Non-corporeal: Difference between revisions

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(Merged information onto Category:Non-corporeal creatures page. Created redirect to that page. Maintained link for combat mechanics.)
 
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#REDIRECT [[Category:Non-corporeal undead creatures]]
'''Non-corporeal''' refers to creatures that do not possess material substance in the physical plane. In the context of GemStone, it is usually in reference to various creature, often [[undead]], which are insubstantial and possess only a spiritual or ghostly form. Coding-wise, the creature has no body parts that are corporeal and has several body parts which are specifically marked as non-corporeal. Creatures such as this have a number of factors that cause them to be different in combat than regular creatures. They cannot be killed by a standard melee critical injury, nor do they receive wounds from damage, and some types of attack are less effective or entirely ineffective at injuring them.


[[Category:Combat Mechanics]]
Two definitive characteristics of non-corporeal creatures is that (1) they can be affected by [[Phase (704)]], a [[Sorcerer Base|sorcerer spell]] can be used to force a non-corporeal creature into physical form upon a successful warding roll, which then subjects the the creature to the normal limitations and weaknesses that corporeal creatures have; and (2) [[Kai's Smite]], which is obtained at the twenty first step of the Order of Voln, will temporarily corporealize the creature (use the [[SMITE (verb)|SMITE]] verb). These two characteristics differentiate non-corporeal creatures from creatures that have no body parts (e.g. [[elemental family creatures|elemental creatures]]), as the latter is not affected by Phase or Kai's Smite.

A vast majority of non-corporeal creatures will evaporate quickly after death, much faster than the usual natural creature decay, but that is a per-creature setting. These creatures are [[LOOT]]-able while they are in [[roundtime]] (either from their own actions or from another source), which continues even after they are killed, but at the end of which they will immediately evaporate.

Non-corporeal creatures have their own critical table which overrides the critical table for the attack type used on them. e.g. using an arrow will give results from the non-corporeal table rather than the puncture table. However, living non-corporeal creatures will not have the special messaging.

''For the list of non-corporeal undead creatures, see the [[:Category:Non-corporeal undead creatures|category page]].''

===Additional [[Order of Voln]] Information===

The [[Symbol of Transcendence]] will allow the player to step into the space between the corporeal and ethereal realms for 30 seconds. While in this state, characters will take damage as if they were a non-corporeal creature (obtained at the twelfth step).

The [[Symbol of Disruption]] will cause the player and all group members to be surrounded by a churning spectral aura. Any non-corporeal undead struck while under this symbol's effect will be dealt roundtime based on the critical rank of the attack and will suffer a temporary penalty to AS/DS/CS/TD/CMAN while disrupted (obtained at the twentieth step).

===Additional [[Sorcerer]] Information===

[[Disintegrate (705)]] is particularly powerful when used against non-corporeal creatures, actually stronger than when normally used against corporeal creatures.

Non-corporeal creatures cannot be animated with [[Animate Dead (730)]].

==See Also==
*[[Noncorporeal critical table]]
*[[Non-corporeal creatures (saved posts)]]

[[category:Non-corporeal undead creatures| ]]
[[category:Advanced Mechanics]]

Latest revision as of 21:45, 21 March 2020