Darkness (206): Difference between revisions

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(deprecated)
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{{deprecated|spell}}
{{deprecated|spell}}
{{spell
<!--{{spell
| mnemonic = DARKNESS
| mnemonic = DARKNESS
| custdur = {{spellbox block | duration = 1200 + 60 sec per Major Spirit Rank | span = [[Refreshable]]}}
| custdur = {{spellbox block | duration = 1200 + 60 sec per Major Spirit Rank | span = [[Refreshable]]}}
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| availability = Room Effect
| availability = Room Effect
| navigation = {{Major spiritual navigation}}
| navigation = {{Major spiritual navigation}}
}}
}}-->


;AS OF 2016 JAN 26 DARKNESS IS CAST BY EVOKING LIGHT
;AS OF 2016 JAN 26 DARKNESS IS CAST BY EVOKING LIGHT

Latest revision as of 10:42, 10 September 2017

This spell is deprecated and is no longer implemented. Information in this article is presented for historical reference only.



AS OF 2016 JAN 26 DARKNESS IS CAST BY EVOKING LIGHT

The Darkness spell changes the illumination of the room, causing the area to be much darker than usual. This increases a character's ability to hide, though, it hinders many other abilities as well, such as locksmithing, in addition to hindering combat by providing all creatures (and all characters) present with +20 bonus to DS.

If the caster leaves the local area for a while, the spell will dissipate early.

Alchemy Recipes

A shifting dark crystal
Eastern version Western version
  1. Add crystalline solution
  2. Add 3 doses of nightbloom blossom
  3. Add powdered smoky topaz
  4. Simmer
  5. Add black leopard paw from black leopards
  6. Boil
  7. Chant Darkness (206)
  1. Add crystalline solution
  2. Add 3 doses of nightbloom blossom
  3. Add powdered smoky topaz
  4. Simmer
  5. Add silvery tail from shadow steeds
  6. Boil
  7. Chant Darkness (206)