Crate whistle: Difference between revisions

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(Updated page to utilize item script templates. This page is still missing a lot of information, including analyzes for whistle/crate, verb traps, and ambient messages. Please add to it if you have it!)
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
A crate whistle is an auction-quality item that summons a crate which attunes to the caller permanently and works very similarly to a [[Floating Disk (511)]] (though it may be used in conjunction with a disk). The crate holds 10 items total, including the count of items inside boxes. Items will stay in the crate even when you log out of the game and will be in the crate when you summon it even a month later UNLESS the game crashes. If that happens, you lose what is in the crate, so best not to leave anything important in it. It does not disintegrate when you die. Party members can get things from your crate, but it will snap at the fingers of anyone else trying to get anything from it. It also has idle room messaging. It is possible to have a disk and a crate following you at the same time, but if by chance you have more than one crate whistle, you may only ever activate one crate at a time.
A '''crate whistle''' is an auction-quality item that summons a crate which attunes to the caller permanently and works very similarly to a [[Floating Disk (511)]]. It may may be used in conjunction with a disk. The crate holds 10 items total, including the count of items inside boxes. It does not disintegrate upon death. Grouped party members can remove items from the crate, but it will snap at the fingers of anyone ungrouped trying to get anything from it. It has a variety of idle ambient messages.

It is possible to have both a crate and a [[Floating Disk (511)|floating disk]] following at the same time. However, if by chance you have more than one crate whistle, you may only ever activate one crate at a time.

Items left inside a crate will remain inside it when logging out of the game. Items will remain in the crate even if summoned many days later, except in the case of game crashes. Items left inside a crate are '''not safe from game crashes'''. Make sure to not leave anything in a crate that is important as it will be lost in a crash.
{{TOC limit|2}}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item=Whistle <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->{{addmetext}}
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable=YES <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable|90}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|Verb
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item=Crate <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->{{addmetext}}
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable=YES <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable|90}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|Verb
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
==Additional Information==
===Ambient Messages===
The crate has a variety of random ambient messages that can appear when summoned.
<pre{{log2}}>
{{addmetext}}
</pre>
===See Also===
* [[Animated Disk]]
* [[Gremlin horn]]
</td><td>
{{iteminfo
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype=Whistle <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemtype2=Crate
|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary=Yes <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune=Permanent <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement=Character <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
}}
</td></tr></table>

Revision as of 09:55, 15 March 2023

A crate whistle is an auction-quality item that summons a crate which attunes to the caller permanently and works very similarly to a Floating Disk (511). It may may be used in conjunction with a disk. The crate holds 10 items total, including the count of items inside boxes. It does not disintegrate upon death. Grouped party members can remove items from the crate, but it will snap at the fingers of anyone ungrouped trying to get anything from it. It has a variety of idle ambient messages.

It is possible to have both a crate and a floating disk following at the same time. However, if by chance you have more than one crate whistle, you may only ever activate one crate at a time.

Items left inside a crate will remain inside it when logging out of the game. Items will remain in the crate even if summoned many days later, except in the case of game crashes. Items left inside a crate are not safe from game crashes. Make sure to not leave anything in a crate that is important as it will be lost in a crash.

Whistle

Analyze

This section has not been added yet; please add to it now!

Usage

Verb First Third
Verb This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Crate

Analyze

This section has not been added yet; please add to it now!

Usage

Verb First Third
Verb This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Additional Information

Ambient Messages

The crate has a variety of random ambient messages that can appear when summoned.

This section has not been added yet; please add to it now!

See Also

Crate whistle Information
Type Mechanical
Item Classification Miscellaneous
Item(s) Applied to Whistle
Crate
Alterable
Light/Deep
Legendary Yes
Attunement Permanent
Attunes to Character
Item Verbs