Armor Use: Difference between revisions
No edit summary |
m (Armor Training moved to Armor Use) |
(No difference)
|
Revision as of 18:25, 15 January 2006
The Armor Training skill is used to reduce the effects of wearing armor on one's actions, including attacking roundtime, spell casting hinderance, and maneuver hinderance. Depending on the armor, specific amounts of training are required to train off the hinderances of the armor, and certain hinderances can never be fully trained off. There are 17 armor types split into 5 classes of armor.
Classes of Armor
There are five basic classes of armor. Unarmored, soft leather, scale, chain, and plate. Unarmored does not have any further sub-groups, however all other armor classes have different armor types that cover specific parts of the body. The first armor in a class is usually torso armor, covering only the chest, stomach, and back. The second type will cover the arms and hands of the wearer, then the third type will cover the legs. The last type of armor in a class covers the entire body.
When a type of armor in a class doesn't cover a body part, the part counts as being covered by one class less when determining the critical rank of a strike. For example, when striking someone wearing torso plate, or metal breastplate, the weapon uses the damage factor of striking someone in plate, no matter where the strike lands. However, when striking an uncovered portion, the amount of raw damage required per critical rank is only 9 damage, vice 11 damage which is standard for plate armor (these numbers are called critical divisors). Therefore, a strike of 18 raw damage using a longsword (a +203 to +208 endroll) to an arm is a level 2 crit (+7 extra damage, for a total of 25 damage), but if the same strike were to hit the chest, it'd only be a level 1 crit (+1 extra damage, for a total of 19 damage).
Note: the endrolls noted will be much higher, depending on the redux value of the one being struck. For example, a character with 60% redux in the example given above would require a +358 endroll for the same result.
Training Required
AsG | RT | MnS | MjS | Cleric | MnE | MjE | Ranger | Sorcerer | Wizard | Bard | Empath | Paladin |
Robes | - | - | - | - | - | - | - | - | - | - | - | - |
Light Leather | - | - | - | - | - | - | - | - | - | - | - | - |
Full Leather | 2 | - | - | - | - | - | - | - | - | - | - | - |
Reinforced Leather | 6 | - | - | - | - | 6 | - | 2 | 6 | - | - | - |
Double Leather | 6 | - | - | - | - | 15 | - | 6 | 15 | 6 | - | - |
Leather Breastplate | 10 | 10 | 15 | 15 | 15 | 27 | 10 | 20 | 27 | 10 | 15 | 6 |
Cuirbouilli Leather | 15 | 15 | 20 | 20 | 20 | 35 | 15 | 27 | 35 | 10 | 20 | 10 |
Studded Leather | 20 | 20 | 27 | 27 | 27 | 70 | 20 | 50 | 70 | 10 | 27 | 15 |
Brigandine | 27 | 27 | 35 | 35 | 35 | 130 | 27 | 110 | 130 | 35 | 35 | 20 |
Chainmail | 35 | 35 | 50 | 50 | 40 | 210 | 35 | 210 | 210 | 50 | 50 | 27 |
Double Chainmail | 50 | 50 | 70 | 70 | 70 | 290 | 50 | 250 | 290 | 50 | 70 | 35 |
Augmented Chainmail | 50 | 70 | 110 | 110 | 90 | 390 | 70 | 330 | 390 | 50 | 110 | 50 |
Chain Hauberk | 70 | 110 | 170 | 170 | 130 | 490 | 110 | 410 | 490 | 190 | 190 | 70 |
Metal Breastplate | 70 | 210 | 390 | 390 | 210 | 590 | 310 | 470 | 590 | 310 | 390 | 90 |
Augmented Breastplate | 90 | 230 | 450 | 450 | 250 | 690 | 370 | 550 | 690 | 310 | 450 | 110 |
Half Plate | 110 | 250 | 530 | 530 | 290 | 790 | 430 | 570 | 790 | 310 | 530 | 130 |
Full Plate | 130 | 290 | 850 | 850 | 330 | 890 | 490 | 850 | 890 | 890 | 790 | 150 |