Research:Tackle: Difference between revisions

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'''<font color = red>These tables cannot be displayed in the [[Tackle]] article because they are not [[GM]] confirmed</font>'''

When a [[tackle]] is successful, the target will also receive a [[roundtime]] penalty and possibly [[hitpoint]] damage. The target's minimum RT penalty is 5 sec. at endroll 101 to a maximum of 20 sec. at endroll 202. Added HP damage only occurs with endrolls of 200 and greater. The minimum HP damage at endroll 200 is 3 and increases to a maximum of 50 at endroll 340.
When a [[tackle]] is successful, the target will also receive a [[roundtime]] penalty and possibly [[hitpoint]] damage. The target's minimum RT penalty is 5 sec. at endroll 101 to a maximum of 20 sec. at endroll 202. Added HP damage only occurs with endrolls of 200 and greater. The minimum HP damage at endroll 200 is 3 and increases to a maximum of 50 at endroll 340.



Revision as of 01:31, 23 January 2018

These tables cannot be displayed in the Tackle article because they are not GM confirmed

When a tackle is successful, the target will also receive a roundtime penalty and possibly hitpoint damage. The target's minimum RT penalty is 5 sec. at endroll 101 to a maximum of 20 sec. at endroll 202. Added HP damage only occurs with endrolls of 200 and greater. The minimum HP damage at endroll 200 is 3 and increases to a maximum of 50 at endroll 340.

The tackle maneuver can also be trained in the Warrior Guild.

Roundtime Penalty Formula

Roundtime = round up[5 + ((Endroll - 117)/6)]
Roll
Result
Target
Roundtime
Roll
Result
Target
Roundtime
101-117 5 160-165 13
118-123 6 166-171 14
124-129 7 172-177 15
130-135 8 178-183 16
136-141 9 184-189 17
142-147 10 190-195 18
148-153 11 196-201 19
154-159 12 202+ 20

Added Damage Formula

Damage = trunc[3.5 + ((Endroll - 200)/3)]
Roll
Result
Target
HP Damage
Roll
Result
Target
HP Damage
200-201 3 217-219 9
202-204 4 220-222 10
205-207 5 250-252 20
208-210 6 280-282 30
211-213 7 310-312 40
214-216 8 340+ 50

Not all values shown