Cracked ember-veined fragment: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(Updated article with item script templates. Updated categories.)
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
{{TOCright}}
'''Cracked ember-veined fragments''' were one of two prizes made available for participation in the storyline at [[Ebon Gate 2014]]. They can be '''PEERed''' into once a day for a glimpse through space and time while '''GAZE''' allows the owner to randomly pull an item from another valence every four days.
'''Cracked ember-veined fragments''' were one of two prizes made available for participation in the storyline at [[Ebon Gate 2014]]. They can be {{boldmono|PEERed}} into once a day for a glimpse through space and time while {{boldmono|GAZE}} allows the owner to randomly pull an item from another valence every four days. While the fragment itself is '''attuned''', the items pulled out of it are not and can be freely given to other characters.
{{TOC limit|2}}

{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
==Analyze==
|item=Cracked ember-veined fragment
<pre{{log2|margin-right=25%}}>
|itemsummary=The fragment itself has several fluff verb traps. In addition, a random item can be pulled from it once every four days. <!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
The creator has also provided the following information:
The creator has also provided the following information:


Line 9: Line 11:


Available verbs: PEER, GAZE, RUB, STARE, TAP, TOUCH
Available verbs: PEER, GAZE, RUB, STARE, TAP, TOUCH
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
</pre>
|show= <!-- ONLY for when an item has a hard-coded show. -->

|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
==Verb Traps==
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
{| {{prettytable}}
}}
!VERB !!FIRST !!THIRD
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
|-
! scope="row" role="rowheader"|GAZE
| '''RUB'''|| You rub your hand across the ember-veined fragment. Thoughts of a time past fill your mind and you can't help but think that maybe you shouldn't have picked this thing up.|| XXX rubs her ember-veined fragment. For a moment, she looks wistful, but then a look of fear fills her eyes.
| Shifting your gaze, you use the fragment's influence to pierce the veil between the planes of existence. An other-worldly landscape fills your vision, and you sense an object of potential interest within arms reach. Without waiting to actually see it, you reach out and yank ''a petrified snake tongue'' into your current temporal sphere.
| XXX stares at nothing in particular for several seconds and then reaches up behind her head. Her hand simply disappears for a moment, and when she brings it back into view she is holding ''a petrified snake tongue''!
|-
|-
! scope="row" role="rowheader"|GAZE<br>(during cooldown)
| '''STARE'''|| You stare at the ember-veined fragment and feel yourself falling into a deep, deep trance.|| XXX stares at her ember-veined fragment. Her face pales as if she had just seen a ghost.
| You gaze intently at the ember-veined fragment and reach out into the air, but you quickly pull your hand back, empty.
| XXX gazes intently at her ember-veined fragment and reaches out, grabbing at the air.
|-
|-
! scope="row" role="rowheader"|PEER
| '''TAP'''|| You tap your finger against the ember-veined fragment. Initially, nothing happens, but then the air around the fragment begins to ripple and flow outward, away from you.|| XXX taps her finger against the ember-veined fragment. The air around the fragment begins to ripple and flow outward, away from Svantai.
| Peering into the ember-veined fragment, you fight a sense of vertigo as your point of reference slides effortlessly into the fragment, passing one pulsing river of heat after another. Finally, your progress slows, and the image of a particular place grows distinct and detailed, both in place and in time...<br>Your mind spins and you feel yourself being pulled back to the present time. Your head aches mildly.
| XXX's eyes glaze over as she stares into the distance.<br>XXX stares at her ember-veined fragment, completely unaware of her surroundings. A sailor might say that she had slipped her moorings!
|-
|-
! scope="row" role="rowheader"|PEER<br>(during cooldown)
|rowspan="2"|'''TOUCH'''|| As your fingers graze over the surface of the ember-veined fragment your thoughts begin to wander, and you remember something you've seen before, though you're not sure when or where.|| XXX stares into the distance, a glazed look on her face.
| You peer into the ember-veined fragment, but your vision remains firmly rooted in this reality. No glimpse of another time or place occurs.
| XXX holds the ember-veined fragment up against her eye and grumbles.
|-
|-
! scope="row" role="rowheader"|RUB
|colspan="2"|''Reshows seen vision in monster bold.''
| You rub your hand across the ember-veined fragment. Thoughts of a time past fill your mind and you can't help but think that maybe you shouldn't have picked this thing up.
| XXX rubs her ember-veined fragment. For a moment, she looks wistful, but then a look of fear fills her eyes.
|-
|-
! scope="row" role="rowheader"|STARE
| '''PEER'''|| Peering into the ember-veined fragment, you fight a sense of vertigo as your point of reference slides effortlessly into the fragment, passing one pulsing river of heat after another. Finally, your progress slows, and the image of a particular place grows distinct and detailed, both in place and in time...<br>Your mind spins and you feel yourself being pulled back to the present time. Your head aches mildly.|| XXX's eyes glaze over as she stares into the distance.<br>XXX stares at her ember-veined fragment, completely unaware of her surroundings. A sailor might say that she had slipped her moorings!
| You stare at the ember-veined fragment and feel yourself falling into a deep, deep trance.
| XXX stares at her ember-veined fragment. Her face pales as if she had just seen a ghost.
|-
|-
! scope="row" role="rowheader"|TAP
| '''PEER'''<br>During cooldown|| You peer into the ember-veined fragment, but your vision remains firmly rooted in this reality. No glimpse of another time or place occurs.|| XXX holds the ember-veined fragment up against her eye and grumbles.
| You tap your finger against the ember-veined fragment. Initially, nothing happens, but then the air around the fragment begins to ripple and flow outward, away from you.
| XXX taps her finger against the ember-veined fragment. The air around the fragment begins to ripple and flow outward, away from XXX.
|-
|-
! scope="row" role="rowheader" rowspan="2"|TOUCH
| '''GAZE'''|| Shifting your gaze, you use the fragment's influence to pierce the veil between the planes of existence. An other-worldly landscape fills your vision, and you sense an object of potential interest within arms reach. Without waiting to actually see it, you reach out and yank ''a petrified snake tongue'' into your current temporal sphere.|| stares at nothing in particular for several seconds and then reaches up behind her head. Her hand simply disappears for a moment, and when she brings it back into view she is holding a petrified snake tongue!
| As your fingers graze over the surface of the ember-veined fragment your thoughts begin to wander, and you remember something you've seen before, though you're not sure when or where.
| XXX stares into the distance, a glazed look on her face.
|-
|-
| colspan="2" style="text-align:center"|<i>Reshows seen [[Cracked ember-veined fragment#Visions|vision]] in monster bold.</i>
| '''GAZE'''<br>During cooldown|| You gaze intently at the ember-veined fragment and reach out into the air, but you quickly pull your hand back, empty.|| XXX gazes intently at her ember-veined fragment and reaches out, grabbing at the air.
|}
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->

|item=Six-tentacled octopus hide glove

|itemsummary=The six-tentacled octopus hide glove is one of the fluff scripted items that can be pulled from the fragment. It has its own prewritten look description that is unique to the item type. <!-- Brief explanation of what this particular item does, if any. -->
==Visions==
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
This list shows an example of what can be seen, past, present, or future.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show=You glance at the octopus hide glove, wondering if it's possibly sideways. Or upside down. Or backwards. It's really confusing you! <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader"|GAZE
| Gazing intently at a six-tentacled octopus hide glove, you are able to find no seams or stitching. So, either this glove was made from a creature whose "hand" had six tentacles, or it's the skin of a small, six-tentacled creature whose head was about where your wrist is now. Then again, there's probably a third possibility you haven't even thought of yet.
| XXX gazes intently at a six-tentacled octopus hide glove. She appears to be considering its possible origin.
|-
! scope="row" role="rowheader"|PEER
| You peer at the octopus hide glove, contemplating what measure of inconvenience you may have caused.
| XXX peers at her octopus hide glove, evidently contemplating the impact of her acquisition.
|-
! scope="row" role="rowheader"|RUB
| You flex each tentacle in succession, along with your thumb, and find that the sixth tentacle of the glove flexes in turn as if you have a finger inside it as well.
| XXX flexes each of the six tentacles of her glove in quick succession.
|-
! scope="row" role="rowheader"|STARE
| Your octopus hide glove produces an azure, crystalline coin out of nowhere and passes it nimbly from sucker to sucker, up one tentacle and down the next. Just as suddenly, the coin disappears.
| XXX's octopus hide glove produces an azure, crystalline coin out of nowhere and passes it nimbly from sucker to sucker, up one tentacle and down the next. Just as suddenly, the coin disappears.
|-
! scope="row" role="rowheader"|TAP
| You drum the tentacles of your octopus hide glove idly against your thigh...right up until the last sucker at the end of the third tentacle gets stuck! You spend the next several seconds working frantically to get it loose!
| XXX drums the tentacles of her octopus hide glove idly against her thigh...right up until the last sucker at the end of the third tentacle gets stuck! She spends the next several seconds working frantically to get it loose!
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item=Tiny nacreous humanoid skeleton with bat wings and a scorpion tail <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary=A nacreous humanoid skeleton with bat wings and a scorpion tail is one of the fluff scripted items that can be pulled from the fragment. In addition to having fluff verb traps, the skeleton will appear in the [[Feature#Unique Feature Field|unique feature field]] when worn. <!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show=Oddly enough, it looks like a tiny nacreous humanoid skeleton with bat wings and a scorpion tail. <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader"|WEAR
| The nacreous skeleton cackles wildly as it scampers up your arm and perches atop your shoulder.
| The nacreous skeleton in XXX's hand cackles wildly as it scampers up her arm and perches atop her shoulder.
|-
! scope="row" role="rowheader"|REMOVE
| You reach over and the nacreous skeleton climbs from your shoulder into your hand.
| XXX reaches over and the nacreous skeleton climbs from her shoulder into her hand.
|-
! scope="row" role="rowheader"|GAZE
| You speak quietly to the nacreous skeleton, and it nods vehemently in reply.
| XXX speaks quietly to her nacreous skeleton, and it nods vehemently in reply.
|-
! scope="row" role="rowheader"|PEER
| You peer at the nacreous skeleton and can't help but think that if you were a halfling you'd probably be trying to figure out the best way to cook it.
| XXX peers at her nacreous skeleton, looking decidedly amused.
|-
! scope="row" role="rowheader"|RUB<br>(worn)
| You reach over and pet the nacreous skeleton sitting on your shoulder.
| XXX reaches over and pets a tiny nacreous humanoid skeleton with bat wings and a scorpion tail sitting on her shoulder.
|-
! scope="row" role="rowheader"|RUB<br>(held)
| You pet your nacreous skeleton tenderly, like it really means something to you.
| XXX pets her nacreous skeleton tenderly. Aww, so cute.
|-
! scope="row" role="rowheader"|STARE
| You stare intently at the nacreous skeleton until it bursts into flames!
| XXX stares intently at the nacreous skeleton. Suddenly, it bursts into flames!
|-
! scope="row" role="rowheader"|TAP
| You scratch the back of the nacreous skeleton's neck, and it stretches its wings out, basking in the attention.
| XXX scratches the back of her nacreous skeleton's neck, and it stretches its wings out, basking in the attention.
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item=Petrified snake tongue
|itemsummary=The petrified snake tongue is a lockpick item that can be pulled from the fragment. <!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item=Twisted orange horn ringed with amethyst ridges
|itemsummary=The twisted orange horn is a wearable drinking container that can be pulled from the fragment. <!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
==Additional Information==
===Fragment Visions===
Using {{boldmono|PEER}} with the fragment causes a random vision. This list shows an example of what can be seen, past, present, or future.
<pre{{log2}}>
<pre{{log2}}>
[Bloodriven Village, Exterior]
[Bloodriven Village, Exterior]
Line 57: Line 179:
</pre>
</pre>


===Nacreous Humanoid Skeleton===
==Pulled Items==
When worn, the nacreous humanoid skeleton appears in the [[Feature#Unique Feature Field|unique feature field]] as:
===Scripted===
<pre{{log2}}>
;a six-tentacled octopus hide glove
She has a tiny nacreous humanoid skeleton with bat wings and a scorpion tail sitting on her shoulder.
Look: You glance at the octopus hide glove, wondering if it's possibly sideways. Or upside down. Or backwards. It's really confusing you!
</pre>
{| {{prettytable}}
When held in hand, its show description changes to:
!VERB ||width="47%"|FIRST ||width="47%"|THIRD
<pre{{log2}}>
|-
It's hard to tell exactly what it looks like. What's more frightening is that you're not sure how it ended up in your hand!
| '''RUB'''|| You flex each tentacle in succession, along with your thumb, and find that the sixth tentacle of the glove flexes in turn as if you have a finger inside it as well.|| XXX flexes each of the six tentacles of her glove in quick succession.
</pre>
|-
There are seven random messages that can appear when the skeleton is {{boldmono|PEERed}}.
| '''STARE'''|| Your octopus hide glove produces an azure, crystalline coin out of nowhere and passes it nimbly from sucker to sucker, up one tentacle and down the next. Just as suddenly, the coin disappears.|| XXX's octopus hide glove produces an azure, crystalline coin out of nowhere and passes it nimbly from sucker to sucker, up one tentacle and down the next. Just as suddenly, the coin disappears.
|-
| '''TAP'''|| You drum the tentacles of your octopus hide glove idly against your thigh...right up until the last sucker at the end of the third tentacle gets stuck! You spend the next several seconds working frantically to get it loose!|| XXX drums the tentacles of her octopus hide glove idly against her thigh...right up until the last sucker at the end of the third tentacle gets stuck! She spends the next several seconds working frantically to get it loose!
|-
| '''PEER'''|| You peer at the octopus hide glove, contemplating what measure of inconvenience you may have caused.|| XXX peers at her octopus hide glove, evidently contemplating the impact of her acquisition.
|-
| '''GAZE'''|| Gazing intently at a six-tentacled octopus hide glove, you are able to find no seams or stitching. So, either this glove was made from a creature whose "hand" had six tentacles, or it's the skin of a small, six-tentacled creature whose head was about where your wrist is now. Then again, there's probably a third possibility you haven't even thought of yet.|| XXX gazes intently at a six-tentacled octopus hide glove. She appears to be considering its possible origin.
|-
|}


</td><td>
===Non-Scripted===
{{iteminfo
* a petrified snake tongue: lockpick
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
* a twisted orange horn ringed with amethyst ridges: wearable drinking container
|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
{{Stub}}
|itemtype=Fragment <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
[[Category:Pay Event Souvenirs]]
|alter=No <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue=Feywrot Mire <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear=2014 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem=Yes <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune=Permanent <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement=Account <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=GAZE <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=PEER
|verb3=REMOVE
|verb4=RUB
|verb5=STARE
|verb6=TAP
|verb7=TOUCH
|verb8=WEAR
}}
</td></tr></table>
[[Category:Ebon Gate Festival]]
[[Category:Pay event collectibles]]

Latest revision as of 09:06, 23 May 2023

Cracked ember-veined fragments were one of two prizes made available for participation in the storyline at Ebon Gate 2014. They can be PEERed into once a day for a glimpse through space and time while GAZE allows the owner to randomly pull an item from another valence every four days. While the fragment itself is attuned, the items pulled out of it are not and can be freely given to other characters.

Cracked ember-veined fragment

The fragment itself has several fluff verb traps. In addition, a random item can be pulled from it once every four days.

Analyze

The creator has also provided the following information:

This item's description/base/look may not be altered in any way.  This is an account-bound item.  You can PEER once a day and GAZE once every four days.

Available verbs: PEER, GAZE, RUB, STARE, TAP, TOUCH

Usage

Verb First Third
GAZE Shifting your gaze, you use the fragment's influence to pierce the veil between the planes of existence. An other-worldly landscape fills your vision, and you sense an object of potential interest within arms reach. Without waiting to actually see it, you reach out and yank a petrified snake tongue into your current temporal sphere. XXX stares at nothing in particular for several seconds and then reaches up behind her head. Her hand simply disappears for a moment, and when she brings it back into view she is holding a petrified snake tongue!
GAZE
(during cooldown)
You gaze intently at the ember-veined fragment and reach out into the air, but you quickly pull your hand back, empty. XXX gazes intently at her ember-veined fragment and reaches out, grabbing at the air.
PEER Peering into the ember-veined fragment, you fight a sense of vertigo as your point of reference slides effortlessly into the fragment, passing one pulsing river of heat after another. Finally, your progress slows, and the image of a particular place grows distinct and detailed, both in place and in time...
Your mind spins and you feel yourself being pulled back to the present time. Your head aches mildly.
XXX's eyes glaze over as she stares into the distance.
XXX stares at her ember-veined fragment, completely unaware of her surroundings. A sailor might say that she had slipped her moorings!
PEER
(during cooldown)
You peer into the ember-veined fragment, but your vision remains firmly rooted in this reality. No glimpse of another time or place occurs. XXX holds the ember-veined fragment up against her eye and grumbles.
RUB You rub your hand across the ember-veined fragment. Thoughts of a time past fill your mind and you can't help but think that maybe you shouldn't have picked this thing up. XXX rubs her ember-veined fragment. For a moment, she looks wistful, but then a look of fear fills her eyes.
STARE You stare at the ember-veined fragment and feel yourself falling into a deep, deep trance. XXX stares at her ember-veined fragment. Her face pales as if she had just seen a ghost.
TAP You tap your finger against the ember-veined fragment. Initially, nothing happens, but then the air around the fragment begins to ripple and flow outward, away from you. XXX taps her finger against the ember-veined fragment. The air around the fragment begins to ripple and flow outward, away from XXX.
TOUCH As your fingers graze over the surface of the ember-veined fragment your thoughts begin to wander, and you remember something you've seen before, though you're not sure when or where. XXX stares into the distance, a glazed look on her face.
Reshows seen vision in monster bold.

Six-tentacled octopus hide glove

The six-tentacled octopus hide glove is one of the fluff scripted items that can be pulled from the fragment. It has its own prewritten look description that is unique to the item type.

SHOW

You glance at the octopus hide glove, wondering if it's possibly sideways. Or upside down. Or backwards. It's really confusing you!

Usage

Verb First Third
GAZE Gazing intently at a six-tentacled octopus hide glove, you are able to find no seams or stitching. So, either this glove was made from a creature whose "hand" had six tentacles, or it's the skin of a small, six-tentacled creature whose head was about where your wrist is now. Then again, there's probably a third possibility you haven't even thought of yet. XXX gazes intently at a six-tentacled octopus hide glove. She appears to be considering its possible origin.
PEER You peer at the octopus hide glove, contemplating what measure of inconvenience you may have caused. XXX peers at her octopus hide glove, evidently contemplating the impact of her acquisition.
RUB You flex each tentacle in succession, along with your thumb, and find that the sixth tentacle of the glove flexes in turn as if you have a finger inside it as well. XXX flexes each of the six tentacles of her glove in quick succession.
STARE Your octopus hide glove produces an azure, crystalline coin out of nowhere and passes it nimbly from sucker to sucker, up one tentacle and down the next. Just as suddenly, the coin disappears. XXX's octopus hide glove produces an azure, crystalline coin out of nowhere and passes it nimbly from sucker to sucker, up one tentacle and down the next. Just as suddenly, the coin disappears.
TAP You drum the tentacles of your octopus hide glove idly against your thigh...right up until the last sucker at the end of the third tentacle gets stuck! You spend the next several seconds working frantically to get it loose! XXX drums the tentacles of her octopus hide glove idly against her thigh...right up until the last sucker at the end of the third tentacle gets stuck! She spends the next several seconds working frantically to get it loose!

Tiny nacreous humanoid skeleton with bat wings and a scorpion tail

A nacreous humanoid skeleton with bat wings and a scorpion tail is one of the fluff scripted items that can be pulled from the fragment. In addition to having fluff verb traps, the skeleton will appear in the unique feature field when worn.

SHOW

Oddly enough, it looks like a tiny nacreous humanoid skeleton with bat wings and a scorpion tail.

Usage

Verb First Third
WEAR The nacreous skeleton cackles wildly as it scampers up your arm and perches atop your shoulder. The nacreous skeleton in XXX's hand cackles wildly as it scampers up her arm and perches atop her shoulder.
REMOVE You reach over and the nacreous skeleton climbs from your shoulder into your hand. XXX reaches over and the nacreous skeleton climbs from her shoulder into her hand.
GAZE You speak quietly to the nacreous skeleton, and it nods vehemently in reply. XXX speaks quietly to her nacreous skeleton, and it nods vehemently in reply.
PEER You peer at the nacreous skeleton and can't help but think that if you were a halfling you'd probably be trying to figure out the best way to cook it. XXX peers at her nacreous skeleton, looking decidedly amused.
RUB
(worn)
You reach over and pet the nacreous skeleton sitting on your shoulder. XXX reaches over and pets a tiny nacreous humanoid skeleton with bat wings and a scorpion tail sitting on her shoulder.
RUB
(held)
You pet your nacreous skeleton tenderly, like it really means something to you. XXX pets her nacreous skeleton tenderly. Aww, so cute.
STARE You stare intently at the nacreous skeleton until it bursts into flames! XXX stares intently at the nacreous skeleton. Suddenly, it bursts into flames!
TAP You scratch the back of the nacreous skeleton's neck, and it stretches its wings out, basking in the attention. XXX scratches the back of her nacreous skeleton's neck, and it stretches its wings out, basking in the attention.

Petrified snake tongue

The petrified snake tongue is a lockpick item that can be pulled from the fragment.

Twisted orange horn ringed with amethyst ridges

The twisted orange horn is a wearable drinking container that can be pulled from the fragment.

Additional Information

Fragment Visions

Using PEER with the fragment causes a random vision. This list shows an example of what can be seen, past, present, or future.

[Bloodriven Village, Exterior]
A tall black iron gate stands as a lone entry beyond an uneven cobblestone wall that marks the border of the town, with a darkened bronze plaque set into the uneven mortar.  Sharpened tree trunks jut out of the top of the wall, providing some defense along an otherwise underwhelming line of protection.  Visible beyond the gate are rows of tall buildings with a mix of stone and metallic roofing while the road itself is made up of uneven cobblestones.

[Juggernaut, Grinning Goblin]
The honks, bleats and thumping of a dwarven brass quartet greet you as you enter the Grinning Goblin.  Crowds of dwarves and tourists alike crowd around little wooden tables, but on opposite sides of the room.  What may have been a potted plant wilts in the corner.  Behind the bar itself scowls the ugliest dwarf you've ever seen.  You realize he's the owner.  You also see a gem-studded black mithril hatch and a steel arch.

[Thingul Manor, Entry Hall]
Even through the thick layers of dust and cobwebs, you can still envision the bygone beauty and elegance of this grand hall.  You can easily imagine the Lady of the Manor descending the long sweeping stairway to join her guests at some fine cotillion.  Tall double doors on the south wall probably lead out of the house.  A long stone table occupies the center of the room, magnifying the spaciousness of the entry hall.  You also see a high-backed chair.

[Jirkirl's Hilltop, Lake View]
Stretching out to the north, a sea of silver-barked aspens, leaves shimmering with the breeze, meets a distant lake.  Mists rise from the dark waters, obscuring the shoreline.  The majestic peaks of the Dragonspine wrap around the scene as the range pushes off from the east towards the northwest.

[Small Airship, Bow]
The two decks converge here to form the narrow point of the bow, and below glittering scales of veniom sparkle with a silvery-blue light of their own.  The sky spreads unhindered for miles around you, and a massive bowsprit extends from beyond the uppermost point of the deck - its surfaced wrapped in ornate designs of dark green ivy.  The deep grey deck curves gently to either side, its fine glossy finish still glinting with reflected light.  You also see a long black rope leading down to the creature's head.

[Miscere'Golab, Head]
Massive plates of crimson-tinted bone protrude from nearly every place here, providing a sturdy footing upon the beast's head - the sheer height of being atop the creature dizzying.  Far below, the gargantuan shoulder-plates jut out to either side, and beyond that the claws resemble twisted columns of constantly clenching and unclenching flesh.  You also see a long black rope leading back to the airship.

Nacreous Humanoid Skeleton

When worn, the nacreous humanoid skeleton appears in the unique feature field as:

She has a tiny nacreous humanoid skeleton with bat wings and a scorpion tail sitting on her shoulder.

When held in hand, its show description changes to:

It's hard to tell exactly what it looks like. What's more frightening is that you're not sure how it ended up in your hand!

There are seven random messages that can appear when the skeleton is PEERed.

Cracked ember-veined fragment Information
Type Fluff
Item Classification Miscellaneous
Item(s) Applied to Fragment
Alterable No
Light/Deep
Original Release Venue Feywrot Mire
Original Release Year 2014
Quest Item Yes
Attunement Permanent
Attunes to Account
Item Verbs
GAZE PEER REMOVE RUB
STARE TAP TOUCH WEAR