Research:Bull Rush: Difference between revisions
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[[Category:Player Research]] |
[[Category:Player Research|B]] |
Revision as of 02:51, 23 January 2018
These tables cannot be displayed in the Bull Rush article because they are not GM confirmed
On slight Bull Rush successes (endrolls 101 to 125) the target will be knocked off balance with a slight push (a roundtime penalty). On more substantial successes (ER 126 to 150), the target will be knocked down with roundtime. Minimum roundtime at ER 101 is 3 sec. with a maximum RT penalty of 15 sec. at ER 205. When endrolls are greater than 150 the target will also sustain HP damage. Minimum HP damage at ER 151 is 10 and increases to a maximum of 35 at ER 275.
Roundtime Penalty Formula
Roundtime = round up[3 + ((Endroll - 127)/7)] |
Roll Result |
Target Roundtime |
Roll Result |
Target Roundtime | |
---|---|---|---|---|
101-127 | 3 | 170-176 | 10 | |
128-134 | 4 | 177-183 | 11 | |
135-141 | 5 | 184-190 | 12 | |
142-148 | 6 | 191-197 | 13 | |
149-155 | 7 | 198-204 | 14 | |
156-162 | 8 | 205+ | 15 | |
163-169 | 9 |
Added Damage Formula
Damage = trunc[10 + ((Endroll - 150)/5)] |
Roll Result |
Target HP Damage |
Roll Result |
Target HP Damage | |
---|---|---|---|---|
150-154 | 10 | 175-179 | 15 | |
155-159 | 11 | 200-204 | 20 | |
160-164 | 12 | 225-229 | 25 | |
165-169 | 13 | 250-254 | 30 | |
170-174 | 14 | 275+ | 35 |
Not all values shown.