Creature action timer: Difference between revisions
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(Note about undead fast-decaying) |
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#redirect [[Creature#Creature Action Timer]] |
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{{work-in-progress}} |
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The '''creature action timer''' is a set value on a creature that determines how often it acts (attacks, [[prepare]]s a spell, [[cast]]s a spell, etc.). A few actions use multiples of the action time ([[MSTRIKE]] takes double, PREPARE and CAST take half each on many creatures). [[Haste]] halves the creature action timer. A creature with an action timer of 12s or more would normally be considered slow, and 6s or less would normally be considered fast. [[Basic Creature Script]] (BCS) creatures change action time, with the highest level version of the creature being 2s faster than the standard creature, and the lowest 2s slower. [[Adventurer's Guild]] dangerous creatures can drop an additional 2s from their action time. |
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Creatures can have [[roundtime]] imposed upon them. Roundtime from different actions does not stack on creatures (?), but roundtime does stack on action time. |
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Undead creatures that "dissipate" upon death do so the next time their action timer triggers. Thus, imposing roundtime or striking immediately after they act can make it easier to search them before they decay. |
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[[Category: Basic Mechanics]] |
Latest revision as of 21:17, 5 October 2016
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