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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
{{TOCright}}
'''[[Siegery]]''' '''miniatures''' are siegery toys made in the likeness of a person or creature that can battle it out with other miniatures or siegery pieces. These items have recently undergone a makeover and feature an analyze and customization aspects. '''Siegery cases''' allow for easy repair of the miniatures and can store up to twelve at a time.
'''Siegery''' is a game that utilizes siegery toys (miniatures) made in the likeness of a person or creature that can battle it out with other miniatures or siegery pieces. These items received an update in 2015 and now feature an analyze and customization aspects. '''[[Siegery#Case|Siegery case]]s''' allow for easy repair of the miniatures and can store up to twelve at a time. Siegery miniatures can be used individually in battle or with up to seven items combined for a full battle set, consisting of three soldier miniatures, three siege engine miniatures, and one castle miniature per player.
<!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->

{{TOC limit|2}}
==Miniature==
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
===Analyze===
|item= Soldier Miniature <!-- REQUIRED: Must be entered as Item Type -->
====Generic====
|itemsummary=Soldier miniatures are foot soldiers that can fight individually in matches or as part of a full set in a larger siegery battle. Solider miniatures come as different base types, including sorcerer, ranger, wizard, and warrior types, which can be determined via the soldier miniature's {{boldmono|ANALYZE}}. <!-- Brief explanation of what this particular item does, if any. -->
<pre{{log2}}>
The creator has also provided the following information:
|analyze= The creator has also provided the following information:
This miniature is a siegery toy. It is a sorcerer.
This miniature is a siegery toy. It is a sorcerer.
This miniature doesn't have any custom attack messaging. How sad, you really should merchant hunt more.
This miniature doesn't have any custom attack messaging. How sad, you really should merchant hunt more.
Line 36: Line 36:




This miniature has custom death messaging.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
This miniature has custom death messaging.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
</pre>
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader" rowspan="2"|FIX
|<!-- First Person View -->| You press a small button on the back of the miniature, and its surface becomes slick and lustrous as all the tiny scratches on it disappear! Roundtime: 20 secs.
|<!-- Third Person View -->| XXX presses a small button on the back of the miniature, and its surface becomes slick and lustrous as all the tiny scratches on it disappear!
|-
| colspan="2"|''This fixes the miniature after a battle and can be skipped altogether with an appropriate siegery case.''
|-
! scope="row" role="rowheader" rowspan="3"|PUSH
| You press a small button on the back of the dark crusader miniature.
Roundtime: 5 secs.
| XXX presses the back of her sorceress miniature a bit.
|-
| colspan="2"|Brandishing a monir-handled rolaren skull-crusher coated with blood over her head, the dark crusader miniature unleashes a flurry of attacks on a teal-haired buxom mermaid miniature!
|-
| colspan="2"|''Messaging varies. This advances the miniature in battle. Custom messaging would apply for attacks, idling, etc.''
|-
! scope="row" role="rowheader" rowspan="2"|RAISE
| You make a few adjustments to the miniature, and you feel confident that it will recognize you as its owner.
Roundtime: 5 secs.
| N/A
|-
| colspan="2"|''This attunes the mini to you and activates the [[AllMine]] aspect so no one else can pick it up.''
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Siege Engine Miniature<!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= The siege engine miniature can only be used when placed on top of a castle miniature; it will not work by itself. Up to three siege engines can be used together on a single castle. They are typically only use when doing a full siegery battle.<!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader" rowspan="2"|FIX
|<!-- First Person View -->| {{addmetext}}
|<!-- Third Person View -->| {{addmetext}}
|-
| colspan="2"|''This fixes the miniature after a battle and can be skipped altogether with an appropriate siegery case.''
|-
! scope="row" role="rowheader" rowspan="3"|PUSH
| {{addmetext}}
| {{addmetext}}
|-
| colspan="2"|{{addmetext}}
|-
| colspan="2"|''Messaging varies. This advances the miniature in battle. Custom messaging would apply for attacks, idling, etc.''
|-
! scope="row" role="rowheader" rowspan="2"|RAISE
| You make a few adjustments to the ballista, and you feel confident that it will recognize you as its owner.
Roundtime: 5 secs.
| N/A
|-
| colspan="2"|''This attunes the mini to you and activates the [[AllMine]] aspect so no one else can pick it up.''
|}


{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
===Verb Traps===
|item= Castle Miniature<!-- REQUIRED: Must be entered as Item Type -->
{| {{prettytable}}
|itemsummary= The castle miniature has no attack abilities and is typically only used when doing a full siegery battle. Siege engines can only be used when placed on top of a castle. Full set siegery games are often played until the inner keep of one player's castle has been destroyed.<!-- Brief explanation of what this particular item does, if any. -->
!VERB !!FIRST !!THIRD
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
|-
! scope="row" role="rowheader" rowspan="2"|FIX
|rowspan="2"|'''RAISE'''|| You make a few adjustments to the miniature, and you feel confident that it will recognize you as its owner. ''5 sec rt''|| N/A
|<!-- First Person View -->| You press a small button on the top of the wagon, and it begins to whir and rattle, its damaged walls suddenly shifting and reforming!
Roundtime: 120 secs.
|<!-- Third Person View -->| {{addmetext}}
|-
|-
|colspan="2"|''This attunes the mini to you and activates the '''all mine''' aspect so no one else can pick it up.''
| colspan="2"|''This fixes the miniature after a battle and can be skipped altogether with an appropriate siegery case.''
|-
|-
! scope="row" role="rowheader" rowspan="3"|PUSH
|rowspan="2"|'''PUSH'''||You press a small button on the back of the dark crusader miniature. ''5 sec rt''.|| XXX presses the back of her sorceress miniature a bit.
| But there's no functional war machines on the walls of your small black castle to repair!
| {{addmetext}}
|-
|-
| colspan="2"|{{addmetext}}
|colspan="2"|Brandishing a monir-handled rolaren skull-crusher coated with blood over her head, the dark crusader miniature unleashes a flurry of attacks on a teal-haired buxom mermaid miniature!<br>''Messaging varies. This advances the miniature in battle. Custom messaging would apply for attacks, idling, etc.''
|-
|-
| colspan="2"|''This serves no purpose in battle for a castle since they cannot attack.''
|rowspan="2"|'''FIX'''|| You press a small button on the back of the miniature, and its surface becomes slick and lustrous as all the tiny scratches on it disappear! ''20 sec rt''|| XXX presses a small button on the back of the miniature, and its surface becomes slick and lustrous as all the tiny scratches on it disappear!
|-
|-
! scope="row" role="rowheader" rowspan="2"|RAISE
|colspan="2"|''This fixes the miniature after a battle and can be skipped altogether with an appropriate siegery case.''
| You make a few adjustments to the castle, and you feel confident that it will recognize you as its owner.
Roundtime: 5 secs.
| N/A
|-
| colspan="2"|''This attunes the mini to you and activates the [[AllMine]] aspect so no one else can pick it up.''
|}
|}


{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
==Case==
|item= Case<!-- REQUIRED: Must be entered as Item Type -->
''Example taken from a brass-hinged dark leather siegery case made available as a prize from [[Troubled Waters]].''
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
===Analyze===
|analyze= You analyze your silver repair case and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "There do not seem to be any specific limitations."
<pre{{log2}}>
You analyze your leather siegery case and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "There do not seem to be any specific limitations."


The creator has also provided the following information:
The creator has also provided the following information:
This case is designed to hold Siegery pieces. Closing the case will repair any damage to Siegery pieces contained within. The repair process takes three minutes, during which time the case is locked. At the end of three minutes, the case will unlock itself.
This case is designed to hold Siegery pieces. Closing the case will repair any damage to Siegery pieces contained within. The repair process takes twenty seconds, during which time the case is locked. At the end of the repair time, the case will unlock itself.


It is fully alterable, but please note the script provides a description which must make sense for any alteration.
It is fully alterable, but please note the script provides a description which must make sense for any alteration.
</pre>


Try as you might, you cannot get a good sense of whether or not the case's pockets could get any deeper, but you might be able to have a talented merchant lighten the silver repair case for you. <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
===Look===
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
<pre{{log2}}>
The interior is divided into twelve tiny compartments, each carefully lined with soft felt.
|show= A small metal plate is affixed above the hasp. The interior is divided into twelve tiny compartments, each carefully lined with soft felt.
<!-- ONLY for when an item has a hard-coded show. -->
</pre>
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
|-
! scope="row" role="rowheader"|CLOSE
|<!-- First Person View --> You close a brass-hinged dark leather siegery case.
As you close the leather siegery case, you hear a sharp metallic click followed by a mechanical whirring sound from deep within the case.


===Verb Traps===
Only one verb is active for this item: '''CLOSE'''. This is used to repair broken miniatures that are placed in it and will only activate when repairs are needed.
<pre{{log2}}>
>clo my case
You close a brass-hinged dark leather siegery case.
As you close the leather siegery case, you hear a sharp metallic click followed by a mechanical whirring sound from deep within the case.
>
The faint, mechanical whirring within your leather siegery case stops, followed by a soft click.
The faint, mechanical whirring within your leather siegery case stops, followed by a soft click.
|}
</pre>

==Additional Items==
===Castles===
===Engines===


==See Also==
==See Also==
* [[/saved posts|Saved Posts]]
* [[/saved posts|Saved Posts]]
* [[PSFShop:Carry a Big Stick|Carry a Big Stick]]

</td><td>
{{iteminfo
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= Toy <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= Attack message
|custom2= Idle message
|custom3= Death message<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= Bemm <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= Dhu Gillywack <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= 2004 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= CLOSE
|verb2= FIX
|verb3= PUSH
|verb4= RAISE<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
}}
</td></tr></table>
{{Stub}}
{{Stub}}
[[Category:Recreation Activities]]

[[Category:Scripted Items]]

Latest revision as of 05:25, 8 September 2024

Siegery is a game that utilizes siegery toys (miniatures) made in the likeness of a person or creature that can battle it out with other miniatures or siegery pieces. These items received an update in 2015 and now feature an analyze and customization aspects. Siegery cases allow for easy repair of the miniatures and can store up to twelve at a time. Siegery miniatures can be used individually in battle or with up to seven items combined for a full battle set, consisting of three soldier miniatures, three siege engine miniatures, and one castle miniature per player.

Soldier Miniature

Soldier miniatures are foot soldiers that can fight individually in matches or as part of a full set in a larger siegery battle. Solider miniatures come as different base types, including sorcerer, ranger, wizard, and warrior types, which can be determined via the soldier miniature's ANALYZE.

Analyze

The creator has also provided the following information:
This miniature is a siegery toy.  It is a sorcerer.
This miniature doesn't have any custom attack messaging.  How sad, you really should merchant hunt more.


Why doesn't this miniature have any custom miss messaging?  Slacker!


This miniature has no custom idle messaging.  Get to work!


This miniature has no custom death messaging.  Go out in style!

Customized

Example taken from a Spitfire 2015 miniature that was hand sold by the merchant.

You analyze your spider crab miniature and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:
This miniature is a siegery toy.  It is a warrior.
This miniature has custom attack messaging.


This miniature has custom miss messaging.


This miniature has custom idle messaging.


This miniature has custom death messaging.

Usage

Verb First Third
FIX You press a small button on the back of the miniature, and its surface becomes slick and lustrous as all the tiny scratches on it disappear! Roundtime: 20 secs. XXX presses a small button on the back of the miniature, and its surface becomes slick and lustrous as all the tiny scratches on it disappear!
This fixes the miniature after a battle and can be skipped altogether with an appropriate siegery case.
PUSH You press a small button on the back of the dark crusader miniature.

Roundtime: 5 secs.

XXX presses the back of her sorceress miniature a bit.
Brandishing a monir-handled rolaren skull-crusher coated with blood over her head, the dark crusader miniature unleashes a flurry of attacks on a teal-haired buxom mermaid miniature!
Messaging varies. This advances the miniature in battle. Custom messaging would apply for attacks, idling, etc.
RAISE You make a few adjustments to the miniature, and you feel confident that it will recognize you as its owner.

Roundtime: 5 secs.

N/A
This attunes the mini to you and activates the AllMine aspect so no one else can pick it up.

Siege Engine Miniature

The siege engine miniature can only be used when placed on top of a castle miniature; it will not work by itself. Up to three siege engines can be used together on a single castle. They are typically only use when doing a full siegery battle.

Usage

Verb First Third
FIX This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
This fixes the miniature after a battle and can be skipped altogether with an appropriate siegery case.
PUSH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
This section has not been added yet; please add to it now!
Messaging varies. This advances the miniature in battle. Custom messaging would apply for attacks, idling, etc.
RAISE You make a few adjustments to the ballista, and you feel confident that it will recognize you as its owner.

Roundtime: 5 secs.

N/A
This attunes the mini to you and activates the AllMine aspect so no one else can pick it up.

Castle Miniature

The castle miniature has no attack abilities and is typically only used when doing a full siegery battle. Siege engines can only be used when placed on top of a castle. Full set siegery games are often played until the inner keep of one player's castle has been destroyed.

Usage

Verb First Third
FIX You press a small button on the top of the wagon, and it begins to whir and rattle, its damaged walls suddenly shifting and reforming!

Roundtime: 120 secs.

This section has not been added yet; please add to it now!
This fixes the miniature after a battle and can be skipped altogether with an appropriate siegery case.
PUSH But there's no functional war machines on the walls of your small black castle to repair! This section has not been added yet; please add to it now!
This section has not been added yet; please add to it now!
This serves no purpose in battle for a castle since they cannot attack.
RAISE You make a few adjustments to the castle, and you feel confident that it will recognize you as its owner.

Roundtime: 5 secs.

N/A
This attunes the mini to you and activates the AllMine aspect so no one else can pick it up.

Case

Analyze

You analyze your silver repair case and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "There do not seem to be any specific limitations."

The creator has also provided the following information:
This case is designed to hold Siegery pieces.  Closing the case will repair any damage to Siegery pieces contained within.  The repair process takes twenty seconds, during which time the case is locked.  At the end of the repair time, the case will unlock itself.

It is fully alterable, but please note the script provides a description which must make sense for any alteration.

Try as you might, you cannot get a good sense of whether or not the case's pockets could get any deeper, but you might be able to have a talented merchant lighten the silver repair case for you.

SHOW

A small metal plate is affixed above the hasp.  The interior is divided into twelve tiny compartments, each carefully lined with soft felt.

Usage

Verb First
CLOSE You close a brass-hinged dark leather siegery case.

As you close the leather siegery case, you hear a sharp metallic click followed by a mechanical whirring sound from deep within the case.

The faint, mechanical whirring within your leather siegery case stops, followed by a soft click.

See Also

Siegery Information
Type Fluff
Item Classification Miscellaneous
Item(s) Applied to Toy
Alterable Yes
Light/Deep
Customizable Yes
Custom Attack message
Idle message
Death message
Original Release Merchant Bemm
Original Release Venue Dhu Gillywack
Original Release Year 2004
Item Verbs
CLOSE FIX PUSH RAISE


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