Bind (214): Difference between revisions
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{{spell |
{{spell |
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| mnemonic = BIND |
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| number = 214 |
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| type = Attack |
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| subtype = [[Warding]] |
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| target = Single |
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| type = Utility / Attack ([[Warding]]) |
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| interval = One-Shot |
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| status = [[Frozen]] |
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| dtype = None |
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| navigation = {{Major spiritual navigation}} |
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'''Bind (214)''' calls spirits to hold a victim in place for a long period of time. Victims thus held cannot be dragged or moved in any manner and is incapable of doing so herself, thus negating nearly all maneuver defense and defense granted from the [[parry]] and [[evade]] portions of the Parry/Block/Evade system. |
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Not all creatures will be affected by Bind, and certain skills allow player characters to break free from Bind's effects, such as [[Berserk]]. |
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== External Links == |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=4#214 Major Spiritual Spell Circle: Bind], on Play.net |
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[[Category:Major Spiritual Spells]] |
[[Category:Major Spiritual Spells]] |
Revision as of 11:09, 9 January 2007
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Bind (214) calls spirits to hold a victim in place for a long period of time. Victims thus held cannot be dragged or moved in any manner and is incapable of doing so herself, thus negating nearly all maneuver defense and defense granted from the parry and evade portions of the Parry/Block/Evade system.
Not all creatures will be affected by Bind, and certain skills allow player characters to break free from Bind's effects, such as Berserk.
External Links
- Major Spiritual Spell Circle: Bind, on Play.net