Creature action timer: Difference between revisions
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VANKRASN39 (talk | contribs) (moving from roundtime page. if it is not rounditme, then it should be on a different page) |
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#redirect [[Creature#Creature Action Timer]] |
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The '''creature action timer''' is a set value on a creature that determines how often it acts (attacks, [[prepare]]s a spell, [[cast]]s a spell, etc.). A few actions use multiples of the action time ([[MSTRIKE]] takes double, PREPARE and CAST take half each on many creatures). [[Haste]] halves the creature action timer. A creature with an action timer of 12s or more would normally be considered slow, and 6s or less would normally be considered fast. [[Base Creature Script]] (BCS) creatures change action time, with the highest level version of the creature being 2s faster than the standard creature, and the lowest 2s slower. [[Adventurer's Guild]] dangerous creatures can drop an additional 2s from their action time. |
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Creatures can have [[roundtime]] imposed upon them. Roundtime from different actions does not stack on creatures (?), but roundtime does stack on action time. |
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[[Category: Basic Mechanics]] |
Latest revision as of 21:17, 5 October 2016
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