Alchemy dyes: Difference between revisions

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Colored '''dyes''' can be made through the General Alchemy subskill of [[Alchemy]]. These [[list of alchemy recipes|formulas]] were released on 09/16/08 as part of Alchemy Phase II. [[Alchemy hair dyes|Temporary hair dyes]] were also released using a different dye base. As of November 2014, alchemy dyes can be used on [[cobbling]] uppers.
Colored '''dyes''' can be made through the General Alchemy subskill of [[Alchemy]]. These [[list of alchemy recipes|formulas]] were released on 09/16/08 as part of Alchemy Phase II. [[Alchemy hair dyes|Temporary hair dyes]] were also released using a different dye base. As of November 2014, alchemy dyes can be used on [[cobbling]] uppers.

Alchemy dye additives can be added '''only''' to alchemy dyes, however dyes purchased at [[Cobbling Guide#Getting Started|cobblers workshops]] or in the [[dyer's tent]] can be converted to alchemy dyes via the clerk in the [[dyer's tent]] by holding the non-alchemy dye in your right hand while using the {{boldmono|ORDER BOTTLE}} command.
<div style="float:right;">__TOC__</div>
<div style="float:right;">__TOC__</div>
{| {{prettytable}}
{| {{prettytable}}
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==Alteration Rules==
==Alteration Rules==


Some of the additives create colors that are typically against [[alteration]] rules.
Some of the additives create colors that are typically against [[alteration]] rules. The character must provide the glowing dye to the merchant to apply to the item being worked on. Whether or not they will depends on the particular merchant, of course, because some merchants might be anti-magical or whatever and not feel they can. That's an [[IC]] stance for a merchant. The item may require more than one dose of dye.


Previously, there was a rule in place requiring that the alteration remain the same shade as the provided dye. With the updates to the dye system opening up the additives to almost any color, this rule is no longer applicable.
;Glowing scenarios:
# Player A has "a glowing vermilion dye" and presents a dyeable item to a merchant and requests the item's color be glowing vermilion. The GM can do this. Whether or not they will depends on the particular merchant, of course, because some merchants might be anti-magical or whatever and not feel they can. That's an [[IC]] stance for a merchant. From a rules stance, this would be allowable and if that merchant denied it ICly, you can still go elsewhere and get it done.
# Player A has the same dye and item but wants the color to be glowing viridian. The GM cannot do this. The color you dye it must be the color of the dye you provide. From a rules stance, this is disallowed and going elsewhere to get it done would be considered inappropriate merchant hunting.
# Player A has "a glowing vermilion vultite sword" and presents it to the merchant, requesting only that the word vermilion be changed to viridian. The GM cannot do this. From a rules stance, this is disallowed and going elsewhere to get it done would be considered inappropriate merchant hunting.
# Player A has the same sword and the same request, but also has "a glowing viridian dye". The GM can do this. From a rules stance, this would be allowable and if that merchant denied it ICly, you can still go elsewhere and get it done.
# Player A has "a glowing green dye" and would like "a glowing viridian vultite sword". The GM can do this. From a rules stance, this would be allowable and if that merchant denied it ICly, you can still go elsewhere and get it done.

;Rationale:
Glowing is inherently magical, by our definitions, and thus requires certain circumstances for a sustained glow on an item. Creating a dye under the alchemy system is one of those circumstances and therefore, we will definitely allow our GMs to work with supplied dyes, but only in the color supplied - since the color is a part of the alchemical dye recipe. Otherwise, a savvy player could figure out the easiest and cheapest glowing dye to make, make it in quantity, sell it or dye lots of items with it, and then have merchants change that "glowing ochre" to "glowing chartreuse" and "glowing viridian" and "glowing cerulean" and so on and so forth. This devalues the alchemy process for dyes and circumvents the glowing alteration rules.

The alternative is to step back away from altering with the alchemy dyes entirely, which we had allowed based on player request. I know we don't want to stop working with the supplied dyes, but we will have to work within the rules. If you bring a glowing dye of whatever color you want, as long as the merchant wants to and the item can be dyed, we'll do it, whereas before, we couldn't. This is a positive move forward, and having to supply the color you want dyed is a logical requirement given the exception to the altering rules that is being made.


=Dye Bases=
=Dye Bases=
{{:dye base}}
{{:dye base}}
=Dye Additives=
=Dye Additives=
* In order to work with dyer's tent dye, you need to buy the dye, ORDER BOTTLE, then pour the dye additive into it.

{{:Dye additive}}
{{:Dye additive}}

=Dyes=
=Dyes=
==Amethyst violet dye==
==Amethyst violet dye==
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#Add 5 doses of mashed purple poppy
#Add 5 doses of mashed purple poppy
#Simmer
#Simmer
#Add 3 doses of powdered deep purple amethyst
#Add 3 doses of [[List of alchemy shop inventory|powdered deep purple amethyst]]
#Boil
#Boil
{{RE}}
{{RE}}
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#Add 2 doses of ground woad leaves
#Add 2 doses of ground woad leaves
#Simmer
#Simmer
#Add 2 doses of powdered blue spinel
#Add 2 doses of : [[Alchemy gem collection|powdered blue spinel]] - <small>Not found in guild shops.</small>
#Boil
#Boil
{{RE}}
{{RE}}
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#Add ground valerian root
#Add ground valerian root
#Simmer
#Simmer
#Add powdered yellow jade
#Add [[Alchemy gem collection|powdered yellow jade ]] - <small>Not found in guild shops.</small>
#Boil
#Boil
{{RE}}
{{RE}}
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#Add 2 doses of ground woad leaves
#Add 2 doses of ground woad leaves
#Simmer
#Simmer
#Add 2 doses of powdered blue lapis lazuli
#Add 2 doses of [[List of alchemy shop inventory|powdered blue lapis lazuli]]
#Boil
#Boil
{{RE}}
{{RE}}
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#Add 2 doses of ground alder bark
#Add 2 doses of ground alder bark
#Simmer
#Simmer
#Add two doses of powdered blue lapis lazuli
#Add two doses of [[List of alchemy shop inventory|powdered blue lapis lazuli]]
#Boil
#Boil
{{RE}}
{{RE}}
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#Add 5 doses of mashed coppery rain lily
#Add 5 doses of mashed coppery rain lily
#Simmer
#Simmer
#Add powdered [[Fang#a copper fang|copper fang]]
#Add [[Alchemy gem collection|powdered copper fang]] - <small>Not found in guild shops.</small>
#Boil
#Boil
{{RE}}
{{RE}}
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#Add 2 doses of ground green fungus
#Add 2 doses of ground green fungus
#Simmer
#Simmer
#Add powdered uncut emerald
#Add [[Alchemy gem collection|powdered uncut emerald]] - <small>Not found in guild shops.</small>
#Boil
#Boil
{{RE}}
{{RE}}
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#Add 5 doses of mashed flaeshorn berry
#Add 5 doses of mashed flaeshorn berry
#Simmer
#Simmer
#Add 3 doses of pinch of gold dust
#Add 3 doses of [[Alchemy gem collection|pinch of gold dust (whole)]] - <small>Not found in guild shops.</small>
#Boil
#Boil
{{RE}}
{{RE}}
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Product = lavender blue dye}}
Product = lavender blue dye}}
#Add [[translucent dye base]]
#Add [[translucent dye base]]
#Add powdered purple-cap cowrie shell
#Add [[Alchemy gem collection|powdered purple-cap cowrie shell]] - <small>Not found in guild shops.</small>
#Boil
#Boil
{{RE}}</td></tr></table>
{{RE}}</td></tr></table>
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#Add 3 doses of ground shadowlace moss
#Add 3 doses of ground shadowlace moss
#Simmer
#Simmer
#Add 3 doses of powdered olivine faenor-bloom
#Add 3 doses of [[Alchemy gem collection|powdered olivine faenor-bloom]] - <small>Not found in guild shops.</small>
#Boil
#Boil
{{RE}}
{{RE}}
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#Add 2 doses of ground orchil lichen
#Add 2 doses of ground orchil lichen
#Simmer
#Simmer
#Add two doses of powdered polished red coral
#Add two doses of [[Alchemy gem collection|powdered polished red coral]] - <small>Not found in guild shops.</small>
#Boil
#Boil
{{RE}}
{{RE}}
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==Pink dye==
==Pink dye==
;This color is a unique color not available in the Dyer's tents.
;This color is also available in the Cysaegir cobbling shop
{{ATS}}
{{ATS}}
{{GA
{{GA
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#Add 3 doses of mashed stargazer lily
#Add 3 doses of mashed stargazer lily
#Simmer
#Simmer
#Add 2 doses of powdered swirling [[aetherstone]]
#Add 2 doses of [[Alchemy gem collection|powdered swirling aetherstone]] - <small>Not found in guild shops.</small>
#Boil
#Boil
{{RE}}
{{RE}}
Line 770: Line 765:
{{GA
{{GA
|Uses =
|Uses =
|Rank taught =
|Rank taught = 54
|Rank end =
|Rank end =
|Location = }}</td>
|Location = }}</td>
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#Add 5 doses of mashed red passionflower
#Add 5 doses of mashed red passionflower
#Simmer
#Simmer
#Add powdered uncut ruby
#Add [[Alchemy gem collection|powdered uncut ruby]] - <small>Not found in guild shops.</small>
#Boil
#Boil
{{RE}}
{{RE}}
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#Add two doses of ground blue moss
#Add two doses of ground blue moss
#Simmer
#Simmer
#Add powdered blue sapphire
#Add [[List of alchemy shop inventory|powdered blue sapphire]]
#Boil
#Boil
{{RE}}
{{RE}}
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#Add mashed orange begonia
#Add mashed orange begonia
#Simmer
#Simmer
#Add powdered ruby-lined nassa shell
#Add [[Alchemy gem collection|powdered ruby-lined nassa shell]] - <small>Not found in guild shops.</small>
#Boil
#Boil
{{RE}}
{{RE}}
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#Add 3 doses of ground alder bark
#Add 3 doses of ground alder bark
#Simmer
#Simmer
#Add 2 doses of powdered white chalcedony
#Add 2 doses of [[Alchemy gem collection|powdered white chalcedony]] - <small>Not found in guild shops.</small>
#Boil
#Boil
{{RC2 mid|Width = 315}}
{{RC2 mid|Width = 315}}
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#Add 3 doses of ground alder bark
#Add 3 doses of ground alder bark
#Simmer
#Simmer
#Add two doses of powdered white clam shell
#Add two doses of [[Alchemy gem collection|powdered white clam shell]] - <small>Not found in guild shops.</small>
#Boil
#Boil
{{RE}}
{{RE}}
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#Add 2 doses of ground woad leaves
#Add 2 doses of ground woad leaves
#Simmer
#Simmer
#Add two doses of powdered turquoise stone
#Add two doses of [[List of alchemy shop inventory|powdered turquoise stone]]
#Boil
#Boil
{{RE}}
{{RE}}

Latest revision as of 22:27, 8 June 2024

Colored dyes can be made through the General Alchemy subskill of Alchemy. These formulas were released on 09/16/08 as part of Alchemy Phase II. Temporary hair dyes were also released using a different dye base. As of November 2014, alchemy dyes can be used on cobbling uppers.

Alchemy dye additives can be added only to alchemy dyes, however dyes purchased at cobblers workshops or in the dyer's tent can be converted to alchemy dyes via the clerk in the dyer's tent by holding the non-alchemy dye in your right hand while using the ORDER BOTTLE command.

Colors Available
Dye Base Dye Additive Red Orange & Yellow Green Blue Pink & Purple Brown Monochrome
Translucent Brilliant Cranberry red Bright yellow Dark green Azure Amethyst violet Brown Grey
Limpid Glimmering Dark red Chartreuse yellow Emerald green Cerulean blue Pink Tan Silvery
Clear Glittering Light red Golden Light green Cobalt blue Purple Tawny brown Slate grey
Glowing Ruby red Goldenrod yellow Olivine Dark blue Rainbow Coppery Cream white
Radiant Scarlet Honey yellow Indigo Rosy pink White
Shimmering Light ginger Lavender blue Black
Shining Orange Light blue
Sparkling Pale yellow Periwinkle blue
Sapphire blue
Turquoise blue

Some of the colors are independent from those available in the Dyer's tents; others overlap. This is an oversight that will eventually be resolved with the removal of any alchemy color from the dyer's tents. For most formulas, it is faster and less expensive to purchase the dyes in the tent than to make these dyes.

Example:

You pour a few test drops of white vial of dye on your leather tome. The results are good, and you can tell the dye will transform it into a cream white leather tome if you poured some more on it.

>pour my dye on my tome
You pour your white vial of dye on your leather tome, completely coating the item. The liquid soon dries, leaving you with a cream white leather tome.

That was the last of the dye.

>tap tome
You tap a cream white leather tome, which is in your right hand.

The item will retain the material it INSPECTs as.

If the item is scripted or otherwise special and will not take the dye; it will run off during the initial pour. The dye will not be wasted.

Alteration Rules

Some of the additives create colors that are typically against alteration rules. The character must provide the glowing dye to the merchant to apply to the item being worked on. Whether or not they will depends on the particular merchant, of course, because some merchants might be anti-magical or whatever and not feel they can. That's an IC stance for a merchant. The item may require more than one dose of dye.

Previously, there was a rule in place requiring that the alteration remain the same shade as the provided dye. With the updates to the dye system opening up the additives to almost any color, this rule is no longer applicable.

Dye Bases

Translucent dye base

Translucent dye base is the base that all simple dye recipes will start with. It needs to be made in order to make any of the simple colored dyes.

General Alchemy
Uses 3
Rank taught 2
Rank end
Location All
A translucent dye base
  1. Add water
  2. Add 2 doses of ground murdroot
  3. Add ayanad crystal
  4. Simmer

Limpid dye base

Limpid dye base is the base that the more complicated dye recipes will start with. It needs to be made in order to make any of the more complicated colored dyes.

General Alchemy
Uses 2
Rank taught 24
Rank end
Location Solhaven
River's Rest
A limpid dye base
  1. Add Water
  2. Add 2 doses of ground murdroot
  3. Add powdered lump of grey ambergris
  4. Boil
  5. Add s'ayanad crystal
  6. Add glowing mineral water
  7. Simmer

Clear dye base

Clear dye base is the base that the most complicated dye formulas and the dye additives will start with. It needs to be made in order to make any of the most complicated colored dyes or additives.

General Alchemy
Uses 1
Rank taught 54
Rank end 63
Location Ta'Illistim
A clear dye base
Grey ambergris version Waxy grey caederine version
  1. Add water
  2. Add 4 doses of ground murdroot
  3. Add powdered lump of grey ambergris
  4. Boil
  5. Add 2 doses of t'ayanad crystal
  6. Add farlook vitreous humor
  7. Infuse
  1. Add water
  2. Add 4 doses of ground murdroot
  3. Add 2 doses of t'ayanad crystal
  4. Simmer
  5. Add powdered waxy grey caederine
  6. Add s'ayanad crystal
  7. Boil
  8. Add farlook vitreous humor
  9. Infuse

Dye Additives

  • In order to work with dyer's tent dye, you need to buy the dye, ORDER BOTTLE, then pour the dye additive into it.

Brilliant dye additive

The formula for brilliant dye additive was learned in the Library; no rank information is known.

To create a brilliant dye, pour the brilliant dye additive in the completed dye. Both adjectives are combined (e.g. "a glittering light red vial of dye"). The dyed item will also have both adjectives

>pour add in my dye
You pour the additive into your green vial of dye. As the two substances blend together, the dye slowly transforms into a brilliant green vial of dye.
General Alchemy
Uses 1
Rank taught
Rank end
Location Travel
required
A brilliant dye additive
  1. Add clear dye base
  2. Add powdered waxy grey caederine
  3. Boil
  4. Add 3 doses of ground sponge mushroom
  5. Simmer
  6. Add powdered uncut star-of-Tamzyrr diamond - Not found in guild shops.
  7. Channel
Sponge mushroom on Roomdata

Glimmering dye additive

The formula for glimmering dye additive was found on a parchment; no rank information is known.

General Alchemy
Uses 1
Rank taught
Rank end
Location Travel
required
A glimmering dye additive
  1. Add clear dye base
  2. Add powdered waxy grey caederine
  3. Boil
  4. Add fetid black slime
  5. Simmer
  6. Add powdered uncut maernstrike diamond - Not found in guild shops.
  7. Channel
Fetid black slime on Roomdata

Glittering dye additive

The formula for glittering dye additive was found on a parchment; no rank information is known.

General Alchemy
Uses 1
Rank taught
Rank end
Location Travel
required
A glittering dye additive
  1. Add clear dye base
  2. Add powdered waxy grey caederine
  3. Boil
  4. Add mass of congealed slime
  5. Simmer
  6. Add powdered blue diamond - Not found in guild shops.
  7. Channel
Congealed slime can be foraged for in indoor Rift rooms
Blue diamonds are found exclusively on Teras Isle

Glowing dye additive

General Alchemy
Uses 1
Rank taught 54
Rank end 63
Location West
A glowing dye additive
  1. Add clear dye base
  2. Add powdered waxy grey caederine
  3. Boil
  4. Add 3 doses of ground green lichen
  5. Simmer
  6. Add powdered uncut diamond - Not found in guild shops.
  7. Channel

Charcoal grey haze indicates success

Glowing green lichen on Roomdata

Radiant dye additive

General Alchemy
Uses 1
Rank taught 58
Rank end 63
Location Travel
required
A radiant dye additive
  1. Add clear dye base
  2. Add powdered waxy grey caederine
  3. Boil
  4. Add 2 doses of ground wyrm thorn
  5. Simmer
  6. Add powdered clear glimaerstone - Not found in guild shops.
  7. Add powdered dragon's-tear diamond - Not found in guild shops.
  8. Channel
Wyrm thorn on Roomdata

Shimmering dye additive

The formula for shimmering dye additive was found in the Library; no rank information is known.

General Alchemy
Uses 1
Rank taught
Rank end
Location Travel
required
A shimmering dye additive
  1. Add clear dye base
  2. Add powdered waxy grey caederine
  3. Boil
  4. Add 2 doses of ground petrified shadowstalk
  5. Simmer
  6. Add powdered uncut diamond - Not found in guild shops.
  7. Add 3 doses of powdered shimmertine shard
  8. Channel

Soft pink haze indicates success

Petrified shadowstalk on Roomdata
Shimmertime shards are found in Elven Nations

Shining dye additive

The formula for shining dye additive was found in the Library; no rank information is known.

General Alchemy
Uses 1
Rank taught
Rank end
Location Travel
required
A shining dye additive
  1. Add clear dye base
  2. Add powdered waxy grey caederine
  3. Boil
  4. Add 2 doses of ground bloodthorn stem
  5. Simmer
  6. Add powdered yellow hyacinth - Not found in guild shops.
  7. Add powdered uncut maernstrike diamond - Not found in guild shops.
  8. Channel
Bloodthorn stem on Roomdata

Sparkling dye additive

The formula for sparkling dye additive was found in the Library; no rank information is known.

General Alchemy
Uses 1
Rank taught
Rank end
Location West
A sparkling dye additive
  1. Add clear dye base
  2. Add powdered waxy grey caederine
  3. Boil
  4. Add 2 doses of ground bone mushroom
  5. Simmer
  6. Add powdered dragon's-tear diamond - Not found in guild shops.
  7. Channel
Bone mushroom on Roomdata

Dyes

Amethyst violet dye

This color is a unique shade not available in the Dyer's tents, though amethyst purple is available.
General Alchemy
Uses 1
Rank taught
Rank end
Location Teras
River's Rest
An amethyst violet dye
  1. Add clear dye base
  2. Add 5 doses of mashed purple poppy
  3. Simmer
  4. Add 3 doses of powdered deep purple amethyst
  5. Boil
Purple poppy on Roomdata

Azure dye

This color may also be purchased in the WL Cobbling shop
General Alchemy
Uses
Rank taught
Rank end
Location
An azure dye
  1. Add limpid dye base
  2. Add 2 doses of ground valerian root
  3. Add 2 doses of ground woad leaves
  4. Simmer
  5. Add 2 doses of : powdered blue spinel - Not found in guild shops.
  6. Boil
Valerian root on Roomdata
Cluster of woad leaves on Roomdata

Black dye

This color is also available in the Dyer's tents.

General Alchemy
Uses 3
Rank taught 2
Rank end
Location
A black dye
  1. Add translucent dye base
  2. Add ground alder bark
  3. Simmer
Alder bark on Roomdata

Bright yellow dye

This color is also available in the Dyer's tents.

General Alchemy
Uses 3
Rank taught 5
Rank end
Location
A bright yellow dye
  1. Add translucent dye base
  2. Add mashed gorse
  3. Simmer
Cluster of gorse on Roomdata

Brown dye

This color may also be purchased in the Cysaegir cobbling shop
General Alchemy
Uses 3
Rank taught 2
Rank end
Location
A brown dye
  1. Add translucent dye base
  2. Add powdered walnut
  3. Simmer
Handful of walnuts on Roomdata

Chartreuse yellow dye

This color is a unique color not available in the Dyer's tents.
General Alchemy
Uses 2
Rank taught 24
Rank end
Location
A chartreuse yellow dye
  1. Add limpid dye base
  2. Add mashed white hydrangea
  3. Add ground valerian root
  4. Simmer
  5. Add powdered yellow jade - Not found in guild shops.
  6. Boil
White hydrangea on Roomdata
Valerian root on Roomdata

Cerulean blue dye

This color is a unique color not available in the Dyer's tents.
General Alchemy
Uses 2
Rank taught 24
Rank end
Location
A cerulean blue dye
  1. Add limpid dye base
  2. Add 2 doses of mashed yellow clover
  3. Add 2 doses of ground woad leaves
  4. Simmer
  5. Add 2 doses of powdered blue lapis lazuli
  6. Boil
Yellow clover blossom on Roomdata
Woad leaves on Roomdata

Cobalt blue dye

This color is also available in the Dyer's tents.

General Alchemy
Uses 2
Rank taught 24
Rank end
Location
A cobalt blue dye
  1. Add limpid dye base
  2. Add 2 doses of ground woad leaves
  3. Add 2 doses of ground alder bark
  4. Simmer
  5. Add two doses of powdered blue lapis lazuli
  6. Boil
Woad leaves on Roomdata
Alder bark on Roomdata

Coppery dye

This color is also available in the Dyer's tents.

The formula was discovered in the Library, so no rank information is available.

General Alchemy
Uses
Rank taught
Rank end
Location
A coppery dye
  1. Add clear dye base
  2. Add 5 doses of mashed coppery rain lily
  3. Simmer
  4. Add powdered copper fang - Not found in guild shops.
  5. Boil
Coppery rain lily on Roomdata

Cranberry red dye

This is a unique color not available in the Dyer's tents.
General Alchemy
Uses 2
Rank taught 24
Rank end
Location
A cranberry red dye
  1. Add limpid dye base
  2. Add mashed red cranberry
  3. Simmer
Bright red cranberry on Roomdata

Cream white dye

This color is a unique color not available in the Dyer's tents.
General Alchemy
Uses 3
Rank taught 4
Rank end
Location
A cream white dye
  1. Add translucent dye base
  2. Add ground longgrass
  3. Simmer
Longgrass on Roomdata

Dark blue dye

This color is a unique color not available in the Dyer's tents.
General Alchemy
Uses 3
Rank taught 2
Rank end
Location
A dark blue dye
  1. Add translucent dye base
  2. Add mashed bluebells
  3. Simmer
Stalk of bluebells on Roomdata

Dark green dye

This color is also available in the Dyer's tents.

General Alchemy
Uses 3
Rank taught 2
Rank end
Location
A dark green dye
  1. Add translucent dye base
  2. Add ground blackened moss
  3. Simmer
Blackened moss on Roomdata

Dark red dye

This color is also available in the Dyer's tents.

General Alchemy
Uses 3
Rank taught 2
Rank end
Location
A dark red dye
  1. Add translucent dye base
  2. Add ground oxblood lily
  3. Simmer
Oxblood lily on Roomdata

Emerald green dye

This color is a unique color not available in the Dyer's tents.

This formula was discovered in the Library; no rank information is available.

General Alchemy
Uses
Rank taught
Rank end
Location
An emerald green dye
  1. Add clear dye base
  2. Add 2 doses of ground green fungus
  3. Simmer
  4. Add powdered uncut emerald - Not found in guild shops.
  5. Boil
Luminescent green fungus on Roomdata

Golden dye

This color is also available in the Cysaegir cobbling shop
General Alchemy
Uses
Rank taught 54
Rank end 63
Location Travel
required
A golden dye
  1. Add clear dye base
  2. Add 5 doses of mashed flaeshorn berry
  3. Simmer
  4. Add 3 doses of pinch of gold dust (whole) - Not found in guild shops.
  5. Boil
Golden flaeshorn berry on Roomdata

Goldenrod yellow dye

This color is a unique color not available in the Dyer's tents.
General Alchemy
Uses 2
Rank taught 24
Rank end
Location
A goldenrod yellow dye
  1. Add limpid dye base
  2. Add mashed goldenrod
  3. Simmer
Goldenrod on Roomdata

Grey dye

This color is also available in the Dyer's tents.

General Alchemy
Uses
Rank taught 7
Rank end
Location
A grey dye
  1. Add translucent dye base
  2. Add mashed alligator lily
  3. Simmer
Alligator lily on Roomdata

Honey yellow dye

This color is also available in the Dyer's tents.

General Alchemy
Uses
Rank taught
Rank end
Location

This formula is learned at rank 24 of General Alchemy.

A honey yellow dye

Indigo dye

This color is also available in the Dyer's tents.

This formula was learned in the Library; no rank information is known.

General Alchemy
Uses 3
Rank taught
Rank end
Location
An indigo dye
  1. Add translucent dye base
  2. Add mashed sprig of wild lilac
  3. Add ground woad leaves
  4. Simmer
Wild lilac on Roomdata
Woad leaves on Roomdata

Lavender blue dye

This color is also available in the Dyer's tents.

General Alchemy
Uses 3
Rank taught 4
Rank end
Location Solhaven
River's Rest
A lavender blue dye
  1. Add translucent dye base
  2. Add powdered purple-cap cowrie shell - Not found in guild shops.
  3. Boil

Light blue dye

This color is a unique color not available in the Dyer's tents.
General Alchemy
Uses 3
Rank taught 2
Rank end
Location
A light blue dye
  1. Add translucent dye base
  2. Add ground woad leaves
  3. Simmer
Woad leave on Roomdata

Light ginger dye

This color is a unique color not available in the Dyer's tents.

This formula was learned in the Library, so no rank information is available.

General Alchemy
Uses
Rank taught
Rank end
Location
A light ginger dye
  1. Add limpid dye base
  2. Add mashed red clover blossom
  3. Add ground ginger root
  4. Simmer
Red clover blossom on Roomdata
Ginger root on Roomdata

Light green dye

This color is a unique color not available in the Dyer's tents.
General Alchemy
Uses 3
Rank taught 2
Rank end
Location
A light green dye
  1. Add translucent dye base
  2. Add ground arctic moss
  3. Simmer
Arctic moss on Roomdata

Light red dye

This color is also available in the Dyer's tents.

General Alchemy
Uses 3
Rank taught 3
Rank end
Location
A light red dye
  1. Add translucent dye base
  2. Add ground red lichen
  3. Simmer
Red lichen on Roomdata

Olivine dye

This color is a unique color not available in the Dyer's tents.
General Alchemy
Uses
Rank taught
Rank end
Location
An olivine dye
  1. Add clear dye base
  2. Add 3 doses of ground shadowlace moss
  3. Simmer
  4. Add 3 doses of powdered olivine faenor-bloom - Not found in guild shops.
  5. Boil
Shadowlace moss on Roomdata

Orange dye

This color is a unique color not available in the Dyer's tents.
General Alchemy
Uses 3
Rank taught 3
Rank end
Location
An orange dye
  1. Add translucent dye base
  2. Add mashed coppery rain lily
  3. Simmer
Coppery rain lily on Roomdata

Pale yellow dye

This color is also available in the Dyer's tents.

General Alchemy
Uses 3
Rank taught 4
Rank end
Location
A pale yellow dye
  1. Add translucent dye base
  2. Add mashed yellow clover blossom
  3. Simmer
Yellow clover blossom on Roomdata

Periwinkle blue dye

This color is also available in the Dyer's tents.

General Alchemy
Uses 2
Rank taught 24
Rank end
Location
A periwinkle blue dye
  1. Add limpid dye base
  2. Add 2 doses of ground woad leaves
  3. Add 2 doses of ground orchil lichen
  4. Simmer
  5. Add two doses of powdered polished red coral - Not found in guild shops.
  6. Boil
Woad leaves on Roomdata
Orchil lichen on Roomdata

Pink dye

This color is also available in the Cysaegir cobbling shop
General Alchemy
Uses 3
Rank taught 3
Rank end
Location
A pink dye
  1. Add translucent dye base
  2. Add ground orchil lichen
  3. Simmer
Orchil lichen on Roomdata

Purple dye

This color is also available in the Dyer's tents.

General Alchemy
Uses
Rank taught
Rank end
Location
A purple dye
  1. Add translucent dye base
  2. Add mashed wood violet
  3. Simmer
Wood violet on Roomdata

Rainbow dye

This color is a unique color not available in the Dyer's tents.

This formula was learned in the Library; no rank information is available.

General Alchemy
Uses
Rank taught
Rank end
Location Travel
required
A rainbow dye
  1. Add clear dye base
  2. Add 3 doses of mashed stargazer lily
  3. Simmer
  4. Add 2 doses of powdered swirling aetherstone - Not found in guild shops.
  5. Boil
Stargazer lily on Roomdata

Rosy pink dye

This color is also available in the Dyer's tents.

General Alchemy
Uses
Rank taught
Rank end
Location
A rosy pink dye
  1. Add limpid dye base
  2. Add mashed primrose
  3. Simmer
Primrose on Roomdata
Note: The primrose used is not yellow primrose.

Ruby red dye

This color is also available in the Dyer's tents.

General Alchemy
Uses
Rank taught 54
Rank end
Location
A ruby red dye
  1. Add clear dye base
  2. Add 5 doses of mashed red passionflower
  3. Simmer
  4. Add powdered uncut ruby - Not found in guild shops.
  5. Boil
Red passionflower on Roomdata

Sapphire blue dye

This color is also available in the Dyer's tents.

General Alchemy
Uses
Rank taught 54
Rank end 63
Location
A sapphire blue dye
  1. Add clear dye base
  2. Add two doses of ground blue moss
  3. Simmer
  4. Add powdered blue sapphire
  5. Boil
Blue moss on Roomdata

Scarlet dye

This color is also available in the Cysaegir cobbling shop
General Alchemy
Uses
Rank taught 24
Rank end
Location
A scarlet dye
  1. Add limpid dye base
  2. Add mashed orange begonia
  3. Simmer
  4. Add powdered ruby-lined nassa shell - Not found in guild shops.
  5. Boil
Orange begonia on Roomdata

Silvery dye

This color may also be purchased in the backroom of the Cysaegir cobbling shop
General Alchemy
Uses
Rank taught 54
Rank end 63
Location
A silvery dye
  1. Add clear dye base
  2. Add 3 doses of mashed moonlight cactus-bloom
  3. Simmer
  4. Add powdered silver fang
  5. Boil
Moonlight cactus-bloom on Roomdata

Slate grey dye

This color is also available in the Dyer's tents.

General Alchemy
Uses 2
Rank taught 24
Rank end
Location
A slate grey dye
Eastern version Western version
  1. Add limpid dye base
  2. Add 2 doses of ground valerian root
  3. Add 3 doses of ground alder bark
  4. Simmer
  5. Add 2 doses of powdered white chalcedony - Not found in guild shops.
  6. Boil
  1. Add limpid dye base
  2. Add 2 doses of ground valerian root
  3. Add 3 doses of ground alder bark
  4. Simmer
  5. Add two doses of powdered white clam shell - Not found in guild shops.
  6. Boil
Valerian root on Roomdata
Alder bark on Roomdata

Tan dye

This color is a unique color not available in the Dyer's tents.
General Alchemy
Uses 3
Rank taught 4
Rank end
Location
A tan dye
  1. Add translucent dye base
  2. Add ground onion skin
  3. Simmer
Onion skin on Roomdata

Tawny brown dye

This color is a unique color not available in the Dyer's tents.
General Alchemy
Uses 2
Rank taught 24
Rank end
Location Travel
required
A tawny brown dye
  1. Add limpid dye base
  2. Add 2 doses powdered walnuts
  3. Add 2 doses mashed onion skin
  4. Simmer
  5. Add 2 doses ruff of raptor feathers from dreadnought raptors
  6. Boil
Walnuts on Roomdata
Onion skin on Roomdata

Turquoise blue dye

This color is also available in the Dyer's tents.

General Alchemy
Uses 2
Rank taught 24
Rank end
Location
A turquoise blue dye
  1. Add limpid dye base
  2. Add 2 doses of mashed bluebells
  3. Add 2 doses of ground woad leaves
  4. Simmer
  5. Add two doses of powdered turquoise stone
  6. Boil
Bluebells on Roomdata
Woad leaves on Roomdata

White dye

This color is also available in the Dyer's tents.

General Alchemy
Uses 3
Rank taught 5
Rank end
Location
A white dye
  1. Add translucent dye base
  2. Add ground valerian root
  3. Simmer
Valerian root on Roomdata