}} and Multi Opponent Combat (MOC):
- Lore Skill Modifier = (1 + √8 * [{{{1}}} Ranks] - 7) / 2
- First Roll is a random number from 0 to 8
- Second Roll is a random number from 0 to [First Roll + Lore Skill Modifier]
- The number of targets is the smaller number of [First Roll + Lore Skill Modifier] and [Second Roll + MOC Ranks].
(As such, training in {{{1}}} contributes to both of the values from which the smaller number is chosen.)
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